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PTR
10.2.7
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Holy Paladin Rotation Guide - Dragonflight 10.2.6
来自 HolyClarius
[Last Updated]:
2024/04/11
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补丁:10.2.6
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指南导航
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In this Dragonflight rotation guide, we provide the best Holy Paladin rotation for all talent builds in both dungeons and raids for .
S3 Season 3
S3 Cheat Sheet
S3 Mythic+
S3 Raid Tips
S3 Talent Builds
S3 Rotation
S3 Support Buffs
S3 Gear
S3 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
Holy Paladin Rotation in Dragonflight
Holy Paladin does not follow a strict rotation. The below are priority lists and should be treated as such, and it should go without saying, but as a healer your job is to keep people alive even if it means deviating from the priority list.
How to Spend Holy Power
When playing
信仰道标
,
荣耀圣令
and
黎明之光
do essentially the same total amount of healing, so you technically have free choice as to which you want to cast. In general though, the spot healing from
荣耀圣令
is just more useful than the randomness of
黎明之光
, so
荣耀圣令
will be you go to option.
When playing
美德道标
, you always want to use
荣耀圣令
when
美德道标
is active. Outside of
美德道标
,
黎明之光
is on paper slightly better, but not so much that it truly makes up for the fact that you lose control of who you heal by not using
荣耀圣令
.
正义盾击
should simply be used when ever you want to deal damage. Using this in raid is not something you ever really do as its single target damage is just not worth the loss in healing unless you
really
need all the damage you can get to push some specific phase or something.
However, In keys,
正义盾击
is used a lot, because your damage there is more important, and because we pick
闪耀正义
for Mythic+, which makes it pretty decent damage, even on single target.
Raid Healing Spell Priority
The majority of our healing comes from our cooldowns. The main difference between the builds is what you do inbetween these cooldowns, and this will have less impact on you over all healing throughput than how you use said cooldowns.
Make sure you check out the Cooldown Usage section further down this page to fully understand how to use these cooldowns.
Outside of our cooldowns
神圣震击
, Holy Power, and
圣光闪现
with
圣光灌注
procs is our bread and butter no matter the build.
The focus here is on a game play loop centered on
神圣震击
and
圣光灌注
procs. The aim is to cast as many
神圣震击
s as possible making use of
强能灌注
to get cooldown reduction on
神圣震击
by using our
圣光灌注
procs.
If playing
觉醒
you want to try to line up a proc with your
晨辉
and
圣洁鸣钟
, or with
提尔的拯救
and
神性之手
.
圣光灌注
procs are best used on
圣光闪现
, preferably on a target with
提尔的拯救
to keep it rolling and to buff your healing.
审判
should only be used if there is no damage to heal with
圣光闪现
, or if movement is heavy.
If you need to save mana, then you need to prioritize spending
圣光灌注
procs on
圣光闪现
, even over casting
神圣震击
or Holy Power spenders.
Spell Priority List
Races
:
Blood Elf
Individual Talent Changes:
觉醒
信仰屏障
美德道标
Cast
审判
to proc
觉醒
.
Cast
美德道标
for AoE healing as often as possible.
2Cast
神圣棱镜
on an enemy for AoE healing.
Cast
信仰屏障
on cooldown.
1Spend Holy Power if on 5 Holy Power.
6Cast 1st
神圣震击
charge.
5Spend
圣光灌注
on
圣光闪现
if it wont overheal.
6Cast 2nd
神圣震击
charge.
7Spend Holy Power if on 4 or 3 Holy Power.
8Cast unbuffed
圣光闪现
if mana allows.
9Cast
审判
.
9Cast
奉献
.
11Cast
愤怒之锤
.
12Cast
奥术洪流
.
13Cast
十字军打击
.
This build is very similar to the Standard build, but the key difference is in how this build treats and spends Holy Power. Whereas the Standard build will play to not over cap or waste Holy Power, this build does not care about such trivial matters. With this build you are required to intentionally waste Holy Power.
In a way this builds secondary resource is essentially
黎明祝福
stacks, not Holy Power. This is because
神圣震击
and
圣光闪现
have an absurd amount of modifiers (
提尔的拯救
,
信仰屏障
,
神圣启示
,
心敬则畏
) which means they do more healing than Holy Power spenders do with less than 2 stacks of
黎明祝福
.
You should only cast Holy Power spenders when you either have 2 stacks of
黎明祝福
, or when you have no
圣光灌注
proc nor
神圣震击
charge ready. This means that it can often be correct to cast spenders on 1, or even 0 stacks.
