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Temple of Sethraliss Dungeon Ability Guide
来自 FatbossTV
[Last Updated]:
2018/12/20
变更日志
补丁:8.3.7
目录
评分:4.6/5
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12
投票)
指南导航
评分:4.6/5
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Temple of Sethraliss is a max-level dungeon located in
沃顿
. It is available to Level 110 Horde players on Normal difficulty and level 120 players on Heroic, Mythic, and Mythic+ difficulties.
This guide will outline strategies and important role-based responsibilities for each of the 4 bosses in Temple of Sethraliss, as well as some tips on particularly threatening trash mobs.
When running this dungeon in Mythic+, additional affixes will be present on the enemies in the dungeon, affecting the way they behave.
Rewards
You can complete the achievements
蛇眼
,
食蛇者
, and
晚安,亲爱的王子
towards
战痕英雄的荣耀
which awards
黑曜三叶虫的缰绳
. These can only be completed on Mythic difficulty.
浣海之核
also has a chance to drop from end-of-dungeon bosses until January 22nd at which point
潮浪之核
will start to drop.
Special Pet
米利克萨之嗣
is a drop from Mythic Temple of Sethraliss.
Loot
Loot drops at ilvl 310 on Normal mode for level 120 players, ilvl 325 on Heroic and ilvl 340 on Mythic.
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains loot from the dungeon, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed and the items will be appropriate to the player's class/spec.
In addition, all loot in Battle for Azeroth is on an ilvl spectrum. Most loot has a base ilvl and a progressively smaller chance to appear as a Warforged version, increasing in intervals of +5 ilvls. Learn more about loot in the
BfA Gearing Guide
.
Dungeon loot can also be found at random on World Quests, including quests that send you into the dungeon, as well as quests to kill random elites.
旋风苦修者腰带
连击大戟
卷沙软鞋
裂尖臂甲
闪电曲蛇法杖
闪光能量战靴
蜿蜒洪流裹腕
充能二元腿铠
御风蝰蛇护腿
电弧琉璃护腕
完好的眼镜蛇蛋
蛇印反曲弓
磨砂蛇皮便鞋
防咬手套
翠玉盘蛇指环
米利克萨之牙
蛇群之锋
衔尾蛇腰带
觉醒族裔腿铠
震荡极性裹手
磨砂重型腰带
瓶中的电荷元素
充电破风锤
满溢希望壁垒
充能沙石指环
塞塔里斯的尖牙头盔
巢穴净化者护肩
蛇行神灵兜帽
缠结精华之牙
沙漠卫士胸甲
闪电防御之握
重生巨蛇长袍
克拉西斯封印者肩铠
堕落妖术师法衣
共鸣水晶弯刀
Mythic+ Loot and Timer
Temple of Sethraliss Mythic+ Times
KeystoneUpgrade
Time toBeat
TimeRemaining
+1
33:00
0:00
+2
26:24
6:36
+3
19:48
13:12
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains epic items from the dungeon's loot table, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed for the party, and the items will be appropriate to the player's class/spec.
In addition, if you successfully complete a Mythic+ dungeon within the time allotted, the Keystone that was used to start the attempt will become upgraded by at least 1 level. The faster you clear the content, the larger the upgrade, up to a maximum of 3 levels higher.
If the party upgrades the keystone by more than one level, they will also receive the corresponding number of loot chests.
阿德里斯
and
阿斯匹克斯
Notable Trash Mobs
The instance begins with a choice, the group can either head left or right to move towards the first encounter. Each side is littered with trash, however clearing the left side will clear some trash towards the second boss at the same time as clearing towards the first, making the left side the superior option. The group will engage five uniquely named trash enemies in multiple configurations as the head towards the first boss.
充能的沙尘恶魔
s have two interruptible casts.
闪电箭
is a 2.5 sec cast which will deal a burst of damage to a random player.
Although it is interruptible, players should save their interrupts for the
治疗之涌
cast.
治疗之涌
will be cast on a damaged nearby trash enemy and will heal them for a substantial amount.
This cast should be interrupted as a high priority, as it will slow down the groups progress if it goes through.
Avoid standing in the path of
劲射
!
卷沙神射手
are ranged enemies that will prefer to
射击
random targets rather than melee hit the tank.
Because of this the tank should bring enemies over to the marksman to help stack them up, or use displacement spells to bring the trash together.
