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PTR
10.2.5
PTR
10.2.6
评论
评论来自
3052
Where does this come from?
评论来自
6296
Does anyone have a pic of this staff?
评论来自
2089
I think I just died.
评论来自
Tsunami
The Gladiator's Spellblade (dagger) + Gladiator's Endgame (offhand) amounts in a total of +16 more damage and 9 more resilience. Though, the staff has +spell hit and +spell crit, and neither the dagger or offhand have either. It all comes down to your class. As a smite build priest (without the free crit smite talent), I'll be going for the dagger + offhand. It'll save my squishiness with more resilence and will indefinately boost my damage by a small number.
评论来自
Tetris
Shadow Priest will love this staff, mostly due to the fact that +hit is much more important for them. Affliction Warlocks and Frost Mages may pick it up too. Fire/Arcane Mages, Destruction locks will want the dagger and off-hand combo.
评论来自
thebrassthief
As much as playing a Warlock makes me prone to Dagger/Sword + Offhand combos, this staff is hawt. It also, unlike the current PvP Spellblade and Offhand, is better then the Gladiator Spellblade + Endgame.
评论来自
5940
21 spell hit pts = 1.67% chance to hit.
33 spell crit pts = 1.49% chance to crit.
(Calculations for lvl 70)
评论来自
13098
This staff is much more intimidating that the Spellblade+Endgame combo. Not to mention the Sta and Int are higher. But in the end it's all about compromise: More stat's or more damage. Being a warlock, I'd choose the staff, having 3 different fear spells to choose from, there is no excuse for having to use mele such as the dagger, but if you're a aggro stealer, then choose the spellblade; also if you're up against casters, because the speed of attack will delay their cast time much better than the staff. But all around the staff is more appealing for anyone. And it would go nicely with the Corruptors Raiment. :)
P.S. Affliction 'Locks and DoT'ers do not benefit form Crit rating, HOWEVER, having the occaisional crit in raiding would make this a very versatile staff for either PvP or PvE.
评论来自
Thilo
This staff will require between 400-800 arena matches (appx). the arena matches, unless you go against a full rogue team who stealths then entire time, essentially turning into a very long battle...should go quickly, normally 1-4 minutes.
In a typical day of pvping, you can expect to earn 400-800. by typical, i mean roughly 10-12 hours of pvp.
If you are drooling at this like the rest of us are...and cant afford that amount of time pvping, you'll unfortunately not see this for a good while. I know that this will be the first thing ill be spending my arena points on though... hugest upgrade.
评论来自
25603
How to compare spelldmg and +crit/hit:
First, download the mod ratingbuster, this will show you how many percent crit or hit you get from a specific rating at your level.
As said before; 21 hit = 1.67% and 33 crit = 1.5%
Lets say your main dps comes from frostbolt, and you would normally hit around 1300, and crit around 2600.
+1.5% crit would give you 1950 additional dmg every 100 frostbolts,
+1.7% hit = +2200 dmg every 100 frostbolts. 1950+2200=4150.
With talents you get around 0.7 times your spelldmg added to your frostbolts. 1/(0.7)*4150/100 = 60.
So: 21 crit + 33 hit = 60 spell dmg. (For frostbolt spamming in pve)
评论来自
13613
Let's just agree on one thing:
It's kickass looking.
评论来自
21376
that staff looks too brutal!
评论来自
31635
For a mage (yes, even frost mages), crit is more desirable for farming and PvP; despite the fact that it may not amount to +dmg...
If you had +60 damage, would it help you farm? Probably not since it most likely doesn't affect the amount of casts it takes to bring something down. Crit, however, will occasionally save you a cast. Much better for farming imo.
Same with PvP. If you were to crit someone, chances are they're closer to dead than if you had even +100 bonus damage.
My mage is close to 30% crit self buffed and I'm loving it. It takes two shots to farm most lv 68-70 mobs if I crit on an opening fireball.