This
WeakAura
can help with this, it tracks Holy Power normally but will change colour depending on how many stacks of Blessing of Dawn you have. Red for 0 stacks, orange for 1 stack, and green for 2 stacks.
信仰屏障
is one of you single strongest globals and should always be used on cooldown. It is best used on a target that is going to take significant damage for the next 30 seconds which means its usually gonna be a tank or a dps with a heavy dot.
If you need to save mana, then you need to prioritize spending
圣光灌注
procs on
圣光闪现
, even over casting
神圣震击
or Holy Power spenders.
Spell Priority List
Races
:
Blood Elf
Individual Talent Changes:
美德道标
信仰屏障
Cast
美德道标
for AoE healing as often as possible.
2Cast
神圣棱镜
on an enemy for AoE healing.
Cast
信仰屏障
on cooldown.
1Cast
荣耀圣令
or
黎明之光
if on 2
黎明祝福
stacks.
6Cast 1st
神圣震击
charge.
Spend
圣光灌注
on
圣光闪现
if it wont overheal.
6Cast 2nd
神圣震击
charge.
7Cast
荣耀圣令
or
黎明之光
regardless of
黎明祝福
stacks.
9Cast
审判
.
10Cast
奉献
.
11Cast
愤怒之锤
.
12Cast
奥术洪流
.
13Cast
十字军打击
.
Mythic+ Healing Spell Priority
Healing in Mythic+ is more focused strong spot healing. Thankfully Holy Paladin has some decent tools for this, not least of all
神圣震击
. But also
圣光闪现
, and
圣光术
with
神性之手
.
You will essentially never cast
黎明之光
in dungeons as it is very hard to hit 5 targets consistently, and even when you can, the controlled healing of
荣耀圣令
is still superior. You should always try to keep
奉献
down and stand in it to get the benefit from
定罪之力
, and spend your Holy Power on
荣耀圣令
and
正义盾击
as needed.
Just as in raiding, your healing in Mythic+ comes largely from your cooldowns, but in Mythic+ so too does most of your damage. Knowing when to use the cooldowns for healing or damage is one the most important facets to learn as a Holy Paladin in dungeons. This isn't something you can truly learn from reading a guide, as its something that varies a lot from group to group and dungeon to dungeon. My only advice is to be aggressive with using your cooldowns often, as any time they spend being ready but not being used is simply wasted potential output.
Check out the Cooldown Usage section to get a better idea of how to use these cooldowns.
The Veneration build will attempt to hardcast less than the Inflorescence. The Inflorescence build relies more on spot healing from
圣光闪现
, while the Veneration build tries to do more damage with
愤怒之锤
.
This build focuses on healing and damage through
神圣震击
and
圣光闪烁
.
崇圣
will add up to a decent bit of healing, but mostly helps with single target damage as
愤怒之锤
is one of our best single target dps spells.
Your
圣光灌注
will be spent on
审判
and
圣光闪现
.
审判
will be your go to option, while
圣光闪现
will be used for spot healing when needed.
Spell Priority List
1Make sure you have your Beacons active.
2Spend Holy Power if on 5 Holy Power.
3Cast
圣光之锤
or
神圣棱镜
on cooldown.
4Cast 1st charge of
神圣震击
.
6Spend
圣光灌注
on
审判
or
圣光闪现
as needed.
5Keep
奉献
down.
6Cast
愤怒之锤
.
8Cast 2nd charge of
神圣震击
.
9Spend Holy Power if on 3 or 4 Holy Power.
10Cast
审判
.
11Cast
十字军打击
.
13Cast unbuffed
圣光闪现
if needed.
This build focuses on healing and damage through
神圣震击
and
圣光闪烁
.
Your
圣光灌注
will be spent on
审判
and
圣光闪现
. With
太阳井之花
,
圣光闪现
is a great option if you need some healing as it cost 0 mana and does great healing.
审判
will be the go to option most of the time when you dont need to be healing actively.
Spell Priority List
1Make sure you have your Beacons active.
2Spend Holy Power if on 5 Holy Power.
3Cast
圣光之锤
or
神圣棱镜
on cooldown.
4Cast 1st charge of
神圣震击
.
6Spend
圣光灌注
on
审判
or
圣光闪现
as needed.
5Keep
奉献
down.
8Cast 2nd charge of
神圣震击
.
9Spend Holy Power if on 3 or 4 Holy Power.
10Cast
审判
.
12Cast
愤怒之锤
.
11Cast
十字军打击
.
13Cast unbuffed
圣光闪现
if needed.
