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PTR
10.2.7
PTR
10.2.6
Beta
Underrot Mythic+ Route Guide
来自 Voulk
[Last Updated]:
2019/04/27
变更日志
补丁:8.3.7
目录
评分:4.5/5
(
9
投票)
指南导航
评分:4.5/5
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9
投票)
This Mythic+ Route Guide for the Underrot dungeon will take you through the best route to complete the dungeon and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Underrot Dungeon Ability Guide
.
Instance Breakdown
Recommended Comp for high keys:
The Underrot is an interrupt-heavy instance with a key interrupt in almost every pack. Bring
at least
one melee, preferably two. Shroud is also very useful but Invisibility Potions will do in a bind.
Instance Timer:
33 minutes
Trash Route
We're in and we have a choice right away. We can clear the Ticks to the left or the Maggot to the right. The Ticks are generally the better choice outside of Bursting where the explosion damage combined with five stacks can be difficult to survive. If you do clear the Fetid Maggot to the right then watch for its cone AoE. Don't stand in the direction of its mouth maw... thing. Next, clear the Blood Matron. It'll leap to random players and cast a heavy frontal cone AoE. You MUST avoid it.
Clear the pack in the middle and then take a look down both the left and right pathways. One will include a Double Matron that will make our lives very difficult. We're going to go down whichever path doesn't have that. Clear the patrol from your chosen path.
The Befouled Spirit is a sanity-breaker so we're going to Shroud or Invis pot past it. Stick hard right as you walk through. You really don't want to clear this mob. If you're low on gold I'll pay for your invis pot.
Kill the boss and head down the path to the right.
Grab these one at a time. For the Maggot / Tick pack you'll want to consider using a long CC on the Maggot and pulling the pack back toward the boss. Its frontal cone is particularly dangerous when coupled with the unavoidable Tick explosion damage.
Key Interrupt or dispel (disease): Decaying Mind (Diseased Lasher, 30s stun)
Pull through every pack in Cragmaw's room, taking care to avoid the boss until they're all dead. They mostly pull in 1-2 mob packs so grab as many as you can take at once. Usually 3-4 mobs at a time. The Bloodswarmers will fixate a random target and attempt to eat them. Kite, CC, and kill them first. They also cast a heavy AoE called Sonic Screech that silences anyone casting. Interrupt it.
We're clearing every mob in Cragmaws room. It makes the boss much easier.
The Reanimated Guardians will cast big shields on themselves. Purge them or use AoE CC to burn them down.
Key Interrupt or Soothe: Wicked Frenzy (Fallen Deathspeaker, +100% haste)
The red cloud will turn into a giant worm with a must-interrupt spell called Death Bolt. They spam cast it. You brought good interrupts though, right?
Have your interrupters roaring to go against the double defiler pack. Withering curse must be interrupted.
Key Interrupt: Withering Curse (Bloodsworn Defiler, +dmg taken, -dmg done). They'll also summon a little totem that you need to stay away from. It stuns within 6 yards. Don't bother killing it.
Skip the patrol to the left. Skip the Corruptor in front of you by hugging right and then invis pot or shroud through to the pack in the middle. This isn't a huge value skip but we're up on trash percentage and they're slow kills.
We're going to sneak through the middle here and avoid the mobs to the left. You might need to wait for the Corrupter to patrol away.
The instance ends with a double Corrupter pack. They will face a random player and cast Maddening Gaze - a line AoE that'll fear you into other packs. Dodge it. Dodge the various tentacles too. This should get you to 100% but if you missed something then find another worm or two behind you. Killing them will trigger your final Reaping and you'll want to jump down the pipe and fight them in the bosses room. It'll give you more room to move.
Method Dungeon Tools
The following import string will import the route into the Method Dungeon Tools addon giving you access to it in-game. Method Dungeon Tools allows you to pre-plan routes and share them with party members.
Bosses
Elder Leaxa
Cults man. God damn cults.
Dungeon Journal+
噬血箭
Magic Damage
Interruptible
蔓延腐化
Magic Damage
Dodgeable
喋血盛筵
Magic Damage
Dodgeable
Fatal
You should know
This is an easy fight if you have strong group DPS and the ability to step back from the boss during Sanguine Feast.
Creeping Rot is fired in a random players direction. You have plenty of time to dodge it but if you don't it'll one shot you.
When a Blood Effigy spawns focus it down first, unless the boss is sub ~20% health.
Cragmaw the Infested
Gross, and yet one of my favorite mounts.
Dungeon Journal+
消化不良
Magic Damage
(Frontal Cone)
冲锋
Physical Damage
Dodgeable
发脾气
(Cast every 45s)
Physical Damage
Avoidance
You should know
Tank Cragmaw toward the side of the room. Have your DPS and healer stand to the left and right of him with their backs against the wall. When he Charges at one of them you want to minimize the distance he travels. This increases DPS time and reduces the number of Larvae you have to crush.
Tank:
Indigestion will always fire in your direction but is 100% dodgeable. Once he starts the cast simply sidestep then return to where you were standing.
During Tantrum your entire party will need to spread out and squash Larvae. Assign each of your party members to a quadrant. Your healer might struggle to get many depending on class since this is an ultra high damage phase. Pop your defensive cooldowns here. You won't take damage anywhere else in the fight if you play it properly.
Sporecaller Zancha
This is where your healer finds out how well the group can do mechanics.