Just my two copper :)
评论来自
29351
As a PvE Balance druid I would take this staff over the Dagger + possible offhand.
It's very viable for raiding to have a nice mana and health pool and this staff gives that plus incredible stats :).
Admitted, a dagger + an offhand would give more spelldamage overall, but the stats and the + hit and + crit make this staff imho better for PvE Boomkins.
Controversy is of course that you need to pvp quite a lot to get it ;) but it's nice to drool over anyway :P.
评论来自
31593
How long would it take approx. to get this staff? Thinking about, how many arena point you get per winning/losing fight?
atm im lvl 69, but dinging 70 soon and then this staff is going the get farmed :D..
评论来自
32918
I dont know about you guys, but in PvE alot of + hit is very nice and will up your dps alot, this also transfers into PvP. Granted you dont need to have as much hit for PvP as you would PvE but a little bit does help, so im going to try and keep the +hit on other items i have (neck + rings other non Gladiator set items) to make sure my spells hit the target. I dont want them resisting my shadowbolts or CC abilities now do I? one resist could change an arena battle. So, i suggest you try and obtain some hit =) 5% + should be fine
评论来自
frmorrison
Since the 1H Arena weapon currently costs 3150 points (melee 1H cost 2600), I think I am going to save a few more points and get this staff.
Plus, this thing looks really cool.
评论来自
Surge
As a high +dmg spec affliction lock I lose a bit of stam due to spec / gear so on mobs where I have a chance to pull aggro, this is certainly a nice increase in overall stats. Plus more + hit = less chance to get a resist which as a affliction lock is a pure annoyance. You get into a rhytem with dot applications and resist throws it off completely.
So the stats of the staff is perfect @
+48 Stamina
+32 Intellect
spell hit rating by 21.
spell critical strike rating by 33.
your resilience rating by 22.
damage and healing done by magical spells and effects by up to 187.
+ 40 damage = 227 dmg / healing total
For a fight where I would want to maximize +dmg and less concerned about aggro or other effects that could drain health. This is the combo that I would use:
Gladiator Spellblade
http://www.wowhead.com/?item=28297
+24 Stamina
+16 Intellect
Improves your resilience rating by 16.
Increases damage and healing done by magical spells and effects by up to 187.
+40 spell damage = 227 damage
&
Orb of the Soul Eater
http://www.wowhead.com/?item=29272
(Cost 25 Badges of Justice. 1 Badge per Heroic boss killed)
http://www.wowhead.com/?item=29434
+15 Stamina
Increases damage done by Shadow spells and effects by up to 49.
So in total the MH/OH combo would net 49 more Shadow Damage and lose 9 Stam, 16 intellect, 21 spell hit, and 33 crit. They are essentially a very fair tradeoff and depends on the situation of use. All of the items are actually pretty easy to obtain. If you are on a 5v5 arena team you earn roughly 400 points a week just for running 10 games and 26 Heroic Bosses can be done rather quickly as well.
评论来自
ScottEvil
(above post was deleted....ignore this/ or delete it mods)
评论来自
11180
Surprisingly, no one has compared and contrasted this weapon with its rival, the dagger/off-hand combo offered by the arena. Here are the stats:
Gladiator's War Staff:
48 Stamina
32 Intellect
21 Spell Hit
33 Spell Crit
22 Resilience
187 Damage and Healing
Gladiator's Spellblade//Gladiator's Endgame:
45 Stamina
29 Intellect
32 Resilience
203 Damage and Healing
More simply, by choosing this staff over the dagger/off-hand combo, you gain 3 Stamina, 3 Intellect, 21 Spell Hit, 33 Spell crit, but you lose 10 Resilience and 16 Damage and Healing.
I would recommend this staff to Mages and Destruction Warlocks (Moreso than Affliction Warlocks and Shadow Priests).