Holy Paladin DPS Rotation and Priority
This priority list is for pure damage and therefore ignores any healing spells, except for the purpose of generating Holy Power. The aim is to spread
圣光闪烁
, keep
奉献
down, and to maximize your Holy Power generation to cast as many
正义盾击
as possible.
Your biggest damage cooldown will be your
晨辉
and
圣洁鸣钟
combo. Check out the Cooldown Usage section below to best understand how to use these.
Spell Priority List
Keep down
奉献
.
If on 5 Holy Power, cast
正义盾击
.
Cast
圣光之锤
or
神圣棱镜
.
Cast
神圣震击
to spread and trigger
圣光闪烁
on enemies.
Cast
审判
.
Cast
愤怒之锤
.
Cast
十字军打击
.
If on 3 or 4 Holy Power, cast
正义盾击
.
Spend
圣光灌注
on
圣光闪现
if
审判
or is on cooldown.
Holy Paladin Cooldown Usage
Holy Paladin has access to numerous long cooldown abilities, and it is quite important to use them properly. Some of them, such as
保护祝福
,
圣盾术
and
圣疗术
can be game changing in the right circumstances.
When it comes to major throughput cooldowns we have access to
复仇之怒
,
圣洁鸣钟
and
晨辉
. Additionally, we have access to
提尔的拯救
and
神性之手
.
As for raid-cooldowns we only have
光环掌握
, which has been nerfed a lot since its heydays in Legion. It will almost always be used with
虔诚光环
as your active aura. When used with this,
光环掌握
increases the damage reduction granted from 3% to 12%, making it a 9% raid wide damage reduction, which, while it can be good in the right situation, is certainly a far cry from its former glory.
复仇之怒
复仇之怒
should be used as often as possible. It should be used with every second cast of
圣洁鸣钟
and
晨辉
, or every third with our Season 3 tier set.
It is not a very strong cooldown but, it is important to note that this cooldown is quite unique as it is both a healing and a damage cooldown, and using it for what you need is important. For example in Mythic+ you might find yourself less in need of extra healing throughput, and then using this as damage cooldown instead of simply holding it for a rainy day is what sets good Paladins apart from less experienced ones.
圣洁鸣钟
and
晨辉
圣洁鸣钟
and
晨辉
should be used close to on cooldown, when you won't be doing excessive overhealing with them.
For healing it is usually best to use
晨辉
before
圣洁鸣钟
as you should already have
圣光闪烁
out on people. If, for what ever reason, you do not have more than 4 or 5 active
圣光闪烁
, then it is perfectly fine to use
圣洁鸣钟
first.
In Mythic+ it is often best to use
圣洁鸣钟
prior to
晨辉
for healing, because you will be using
神圣震击
for damage a lot, so you wont always have
圣光闪烁
active on your allies. Just as with
复仇之怒
, it is important to remember that they can also be used as damage cooldowns if you do not need the healing in the near future.
Whether you use
圣洁鸣钟
or
晨辉
first is significantly less important than timing them well with outgoing damage while making sure you get them off in a
美德道标
window. Using
圣洁鸣钟
first helps make your subsequent
璀璨旭日
empowered
神圣震击
s stronger for spot healing, as
圣光闪烁
would not be getting its healing split as much.
This part is also important when using the spells for damage. For example, if you are fighting a boss in Mythic+ and want to do the most single target damage, you should use
圣洁鸣钟
first, then
晨辉
. This lets you funnel the full damage of
圣光闪烁
from those
璀璨旭日
empowered
神圣震击
s in to the boss. For AoE damage, the same rules apply as when using them for healing. If you already have 4-5+
圣光闪烁
active on enemies, then you should use
晨辉
first, and if not then using
圣洁鸣钟
first is fine.
提尔的拯救
and
神性之手
These spells are best used together immediately before a big damage event, and it does not matter which you cast first.
提尔的拯救
is great for constant rot damage as it does its healing over a full minute.
When playing
无边救赎
, it is very important that you do not let
提尔的拯救
fall of early. You want to make full use of
无边救赎
s ability to extend it to its full extend. For this I would recommend that you get
a WeakAura
to help you see how long it has been extended for. Most of
提尔的拯救
power comes from the healing of the spell itself, but to make full use of it, you want to take advantage of the healing buff it grants to
神圣震击
,
圣光闪现
, and
圣光术
by prioritizing healing people with the buff with these spells.
After casting
神性之手
you have 20 seconds to use the two instant
圣光术
s, so there is no need to rush casting them right away if you dont need it for healing then and there. It is important that you use them on targets with the
提尔的拯救
buff, both to help extend it, but also for the healing buff itself. When playing
美德道标
it is also important that you get these two
圣光术
s off during one of its windows.
