I would like to note that you
CANNOT stack several glyphs of the same type to increase the effect.
Upon attempting to inscribe a duplicate Glyph at the Lexicon of Power you recieve the message:
"That Glyph is already inscribed in your spellbook."
I don't know about you guys, but I like to stack all my RP then drop bombs! Being able to do a Death Strike for sick healing right before dropping 3 Frost Strikes sounds like a good option.
EDIT: Glyph is fixed for some time so this comment is not needed anymore.
did the bug ever get fixed?
Death strike does not hit nearly as hard as obliterate, even with this glyph and full RP it is not a replacement for obliterate.
This glyph however does make the ability quite a bit more effective.
This glyph is MUST HAVE glyph for leveling (72lvl dk, 1750 ap, and DS can heal me for 3-4k and 5k crit heal with 100RP), but not really that valuable for raiding.
In Blood almost every DK will decide to take 13 points into frost for
will be used frequently due to higher dmg, same goes for frost, where
is often used Runic Runic power based skill, and for Unholy
will be primary dps skill. So there is no place for
in any build, if there is no need for extra sealf healing.
But still - best leveling glyph ever made for DK.
Patch 3.0.8 - PTR Build 9386
Glyph of Death Strike - Increases your Death Strike's damage by 20%. (No longer increases healing)
As far as I'm concerned, this glyph is now worthless.
Kinda handy for raiding... using death strike will heal you now for more and then the healers have time to heal other members.
Besides... what other glyph should you take as a raiding death knight.
This is now laughably bad compared to what it used to be. Time to replace it.
This is an email I recived after inquireing about the glyphs Tooltip problems as of late. Hope this helps.
Thank you for contacting the World of Warcraft Game Master Department.
Petition: I have trolled the forums looking for an answer, and reset my wtf, interface, and cache, i am still having the problem of seeing my glyph of death strike show the old values, is this a bug or does it actually still give me 2% damage per 5 runic power. the new ones only say 2% total. Which is correct. Also, i have a ring that gives me 406 armor, but in frost presence it still only changes my armor by 406, is that not considdered an item worn?
Answer: The tooltip for the Glyph is incorrect. 2% damage is added for every 5 runic power, not just a flat 2% damage increase. Also, as of patch 3.0.8, rings, trinkets and amulets do not count toward the armor scaling of Frost Presence.
Getting nerfed again in 3.1 :(
Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 2 runic power you currently have
(up to a maximum of 25%).
The runic power is not consumed by this effect. (Old - Increased your Death Strike's damage by 1% for every 5 runic power you currently have.)
And to clarify i said the GLYPH was being nerfed, not the overall deathstrike
I think this glyph should be changed into "Increases damage done by Death Strike by 20%" or something like that.
Now you need to watch your Runic Power at all times and consider, whether you launch a Death Coil, or if you'll do some extra damage with Death Strike.
I've seen sone confusion about this glyph in the forums. To clarify the "
up to a maximum of 25%
" part, I'll post a quote from wow-europe forums patch notes.
"Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase."
So it's 25% of the damage, not the runic power as some believe.
This increases death strike's damage by 25% if you have at least 25 runic power.
Since blood is now using death strike a LOT, you'd think this would be a useful glyph, but no one has as much as mentioned it since 3.1. I wonder..
In 3.1, Death Strike has replaced Obliterate for deep blood builds, which as of 4/26/2009 either spec into Dancing Rune Weapon, or Unholy Blight.
Many people still do not understand why Death Strike replaces Obliterate for deep blood. Here is why.
The glyph now gives Death Strike +25% damage, based on runic power. The new improved Death Strike talent also increases Death Strike's damage by 30% and crit chance by 6%.
Assuming one has the titansteel destroyer as their weapon...
We will calculate by top-end damage, 761.
Death Strike Rank 5
75% weapon damage plus 222.75 and heals the Death Knight for an amount based on the damage done and the number of <his/her> diseases on the target.
We will calculate the bonuses from glyph and the talent together, as 155%, or 1.55 since (30% + 25% * 100% = 155%)
(.75 * 761 + 222.75)*1.55 =
793.5 Death Strike hit * (glyph + talent bonus) =
1229.93 Death Strike hit
Obliterate Rank 4 (no glyph)
80% weapon damage plus 467.2, total damage increased 12.5% per each of your diseases on the target
1192.8 Obliterate hit
Obliterate Rank 4(glyphed)
20% extra damage to obliterate
1192.8 * .20 =
1431.36 Obliterate hit
So now you might wonder why not just spec into traditional disease-using blood?
