Holy Paladin Healer Guide - Shadowlands 9.1
Welcome to Wowhead's Holy Paladin guide, updated for ! This guide will teach you to master playing Holy Paladin in all aspects of the game, helping you to keep your allies alive in Raids and Mythic+ dungeons.
Throughout this guide, we will cover many different aspects to increase your Holy Paladin expertise, including concepts like Holy Paladin talents and talents builds, Holy Paladin BiS gear choices, Holy Paladin stat priorities, among many other aspects of your class and specialization. Make sure to navigate to additional pages of the Holy Paladin guide to find more in-depth information on topics such as Covenants, Legendaries, Soulbinds, Conduits, Mythic+, and Raids.
Playing WoW Classic?
Click here for the Classic Version of the Holy Paladin Guide!
NEW Best Covenant
NEW Shards of Domination
NEW Night Fae
Rotation, Priority, and Abilities
Macros & Addons
NEW Castle Nathria Tips
Sanctum of Domination Tips
About the Author
This page is being updated and maintained by
. A Holy Paladin with over 10 years experience raiding in various top end guilds. He is also part of the Holy Staff of
Hammer of Wrath Paladin Discord
. If there are any questions, feel free to contact him on
How to Play Holy Paladin in Shadowlands
Holy Paladins are healers who gain strength through the power of the Light. Holy Paladins use powerful healing spells, blessings, and auras to keep themselves and their allies healed through dire situations while bringing the fight to their enemies, damaging them with Holy Light. In World of Warcraft, they fit into the role of Healer. Whereas Retribution focuses on damage and Protection focuses on protecting allies from harm, your role as a Holy Paladin is to keep your party or raid alive through the toughest times. Holy Paladins are among the most desired class in the game due to their large number of support abilities, making them an asset to any raid or party. Whether you are solo questing, world-first raiding, high-end raiding, or doing Mythic+, you won't have trouble finding a group that needs a Paladin!
Paladins focus primarily on single-target nuke heals, allowing them to excel at triage and spot healing. Using mana and Holy Power in a generator/spender type of rotation, they shine at spot healing and using their melee weapons to deal some damage. Paladins generally wield a one-handed mace or sword with a shield. On occasion, there may choose two-handed maces. As wielders of the Light clad in heavy plate armor, Paladins aren't very mobile. What they lack in mobility, they make up for in durability, having a plethora of survivability options to keep themselves safe to focus on their true task of keeping everyone else alive.
Paladins have one of the strongest fantasies of any class in World of Warcraft, going all the way back to Warcraft 3. Apart from the core mechanics of each spec, all paladins share unique abilities such as blessings, which help allies in different ways. They also have auras which radiate your energy empowering nearby players, and iconic abilities such as
giving you a last-ditch effort to turn the tide of battle in your favor!
Holy Paladin Changes in 9.1
Holy Paladin's saw some significant nerfs to their damage output, amounting to overall roughly a -15% nerf to damage. Their healing largely remains untouched, meaning they still provide excellent passive damage and healing. There was an attempt to have Holy Paladins more caster-centric spending
instead of, well ignoring them. This may be done in some scenarios with severe downtime. However, it won't currently be a big part of our healing. In order for that playstyle to dominate you would need to also combine it with
, which isn't really feasible with one legendary restriction. If passive damage isn't valuable, and the throughput of that playstyle is significantly higher, it could see some play in patch 9.1 but generally speaking the free damage a paladin brings is among its most valuable assets.
9.1 Specialization Changes & Tuning
healing increased by 20%.
to generate 1 Holy Power (was 30% additional healing).
Damage of all abilities reduced by 8%.
(Venthyr Ability) damage reduced by an additional 10%.
damage reduced by an additional 10%.
damage reduced by an additional 10%.
mana cost increased to 11% (was 9%).
9.1 Conduit Tuning
Fixed an issue that increased the damage of (Venthyr Conduit) for Holy Paladins.
Holy Paladin Chains of Domination Changes Analysis
Changes to Holy Paladin in 9.0.5
Holy Paladins saw some meaningful changes in patch 9.0.5 nothing that shakes the foundation of the class, but some minor tweaks.
Holy Shock now costs 16% mana (was 14%). - A minor nerf to our mana expenditure. Paladin's didn't really consider mana a resource and this is intended to reign that in a bit.
Vanquisher’s Hammer (Necrolord) now generates 1 Holy Power when used. - A nice buff to an underused covenant, that ultimately won't shake up the meta but could result in a few more Necrolord paladins.
Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%). - A nice buff to a legendary that doesn't see much use. If we ever go back to hard-casting spells this legendary becomes even better.
Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds). - This legendary was already pretty nice in some fights, and a good fit if we get to equip 2 legendarys. But this change makes it a bit easier to get value from.
Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds - A very interesting change that down the road could shake things up for Paladin quite a bit. Initially, it won't make much of a ripple, as it is still less healing than alternatives. But down the road with additional Conduit slots, or multiple legendaries could be a cool legendary.
Vanguard’s Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds). - Minor damage buff, makes it a bit better if you are using it for burst windows.
Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%). - Legendary is slightly easier to maintain buff uptimes, however still is undertuned compared to the alternatives.
Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 1 minute (was grants Shadow Resistance Aura).
Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects.
Fixed an issue that sometimes caused Cleanse the Weak (PvP Talent) to not dispel multiple debuffs.
If you are looking a brief overview of how to play a Holy Paladin in Shadowlands, please visit our
for a short summary on Covenants, Legendaries, Stats and more!
Holy Paladin Starter Guide
For more information on how to play your Holy Paladin, please see our
Holy Paladin Strengths and Weaknesses
Shadowlands Highlights for Holy Paladin
Shadowlands introduces several new expansion-specific features to help customize your character in the form of Covenants and Legendaries. Choosing a Covenant is the most important decision that your character will make in Shadowlands, as the Covenant abilities and Soulbinds will significantly impact your spec's gameplay and performance. Shadowlands Legendary Powers grant impactful gameplay effects for your character through the new Runecarving system. For more information on these Shadowlands Systems, please see our
Holy Paladin Covenant Overview
Holy Paladin Legendary Guide
Holy Paladin Covenant OverviewHoly Paladin Legendary Guide
If you're a returning player from Battle for Azeroth, you can see all the Paladin changes for Shadowlands in our
Paladin Class Changes Compilation
Paladin Class Changes Guide
How to Gear a Holy Paladin in Shadowlands
Gearing a character can be fairly involved in Shadowlands especially when you need to optimize for a wide variety of content. Below you'll find information on
how to gear a Holy Paladin
in Season 2 of Shadowlands including Best in Slot recommendations.
Holy Paladin Gear Guide
Learn how each stat increases your throughput and which you should be prioritizing in each type of content with our
. Add finishing touches to your Holy Paladin with all the best consumables, gems, and enchants in our
Holy Paladin Stats GuideHoly Paladin Consumables Guide
Playing a Holy Paladin in Shadowlands Season 2
Jumping into end-game content may feel intimidating for new Holy Paladins, but we have you covered with guides for a variety of content specifically tailored to Holy Paladins of any item level. Whether you're looking to raid
Sanctum of Domination
, jump into
, climb the layers of
, or challenge other players in
combat, we're here to support you no matter your content preference.
Holy Paladin Sanctum of Domination TipsHoly Paladin Mythic+ GuideHoly Paladin Torghast GuideHoly Paladin PvP Guide
Holy Paladin Facts
Races that can play a Paladin are
for the Alliance, and
for the Horde.
Holy Paladins can use one-handed axes, one-handed maces, two-handed maces, one-handed swords, shields, and off-hands.
Iconic Holy Paladin abilities:
Proximity to your target causes your spells to heal for up to x% more.
Holy Paladins are the healer that predominantly focuses on single target "spot" healing, while simultaneously excelling at tank healing. This makes them a must-have for many raid groups. They use the power of the light to heal their allies and have many utility spells to help support their group. Paladins are also well known for their "Battle Healer" playstyle, weaving in damage mechanics to help them heal. Holy Paladins embody the idea of triage, which focuses on healing the people who need it most. They are fairly new-player friendly, but can be difficult to master at the highest levels of content.
Best Races for Holy Paladin
Paladins have a fairly large pool of playable races, particularly if you are Alliance. There are a couple of races that stand out with some pretty powerful bonuses for Holy. Although some races are better than others in terms of raw performance or overall utility, it is worth noting that the power benefit of each individual race is incredibly small. As such, if you really do not like the aesthetic of a race, or prefer to play something else, by all means, feel free to do so. You won't have a significant difference in performance. The difference between the best race and the worst race is something like 1-2% overall effectiveness, less so in most scenarios.
The Horde has fewer options when it comes to races than the Alliance, but those races they have are among the most powerful. The current state of the overall population at the higher end tends to lean towards Horde. By no means does this mean Horde is the better faction; each faction has its advantages and disadvantages. Blood Elves are considered to be the best race for paladins overall, and Horde get that honor! Zandalari Trolls are also a viable alternative to Blood Elves.
Zandalari Trolls are a new race added in patch 8.1.5. They are the first Allied race that can be a Paladin! They also happen to be a decent alternative to Blood Elves. All Zandalari have the
Racial, which can be helpful in some scenarios if you are looking to conserve mana, and there is nothing threatening to happen. They also have the
racial, which is essentially a free glider from time to time!