光环掌握
In a coordinated raiding environment
光环掌握
will almost always be assigned to be used at a specific time by the raid leader or healing officer. If this is not the case then the best times to use this is simply to use it when your group is gonna be taking a lot of damage. However, since this is only a 9% damage reduction (+ the 3% passive from
虔诚光环
) and with it being on the global cooldown, you have to be proactive with it. For example in mythic+, if you are already falling behind on healing and people are in danger of dying, spending a gcd on
光环掌握
instead of something that actually heals can be very deadly, so it should almost always be used right before the group starts taking damage
圣盾术
and
保护祝福
圣盾术
can be used in several different ways, the most obvious being to simply help yourself to stay alive in an emergency or when you have made a mistake and stood in a swirl. But another very powerful usage in Mythic+ is to basically use it as a “healing” cooldown, due to the fact that there are only 5 players in a group that essentially makes
圣盾术
a 20% overall damage reduction. Not having to worry about your own health can be extremely helpful for staying alive through heavy group wide damage.
Sometimes you will know ahead of time that when exactly it should be used, such as, during the intermission on Mythic Fyrakk to soak a bunch of orbs, or on Tindral to prevent being rooted for the nasty overlap at the ~50 second mark, assuming you are using your
自由祝福
to help another player.
保护祝福
makes the target immune to physical damage and effects, which means can be used in the same ways as
圣盾术
if the damage is physical, but since it can also be cast on your allies it is a fair bit more versatile. One of the main uses of this is to remove certain debuffs, like deadly bleeds or other physical debuffs from an ally. However always keep in mind that the person you cast it on loses all aggro for the duration of the effect. This means that it should never be cast on the tank unless the tank themself ask for it or if agreed to beforehand. The fact that
保护祝福
causes aggro loss can also be used to your advantage as using it on a dps early in a pull will allow them to go all out on dealing damage without worrying about overaggroing.
仲夏祝福
仲夏祝福
is the most important of the effects provided by
四季祝福
, as the four effects are collectively called.
暮秋祝福
,
凛冬祝福
, and
阳春祝福
are the other three. All in all you generally want to cycle through these as fast as possible to come back to
仲夏祝福
every 3 minutes to line it up with DPS cooldowns of other players.
仲夏祝福
is a decent damage external and using it on dps players when they have cooldowns ready, will give our damage throughput a nice boost. Keep in mind that it does not work with pet damage, so
refrain
from using it on specs like Unholy Death Knights, Beast Master Hunters, and Demonology Warlocks.
The
best
specs to use it on are Rogues, Retribution Paladins, Arcane/Fire Mages, Devastation Evokers, or Druids with their cooldowns. But if you do not care to track when their cooldowns are ready then casting it on something like Enhancement Shaman or Frost Death Knights is never wrong.
暮秋祝福
is going to be used mostly on yourself. It will provide a total of 9 seconds of cooldown reduction to all spells over its 30 sec duration. It can be quite good on some dps specs like Fire Mages during
燃烧
. It is important to note that it does not reduce the cooldown of items like trinkets, so it might misalign the targets cooldown from their trinket if used on a person with on-use trinkets.
凛冬祝福
just provides a bit of mana over its duration. It can only be used on healers, so it will also mostly be used on yourself, but can also be used on another healer if you are feeling friendly.
阳春祝福
provides a 15% buff to healing done and 30% buff to healing taken. The buff to healing done is the important part here and means it should ideally be used on the healer that will be doing the most healing over its duration, but most of the time it is fine to just use it on yourself.
Holy Paladin Advanced Section
This section is intended for people who already feel they have understand the basics of the spec and how it plays, but want to get further understanding of the more in depth facets of the spec.
Mechanics of
圣光闪烁
Playing around
圣光闪烁
is something a lot of players tend to overthink or focus too much on. While it is certainly quite important to spread it as much as possible to maximize the healing bonus you get from having it on multiple targets, to maximize
辉光黎明
resets, and to "ramp" for
晨辉
, the fact of the matter is that since the 10.1.5 rework of the spec, where
圣光闪烁
was made to split healing and damage between targets, spreading
圣光闪烁
is just not as important to focus on as it used to be.
That being said, this is the advanced tips section of course, so there are a few things that can be "min max'd" even if the gain is relatively small. As I have already covered how to use
圣洁鸣钟
and
晨辉
in the Cooldown Usage Section, I won't be talking much about that here.