It will cast
劲射
aimed towards a random players location. After the 2.5 sec uninterruptible cast goes through, a bolt will travel in that direction which deals damage to all players caught in its path.
The group should avoid standing in the path of the bolt. The marksman will not change direction to follow the targeted player, allowing that player to also dodge the incoming bolt.
The
卷沙神射手
will occasionally instantly apply
神经毒素
to a random non-tank player. This 4 second poison debuff will cause the player to be put to sleep for 5 seconds if they move.
The afflicted player should stand still until the
神经毒素
times out. If a poison dispel is available, the target should be dispelled as soon as possible. The sleep is also a poison debuff.
三叶虫宝宝
s are low health, non-elite enemies that will occasionally charge a random ranged target with
头槌
.
This will deal a small amount of damage and knock back all players within 2 yards.
Ranged players should avoid standing within each other as to avoid multiple people being knocked back.
沙怒石拳战士
s will cast
震地
which deals a burst of damage to all players within 30 yards and knocks them back
ever so slightly
.
This cast is uninterruptible. Ranged spell casters may want to stand 30 yards away from the enemy as to avoid the tiny knock back which can interrupt spell casting.
隐秘之牙
enemies engage the party from stealth. The group should take this into account when pulling multiple trash packs at once.
They will cast
剑刃乱舞
. After a 1 second uninterruptible cast, it will gain a 8 second buff which increases melee attack speed by 30% and causes all of its melee attacks to chain to one other target within 5 yards.
Players should avoid standing within 5 yards of the tank whilst this buff is active. This buff cannot be removed in any way, however a well timed crowd control spell might be able to interrupt the short cast.
As the group makes its way towards the first encounter, they should note that the trash around the sides of the encounter space does not need to be cleared.
As long as the group is careful, the next boss can be defeated without pulling any additional trash.
The group can skip pulling these trash packs around the edges of the room.
阿德里斯
and
阿斯匹克斯
Abilities & Strategy
阿德里斯
and
阿斯匹克斯
is a single phase encounter in which the group will be fighting two bosses simultaneously. The bosses do not share a health pool and they will cast different sets of abilities depending on if they have the
闪电之盾
active on them or not.
The
闪电之盾
will reflect damage backat attacking players!
闪电之盾
is a buff that will be active one of the two bosses at any given time and it reflects damage back to any player who deals damage to the buffed boss.
Although the
闪电之盾
doesn't deal a large amount of damage, the DPS should focus their attacks into the boss that doesn't have the shield whilst only dealing damage to the shielded boss via cleave abilities.
Each boss has an energy bar which fills up whilst buffed with
闪电之盾
. Upon reaching 100 energy they will cast a special ability. After the special ability has been cast, the
闪电之盾
will transfer to the other boss.
Whilst the boss has
闪电之盾
they are immobile. The tank should stack both bosses on top of each other to allow damage to be passively cleaved between them.
阿斯匹克斯
Shielded
阿斯匹克斯
starts the fight with the
闪电之盾
and has three different abilities whilst he is holding the shield.
He will frequently cast
颤雷
. This interruptible cast deals a burst of damage to a randomly selected player.
The group should aim to interrupt this cast frequently, as there is no other spell in the encounter to interrupt.
At 50% energy,
阿斯匹克斯
will apply
导电
to a random player. Upon expiration, this 5 second debuff will deal a burst of damage to the afflicted player and anyone within 8 yards of them.
The debuffed target should move away from their allies to prevent additional damage going out onto the group.
Stand behind
阿德里斯
toavoid his
飓风打击
!
At 100% energy,
阿斯匹克斯
will cast
静电冲击
. This cast will deal a large burst of nature damage to the entire group.
This damage is unavoidable, aside from immunities. The healer should ensure that all players are healthy before the
静电冲击
cast is completed.
When
阿德里斯
loses access to the shield, he will cast
飓风打击
. He will face the direction of a random player and, after a 2.5 second uninterruptible cast, send out a wave of tornadoes.
These tornadoes each deal a burst of damage to any player who comes into contact with them.
Players in melee who stay in the path of the tornadoes will get hit multiple times by them, likely killing the player.
The group should move either to the side of, or behind,
阿德里斯
when he casts this. The targeted player can also move, as
阿德里斯
will not turn to match the players movement once the cast begins.
阿德里斯
Shielded
Whilst
阿德里斯
holds the shield, he will cast two different abilities.
