Got this on my rogue in the first rotation of missions after 7.2 hit
The legendary follower equipment they added in the 7.2 patch seems much better planned, with no bodyguard and mission bonuses mixed eg.
. Also, there is a new type of combat ally bonus granted by two of the equipment pieces:
"Grants an Artifact Power token when completing World Quests as a Combat Ally."
New follower equipment in patch 7.2 includes:
Combat Ally Bonuses
It seems that folks have reported these dropping from the withered army training resource chest, as well as rewards for ilvl 900 follower missions. I suspect that the Command Center on the Broken Shore hub will provide another way to acquire these via the sometimes available variable buff
Each class has their own version of the upgrades but all of them are pretty much the same.
You have ones that give you just gold on completing world quests , others that give you gold and Order Resources , others that lower the time it takes to complete a mission in your Order Hall ext ext .
Will update the comment with the ID of every single one after i see more of them drop in my guild . Feel free to post more about the versions you got and what class you got it on.
Edit : So far the list is -
- At this moment and on LIVE it gives you a
. With Artifact Knowledge lvl 26 its about 20k AP and 100 Order Resources. Some players say they got theirs via
and the Withered Army Training.
- Has a chance to drop in the Withered Army Training world quest or a 900 ilvl champions mission in your Order Hall.
- Same as above.
- Same as above.
- Same as above
- Nerfed to drop only 20k AP with Artifact Knowledge lvl 26. Rest , same as above.
Can get a Mission in your Order Hall to get these aswell.
Info used from user "Darkke"
It seems that folks have reported these dropping from the withered army training resource chest, as well as rewards for ilvl 900 follower missions. I suspect that the command center will provide another way to aquire these via the sometimes available variable buff
*Small note , these are not the ones you get via the Emissary Cache like the
What is this item?
One of the 6 extra available
pieces of Champion Equipment added in 7.2, that accompany the previous 12. It is a
item that when used, can be 'socketed' into one of your
equipment slot to give them the stated bonus during Class Order Hall missions and/or some bonus currency for completing world quests while the Champion is assigned as your combat ally.
This particular item combines the effect of
+ 15% if countering
, giving the trait
How do I use this item?
Your Champion must gain experience to be a level 110 blue/'rare' quality follower to unlock their first champion equipment slot, purple/'epic' quality to unlock their second and gilded/'titled' quality to unlock their third. You can then simply right click the item in your inventory and click into any of the blue-highlighted square boxes to permanently 'socket' the item into the champion, identical to how naval equipment worked for the Shipyard in WoD.
Be careful as using any new equipment over a slot
the previous one, so if you use a different piece of champion equipment over this legendary, it will be gone.
Where do I get this item?
This and other legendary pieces of champion equipment all have an extremely low (<1%) chance of being looted by any class from
source of champion's equipment such as:
One of the tier 3 order hall research choices is to have a chance to obtain champion equipment (and champion armor) from successful missions for Druid, Monks and Shamans or for every other class, to spend 50
to get a piece of champion equipment/armor every 12 hours from work orders.
These have a much higher chance of giving champion equipment rather than armor if your champions are at their maximum item level.
and looting the final reward chest,
Potentially higher chance for higher quality equipment at a higher score but unconfirmed.
Any of your Emissary caches can contain champion equipment.
Randomly spawned chests across the broken isles,
all have a chance for champion equipment.
from your Class order hall can randomly spawn with any piece of champion equipment, including the legendary ones.
Additionally, any order hall missions that do spawn with a piece of champion equipment or armor as their primary reward, can also reward a
for their bonus loot, which gives any of the pieces of champion equipment, with the new
seemingly only giving equipment that is at least rare quality.
which costs 50
produces a piece of champion equipment every time it is used, with a 7 day cooldown.
As of 7.2, there is also
which is one of the four potential extra buffs from a constructed Command Center on the Broken shore, gives a
after talking to the guy inside the command center once, each time this particular buff is active in a command center. The box is
to contain 1 of the these newer 6 Legendary follower equipments.
Oh no! I just received this legendary item but it's for my followers, not me, is my bad luck protection screwed?
These are not affected and do not reset your bad luck protection
for your regular legendaries.