评论来自
Phioner
If you are planning to buy out this staff, and you haven't got really good arena group, I suggest you to gather up some players and make up a 5vs5 arena team. It's no matter if your members doesn't know how to play. Lets say that your team wins some matches, and keeps going near 1300-1400 rating. At this moment 1300 5vs5 rating is 367 arena points, 1400 is 387. By this speed it takes nearly 10 weeks to get this staff. It's really a good way to go for this, than 24/7 2vs2 farming, since you will get a lot much less points from 2vs2 compared to 5vs5. All you have to do is play 10 matches in a week, and leech the points.
For sure this staff is better than MH/OH combo.
评论来自
49725
Does it exist a better staff than this one? :O
Its fking imba!
评论来自
frmorrison
Got a minor buff:
48 stamina
35 intellect (+3 int)
25 resilience (+3)
199 spell damage (+12)
36 spell crit rating (+3)
21 spell hit rating
评论来自
Zenima
It's pretty funny that Staff of Infinite Mysteries (
http://www.wowhead.com/?item=28633#z0z
) now has much more stamina, than the high end PvP staff in the game, and this one is better for PvE, than the above one..
评论来自
43972
Which Few Levels were you refering to? This is 1 of the 3 best staffs in game. And where do you plan to Pay any gold for it, since its bought with arena points. Also, don't leave links to your gold farming site.As luck would have it the post i was replying to got removed as i made my post... sorry .
评论来自
62879
weapon now costs 27000 honor and 40 AV marks in 2.3
评论来自
90926
Very nice staff indeed, went from the staff of infinite mysteries to this one.
I have to say another +10 spelldamage more and a big improvement for my crit makes it really worth it.
The stats between the staffs are only a little bit less you aint really gonna notice it.
Happy boomkin here. ^^
To bad every nub can get this staff now with some grinding in BG's
评论来自
Ashael
For the new aspiring pvper, I think
the Gladiator's Spellblade (s1)+Vengeful Gladiator's Endgame
are better. Because the offhand is already s3 this is highly upgradeable being able to switch out the blade with a s2 or s3 spellblade later.
S1 SB + VGE
59 stam
39 int
45 Res
234 dmg
NOT BAD considering you can swap out the s1 dagger for the s2 or even s3 later.
评论来自
ANimouz
A mage for starting pve would propably get the staff. If you go for the s1 dagger + flametongue seal you will gain moderate crit , low stats and no hit rating at all. With this baby will get +21 HR , +29 CR , a remarkable ammounts of stats at the cost of 49 spell damage. I would stick with the staff cause in battles with Void Reaver , Lurker etc.. if a mage dont have at least 120 HR he will resist all the time. High Crit and High Hit is the way to if you are a PVE 10/48/3 Fire mage.
评论来自
mjblink
i am a newly 70 SM/Ruin lock (picked up dark pact and nether protection too). i am not yet keyed for kara. after one AV weekend i farmed more than enough honor to buy this staff and it is amazing. i know in our guild that the staff of infinite mysteries has only dropped maybe 3 times in many months of farming the instance and prince's dagger has dropped even fewer times. i am very excited that for 4 days of work i got a staff that will last me for a decent amount of time in pve and pvp. oh. and it bumped me up to +850 shadow damage and over 15% spell hit in dps gear. i think it is well worth the honor. it is also pretty.
评论来自
116699
Holczhammer,
Just so you're aware, this staff WAS an arena award for many months. It is from "arena season one." It was only in a recent patch that ALL arena season one rewards became purchasable by honor points and battleground marks.
The same thing is going to happen to the current arena season two rewards when season four begins. Each season, the previous season's rewards will become cheaper, and the rewards from the season PRIOR to the previous season (i.e. from two seasons ago) will become available for purchase using regular honor points and battleground marks.
Here's how it breaks down.... again, this is just for your information:
Arena season one version: Gladiator's War Staff (27,000 honor and 40 AV marks)
Arena season two version: Merciless Gladiator's War Staff (3,261 arena points)
Arena season three version: Vengeful Gladiator's War Staff (3,750 arena points)
When season four starts, the Merciless Gladiator's War Staff will become available for honor points and battleground marks, the Vengeful Staff will be discounted to cost fewer arena points, and a new staff will be introduced. This information is based on many announcements by Blizzard and is well-known to almost everyone in the PvP community.