At 50% energy, he will teleport to a random players location and cast
雷电轰鸣
. This 3 sec uninterruptible cast will deal a heavy burst of nature damage to anyone within 15 yards.
The group should quickly move away from
阿德里斯
when he begins his
雷电轰鸣
cast so they can dodge the ability.
At 100% energy,
阿德里斯
will begin to cast
电弧冲刺
. This is a series of dashes towards a random players location, dealing damage to any players he contacts as he moves around.
The group should spread when
电弧冲刺
is cast, as to reduce the chance that multiple people are hit by any individual dash.
Run against the
狂风之力
stream of wind!
When
阿斯匹克斯
loses access to the shield he will cast Gust at the tank, dealing a moderate burst of nature damage to them.
This cast is interruptible. As
颤雷
is no longer being cast, the group may as well interrupt this spell now instead!
Heroic
On
Heroic difficulty
, both bosses will gain access to an additional ability that they will use whilst they are shieldless.
阿德里斯
will frequently deal damage to all players within 15 yards with
弧光斩击
.
弧光斩击
deals damage that is
split between all players hit
. Therefore the group should stand near
阿德里斯
at all times to help split the damage.
阿斯匹克斯
gains access to the
狂风之力
ability. He will select a random player and channel a stream of wind towards them.
This wind pushes the player, and anyone within the wind channel, back. The player should run against the pushback to ensure they remain within range of the two bosses.
米利克萨
Notable Trash Mobs
After defeating the first boss, the group should head northwest towards the next boss. On this path the group will engage nine uniquely named trash mobs.
This trash includes
卷沙神射手
&
三叶虫宝宝
s which have been faced earlier in the instance.
Avoid standing in the
毒性吐息
!
厚鳞三叶虫骑手
s will apply an 8 second magic buff on themselves via the interruptable
带电鳞片
cast. This will cause players to take damage every time the land an ability on the mob.
This cast should be interrupted or Magic purged to allow the group to safely damage the enemy.
The group should avoid standing in front of the rider when it casts
毒性吐息
.
After a 2.5 uninterruptible cast, it will spew forth a breath that deals a burst of magic damage and applies a 9 second poison dot on all players hit.
This is initially cast towards the tank, however the rider will not rotate to follow the tanks movement, allowing the tank to also dodge the ability.
The tank should still face the rider away from the group, as it will occasionally
顺劈斩
all players in front of it, dealing a burst of physical damage.
喷毒盘蛇
snakes will apply
细胞毒素
on the tank, a poison dot which lasts 6 seconds.
The group should dispel this dot if a poison dispel is available.
尘土云
will cause all damagingabilities to miss.
沙鳞突击者
snakes spawn a
尘土云
. This cloud will cause all damaging spells to miss any enemies that reside within it.
The tank should do their best to move any enemies out of the
尘土云
each time a new cloud is spawned, as this will allow the group to make meaningful progress through the trash.
The DPS should focus on killing these
沙鳞突击者
snakes as soon as possible to reduce the amount of
尘土云
s that spawn.
厚麟三叶虫训者
s share the
带电鳞片
&
顺劈斩
casts from the
厚鳞三叶虫骑手
s, whilst the
成年三叶虫
s share the
毒性吐息
cast from the
厚鳞三叶虫骑手
s ride.
成年三叶虫
s also have the
黄沙冲刷
ability. A 2.5 sec uninterruptible cast which deals a burst of damage to all players within a 20 yard cone in front of them. Players hit also take 20% additional damage for 12 seconds.
The group should aim to move behind the
成年三叶虫
each time the
黄沙冲刷
ability is cast.
The group will travel north into the Clutch of the Great Mother area which will house the
米利克萨
encounter. All trash in this area must be killed before
米利克萨
will spawn.
Stun/CC the
吸取
cast to interrupt it!
疯狂的孵化者
s have several dangerous casts.
The
疯狂的孵化者
s will apply
石盾药水
buffs on their allies, reducing the damage they take by 90%. This cast needs to be interrupted as a high priority.
They will also cast
瓶中闪电
, spawning a patch of pulsating lightning that deals ticking damage to all players who stand within it.
This cast can also be interrupted, however players should just move from the zone instead.
The Incubator will also cast
火油冲击
whilst on low health. When the cast completes, the mob will explode, killing itself and dealing damage to all players within 10 yards.