Zandalari also have a unique mechanic where they choose a Loa, each having an associated buff, many of these buffs won't be specifically useful for Holy, so I will highlight the ones you should be looking at if you main Holy.
is the primary healing racial; however, if you are looking for something that is a bit more universal you should look at
as it will benefit all your specializations. If you find you need more mobility, you can also consider taking
. Note that these Loas can be changed, although they have a five-day cooldown and as such you can't switch very frequently. For more information on the Zandalari check out our
Blood Elves are the most popular race for Horde Paladins due to the strength of
, giving us our best and most desired stat. Additionally, you get access to
, which is some additional holy power and utility! Particularly in dungeons, the offensive dispel from
can be invaluable.
Tauren are an alternative for Horde players, but are generally less popular due to weaker racials. They are still a competitive choice, giving you
. The AoE stun from
can be useful in general dungeons/questing, but many groups already have one, or more making it less desirable.
The Alliance have many options for which race to choose. The most powerful among them is generally Humans; however, Draenei are still a valuable alternative. Unfortunately, Lightforged Draenei are among the weakest races.
Humans are the best race for Alliance Holy Paladins due primarily to
, which gives you a ton of extra secondary stats. It starts off as the weaker option early in an expansion, but scales as your character progresses, becoming a very nice boost to secondaries midway through and especially late in the expansion.
can also be really useful on many fights.
Dwarves are probably the second best option.
is a great little personal which is welcome, but they also have the same racial as Taurens in
. These make them a solid all-around choice, both portions being particularly useful and potent.
Dark Iron Dwarves are a decent option, though nothing particularly great. They give you a little bit of intellect via
. The run speed from
can be okay, but won't be noticeable.
provides some benefit, but due to wearing plate, Paladins already have a high amount of physical damage mitigation.
Draenei are not particularly great, but they aren't the worst. A large portion of their strength comes from
. It gives you a nice bit of primary stat, which is great for all specs of the class. You do also gain
, which can be good as an extra on-demand heal for those tight situations.
Unfortunately, Lightforged Draenei is the weakest option as none of their racials have any real benefit. They give you a small amount of Holy Damage Reduction via
. The other racials purely provide damage (or trigger on death), which is never a good thing.
Below is a breakdown of each race for this spec among players with updated
. Data is updated once per week.
What Makes Holy Paladin Special
Holy Paladin is a healing specialization, you can learn more about all types of healers in our
Holy Paladin Changes in Shadowlands
Shadowlands adds many new abilities and changes for all Classes, including Holy Paladin. For a detailed view of all the changes, check out our Paladin Changes in Shadowlands Guide!
All Paladin Changes in Shadowlands
New Artifact Transmog Options for Holy Paladin
Shadowlands brings new changes for
Artifact Transmog Options
, allowing players to transmog their weapons to any of their other spec Artifact appearances.
All Artifact Weapon ModelsAcquiring Artifact Appearances
Our Holy Paladin guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
at the top of the page. If you are interested in more in-depth Holy Paladin guides for , make sure to browse the
below, and our list of
just beneath the
Table of Contents
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Thank you for this holy pally guide.
i just want to point out.... sometime you dont have time to build holy power. all you can do is spam your filler heals to get holy power. but at tha tpoint people die. you cant control people who stand in things. and wha tim tryign to get at is i love changes but i due feel like holy pally needs somthing to help or a boast to there basic heals... im having toruble healing anythign over a 10 right now. and i just feel like my pally can be lacking a ttimes.
wow i have been using your website since days where there was just a search bar on main page thank you for everything....
this is my favoirt web site and form bottom of my heart you guys are awsome in our ccomunity. sry im bad speller
I am starting up Holy Paladin again and I believe that class to be a type of Bard class. A holy paladin just tags along behind the tank and keeps the whole party happy in a dungeon run. I noticed maybe the tanks being overzealous and they would pull 5-7 groups of monsters just to look pro like a Blizzard esports even and it just doesn't work. I believe the tank would do that because the player sees almost a full mana bar. That mana is not nice to drain to 0 but holy paladin can adjust the playing style for it with very nice flash heals and maybe eating up a storm. Maybe get some mana regeneration items before just flash healing because flash heal was meant for the "preachers" not the "entertainers"
I think that is why Holy Paladin has a nice set of armor to wear because the hard knocks that the tank is suppose to get go to the Holy Paladin.
Have you heard the saying from a bard. "I will feel your pain if you get punched in the face and I will save you from your demise."
Somehow Holy Paladin is perceived to be a "thug" even more than a rouge. I guess a nice tattooed cross on the chest to the bottom of the belly perception. Maybe the number "44" on a shoulder too.
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