Well, now the unholy talents Necrosis and Blood Caked Blade have become viable.
Necrosis is calculated at 20% extra damage to auto attacks.
Blood Caked Blade is calculated at 30% chance on auto attack to do 50% weapon damage (assuming constant uptime of diseases.)
Will provide more information when I get parse of someone playing this spec in a raid situation to get number of auto attacks on a Patchwerk.
I've been reading all of this and I'm confused... Is DS better than Obliterate in Blood builds and thus isn't as mandatory as before to put the 13 points in Frost talents and builds like this (
) are viable?
if only these stacked 3 of em filling all your slots it would be 97.5% x 75= epic dmg
Is that possible to remove a glyph and replace it with another?
Whoa ho ho, 40%? I don't play DK so I don't know if this was here before Cata, but that seems
But besides as blood enven without runic power mastery you generate runic power very quickly and if you take the blood mastery into account (
) it's a pretty combo.To make it more clear the more the damage the more the heal and the more absortion you gain..also but that1s just a secondary note on blood it's good to have a bunch of mastery.
YOU ARE WRONG.
''healing you for 25% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health)'' .So effectively it heals you for the 25% of the damage done by you but all tanks ( blood) should have
wich makes it heal you for 70% making your blood shield bigger (depending on how big your mastery is) so eventually it does make your shield bigger.
But still RAZ RULEZ
In my opionion, its really only that useful when you're struggling with threat. When you're having to spam Death Strike to keep yourself alive and are too scared to venture out to Rune Stikre for the threat then it could be useful, but you may want to talk to your healer in that situation.
Don't expect it to make your Blood Shield or Healing effect any stronger. I see a lot of DKs thinking that this glyph will do that.
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.
NEW: Glyph of Corpse Explosion - Teaches you the ability Corpse Explosion
Best glyph for blood DK PVP!
HELP! Hopefully someone out there will feel helpful. I have been playing for about 4 years and recently switched to the Alli side. I have a 67 frost death knight and don't get the glyph thing. I've got about a dozen spells that say "See you trainer". I.E., Blood Tap. All Death Knight training is supposed to be at Ebon Hold, but I've flown there a couple time to seek training and there is nothing to train. I've searched the net and keep finding glyphs this and glyphs that. Where do I find these glyphs and how do they work?
Please note that the new corpse explosion does not cause any damage. Only for #$%^ and giggles.
Like many of the minor glyphs in Mists of Pandaria, this glyph is for pure fun. I've made a macro of the ability so I don't have to physically click on the last thing I killed and make it explode:
#showtooltip Corpse Explosion
/cast Corpse Explosion
Of course this will not work on mechanical or elemental corpses.
**Note: YOU CAN STILL LOOT AND SKIN A CORPSE AFTER IT EXPLODES.**
It's quite disappointing that this no longer is usable on player corpses, or causes guts and limbs to go flying. It just makes a squishy sound and poof there's a pile of meat. This used to be really fun to macro to abilities for causing player corpses to explode in pvp on the killing blow, but I guess there was a discrepancy.
They're still good fun to say the very least.
I guess that they couldn't give this ability to do any damage, since it is a minor glyph... That said, I really wish they would at least give the exploded corpse a knockback component so it can be a little bit more fun and have some utility, or at the very least, make it so it'll explode a nearby corpse if none is selected (like the aoe damage-dealing ability it replaced).
I don't think you can call this a bug, but there is some weird and annoying behavior from Corpse Explosion. You target a corpse, explode it, and unless you untarget the exploded corpse remnants afterward, you have to stand around for something like 5-10 seconds before the game will let you mount up. I can't remember exactly how long it is, but it is an annoying length of time. Deselecting the exploded corpse fixes this, I suppose you'd want to make a macro if you planned on using this.
There is no gore when you enact this "shower of gore." The corpse just turns into a pile of bones or a piece of meat with no particle effects. Very disappointing.
For maximum effect, I recommend using the
toy before casting Corpse Explosion.
Glyph of Corpse Explosion
Teaches you the ability Corpse Explosion.
Removed in Legion; changed to
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