The
火油冲击
should be interrupted via CC, the Incubator should be killed before the cast can complete or players should move 10 yards away from it to avoid the damage.
毒性喷吐
deals a burst of damage and applies a 9 second poison dot to a random player.
This debuff should be dispelled if possible. If no poison dispel is available, the dot must simply be out healed.
无信护卵员
s also have several important abilities.
The
无信护卵员
s have a 2 sec interruptible cast called
强效治疗药水
. This will throw a potion at an injured trash mob, healing them for a large amount.
This cast must be interrupted as a high priority. As the adds usually cast this simultaneously, AoE silences and crowd control spells can be used to interrupt multiple
无信护卵员
s at once.
毒性喷吐
is also usable by
无信护卵员
s, dealing a burst of damage and applying a 9 second poison dot to a random player in the same way as when cast by
疯狂的孵化者
s.
This debuff should still be dispelled if possible.
Upon reaching full health, both enemies will run to a nearby egg and cast
吸取
.
If the cast completes the enemy will gain
胚胎精华
, healing them for 10% of their maximum health and applying a magic buff that increases their damage done by 30%.
The
吸取
cast is not interruptible via kicks, instead the group can use crowd control effects to stop the cast, such as stuns, displacements and hard CC.
The group should be cautious when engaging multiple enemies at once, as stopping all
吸取
casts simultaneously is a difficult task.
Once all trash have been removed from the Clutch of the Great Mother area,
米利克萨
will emerge in the middle of the room. Players should ensure that they are not stood in this area as they may otherwise pull the boss prematurely.
米利克萨
Abilities & Strategy
米利克萨
is a single phase encounter in which the group needs to deal with several snake adds that hatch at the sides of the room, whilst also dodging the boss as she occasionally burrows around the encounter area!
Move out of the
毒性吐息
frontal cone!
Whilst above ground,
米利克萨
will cast two abilities.
She will face the direciton of a random player and cast
毒性吐息
. After a 2.5 second cast, she will spew forth a breath which deals a burst of nature damage to all players within a cone.
米利克萨
will not change direction once she begins her cast. Players need to use this time to move out of the incoming breath.
The
毒性吐息
will also leave behind several
剧毒之池
patches, which deal ticking damage to anyone who stands within them. Players should avoid standing within these pools as much as possible.
This ability will only be cast in
Phase 1 and 3
米利克萨
's other cast is
盲目之沙
. After the 2.5 second cast completes, she will deal a burst of damage to the entire group and will blind any players looking at her for 5 seconds.
All players need to face away from
米利克萨
before her
盲目之沙
cast completes, as the blind will make the player very vulnerable for 5 seconds.
This ability will only be cast in
Phase 2 and 3
Upon reaching 60% health,
米利克萨
will
钻地
under the ground and begin to circle the encounter space. Players can see her location via the
尘土云
s kicked up as she tunnels underneath the ground.
Players who are ran into by
米利克萨
during this time will take a burst of physical damage and be knocked back. Players should do their best to avoid her movements.
Occasionally she will path through from one side of the encounter space to the other, by cutting through the middle.
This event is announced via the announcement text: Merrektha Burrows across the battlefield.
Kill the Knot of Snakes to removethe stun from your teammate!
As soon as
米利克萨
burrows under the ground, four
喷毒盘蛇
s adds will spawn at the edge of the room. The tank should quickly gain threat on these enemies whilst the DPS cleaves them down.
The
喷毒盘蛇
s will apply
细胞毒素
poison debuffs to the tank. These debuffs deal ticking damage over 6 seconds and they can stack.
The healer should dispel the debuffs if possible. If a poison dispel isn't available, the healer simply needs to out-heal the damage.
Approximately 30 seconds after going under the ground,
米利克萨
will reemerge and begin to fight the party once again.
Upon reaching 45% health, she will once again
钻地
for another 30 seconds. Instead of fighting
喷毒盘蛇
s, the group will now fight four
沙鳞突击者
adds.
The
沙鳞突击者
s will spawn a
尘土云
. This cloud will cause all damaging spells to miss any enemies that reside within it.
The tank should gain threat on these
沙鳞突击者
s as soon as they spawn. When a
尘土云
spawns the tank should move the adds out of it as soon as possible.
On
Heroic difficulty
,
米利克萨
will cast
缠绕的蛇群
on a random non-tank player. This will stun the player for 15 seconds whilst dealing ticking damage to them.
