Seems like this glyph would only have a chance of being useful in a raid situation, tho I'm unsure if I would use this glyph myself seeing as there is
Glyph of Nourish
Glyph of Swiftmend
Glyph of Lifebloom
. Unless they do a horrible nerf to the mana efficiency of Lifebloom I cannot see too many healers picking up this glyph on their next trip to the auction house.
I myself will be picking up this glyph. I am also on raid heals and commonly pop WG whenever it is up simply to keep everyone topped off in an AoE fight.
First of all, I use Lifebloom alsmost just as much as I did... simply because it restores the extra mana that it costs after it ends or gets dispelled... it is even more mana efficient if you use it on Clearcasts, seeing you will get mana back even tho you didn't spend any.... I don't see how you can call the new Lifebloom a nerf or at least a big nerf.
Glyph of Regrowth is not usefull, as I at least never really use Regrowth except the tank or people I know will take some dmg (OT, AOE etc.)... maybe if you are a MT healer this will come in handy as you want regrowth on him at all times, then again... who the hell wants a druid for MT healer as they are perfect raid and OT healers, thats what they do best. Nourish has always been my favorite option for quick heals... And I really don't understand why people have improved healing touch, because I never ever in my life use it except maybe on my Nature's Swiftness CD, but mostly I prefer using Regrowth for that...
As soon as the glyphs are available, I will be using this glyph, Nourish and ofc swiftmend... And if this one doesn't deliver as much as I want (seeing that in raids often ppl are spread out to much) I will keep my lifebloom.
Wildgrowth accounts for 35% of my raid heals and is my highest total heals at the end of Naxx25 runs. Add one more person to that and I can safely say that this is an amazing glyph. If you raid at all and use wildgrowth as you should, this is a no brainer.
Now just to find someone that can make it....
This does have a use in 5 man dungeons. Commonly there is one player with a pet of some sort with the team. With this glyph the Wild Growth also gets cast on the pet saving a little more time and keeping an extra bit of dps going. May not sound like much but an extra 200 pet dps or one more global cooldown free is useful for me.
The economical law of 'diminishing marginal returns' refers to how the marginal contribution of a factor of production usually decreases as more of the factor is used.
In other terms: your 1st Wild Growth affected target gives you the most healing done for an applied affect since it's will hit a target 100% of the time.. Your 2nd has a lower return since your spell won't always hit a second player. The odds of your WG to hit a third player are even lower, and this trend continues for each additional effect.Your 6th applied affect will thus have the lowest return of them all.
On my meters Wild Growth is a huge part of my healing done. But careful interpretation of the nubers is needed, I'll illustrate by an example:
Your unglyphed Wild Growth healed for 100000 in a raid and is listed as your #1 'healing done'-spell. The healing done by each effect as affected by diminishing returns breaks your total up in something that will look like:
Of the total WG healing done:
1st effect: 31%
2nd effect: 26%
3rd effect: 21%
4th effect: 14%
5th effect: 8%
Add the glyph and you may expect your total healing done by WG to increase in line with this curve.
This comment in brief: Keep the Law of Diminishing Marginal Returns in mind if you consider using this glyph.
You've tried to apply something that does not quite fit.
An example of the 'law' you mentioned would be, a fixed number of people need healing(25) and a variable number of people are healers. The more healers you have the more healing is going to overlap, and be less efficient, because two people might cast on the same person at the same time.
But a single cast of Wild Growth is incapable of overlapping with itself, therefore adding the number of people getting healed by a single healer or heal is not reduced in effectiveness at all.
It is true that the more targets your heal affects, the more likely it will be an overheal IF less than 6 targets need health. But in a 25man raid, more often than not it's the whole raid, and Wild Growth's AoE hitting much faster than anyone can flash heal, more than make up for the chance that the additional targets might be overheals. A quick WWS check of 2 different resto druids in multiple raids shows WG to have an overheal of 4-5%, which is considerably lower than any other type of heal.