圣光之佑
This is only something you can play around with in Mythic+, because, as opposed to
圣光闪烁
,
圣光之佑
only counts allies for its calculation when splitting the damage reduction. This means that it is can be worth to keep
圣光闪烁
on the tank, or who ever needs it, to give them the full 10% damage reduction, even when you're doing damage.
In a Mythic+ setting you obviously want to use as many of your
神圣震击
s as possible for damage, and you want to keep the group alive using as few
神圣震击
s for healing as needed, this often lets you play around only keeping
圣光闪烁
on people when they need it, which in turn also maximizes the damage reduction that
圣光之佑
provides them. But obviously don't let your dps players die because you're trying to overthink this, it tends to make the upset.
辉光流溢
This effect is mainly just passive and not something you ever really play around, but there are some very niche cases where it can be useful to active make use of this absorb shield. Lets say you or someone else are struggling to live a single big hit in a super high Mythic+ key, you can try to maximize this effect by having
圣光闪烁
on said person, then cast
晨辉
prior
to the hit, and maybe even use a
璀璨旭日
empowered
神圣震击
to fully stack the shield up.
Keep in mind that doing this is a severe overall healing loss so its don't do this unless you absolutely have to.
To Spread or not to Spread?
As mentioned at the start, spreading
圣光闪烁
is not as important as it used to be, but there are still some bonuses to doing so, so you do ideally want to cast every
神圣震击
on a person that does not already have
圣光闪烁
. The same goes for when doing damage.
That being said, your first job as a healer is obviously to keep people alive, even if it means you will be losing out on overall HPS, so you do not want to let people die just because they already had a
圣光闪烁
as it also tends to make them upset.
How to Optimize Beacons
There are a lot of things you can optimize about our Beacons, especially when playing
美德道标
. Our Beacons have always been an important part of the spec, and have always constituted a large part of our healing and have arguably been one the most important factors in the spec being meta in Raid healing for such a long time.
光明使者的道标
makes this even more true as it adds a lot of hidden power to them, by helping A LOT with
精通:光明使者
coverage, especially on spread out fights.
信仰道标
and
圣光道标
While the meta in raids has largely shifted favour of
美德道标
,
信仰道标
and
圣光道标
are still completely viable, and even preferred by most players in Mythic+. But who to put them on? Do you want to move them around often?
As you might expect, the answer to these questions is not black and white. The most obvious targets to put them on would be tanks, but the fact of the matter is that in modern WoW, tanks just don't need much attention from healers. That is not to say that you should never have a beacon on a tank, but they are most often better used on a squishy ranged target. The reasons we prefer specifically ranged players over melee or tanks is not only because the Beacons themselves will overheal less, but also because of
光明使者的道标
.
As for whether we want to move them around, the answer is generally no. The global it costs to move is rarely worth it outside of niche situations. An example of a time where it is worth to move them around would be Fyrakk where, if you aren't playing with
美德道标
, you do want to apply both
信仰道标
and
圣光道标
to a healing add on each add wave in Phase 2, and where you want to move it to the Seed carriers in Phase 3.
美德道标
美德道标
is an extremely strong cooldown that has to be used as often as possible. It is of utmost importance that you fit your major cooldowns, like
圣洁鸣钟
and
晨辉
in to a
美德道标
window. During
美德道标
you want to be doing as much healing as possible to funnel the most healing to those Beacons. In practice, after casting
晨辉
, it is often completely fine to cast several
神圣震击
s in a row to get all of the
璀璨旭日
empowered ones out before
美德道标
runs out. Doing so would make the
美德道标
window look something like this.
This obviously results in severe Holy Power waste, so doing this while playing
觉醒
is kind of a trade off between getting more healing out here and now, or getting your next
觉醒
faster. There is no correct answer to which is better, you just have to get a feel for it on a boss by boss basis.
Another thing you can do with
美德道标
is pre cast spells in to it and still have them transfer their healing to the Beacons. To do this you simply cast a
圣光闪现
(or
圣光术
) and spell queue
美德道标
out of the cast. Keep in mind that, for what ever reason, this does not work if you cast the
圣光闪现
on yourself. This is not something you need to go out of your way to do for every
美德道标
, but if it happens to line up, then it is a nice bonus.
This also works with
信仰道标
and
圣光道标
but isn't really ever relevant.
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评论
评论来自
Quaaid
Out of date and doesn't mention the light of martyr & maraad's combo, which is the dominant raid spec (as ugly as it is).
评论来自
Guzzed
Is there no talent that increases the range of Crusader Strike for the caster build?
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