Dungeon Journal+
腐烂孢子
Magic Damage
Debuff
(DoT, Stacks)
溃烂收割
Magic Damage
Avoidance
震荡波
Physical Damage
(Frontal Cone)
Dodgeable
颠覆
Physical Damage
Dodgeable
You should know
This instance is actually quite interesting in that most of the bosses are quite easy if you do the mechanics properly and unforgivably difficult if you don't.
For this fight the keys are to clear as many mushrooms as possible with the bosses mechanics. You don't need any tricky cloak clears or immunities. You just need to use the tools given to you to their maximum potential.
Upheaval:
Targets two players at once. Will clear any mushrooms it hits. You'll want to run from it so it doesn't actually hit you since it does very heavy damage.
Shockwave:
Targeted at the tank only. Stand such that there's a giant pile of mushrooms behind you. Side step it as the cast completes.
Healer:
You're playing catch up here. You're going to save your group from any mistakes. Heal anyone that stands in a shroom and save your big healing cooldowns for if any are missed when Festering Harvest is cast.
It's better to run into any remaining mushrooms during the Harvest cast instead of letting the boss blow them up.
Unbound Abomination
Kind of like Argus but with blood and fungus.
Dungeon Journal+
腐败之血
Magic Damage
Debuff
(Magic, DoT, Stacks)
邪恶污染
Magic Damage
(Cone)
鲜血屏障
You should know
Alright, pretend the Vile Expulsion is a big Sweeping Scythe. You're going to stay reasonably grouped and then when the cast
starts
you'll rotate to the left or right. This is honestly the only ultra dangerous mechanic in the fight.
The boss doesn't actually take damage from your attacks. Instead they cause him to drop little blood adds. Killing those will damage the boss and killing six will end the fight. Fortunately Titan Keeper Hezrel followed us
all the way here
without doing anything
and finally joins in. He'll occasionally smite one for you and because of this you can keep most of your focus on the boss himself.
The Spores will slowly travel toward you. If they hit you they'll straight up kill you. Hit any that get close. They have no health.
Healer:
Unbound Abomination is full of slow
heavy
ticking damage. The group will clear all stacks of the debuff whenever Cleansing Light drops (the big yellow circle) but I'd recommend individually dispelling at 2 stacks to help control the incoming damage. It's a more efficient global cooldown than a heal.
Top Mythic+ Statistics
The following data has been generously provided by
Raider.IO's Underrot Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
The Underrot
with Current Affixes
Top Mythic Runs of
The Underrot
with All Affixes
Top Mythic Runs of
The Underrot
with Current Affixes
Reaping Affix
At Mythic Keystone level 10, the special 4th affix is added to every single Keystone Level 10 or higher. For Season 2 that affix is
收割
.
At the beginning of the dungeon and after every boss that you defeat, Bwonsamdi will teleport in.
After the dungeon's timer has expired (excluding deaths), Bwonsamdi offers you a bargain to "Serve Bwonsamdi in life and death" and accepting will earn you the
邦桑迪的交易
buff for the
remainder of the dungeon
.
At 20%, 40%, 60%, 80% and 100% of the Enemy Forces bar, the environment will change and you'll hear Bwonsamdi yell "Rise!"
Bwonsamdi resurrects all mobs that you've defeated since the last resurrection. All the zombies will then attack you at the same time with different sets of abilities and a smaller health pool.
All Bwonzombies have the following properties.
Each Bwonzombie will look like the mob that it spawned from.
However, it only has access to new abilities based on which type of Bwonzombie it is.
A Bwonzombie's health pool will be 50% of the health that the zombie spawned from.
Bwonzombies are not affected by any Affixes, except for the health interaction mentioned above.
Bwonzombies will not proximity aggro other alive mobs.
Leaving combat with Bwonzombies, will cause them to return to the location where they spawned.
Bwonzombies do not have True Sight, have a massive aggro radius and will automatically aggro the group on every Reaping wave.
There are only 3 types of Bwonzombies:
复生之魂
,
被折磨的幽魂
and
失落的灵魂
. Each type of Bwonzombie has a specific set of spells that it can cast.
For the full details on how
收割
works,
check out our guide
!
Mythic+ Spec Guides
Need Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
We've also recently started up an advanced round of Mythic+ guides, perfect if you want to take your gameplay to the next level, written by top Mythic+ competitors:
Blood Death Knight Mythic+
Outlaw Rogue Mythic+
Restoration Druid Mythic+
Prot Warrior Mythic+
Frost Mage Mythic+
Brewmaster Monk Mythic+
Mistweaver Monk Mythic+
Windwalker Monk Mythic+
Elemental Shaman Mythic+
Affliction Warlock Mythic+
Arms Warrior Mythic+
Beast Mastery Hunter Mythic+
Balance Druid Mythic+
Discipline Priest Mythic+
Dispel/Purge Guide
The Battle for Azeroth dungeons also include many more abilities that can only be dispelled by a certain dispel type or offensively purged off a mob. This expansion also marks the return of Enrage effects and abilities that remove Enrage effects and we've made a
Dispels and Purge Guide for BFA's Dungeons
to help you decide what to dispel.
This guide details which specs can handle magic purges, Enrage removal, magic debuffs, poison debuffs, curse debuffs, and disease debuffs. Then, the guide lists all the abilities that can be dispelled and offensively purged in the 10 current Battle for Azeroth dungeons, classified and color-coded into low, medium, and high priority. If you're upset that
奥术洪流
got nerfed, it's arguably even more useful now!
Click here for the Battle for Azeroth Dungeon Dispels and Purges Guide
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评论
评论来自
cuyukostas
The whole point of the guide, especially for 8.3 is to show obelisk boss skips. Please update this...
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