I would like to note that you
CANNOT stack several glyphs of the same type to increase the effect.
Upon attempting to inscribe a duplicate Glyph at the Lexicon of Power you recieve the message:
"That Glyph is already inscribed in your spellbook."
This is a bad glyph for Frost DKs, but a fair choice for other DKs.
I like this Glyph. It's the first one I got and it's pretty evident how good it is.
I still crit for 770 with Icy Touch.
Not a good Glyph for a Blood DK.
We don't starve for RP. I usually end fights with 100 RP, not having used it once, I usually don't have time to use RP skills, and when I do, it's a free RP 100% crit Death Coil.
We don't need more RP, so using that will only lower the damage on Icy Touch.
As a frost specced dk, if you have specced in the talent for +100% rp from it, does it award 30 rp (10+10 from talent +10 from glyph) or 40 rp (10+10 from glyph=20+100%)?
EDIT: Had an old version of the talent calculator mysef and had other values.. it's totally wrong now. :(
How useful is this for deep Unholy in conjunction with
Glyph of Scourge Strike
, since with the exception of bad luck this glyph dramatically reduces the need to re-cast Icy Touch, especially in single-target DPS situations?
Edit: wrong link
Do -not- forget that Multi-rune abilities now grant more RP, can't remember how much, both Obliterate and Howling Blast are Multi-rune (x1 frost x1 unholy), oh and DnD. Oblit and HB are base Frost DPS rotation skills.
Makes me question Frost builds on Wowhead forums without Runic Power Mastery (talent), I barely had time for my rotations cause of constantly dumping my RP, what a hazzle
Chill of the grave
Glyph of IT
Glyph of FS
With Runic Power Mastery you'll have more RP then you know what to do with. Almost funny lol X D
This is in fact wrong.
Prior to patch 3.0.8, abilities awarded 10 RP per rune, so Howling Blast/Obliterate and Scourge Strike generated 20RP and Death and Decay generated 30RP.
So RP generation has been nerfed.
This has been counteracted by decreasing the cost of most of the abilites requiring RP such as Unholy Blight, which got reduced from 60 to 40 RP.
Well now that Glyph of Icebound Fortitude no longer makes the ability cost no runic power (patch 3.1), this looks like a good substitute for it so that you can have 20 RP at the start of a fight to pop IF to mitigate damage at the very start of a fight. Allowing you time to build threat before you need to be healed for so much.
They changed the glyph for IF to give you a guarenteed 30% damage reduction reguardless of defense, instead of just 20% +up to 10% more depending on your defense. Which for tanks is a huge nerf, since we have enough defense to make the difference less than a 5% gain. It makes Glyph of IF more of a PVP glyph instead of a tanking glyph.
You still lose 10RP, but at least its not 20RP if you were to pass on this glyph.
Plus the added 10RP every 20 seconds in your rotation will still add up to help with other abilities.
Doesn't Pestilence still cost you a rune. When Rime procs you get a Howling Blast at no rune cost. And it infects all in aoe with Frost Fever if you have Glyph of Howling Blast. I would say that is a bonus wouldn't you?
Use: Permanently teaches you this glyph.
Your Icy Touch dispels one helpful Magic effect from the target.
Seems like the DK will be more able to face up against say a Pally if he bubbles or a Mage if he Ice Blocks.
EDIT: Okay, I understand that people may want to mass downvote (just look at this page!) but seriously, this is possible. Icy Touch will not do damage seeing as how Divine Shield and Ice Block make you invulnerable, but they are both Magic buffs and can be dispelled anyways. Please do not abuse the voting system.
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Icy Touch - Your Frost Fever disease deals 20% additional damage.
NEW: Glyph of Icy Touch - Your Icy Touch dispels one helpful Magic effect from the target.
works with frost spec's rime procs. 2h frost will end up getting alot of free dispells out of this glyph
It's just too good to be true, I can't believe this is a glyph option and not a talent. Another melee with dispels next to enhancement shaman. This makes DKs a counter to well... everything.
