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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
176514
Very good glyph, especially if it will not be affected by CC reduction on enemy players.
But i think it will, sadly.
评论来自
Frederiksen78
20 sec PvP sap would be too OP, although the current sap is among the weakest CC in the game (since it's only usable on targets OOC and from stealth).
The blind -> vanish -> sap trick works, of course, but requires you to burn a 3m CD and a 5m CD to do so. Having a base 20 sec sap would be way over the top in PvP.
评论来自
43530
More than likely this is for PvE use only.
Ever since the patch that made all CC in PvP 10 seconds long, any talent that boosted the effect of a CC lasting more than 10 seconds is IGNORED in PvP. The same will apply to Inscription no doubt.
评论来自
Greyfall
3.0.2 is live on realms, this does *NOT* increase the duration in PvP.
评论来自
232110
the maximum time of CC in pvp is 10 sec than this glyph its for pve...
than isnt usefull
评论来自
115964
Since this glyph doesnt work in pvp, it is not worth using for any rogue as there are much better options out there for pve and even leveling; especially major glyphs.
评论来自
314939
useful in leveling... thats about it.
评论来自
476166
As of the Cata beta, this lasts for
80 seconds
against non-player targets, as a Prime Glyph. That's just plain ol' massive in terms of CC. Cata will require a lot more CC, thus you'll want this.
评论来自
jGarand
I think because in 5 mans, Sap is the only CC that cannot be combat Refreshed, This Glyph is just to make sure that Sap will always be long enough to finish a Pull.
评论来自
Vonara
Very useful for the
Beauty
fight on Heroic. If you use this glyph, you can easily kill one dog while tanking the boss, and have plenty of time to do so before the sapped one breaks out.
Edit: Have managed to completely eliminate all three dogs from the fight using the improved sap duration, in addition to two reapply-able CCs from mages/shamans/hunters.
评论来自
Qoko
Was changed in 5.4 to: 'Glyph of Hemorraghing Veins' = Your Saunguinary Veins ability now also increases damage done to targets affected by your Hemorrhage.
This can be a solid PvP glyph against other melee, where the only reason to apply Rupture is due to SV, but costing you precious Eviscerates inbetween. Against casters/healers, Garrote will apply SV regardless.
For PvE this is an interesting glyph: Rupture remains Sub's highest DPET by far and should not be replaced by Hemo for sake of SV, and Garrote is the best opener with Subterfuge due to applying both Find Weakness and SV. That is not said this glyph is useless in PvE; here are a few situations where it can be useful:
On add fights Stealth is not always available on new targets, starting with Hemo with SV is prefered.
Sub rogues that dislike Subterfuge in PvE would want to open with Ambush due to higher throughput of Shadow Focus (or Nightstalker). This leaves SV unapplied, which is easily fixed by one Hemo after.
Positioning, timing and combo point issues are less of an issue, because the split second dropping Rupture doesn't drop SV.
For convenience , most PvE Sub rogues deem this glyph baseline.
评论来自
Horsekebab
"Hemorraghing". It's been that way for ages, annoying when I want to look it up and I forget about it.
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