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PTR
10.2.5
PTR
10.2.6
评论
评论来自
Placeholder123
The change in 3.1 is depressing. I used this glyph when it increased the range of ice lance by 5 yards because it was so good at getting those pesky drinkers / charging warriors into combat. Now...
It's 100% worthless in PvP at 80 now, since there are obviously no level 81 players.
It's 100% worthless for grinding, since you rarely fight mobs higher level then you.
It's 100% worthless for raiding, since bosses can't be frozen, with the exception of fingers of frost (and raiding mages don't spec that deep in frost anyway if they want to do decent dps).
All in all, another crappy glyph.
评论来自
67359
An ambitious atempt at improving Frost for PvE and giving validity without over-powering PvP, this glyph unfortunately was almost the entirety of Blizz's attempts at it. Consensus is it is nowhere near enough to bring Frost PvE up to raiding standard.
I'd question the quality of the above poster's statements, however, as this remains an exceptionally powerful glyph to equip while levelling. Unlike Blackholesun, if you're frost spec and not fighting mobs above your level I'd say you're terribly under-performing.
Worthless for raiding? Well technically it is, but not because it's a bad glyph, rather because at this point in time Frost hasn't been revamped enough to compete. The glyph its self is rather exceptional, if quirky. If something is "another crappy glyph", I'd argue it was the previous incarnation, that gave a pathetic 5y range. To a spell which only really works on frozen targets. Now if you're the kind of PvPer to waste a glyph slot on a 5y longer spell to put people in combat, you're sadly in the minority in this case.
评论来自
Tyro
After the 3.1 change
Glyph of Ice Barrier
is a good PVP substitution for this.
评论来自
39665
Well dude... there is a talent Fingers of Frost that gives 15% any chill spell to count your target as frozen for next 2 spell casts.... so you don't have to actually freeze the target to use ice lance...
Gonna try it at raid/heroics and post laters what i get
评论来自
339085
A friend of mine just noticed something odd.
It appears that the Glyph of Ice Lance will stop working entirely after a talent-swap; requiring him to apply a new glyph every time after he has switched specs. Relogging fixes nothing, changing specs again does not reactivate it either. Only the application of a new glyph seems to restore its function.
So to every one of you that has a dual-spec and one of them uses this glyph; you may wish to check if you are still doing the x4 or if you too are left with a broken glyph.
Just thought I'd inform you guys...
评论来自
615183
This glyph will be updated for MoP to provide ice lance with hitting another target.. that with the increase to fingers of frost gets more stacks (was 4, then 3.. will see what it ends up being as time goes on) ...makes it seem that blizzard is trying to make frost more viable in pve.
评论来自
PriestessAur
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Ice Lance - Increases the damage of your Ice Lance spell by 5%.
NEW: Glyph of Ice Lance - Your Ice Lance now hits 1 additional target for 50% damage.
评论来自
Cipherr
So now that we are heading into MOP. I plan to use Frost for leveling. Does anyone know this Glyphs behavior when used on mobs in a pack? Seems like it might be a little annoying if you are constantly pulling adds when you dont want too because of the secondary lance.
评论来自
Koviko
As of patch 5.0.4, this Glyph no longer increases the range of
冰枪术
or the damage of
冰枪术
as some of the outdated comments would suggest.
冰枪术
's natural range has been increased to 40 yards and this Glyph causes
冰枪术
casts to hit a second target if they are nearby (looks like a range of about 5 to 10 yards) for less than half of the first projectile's damage, after applying
寒冰指
and
碎冰
modifiers. The initial
冰枪术
's damage is not affected by this Glyph, only the extra one. Note that if one target is frozen and the other is not, only the frozen target will get the
碎冰
bonus.
It shows a bias toward enemies that are closer to the player. It attacks enemies regardless of their reaction type (hostile or neutral). It does appear to ignore CC'd targets (eg.
变形术
). It becomes an annoyance when it pulls enemies that you didn't intend to attack, especially since, without a
碎冰
bonus, a normal
冰枪术
cast is very weak.
Opinions aside, this Glyph will increase your overall damage every time that you use
冰枪术
around multiple enemies.
评论来自
Bogdanov89
Just to mention a not-so-obvious drawback of this glyph.
If you Frost Nova 2 enemies that are close to each other and then cast a single Ice Lance - it will do full damage to your target, 50% to the 2nd (nearby) target AND break both frost nova roots (due to it's damage).
So by casting one Ice Lance, you got 100% damage on 1st mob and 50% damage on a 2nd mob - which is what the glyph does.
But if you did not have the glyph (or targets were not close to each other) you would have been able to do 100% damage on the 1st mob
AND
100% damage on the 2nd mob - simply by casting one more Ice Lance on the second rooted (by frost nova) mob.
So, in short, this glyph is a positive improvement in almost any situation - but keep in mind that it will break a Frost Nova (or any other frost root) effect on BOTH targets it hits, while doing only 50% damage to the 2nd target.
评论来自
spinnerdh
Confirmed in game:
This does not break CCs.
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