The group must destroy the Knot of Snakes enemy that has entangled the player as this will end the effect.
The quicker and more efficient way to deal with the mechanic is to use hard crowd control spells such as Imprison on this enemy. Doing so will cause it to instantly despawn, freeing the entangled player.
加瓦兹特
Notable Trash Mobs
Move away from
召唤闪电
!
After defeating
米利克萨
, head northeast towards the next encounter. Along this path, the group will encounter 3 uniquely named trash mobs.
暴怒云气
adds have a 2 sec interuptible cast cast
积攒电荷
. This will apply a magic buff which increases their damage done by 50% for 1 minute.
The group should interrupt this cast as a high priority. If a cast goes through, the buff can be purged.
When an
暴怒云气
has a
积攒电荷
stack, they will cast
释放电荷
. After a 3 second uninterruptible cast, they deal a burst of damage to all players within 40 yards.
This effect removes all stacks of
积攒电荷
.
灌注能量的唤雷者
s will cast
震击
, a 2 sec interruptible cast which deals a moderate burst of nature damage to all random target.
Although the cast can be kicked, players should instead use their kicks on the
暴怒云气
adds
积攒电荷
cast, as these enemies are engaged at the same time.
The Stormcallers will also
召唤闪电
down on a random players location. A few moments after marking the location, a bolt of lightning will strike down, dealing damage to anyone nearby.
All players must pay attention to the swirly circles on the ground and move from them to avoid being zapped!
The group will need to make their way through a section of rotating lightning balls called
不羁的火花
.
Being hit by
不羁的火花
will deal a burst of nature damage to the player and send them back to the beginning of the section.
Bide your time and move through the section. You cannot leap over or be Life Gripped over the section, however teleport abilities can be used to skip through the area.
静电充能苦修者
enemies will frequently deal damage to random nearby players with their
通电
ability.
This cannot be avoided, instead the healer must simply out-heal the incoming damage.
These mobs will also mark the location of a random player. Moments later they will teleport to that location, dealing damage to all players within 5 yards.
The group needs to look out for these
不羁的火花
zones and move from them.
As they always spawn on the location of a player, the group should remain relatively stacked up to keep the enemies within cleave DPS range.
After all
静电充能苦修者
enemies have been killed,
加瓦兹特
will appear in the middle of the room.
Players, once again, should not stand in the middle of the space as they may prematurely engage the boss.
加瓦兹特
Abilities & Strategy
加瓦兹特
is a single phase encounter in which the group must intercept energy beams that would otherwise empower the boss.
Throughout the encounter,
加瓦兹特
will spawn
能量核心
s around the encounter space. These energy cores will beam energy towards the boss, giving him energy.
Upon reaching 100% energy,
加瓦兹特
will cast
放电
. This deals a burst of damage to the entire group and will reset
加瓦兹特
's energy back to 0.
放电
also grants the boss a stack of
电容
, increasing his damage done by 20%.
电容
is permanent and will stack each time
放电
is cast.
Players can stand in the beams of energy that originate from the
能量核心
s and travel towards the boss. Doing so will prevent
加瓦兹特
from gaining energy from that
能量核心
.
Standing within the energy beam deals damage to the player every second and applies a stacking 10 second debuff which increases the damage taken from these
充电
energy beams by 10%.
The entire group should take turns at soaking the
充电
energy beams, swapping players away from beams when they reach around 10 stacks.
Do note that two Energy Cores can be active at any given time, meaning the group may need to soak two beams at once.
It is unlikely that the group will perfectly soak all energy going towards the boss, so the healer must be ready to top the group before
放电
is cast.
加瓦兹特
will also deal damage to the entire group via his
电磁感应
cast.
This ability initially deals relatively low nature damage, however this will become more deadly each time the boss gains a
电容
damage increase stack.
This damage is unavoidable. The healer simply needs to keep the group topped up.
能量核心
s will send
充电
energytowards the boss!
Players should take turns soaking the Energy Core beam!
塞塔里斯的化身
Notable Trash Mobs
After defeating
加瓦兹特
, the group needs to head north towards the last boss.
The group will be faced with another section of rotating
不羁的火花
followed by a bridge that has lines of
不羁的火花
flowing down them.
On this bridge players will encounter Energy Core pillar lookalikes that will slow the movement speed of nearby players by 50%.
The group needs to do it's best to reach the end of the bridge whilst dodging the
不羁的火花
.
