It only procs off direct spells and attacks. DoT/HoT does not proc it.
Cat form blessing is seriously underpowered (assuming the numbers in first post are correct), seeing as Hourglass of the Unraveler procs more often (if used by a high crit cat) with 3 times the AP bonus. All others are pretty good though.
Bear form is the best one. It's essentially the equivalent of throwing on a 7-800 armor piece.
does anyone know if this would proc on random effects caused by set bonus's ie dreamwalker 2 piece or t4 2 piece for druids?
I have been testing this on the test realm as a balance druid.
It has proc'd from buffing thorns, natures grasp and inital casts of Rejuv/regrowth. Haven't had it work from lifebloom yet but thats just proc rate more than anything i think.
Spell proc in moonkin form is:
Amusingly enough when it procs it procs based in the form your in rather than the form you casted in. For example i cast natures grasp in caster form, the proc goes off when rooting the person hitting me in moonkin form resulting in the moonkin proc.
New stats as of today on test
Caster: +175 dmg/healing
Cat: +64 str
Bear: +4070 ac
Was not able to test tree or moonkin
I'm curious as to whether this trinket has a hidden cooldown on the proc, like most other chance on hit trinkets, as the catform blessing seems rather weak compared to other similar trinkets.
For example, hourglass of the unraveller (supposedly) has a hidden c/d of 30 seconds, but adds 300 AP for 10 seconds, not to mention the passive 32 crit rating. This means that (assuming it procs on average 15 seconds after the cd is up) it adds 300 AP for 20 seconds out of every 90, which translates to an average +67 AP.
Wildroot adds 64 strength for 15 seconds, 3% proc chance. 64 x 1.23 (HotW and SotF) x 2 = +157 AP. With attack speed 1.0 and one special every 4 seconds, it's going to proc on average a little more often than once every 30 seconds, which translates to an average of around +80 AP.
Conclusion: Even if this trinket has no hidden c/d (which I highly doubt) it's still not as good Hourglass for pure dps (+13 AP, - 32 CR). It only really shines in situations where we're switching between roles.
The effect in bearform:
Bear swing timer: 2.5s
Assuming moves every swing timer and GCD, that is per 30 seconds:
(30 : 1.5) = 20 yellow + (30 : 2.5) = 12 white moves
3% procrate on the trinket means: 0.64 procs per 30 seconds
(30 x 1) : 0.64 = 1 proc every ~47 seconds.
It lasts 15 seconds so that's about 32% uptime.
100 : 32 = 3.125
4070 armor buff : 3.125 = ~1302 armor unmodified on the trinket
460% bear armor modifier means:
1302 : 4.6 = 283 armor unmodified. In bear form, it's roughly equal to a trinket with 283 armor assuming you use abilities every GCD, not accounting for lag. Due to the chance-based nature it fluctuates.
This item should also be able to proc upon being hit, making it useful in Dire Bear form and maybe even pvp.
what's also interesting about this trinket is the blessings that proc in different forms stack. For example, you are in normal form and it procs off casting regrowth, then you switch to moonkin form and it can immediantly proc the moonkin blessing off a moonfire or wrath. In these occasions you get the +175 damage from the cenarion blessing + the 209 damage from the moonkin blessing, giving a total of +384 damage. Now, if you get real lucky and proc a sextant or nexus-horn as well you and you a get of almost 600+ damage from trinkets alone.
Looking at it from a balance perpective, it seems to be more of a trinket to use against trash mobs than long boss fights (because of the differing spell rotations)
Depending on cast sequence used for mana efficiency :
* IS, SFx4 -> 5 casts in 13.5s -> 30 casts in 81s
That means roughly 1 proc per every 80s (a bit less actually), which makes the trinket worth roughly +35 spell damage, ie less than even the Glowing Crystal Insignia (
* IS, MF, Wx6 -> 8 casts in 12s -> 32 casts in 48s
That means roughly 1 proc per 50s which makes the trinket worth roughly +60 spell damage.
Better but still less than the Icon of the Silver Crescent (
This would however require "trash" fights of more than a minute to yield the full benefit.
This tringy really shines in cat form, last night at Morgrim i was only dps, ProcWatch showed an amazing 17 hits/proc....around 2.8 procs per min....and yet i was in bubbles, ressing etc.
Thing is, raidbuffed the proc is 175 AP in cat (+BoK = 70 str x 2.5 AP = 175), has no cooldown - overlapped a few times. Let's say if you can ONLY dps for a long time it's roughly 3 ppm's - 45 secs buff per min :
(175*45)/60 = around 130 AP constant - nothing biggie, but since its hybrid and has no CD, i'd preffer it for boss dps'ing (Hourglass gives 1.5% crit and 50 constant AP, since its around 1 ppm)
This is a lackluster healing trinket.