Summary: This Glyph increases the overall healing of Wild Growth by ~20%. Even taking into account overhealing. So yes, it's excellent for raid healing.
At skill 425 this is orange. This is also probably the earliest that it's possible to learn this skill via the glyph book.
In 4.0.6, the tooltip's actual wording should be changed to: "it
affect one additional target, but it
With the ptr to 4.3.0 it has changed to the
so it will not used i believe.
Why use this glyph?
Assuming no overhealing and used on cooldown, this glyph will reduce the average healing per second of Wild Growth by 4%.
If you find Wild Growth does a fair amount of overhealing, you aren't casting it on cooldown, and/or you are tight on mana then this glyph may be a good choice for you.
Four things to consider about this glyph:
Going from five targets per 8 seconds to six targets per 10 seconds is a 4% reduction in the long-term HPS of Wild Growth.
Since the mana cost is unchanged but each cast heals for more, the mana efficiency goes up by 20%.
Having to cast WG less often frees up global cooldowns. Using those to cast extra Rejuvenations will pretty much negate the above two points.
With each cast of WG healing for more, your on-demand AoE burst healing is improved. Used with the
Soul of the Forest
talent, this can make a pretty big difference in your ability to deal with incoming burst damage.
As of Legion's
, major glyphs were effectively removed.
Below is a table detailing what glyphs were removed for this class, their old item pages, and what their most recent effect was prior to their deletion.
The 'star' (*) next to a glyph's URL denotes which webpage you're currently on.
Glyph of Astral Communion
Your Astral Communion ability can be used while moving.
Glyph of Barkskin
Reduces the chance you'll be critically hit by 25% while Barkskin is active.
Glyph of Blooming
Increases the bloom heal of your Lifebloom when it expires by 50%, but its duration is reduced by 5 sec and your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration.
Glyph of Celestial Alignment
Celestial Alignment now lasts 60 sec, or until 8 spells have been cast with it active, whichever occurs first.
Glyph of Cyclone
Increases the range of your Cyclone spell by 5 yards.
Glyph of Enchanted Bark
For 5 sec after activating Barkskin, you are immune to Silence and Interrupt effects.
Glyph of Grace
You take reduced falling damage even while not in Cat Form.
Glyph of Hurricane
Your Hurricane and Astral Storm abilities now also slow the movement speed of their victims by 50%.
Glyph of Imbued Bark
While Barkskin is active, when you are interrupted the resulting school lock has 50% reduced duration.
Glyph of Maim
Increases the damage done by Maim by 100%.
Glyph of Moonwarding
Moonkin Form no longer grants bonus armor, but instead grants 10% increased maximum health.
Glyph of Nature's Cure
Nature's Cure now has a maximum of 2 charges, but its cooldown is increased by 4 sec.
Glyph of Ninth Life
Reduces all damage taken while in Cat Form by 10%.
Glyph of Rake
Increases the range of your Rake by 8 yards while Prowl is active.
Glyph of Regrowth
Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.
Glyph of Skull Bash
Increases the duration of your Skull Bash interrupt by 2 sec, but increases the cooldown by 5 sec.
Glyph of Stampeding Roar
Increases the radius of Stampeding Roar by 30 yards and you can now cast Stampeding Roar without being in Bear Form or Cat Form.
Glyph of Survival Instincts
Reduces the cooldown of Survival Instincts by 40 sec, but reduces its duration by 50%.
Glyph of the Moonbeast
You can now cast Healing Touch, Rejuvenation, Rebirth, and Tranquility without cancelling Moonkin Form.
Glyph of the Shapemender
Each time you activate a shapeshift form, you are healed for 5% of your maximum health.
This effect cannot occur more often than once every 5 sec.
Glyph of Wild Growth
Wild Growth can affect 1 additional target, but its cooldown is increased by 2 sec.
If I have missed one or made a mistake, feel free to PM me!
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