At the end of the bridge lies a
火花引导者
. Engaging this enemy in combat will stop the
不羁的火花
flowing down the bridge, which can be very useful for party members who struggle dodging the balls.
The
火花引导者
will cast
震击
on a random player. This 2 second cast should be interrupted as it would otherwise deal a moderate burst of damage to a random player.
It will also
召唤闪电
down on multiple random locations. The group should avoid these locations as best they can.
Bring the Eye of Sethraliss to the Skull of Sethraliss!
The group will then enter the Bazaar of Watchful Eyes. The groups objective in this area is to gather one Eye of Sethraliss and carry it over to the Skull of Sethraliss, giant stone snake head at the north of the instance.
The locations of the Eye of Sethraliss orbs are marked on the mini-map.
Standing near the snake head whilst carrying the eye will cause the eye to pop into the snakes head.
After both eyes are present in the snakes head, the group can right click on the snake to pass through its mouth and into the rest of the instance.
On
Mythic Difficulty
, players must carry both Eyes to the Skull of Sethraliss.
Whilst holding the Eye of Sethraliss, the player gains the
宝珠
debuff, reducing their movement speed by 70%.
The player will gain access to the
投掷
extra action button. This allows them to lob the orb through the air to a target location, where a player can grab it and hold the Orb themselves.
Passing the orb down a line of players is the most time efficient way of moving the orb towards the giant stone snake head.
Taking any damage or getting close to any enemy NPC will cause the player to drop the Eye of Sethraliss on the ground, where it can be picked up by a player... or an enemy!
To make the job of moving orbs around more difficult, this entire area is swarming with
无信援兵
s and
宝珠卫士
s.
无信援兵
s can be found in large numbers and will only melee hit their highest threat target.
The tank should maintain threat on all of these enemies to ensure that they do not hit the orb carrier.
宝珠卫士
s will not attack players directly, instead they will run to the orb carrier and snatch the orb from their hands.
After this has been done, they will begin to carry the orb back to it's pedestal.
The group should use crowd control abilities whilst killing the
宝珠卫士
s to prevent them from reaching the orb carrier.
Do note that some
宝珠卫士
s can be found around the room in stealth. The party should go ahead of the orb carrier to clear any stealthy enemies out!
After
无信援兵
s or
宝珠卫士
s die, they will respawn after around a minute.
Once the Skull of Sethraliss has been opened, the group can progress down the last corridor towards the final boss. The group will face 3 uniquely named trash enemies in this area.
灾厄妖术师
s will cast
熔岩爆裂
at a random target and will deal a burst of fire damage to the target.
This cast is uninterruptible and therefor the damage just needs to be out healed.
They will also apply
烈焰震击
magic debuffs to random targets which deal damage over 15 seconds. This effect can be, and should be, dispelled.
心脏守卫
will cast
心脏打击
on the tank, dealing a burst of nature damage to them and applying a 20% damage taken increase debuff which lasts 10 seconds.
This ability is cast frequently enough for the damage taken increase debuff to stack so the group should aim to kill the
心脏守卫
as the highest priority to ensure that the tank does not take too much damage.
The
瘟疫博士
has two abilities the group needs to deal with.
闪电链
is an interruptible 3 sec cast which deals a burst of damage to a random player. This damage will then jump to nearby players.
The group should aim to interrupt as many
闪电链
casts as possible. If the cast is going to complete, the target should attempt to move away from allies to stop the damage from bouncing.
毒蛇诱惑
is an interruptible 2 sec cast which will apply a 15 second magic debuff on them. This debuff incapacitates the target, preventing the player from using abilities or moving.
This magic debuff should be dispelled as a high priority, as the immobile player may be hit by a
心脏震击
lightning strike if it spawns on them.
After all trash has been cleared from the area, somebody needs to talk with the
塞塔里斯的化身
to start the encounter.
塞塔里斯的化身
Abilities & Strategy
塞塔里斯的化身
is a single phase encounter in which the group doesn't have a boss to kill. Instead the group must defeat adds to allow the healer to heal the
塞塔里斯的化身
.
When the
塞塔里斯的化身
reaches full health and all the adds are defeated, the encounter is complete.
Adds will spawn and prevent healing at the start of the fight, at 70% and 100% health.
Defeat the
灾厄妖术师
s to allow thehealer to heal on the boss.