When I first saw this glyph I was drunk and tired and thought "omfg roiling blood + pestilence = frost fever dispels everywhere"
tried it out in pvp
then realized what I fool I am :(
From a PvE standpoint, this glyph is pretty useful to remove
and healing buffs which carry to an NPC once it turns hostile (such as
going from day phase to night phase, or healing buffs on a Mutated Construct during the
encounter. It can also be used for
So, why does this glyph work to remove Hand of Protection when Hunter's Tranquilizing Shot does NOT work to remove Hand of Protection?
I don't get it... /boggle.
This glyph is invaluable for raiding Naxx, as once you get into the military quarter, a bunch of
annoying DK npcs
will have a
that absorbs a butt-ton of damage, and this glyph allows Icy Touch to get rid of said annoying buff. I haven't tried it myself, but several people on the page for the DK npcs said it works. I'm going to try it, 'cause I really don't want to have to fight my way through their 12M absorption shield. Hope this was helpful to someone!
Can be useful in pvp and some raid / dungeon content. For pvp, this glyph can allow you to shear the following
Swiftmend, Rejuv, Clearcasting, Innervate, MotW, Lifebloom
Arcane Brilliance, Time Warp, Altertime, Slowfall
BoK, H of Protection, H of Freedom, H or Sacrifice, BoM, Blinding Light
PowerWord: Shield, PW Fortitude, Renew, Levitate, Fear Ward, Prayer of Mending
Heroism, Spiritwalkers Grace, Ghost Wolf, Blood Lust,
Twighlight Ward, Dark Intent
Ice block, pally bubble, and avenging wrath (wings) don't appear to be dispellable by this unfortunatrly. Bring a priest for that :)
As of Legion's
, major glyphs were effectively removed.
Below is a table detailing what glyphs were removed for this class, their old item pages, and what their most recent effect was prior to their deletion.
The 'star' (*) next to a glyph's URL denotes which webpage you're currently on.
Glyph of Absorb Magic
Increases the total damage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Blood Boil
Increases the radius of your Blood Boil by 5 yards.
Glyph of Chains of Ice
Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power.
Glyph of Dancing Rune Weapon
Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.
Glyph of Dark Simulacrum
Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.
Glyph of Death Coil
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs damage.
Glyph of Death Gate
Reduces the cast time of your Death Gate spell by 60%.
Glyph of Empowerment
Your Empower Rune Weapon also heals you for 30% of your maximum health.
Glyph of Enduring Infection
Your diseases are undispellable, but their damage dealt is reduced by 15%.
Glyph of Ice Reaper
The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune.
Glyph of Icebound Fortitude
Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
Glyph of Icy Touch
Your Icy Touch dispels one helpful Magic effect from the target.
Glyph of Mind Freeze
Reduces the cooldown of your Mind Freeze ability by 1 sec, but also raises its cost by 10 Runic Power.
Glyph of Outbreak
Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.
Glyph of Pillar of Frost
Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also reduces your movement speed by 70% while the ability is active.
Glyph of Raise Ally
Your Raise Ally ability no longer costs any Runic Power.
Glyph of Regenerative Magic
If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.
Glyph of Rune Tap
Reduces the cooldown of Rune Tap by 10 sec but Rune Tap reduces damage taken by 20% less.
Glyph of Runic Power
Whenever you are struck by a movement-impairing effect, you will generate 2 Runic Power every 1 sec for 5 sec.
Glyph of Strangulate
Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
Glyph of Swift Death
The haste effect granted by Soul Reaper now also increases your movement speed by 30% for the duration.
Glyph of Vampiric Blood
Increases the bonus healing received while your Vampiric Blood is active by an additional 10%, but your Vampiric Blood no longer grants you health.
If I have missed one or made a mistake, feel free to PM me!
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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