A staple for all Death Knights in my eyes.
But you have to wonder how much of a benefit from your attack power it will take. If it's only a small number then it may not be as useful.
Chains of Ice is a very important Soloing ability if you ask me.
It just takes Kiting to a whole new level. -Seriously-.
Therefore, this glyph is worth it in my opinion.
If it's anything like the other Death Knight abilities, then a tiny number on the tool tip doesn't mean much. Blood Boil says it'll hit for about half of what it does on my Death Knight, and Icy Touch hits for about five times as much (though I am frost).
I'd also assume that the damage increases with Black Ice, so there's something. This and the talent to add Frost Fever to Chains of Ice make kiting extremely easy, hell, just the talent would do it but a bit of damage is nice.
Either way, it's adding damage to something that normally does not have it at all. I think that's pretty rad.
With this glyph and
you can potentially replace
Chains of Ice
in pvp. You'll loose a bit of damage, but free up an extra frost rune and global cooldown.
This would work well to complement
Glyph of Blood Strike
for some added damage, since you'll probably want to use CoI anyway with that.
I have no idea if this makes any difference, but try it on a normal dummy?
This glyph proove once again that Blizzard has designed DK to be only viable if you are unholy. As chain of ice being very important in pvp whatever spec you are, you should have this glyph forcing you once again to be unholy. I don't think it is good for WoW that unholy get so much enlightned for pvp (as in PvE by the way). I like to see a class were all spec have same chances, I tend to flee the most used spec aka unholy.
I don't see clearly how Blizzard can clearly deny that unholy will shine once again in 3.1 as the only pvp spec.
This glyph says "unholy" or "frost" written all over it.
How can a spec that is ranged have an insane amount of anti kite possibilities, where the melee one has none ? this have to be a joke
3.1, this ability deals 400 damage.
3 ticks from Frost fever does more damage.
Anyhow - great PvP glyph, i'm frost specced for PvP, and find myself casting more CoI than IT, so additional damage (even if it can't crit) is really welcome. Besides... there are not so many good Frost glyphs, specially for PvP.
Hungering Cold + Oblibirate
3rd option can still be:
Blood Strike (you use it for death runes and targets are always snared unless they are immune or your doing something wrong)
Howling blast (gives you a aoe snare effect)
Disease (for those times you just wish to keep on obliberating your foes, also used for death runes)
In patch 3.3.3, this Glyph won't do any damage when you apply Chains of Ice, instead, it will infect the target with Frost Fever.
Endless Winter won't apply Frost Fever anymore, instead, it will give an additional 2%/4% bonus strength.
Edit: Why unrate this?, it was true at the testing phase on the PTR.
With Black Ice 5/5, UH presence and 5400ap it hits for 850on target with around 900resilience and 1000+with trinket proced so it isn't isnt SO bad.
Edit: oh and also the damage goes trough disengage, in 3.3.5 patch atleast.
Patch 4.1, tested on the 85 dummies.
, 15.47 mastery (+30.94% Frost damage): 1244±1 damage (
=950 w/o mastery
, 13.03 mastery (+26.06% Frost damage): 1500±1 damage (
=1190 w/o mastery
3k AP added 240 damage. Damage appears to be 150 + (0.08 x AP) which is obviously not much.
Few Major glyphs add damage and this might be the only one that adds any to an ability that ordinarily does none at all. The numbers don't really justify the glyph slot, unfortunately, as CoI is very situational in PVE and other Majors are far more appealing in PVP.
At 75 with 3k AP this adds an extra Frost Fever tick worth of damage. (Unholy) so about 400dmg non crit per cast.
It's not bad, I guess, but it's not good either and certainly not a replacement for a 2.5k Icy Touch, though I wish it was for QOL purposes, personally.
As far as the Major Glyphs go it's not terrible...
It hasn't been mentioned yet, but this Glyph is great for destroying
. Attack a target with Chains of Ice, breaks Grounding Totem, immediately Death Grip.