The group must defeat the
灾厄妖术师
adds that are channelling
污染
into the boss. This
污染
cast reduces the healing taken by the
塞塔里斯的化身
by a large percentage.
The
灾厄妖术师
adds do not need to be tanked as they will not engage the group directly.
The group should aim to defeat these enemies as quickly as possible to allow the healer to output any meaningful healing onto the boss.
Throughout the encounter, the group will occasionally receive a 12 second nature damage dot called
脉冲
.
Damage from this ability is high, so the healer must focus their efforts on keeping the party healthy.
Killing all the
灾厄妖术师
adds will stop
脉冲
from being cast.
心脏守卫
adds will spawn throughout the fight. This add needs to be picked up by the tank as it will directly engage the group in combat.
This enemy will cast
心脏打击
on the tank, dealing a burst of nature damage to them and applying a 20% damage taken increase debuff which lasts 10 seconds.
This ability is cast frequently enough for the damage taken increase debuff to stack.
The group should aim to kill the
心脏守卫
as the highest priority to ensure that the tank does not take too much damage.
Use the
能量碎片
when the boss is notafflicted with
污染
.
Upon death, the
心脏守卫
will spawn an
能量碎片
at their location. Players can interact with this fragment to apply a 20 second buff to the boss called
生命之力
.
This
生命之力
buff causes the
塞塔里斯的化身
to receive an additional 1000 points of healing each time they are healed by any ability.
The group should wait until all
灾厄妖术师
s are dead before using this buff, as the boss will not have any
污染
stacks during this time and will gain the most from the effect.
Once all
灾厄妖术师
adds have been killed, the group will have a 15 second window in which no
灾厄妖术师
or
心脏守卫
adds will spawn. However, if the boss has not reached 40% (70% / 80% for second and third rotations), the adds will not spawn until the health reaches those breakpoints.
This time should be used by the healer to spam heal the boss before a new set of
灾厄妖术师
spawn.
Any player with healing abilities should assist the healer during this time, as their spells are going to be more useful than usual due to the
生命之力
buff.
After 15 seconds, a new set of
灾厄妖术师
s will spawn. The fight will repeat this cycle until the group dies or the boss is healed to 100%.
Kill or soak the
瘟疫蟾蜍
s beforethey reach the healer!
Many
瘟疫蟾蜍
s will spawn randomly around the encounter area when
蟾蜍雨
occurs. This will occur every 25 seconds while the
灾厄妖术师
s are alive with a final wave when the final
灾厄妖术师
dies.
These toad adds will run towards any healers they find. Upon contacting any player they will explode, applying a Plague disease debuff to them.
瘟疫
deals ticking damage over time and reduces the healing you do by 50%. This debuff can stack, however only the damage aspect of the ability will be increased, the healing reduction will remain at 50%.
The group should protect the healer as the toads move towards them, by either soaking the toads or by killing them off.
The toads can be crowd controlled in any way. Players should use this to ensure the healer doesn't receive the
瘟疫
.
In the event the healer receives the
瘟疫
debuff, they can be dispelled if the group has access to disease removing ability.
Lightning will strike down in the encounter area throughout the encounter. Players hit by the
心脏震击
lightning will take a large burst of magic damage.
This should be avoided at all costs, as any incoming group damage takes the healers attention away from healing the boss.
Avoid standing in the
心脏震击
lightning!
On
Heroic difficulty
, a
瘟疫博士
add will spawn whilst
灾厄妖术师
adds are alive. These enemies act identically to the trash encountered before the encounter.
The
瘟疫博士
has two abilities the group needs to deal with.
闪电链
is an interruptible 3 sec cast which deals a burst of damage to a random player. This damage will then jump to nearby players.
The group should aim to interrupt as many
闪电链
casts as possible. If the cast is going to complete, the target should attempt to move away from allies to stop the damage from bouncing.
毒蛇诱惑
is an interruptible 2 sec cast which will apply a 15 second magic debuff on them. This debuff incapacitates the target, preventing the player from using abilities or moving.
This magic debuff should be dispelled as a high priority, as the immobile player may be hit by a
心脏震击
lightning strike if it spawns on them.
Mythic+ Dungeon Advice
Need more Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
madar222
"Upon reaching full health, both enemies will run to a nearby egg and cast Drain." - You mean on low health I think.
