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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
4180
This isn't that great of an enchant. It can be easily dispelled and all it does is:
Damage caused by the target is reduced by 15 for 12 sec.
评论来自
922
The enchant gives your weapon two green skulls that fly in a criss-cross pattern on your weapon.
评论来自
27334
Enchant Glow: None.
Enchant Alike it: N/A
Note: This enchantment gives the enchanted weapon two, green skulls flying around the top of the weapon in a cross pattern.
Debuff Graphic: Purple, Translucent Crossbones and Skull ontop of the effected target. (Limited Time)
Debuff Effect: "Unholy curse": Physicial damage done reduced by 15. (Presumably for 12 seconds )
Screen Shot Note: The black lines through the sword shows the path the skulls take around the weapon.
评论来自
1903
Unfortunately, the enchant effect does not display properly on Last Year's Mutton graphic (
http://www.wowhead.com/?item=19293
).
So much for that 60g in mats :-(
评论来自
leuitinet
I think it would be a good twink enchant.I think it should be like crusader....Only 'darker'. It should 'chance on hit: grants wielder 120 str, but takes so much life for the power given' Something to match its name
评论来自
56956
they brought sexy back! Will post pic soon!
评论来自
bodoron
at the time of writing this, this enchant gives the 2 skulls flying around the weapon and not the glow. Seems they change that back and forth a lot.
评论来自
Taedirk
The drop mobs must've been changed at some point to a world drop. I picked this up Terokkar Forest, at the Bonechewer ruins where you get the quest Fel Orc Plans.
评论来自
Allotriophagy
This is a really nice looking enchantment, though it's actual usefulness is very limited. Sadly, it doesn't show up on a lot of weapons - especially if they already have some kind of faint glow on them already.
评论来自
Jamuraan
I believe it drops only off of Bonechewer Backbreakers in Outlands, just got one randomly.
Edit: Make that 2 in less than 5 kills.
评论来自
136705
I just went to test it out and it proc'ed around 5 times staying on the target all the way through the fight :) but it has no glow :( very handy as a tank
评论来自
137368
Pretty bad enchant. Got kinda dissapointed when I saw the 15g BO price. Thought it was a pretty good enchant at the time.
评论来自
141716
Found mine on a Bonechewer Backbreaker in Terokkar Forest. Not the best chant.. is this chant purple glow or green little skulls..?
评论来自
126756
I guess it'd be OK for a tank but in the TBC era Crusader would be better for str (assuming that it is OH wep too). Most likely lvl 35 would be the time to drop this enchant.
Edit: Excuse me, MH not OH and tanks probably wont be wanting crusader above lvl 60.
评论来自
Ryxis
amazing how many casters have this enchant
http://www.wowhead.com/?item=31308
+
http://www.wowhead.com/?item=16248
=
http://www.wowhead.com/?item=13937
评论来自
176454
Staff of the Ashtongue Deathsworn+cursed enchant, emerald crown of destruction and venomshroud silk robes, maybe one of the best RP sets. specifically to females
评论来自
112611
Weapon enchants are now visible at the character selection screen.
评论来自
Pegleg
This enchant works on Heirloom weapons, I put it on the Bloodied Arcanite Reaper just for kicks.
My paladin is level 8 as of writing this and can use the enchant.
评论来自
231758
I have just finished some testing of this enchant moments ago, with two seperate weapons and attack speeds. I made some interesting discoveries.
First off, my conclusions are that this "can" be an effective enchant for a 19-29 bracket PvP player and against PVE mobs its very reliable. For high lvl players where saving 15 melee damage points is nearly useless, this curse is not good.
I was curious about many of the claims both good and bad about this so i got 2 weapons and enchanted both (needed the skill up anyway). First weapon was
Boulderfist Claymore
of the whale
, it's 2H and plenty slow at 3.5 sec. The second Weapon was
Ancestral Hammer
of intellect
, its a MH low damage but plenty fast at 1.7 sec.
Here is the data i got from killing a whole bunch of "Gordok Ogres" (maulers and shamans from lvl 52-54) as a lvl 67 holy pally with every speed and damage buff or talent turned off (gear is low 60's greens and blues mixed, nothing good, and would not effect proc rate regardless):
1) With the two handed 3.5 sword each fight took between 6-11 hits and lasted from 14 to 30 seconds. average was more like 26 sec's with the really short fights being a string of crits. here are the times from my sample string of 10- (duration of fight in seconds) 17s, 14s, 25s, 30s, 25s, 30s, 23s, 28s, 24s, 15s.
2) after skilling up my 2H sword skill to my current lvl 335 all results became much more uniform. I killed about 15-20 Ogre's before taking data from strings of 10 kills. my proc rates on my string of 10 are as follows- (# of procs per individual fight) 2, 1, 3, 1, 2, 1, 2, 2, 1, 1.