I just checked this with my ilvl 505 DK in frost spec. Unbuffed, with an AP of 32,452. Glyphed Chains of Ice did 3,858 direct damage ,and 82,110 additional Frost Fever DoT for a total of 85,969 damage.
Glyphed Chains of Ice: With Winters Bite (1320 alchemy) Strength Flask, 300 food buff, and potion of Mogu Power; AP increases to 44,254. Chains of Ice does 5,182 direct damage and 100,393 DoT for a total of 105,575 damage.
Icy Touch: With Winters Bite (1320 alchemy) Strength Flask, 300 food buff, and potion of Mogu Power; AP increases to 44,254. Icy Touch does 20,618 direct damage and 100,395 DoT for a total of 121,013 total damage.
Unglyphed Chains of Ice: With Winters Bite (1320 alchemy) Strength Flask, 300 food buff, and potion of Mogu Power; AP increases to 44,254. Chains of Ice does NO direct damage and 100,392 DoT for a total of 100,392 damage.
So, Icy Touch does about 4 times the direct damage and pretty much identical DoT damage compared to Chains of Ice. But Chains of ice also gives you the kiting.
This glyph also works on the auto-cast chains of ice from the
Improved Death Grip
As of Legion's
, major glyphs were effectively removed.
Below is a table detailing what glyphs were removed for this class, their old item pages, and what their most recent effect was prior to their deletion.
The 'star' (*) next to a glyph's URL denotes which webpage you're currently on.
Glyph of Absorb Magic
Increases the total damage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.
Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.
Glyph of Blood Boil
Increases the radius of your Blood Boil by 5 yards.
Glyph of Chains of Ice
Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power.
Glyph of Dancing Rune Weapon
Increases your threat generation by 100% while your Dancing Rune Weapon is active, but reduces its damage dealt by 25%.
Glyph of Dark Simulacrum
Reduces the cooldown of Dark Simulacrum by 30 sec and increases its duration by 4 sec.
Glyph of Death Coil
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs damage.
Glyph of Death Gate
Reduces the cast time of your Death Gate spell by 60%.
Glyph of Empowerment
Your Empower Rune Weapon also heals you for 30% of your maximum health.
Glyph of Enduring Infection
Your diseases are undispellable, but their damage dealt is reduced by 15%.
Glyph of Ice Reaper
The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune.
Glyph of Icebound Fortitude
Reduces the cooldown of your Icebound Fortitude by 50%, but also reduces its duration by 75%.
Glyph of Icy Touch
Your Icy Touch dispels one helpful Magic effect from the target.
Glyph of Mind Freeze
Reduces the cooldown of your Mind Freeze ability by 1 sec, but also raises its cost by 10 Runic Power.
Glyph of Outbreak
Your Outbreak spell no longer has a cooldown, but now costs 30 Runic Power.
Glyph of Pillar of Frost
Empowers your Pillar of Frost, making you immune to all effects that cause loss of control of your character, but also reduces your movement speed by 70% while the ability is active.
Glyph of Raise Ally
Your Raise Ally ability no longer costs any Runic Power.
Glyph of Regenerative Magic
If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 50%, based on the amount of damage absorption remaining.
Glyph of Rune Tap
Reduces the cooldown of Rune Tap by 10 sec but Rune Tap reduces damage taken by 20% less.
Glyph of Runic Power
Whenever you are struck by a movement-impairing effect, you will generate 2 Runic Power every 1 sec for 5 sec.
Glyph of Strangulate
Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
Glyph of Swift Death
The haste effect granted by Soul Reaper now also increases your movement speed by 30% for the duration.
Glyph of Vampiric Blood
Increases the bonus healing received while your Vampiric Blood is active by an additional 10%, but your Vampiric Blood no longer grants you health.
If I have missed one or made a mistake, feel free to PM me!
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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