I don't want anyone making this mistake! Because it is a tad misleading! The Shards CAN be destroyed if you removed them from the Domination Socket incorrectly!
You will need the
to remove the Shards safely from the socket. If you just try putting one Shard in over another, it will delete the Shard that's already been socketed and you will likely have to recover it from the item restoration process!
Does anyone know if this shard procs off each individual add in certain Sanctum encounters - like Soulrender, KT or Sylvanas for example ?
From the M+ point of view, if you have to pick between this Shard of Bek and Shard of Dyz, I'm wondering if people have a take/opinion about how to order them.
At max, I think (but I'm not sure), Bek and Cor are both 3% while Dyz is 0.5% stacking 3 times (so 1.5%).
Dyz is essentially all the time, and about 1.5%.
Bek would seem to be slightly less than 1.5%.
But Cor seems like it might actually run much higher than 50% of the time, depending on affixes, dungeons, and pull style of the tank.
This week, for example, is explosive. So if I can just hit one explosive every 20s it would seem like this shard will be active all the time even if the mobs last more than 20s without an add coming in. That would seem to make Dyz and Cor combine to about 4.5% dps increase.
Clearly, for some fights (like Guardian in SoD), Bek will outshine Cor since it will be up 50% compared to Cor being up 20s out of 300, or like 7% of the time. And similarly Bek is probably better for fights like Halkis in HOA (maybe even most of the boss fights in HOA depending on if hitting the adds on Aleez counts even though you can't really damage them). But even on tyrannical, the bosses typically take less than 10 minutes total out of a 30 min run, so Cor might still be better. And maybe for some affixes there will be adds even on solo-boss fights.
Maybe I can run some statistics off warcraftlogs and see what % Cor is up for me.
你在攻击一个尚未受到你伤害的敌人后，你的伤害提高(150 / 100)%，持续20 sec。
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