Incidentally, the same prefixes "Gladiator's," "Merciless Gladiator's," and "Vengeful Gladiator's," are used for many different season one, season two, and season three arena rewards (respectively). All season one rewards are available right now for purchase with honor points and battleground marks... not JUST the War Staff. Just search wowhead for the prefixes if you would like to see for yourself.
Why do they do it this way? If you want the BEST PvP gear, you have to be on an arena team. If you're willing to settle for slightly inferior gear, you can grind for it in the battlegrounds the old-fashioned way. This allows ALL players who are motivated to get these items a chance at doing so.
The post above you by "Tetris" was 100% correct at the time it was made. Please refrain from calling people "stupid" or other derogatory names on these forums, at least without doing your homework first. This site is much better than some other Warcraft data sites (which shall remain nameless), partly because there aren't a lot of pointless name-calling posts. We'd like to keep it that way, thanks.
Congratulations on getting this staff, by the way. Average queue times on my server to enter Alterac Valley range between 1.5 to 2 hours, so I may never have it. I've even seen them as long as 3 hours. Oh well. Life goes on.
评论来自
117045
Gladiator's War Staff vs. Gladiator's Gavel + Gladiator's Endgame:
Gladiator's War Staff:
+48 sta
+35 int
+25 resi
+199 spell dmg
Gladiator's Gavel + Gladiator's Endgame:
(see them at:
http://www.wowhead.com/?item=32450#sold-by
and
http://www.wowhead.com/?item=28346#sold-by
)
+49 sta
+32 int
+33 resi
+218 spell dmg
Comparing to Gladiator's War Staff:
-21 spell hit
-36 spell crit
+1 sta
-3 int
+8 resi
+19 spell dmg
Choose wisely :P
评论来自
47020
changed in patch 2.4
Attack speed changed from 3.0 to 2.0
评论来自
127998
Mages should focus on getting Stormcaller and a decent off-hander, and then hit up Karazhan for the Mindblade.
Ice Lance is a far better choice for killing totems, and Wands are an even better choice than that.
评论来自
127998
The official website has a section for casters:
http://www.worldofwarcraft.com/info/basics/spells.html
评论来自
127998
Resistance > Resilience.
Resilience negates 0 damage from a 2.1k non-critical fireball+1.2k non-critical fireblast combo.
评论来自
136489
Btw this is a pretty good PvE tool not only from the hit but the crit too. Not to mention the raw intellect that isn't too shabby. As in PvP it could use a litlle bit more stam. But if Blizz does that they would have to raise the stam on Merciless Glad Staff and Vengeful Glad Staff. That makes it quite of a complicated cookie but that wouldn't ahppen anyways. It's worth grinding honor for about 3 days if u grind intensly. Gl getting it. =)
P.S: It looks a lil' short for a staff but the whirling effects are sick in my opinion.
评论来自
143404
so ppl can any 1 tell to me, whot is bertter for shadow priest, staf or dagger ond off hand?
评论来自
135114
I would say the staff is better. Spell Penetration is a nice plus.
评论来自
113456
Wonder if this would be good for a Elemental Shaman.
Seeing as they have mental amounts of Spell Crit and Spell hit as it is.
So this would either; nerf their Spell Damage - due to the MH/Shield = More damage.
Or
Make them more pew pew - due to increasing their Crit and Hit.
/shrug :)
评论来自
177617
This item is no more availible from the vendot in champions hall, is it?
评论来自
Zeldendorf
A slight upgrade from War staff
评论来自
604063
Curious, but do enchants show up on this staff at all? It's very glowy on it's own, but I'd hate to get it and have my enchant overpower it.
评论来自
988873
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角斗士的战斗法杖
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