2H slow weapon observation: 3min 51sec of fighting yields 16 procs
. Even with fights only lasting 30seconds or less and avg of 9 hits in a fight, this curse never failed to proc. even outside my string of test kills, the proc was reliable and regular. since the curse is 12 seconds nearly half of every fight was under a curse and often the entire fight.
Next is the faster mace. at this point i had become better at counting both the seconds and the procs in each fight so i was able to get both data points off one final string of 10 kills:
1) With the one handed 1.7 sec mace, each fight lasted substantially longer (low dps), the shortest at 34 seconds and the longest at 50 seconds, with the avg being more like 40 seconds. Exact times were - 37s, 38s, 36s, 34s, 35s, 41s, 45s, 43s, 37s, 50s.
2)Proc rates on this same string of 10 were - 2, 3, 1, 4, 2, 0, 1, 1, 0, 1.
Observations for MH 1.7 mace: 6min 36sec of fight time yields 15 procs
. This establishes clearly that this enchant is not a "proc per minute" enchant. The phrase "will
often
inflict a curse" is likely a chance on hit % formula scaled to weapon speed. As you can see, the fights with a much faster weapon (and way more hits per fight) and nearly double the fight time, yeilded less uniform and less frequent proc results. even giving TWO zeros in a string of 10 fights.
Also, as a side observation i was checking my battle log to see what the avg drop in melee damage would be against me. I had heard that this may scale as a % of damage with higher level.... this does not appear true. i could barely discern a drop in damage at all and the 15 points was more likely.
Final conclusions
: I think this enchant is overlooked and missunderstood. i believe it would be a very reliable and cheap enchant for a lvl 19 and possibly a lvl 29 PvP'er. my battle logs in Warsong Gulch show very often that im being hit melee for 30's and 40's worth of point damage, this is wearing leathers. As shown above, a slow 2H twink sword would likely have this curse up on your attacker for over 1/2 of any fight and in the 29 bracket that is cutting over a third of melee damage, at lvl 19 it would be even greater. Also the data shows that high lvl playeres should avoid this enchant because it has a relative tiny effect at the high damage lvls. I would also suggest rogues and any caster class steer clear of this one because it has no use at distance and a fast weapon like a dagger is going to have terrible proc rates and reliability for this curse.
While i am very confident of this data, it is still a statistically small sample so there is some room for just plain bad luck and you could get a short string of lower results. But, I think overall, this is solid.
I think more 19's should consider this enchant since the mats can be had for fairly cheap and most enchanters will have gotten this recipe as a skill up enchant so its easy to find one to do it for you.
Hope this test info was helpful :)
Update: WOOT! Blizz added base damage to this spell also and it is now even better as a cheap practical enchant at low lvl.
!
评论来自
Delvara
I didn't have an enchant on my current weapon, and had money to spare, so I got this enchant on the
Coilfang Hammer of Renewal
.
Now, it is a sick looking weapon.
It is a cool looking weapon to begin with, but it has a bubbly effect and two green skulls floating around it?
pwn.
评论来自
206425
Aww, I added this to my alt's staff in hopes to get that purple glow, but yeah, got those stoopid green skulls instead. Shudl've read the comments first.
My question: is there ANY enchant that gives the purple glow seen in the picture?
评论来自
paladinblue
Added in patch 3.3:
* Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
评论来自
462121
at lvl 59(dunno if it change nothing) on my sub rogue spec DW axes(2.7 and 2 speed) both enchanted
it does form 43-56 shadow damage
proc as an average every 2 hemorrhages, doing nothing else then that and refreshing SnD.
dunno if the damage or curse dmg redux got diminushed after lvl 60 as for lifestealing tho.
I'll test it soon.
评论来自
yuoflim
Would this be a better lv1 twink enchant than Fiery Weapon?
评论来自
Uglius
I did a little testing with loom enchants and results was for me following (30min on lvl 60 dummy with 61 rogue white dps with 0 miss change and 0 expertise):
Crusader:.166108damage + 3282heal -> ~92,28dps + ~9,12hp5(or 1,82hps) (34procs)
Fiery:.......176345damage -> ~96,97dps (179procs)
Unholy:....176915damage -> ~98,29dps + damage reducing curse (92procs)
Ofcourse this was quite small scale and unreliable test, but according to this i would use fiery+unholy or unholy+unholy when using class which gets 1ap from 1str. For rogues Crusader might be nice until lvl 60 due the healing effect, but after that it weakens significently.
评论来自
Fgmackie
It's the same visual effect as
鞭笞者苏萨斯
评论来自
bdzl07
Still dropping, FWIW. Got mine in Strat.
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