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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
Gormogon
Got this today at 265 ilvl as a 258ilvl sub rogue, made these notes after a few dungeon runs:
On the downside, the tectonic points can spawn 18 bazillion miles away even though this is mainly a melee dps trinket. Of course its not worth to run 40 yards as a melee spec to pick up the point. Only spec that would be able to realistically pick up most points would be BM hunter. Even for specs with absurd mobility like DHs, its just not worth to lose even 1 global to pick up the point.
On the plus side it still does excellent damage even if you dont go terribly out of your way to pick up every point.
In the chaos of a typical 5+ mob pull, i'd only pick up the ones that spawned right next to me and the ones that i happened to walk over without even noticing, which was ~2 per use. With such use, in my final damage breakdown, Earthbreaker's was consistently ~5%ish of my overall damage in a run. For comparison, my 2nd trinket is the fabled
Phial of Putrefraction
which usually ended up being ~2.5%ish of my damage. Granted, the Phial has been recently nerfed with the release of 9.2, and -more importantly- mine is 10ilvls below Earthbreaker's, at 255. Still, almost DOUBLE the damage seems pretty huge, and im comparing it to a trinket that has been BiS for most specs that can use it for quite some time now.
Seeing the points spawn in Africa and knowing its free damage (and a LOT of it) that goes to waste always leaves a sour taste in your mouth, but I think the trinket is balanced around its base value, and the points are a bonus. You should treat it as "hey, i happened to pick up 2 points, sweet, a good trinket made even better!" instead of "oh no i missed 6 points, im not using it optimally, i'd have been better off using something else".
Interestingly, the description doesn't mention any cap in the number of targets. On the contrary, It mentions a damage increase per target and, amazingly enough, that increase does not mention any caps either. For comparison,
Blood-Spattered Scale
uses the same mechanism, but specifically mentions the damage total is SPLIT between affected targets, and its increase has a hard cap of 5. Earthbreaker doesn't mention either of those. If that's not just lazy description writing, could that mean it is not only completely uncapped aoe damage, but also uncapped increase per added target, leading to double dip scaling with number of targets? That could make it extremely strong in dedicated groups that have studied routes with consistent double and triple pack pulls.
My testing was done with your typical run of the mill dungeon finder pubs. If Earthbreaker's was doing DOUBLE Phial's damage in this pulling pattern, imagine how much it would be if every pull was 10+ targets. 10% of overall damage? maybe even more? Unfortunately i could not test any of this to come into any solid conclussions, as my only way to test this in a controled enviroment was the 5pack swarm target dummies in Sinfal, and studying the damage meters of the absolute clusterfk that is dungeon finder pub runs.
TL;DR the numbers on this seem very impressive at first glance, but more testing is required to tell exactly how strong it is.
EDIT: forgot to mention, this is all from a m+ point of view. i do not raid at all, and i got my hands on it through the weekly quest. since this trinket seems to be designed to excel in aoe, i would assume it loses to just about any other trinket of similar ilvl for single target situations. Still, since it boasts a huge 3 min cooldown, you dont need frequent add waves to get value out of it. just 1 or 2 phases of adds in a fight would be enough to put this trinket back on the table as a good option.
EDIT2: On the 5 swarm target dummies in Sinfal, it would do 120k-ish damage per use. Since it has a 12 sec duration, this means it adds about 2k dps per target for its 12 sec duration. This is a LOT of aoe burst, and putting it on top of a spec with already high burst aoe like arms or surv can lead to some funny results. However, the key point seems to be target count. As we mentioned again, this scales twice with number of targets present, meaning it would be better to use it once on a 10 target pull, than twice on 5 targets. This fact, combined with its excessive 3 minute cooldown, means you shouldn't include it in your aoe burst macro just to get as many uses of it as possible throughout a run, like you would with an
Overwhelming Power Crystal
. Using it in a 3 target pull and then again in a 4 target pull, but not having it up for a 10 target pull will absolutely destroy the value you get out of this trinket, and with a THREE MINUTE cooldown, it is extremely likely you will not have it up for a specific pull if you just autocast it in a macro every time there's aoe.
评论来自
Keche
While questing with a friend I used this and was moving to a weak spot when said friend noticed it and moved to it . The spot then disappeared. I’m hoping others can trigger the bonus. Will test further and edit upon my findings.
评论来自
culicidae
The trinket spawns three Earthbreaker's Impacs zones with different durations (9, 11 and 12 secs duration). Meaning one immediately spawns when using the trinket, the 2nd after 1 second and the last after 3 seconds. See:
Earthbreaker's Impact
triggering
碎地者的冲击
,
碎地者的冲击
and
碎地者的冲击
.
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碎地者的冲击
物品等级:226
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装备唯一
饰品
+77 [敏捷 or 力量]
使用:
使大地在你脚下震动,在12 sec内造成15789点自然伤害,由附近的所有敌人分摊。每多命中一个目标,造成的伤害就会增加。
震动时,你可以觉察到附近的板块薄弱点。走到薄弱点可以对附近的敌人造成2256点额外的自然伤害。
(3分钟 冷却)
需要等级 60
售价:
67
66
27
掉落于: 黑伦度斯
当玩家选择以下专精时可获得本物品:
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猎人:
潜行者:
萨满:
武僧:
恶魔猎手:
[Vendor Locations]
[This item can be purchased in]
奥利波斯
(2).
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