Assuming you are always in tree and cast 30 spells/minute (generous estimate):
30 * 0.03 = 0.9 ppm
* 326 = 73.35 effective +healing
Essence of the martyr- 133.5 eff. +heal(84 equip + 49.5 use)
Oshu'gun relic- 88.5 eff. +heal (53 equip + 35.5 use)
...both of which have far better uses instead of an uncontrollable random proc.
Based on others' analyses, I would still recommend taking it (over DEing) for non-healing activities, since it is probably better than other easily-obtainable options in this slot.
I'm not sure if I buy the concept of this trinket...sure, it does different things in different forms, but most of the time raiding requires you to specialize roles, and that is how most people spec their druids anyway. So assuming, for example, that I will be in Moonkin form for the entire raid, this trinket seems underpowered compared to, say, the Icon of the Silver Crescent. And if it makes me shift forms (and alter my casting rotation) in order to maximize the effect of the trinket by gaining 2 buffs, that is both mana and time inefficient, and doesn't make this trinket better.
Some quick calculations: the most generous buff stacking for Moonkin will occur when spamming Wrath. Each cast gives you a 3% chance to get the buff, or a 97% chance NOT to get it, and the buff lasts 15 seconds unless refreshed. In other words, the chance of having the buff on at any given time, if you are casting the entire time, is 1-(.97^10), since 10 is the maximum number of Wraths that can be cast during the 15 second timeframe to refresh the buff. This comes out to about a 26% chance of having the buff at any time. Multiply that .26 probability by the 209 damage buff and you get about 54 +dmg. Wholly unimpressive next to the Icon and a range of other DPS caster trinkets, especially given the generous assumptions of the above example (infinite mana to keep casting Wrath + no spell casting delays or interruptions).
It may be designed for "hybrid" use but in a raid particularly there is almost nobody for whom it will excel given the specialized nature of most roles that need to be filled in raiding. Admittedly, my math might be slightly off, as it has been a while since I took any probability, but if someone can point out where I went wrong and why this trinket is obviously worth spending DKP on, I will gladly reconsider.
Edit: the above example is obviously how it would work for Balance druids, and for trees it would require a separate theory which, not being a tree druid, I am not prepared to comment on. I think the one REAL use of this trinket in raids may be for Feral druids who have to switch from bear to cat or vice versa mid-fight, as it will provide utility in both forms that comes close to more specialized trinkets, although if you know you will be in one form the entire fight there are still probably better trinkets available.
Has anyone tried seeing if/what the proc is in Travel and Aquatic form?
I just barely got it, so I haven't played around with it a whole lot. I am a Feral, and I know I've gotten Ursine's at one point, though I tend to stay in Cat most of the time, popping Mangle and Shred as well as my standard autoattack and using Tiger's Fury to refresh my energy. I'm not sure what the numbers are, but assuming I have something going on every second, that's a 3% proc chance, attack and GCD is 1 second (theoretically. If I'm wrong, feel free to call me a n00b). Not sure what the numbers translate to from here since I never did do well at probability. But I'll borrow some of the math from the above posts and see what I can come up with.
Ok. If the above is true, let's go ahead and assume a simple autoattack.
That means 1attack per second, or 30 per minute.
30/.9= 1 proc very 33.33 seconds.
15/33.33=45% up time.
64str/2.22=approx 29 str constant.
If my math is wrong, feel free to say so.
I believe this has been broken since 3.0. On Beta and on live I have chain cast several hundred times without a proc. Either the proc is not registering on the UI, or the trinket is broken.
2.5 sec auto attack = 24 hits per minute.
Assume a 100 ms lag for yellows of 1.6 for 37.5 per minute
Total is 61.5 per minute @ 3% that is 1.845 procs per minute or 27.67 secs of Uptime.(28.8 with no lag).
Swiping AOE mobs we would need 33 mobs for a proc or 5 hits on a more reasonable 6 - 7 mobs or a proc every 7.5 seconds (5 x 1.5)
11 hits would sustain the proc on us with 3 mobs(33 hits) the time would be (11hits x 1.5sec each =1 Proc per 16.5 seconds)
Plus a little more with autoattack on the main target.
Still a damn good trinket at 80.
Dejableu of Akama
Still using this trink as bear. I think its very good trink and still not outdated.
Which one is better for a dps druid, this or the MGT HC
- Shard of Contempt?
Needs blessings for sea and flight forms
Current BiS for guardian druids in wod prepatch.'(level 90)
Edit: in 6.0.3 Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.
Seems to be broken or nerfed. Couldn't get it to proc anything in any spec @ lvl 110.
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