While there are some shared sources such as the emissary cache and the withered training scenario to obtain both types of legendaries, these are obtained in a fundamentally different way, are not announced in your guild, do not seem to have any higher chance to be obtained via bad luck protection and logically, it would just be ridiculous for this tier of item to eclipse a piece of legendary gear, don't worry!
What are the other available legendary Champion Equipment items?
All the first 12 legendary equipment items are formed of an equivalent epic quality equipment bonus combined with another uncommon quality equipment bonus, and come in 6 pairs where the quality of the bonus is swapped between its components in each pair, detailed as follows:
The next 6 introduced in patch 7.2 are slightly different, while still retaining a mix of two bonuses, they are slightly different from their predecessors;
+15% if countering
+15% if countering
+15% if countering
from each World Quest
from each World Quest
And are any of them really useful?
From the above tables we can see that the first 8 listed all have mutually exclusive bonuses, giving a large bonus to only missions or world quests when assigned as a combat ally and then small bonus to the other.
In theory, these could perhaps be assigned as a combat ally and used to complete world quests, then remove them to complete missions and reassign them again in the morning, giving it a unique bonus over other equipments. In practice, this is not only tiresome and wastes a bit of resources each day but because the secondary effect is only that of an
piece of equipment, the champion won't be as good as another champion with a good rare or epic quality piece of equipment so generally just isn't worth the effort.
The next 2 offer bonuses that are both active during all missions, which is great, except 5-15% mission time reduction isn't very useful when most valuable missions are very long anyway, and you'll often be wanting to stay above 8 hours to activate the great +15/20/30/40% buffs.
The last 2 of both tables are powerful as both of their bonuses are active when assigned as a combat ally, inarguably better than any lesser quality champion equipment and thus can accumulate a decent amount of gold and resources over time, with the new ones allowing you to acquire additional artifact power that no other equipment can do.
both combine the
epic quality effects of the previous set's 2 pairs of complimentary bonuses mentioned just above into one, instead of with the uncommon variant, a welcome upgrade. But
still falls into the same pitfall as its predecessor, being a detriment on long missions. However, with 7.2, there appear to more useful <4 hour missions as well as having 3 equipment slots at titled, this could work very well on a specialised short mission countering champion, equipped with other duration shortening equipment and/or +% bonus under four hours, this can become a very useful champion. And with
, this is just even more additional resources for lucky players.
A final note of their usefulness, made much more prominent with the addition of the third equipment slot, would be that usually you can't equip two of the same pieces of equipment on a single ally, so if you wanted a whopping +45% success chance for all missions on one champion, as well as up to +30% extra depending on secondary counters, you could achieve that by equipping
for example and they would stack quite nicely. You can also achieve 150g or 300 resources per world quest with a combat ally similarly as well, with a lot of other generally more lucrative combinations just by having one of these legendary equipments.
Overall, most of these 'legendary' items are not even better than epic counterparts, with often poorly itemized and/or exclusionary bonuses with half of their value coming from the fact that you can't pair up two identical equipments on one champion, and often don't feel very legendary to loot. That said, there were still some welcome improvements in 7.2.
I got mine from the free legendary that Commander Chambers sends you to get out of the Command Center. I came here to find out if it only works on "Minions" or if it also works on "a Minion"
When you set up your Missions those 2 threats are represented by 2 different icons that match the icons for 2 different Champion abilities.
I have seen equipment that helps counter "Minions" but have never seen equipment that helps counter "a Minion".
I wanted to find out if there is a different piece of Champion equipment for each of those threats or just the one one for countering minions.
If there is just the one with the tool tip showing "Minions", does that counter both types of minion threats?
Unfortunately, this page is not in depth about this item, which is disappointing.
At least I found out that the Reclamation option in tier 3 for Druids for a chance to return with Champion armaments or equipment does have a higher chance of getting legendary equipment than a regular mission for equipment. That isn't every 12 hours, but it is with every successful mission. I do not know if I would switch out increasing the number of troops I can have active but, if that is true, it would make me think about it.
Increases mission success chance by 15%. Increases success chance of missions with
Legion Class Hall Mission Guide
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