评论来自
nirv
So I'm in a heroic Temple of Sethraliss right now. We just killed an
宝珠卫士
and none of us got any eye or anything. We can't open the stupid skull and finish this dungeon. Here is a screenshot after we killed a second mob. I'm not sure whether something is bugged or if we did something wrong.
https://i.imgur.com/phTPlaM.jpg
评论来自
Szabe3
The hardest part of this dungeon is those flying lightning balls.
评论来自
Hypedd
Loose Sparks the stupidest and most annoying obstacle in a dungeon in WoW history.
评论来自
Neofalcon
I just spent an hour wiping to the first boss on a +10 Temple of Sethralis keystone, and it took us quite a while to figure to figure out why people were taking so much damage.
Adderis's Cyclone Strike ability appears to be bugged. This is the ability where Adderis turns and faces a direction, and then sends out several cyclones in that direction.
However, as the skill is currently functioning, these cyclones have no effect and are
purely visual
. What's actually happening is as soon as the cyclones appear, all characters in a frontal cone of the boss
instantaneously take the full damage as though they had been hit
, regardless of how far from the boss and cyclones they are, sometimes instantly getting hit twice for reasons that are unclear.
Given that this ability overlaps with static shock, ranged characters can be one-shot with little chance to dodge out of the way.
评论来自
turretbuddy
On Mythic+ Keystones you can usually kill the first boss before Arcing Dash comes out, however at around +4 this move will start to one shot you. Either burn these bosses quick, or pop heavy defensive cd's when this ability comes out.
I think it is improperly scaled since in the beta a +7 wouldn't do nearly as much damage as the Arcing Dash on +4 (~141k damage).
If you are looking to progress lust to burn them before this ability comes out.
评论来自
thebl4ckd0g
The group will need to make their way through a section of rotating lightning balls called Loose Spark
AKA the worst in-game dungeon mechanic ever conceived for WoW.
before somebody comments, yes. I have played since the game came out, and this by far has been my worst mechanic experience in the game.
评论来自
Kathucka
Merektha, deceptively, is the most difficult fight in the instance, especially on high keystones and tyrannical mode. She lures you into a false sense of complacency on phases 1, 2, and 3, but then things start to get ugly in phase 4 and absolutely go to hell on phase 5, often leading to wipes at 8% to 18%.
The key point is that, every time she pops back up from burrowing (when she starts phases 3 and 5), she starts casting her abilities much more frequently. If phase 5 goes on too long, you'll find yourself surrounded by goo until you can't avoid standing in it, blinded, and stunned by a knot of snakes. You thought you were doing well, but all of a sudden, everyone is dead.
So, how to win?
First, spend your bloodlust on phase 5 here. The next boss has a worse reputation, but good mechanics management can win there without lust. Do not spend lust on the pull. The phase transition is health-based. All an early lust will do is get you to the hard part sooner.
Second, keep the goo on the edges of the room as long as possible. Move to the far outside of the room, and stay near the boss. Lead the boss around the room with the tank in front and everyone else behind and outside (away from the center) of the boss. That way, when she sprays goo, it won't go in the middle of the room. Don't be tempted to run in when she pops up at the start of phases 3 and 5. Note that the room is much bigger than the nice-looking flat part. Use the whole room.
Third, in phase 5, focus fire on the boss. She summons adds too quickly to clear them all. You simply have to kill her before the fight gets out of control. You may be able to clear some by cleaving off of the boss.
Fourth, enter phase 5 cleanly. That just means making sure the adds are dead and your party is on the edge of the room.
Pay strict attention to mechanics. Getting hit with the blind will usually wipe your attempt, so make sure it doesn't happen. Free fellow party members from the knot of snakes instantly. Hitting the knot with most crowd control will kill it instantly, so do that, possibly with a macro set up for the purpose. If one of your players has a crowd-control ability with no cooldown, assign him to take care of the knot (and yell if it is on him). That will reduce target-switching and increase DPS on the boss. There will be dust clouds that will stop your DPS, so keep the boss out of them. Stay in formation near each other to make it easy to clear the knot.
Finally, don't get complacent. Phase 5 really is hard on higher difficulties, so be ready for that.
评论来自
DarkReapersGrim
This is my least favorite dungeon because of the orbs. By far, the worst part of this dungeon is the lightning orbs or "loose sparks." Games are supposed to be fun, not feel like it was made to intentionally frustrate the player. I'd rather they removed that in favor of trash mobs, at least then, you'd live and die by your sword and there are mechanics you can apply based on doing your homework and applying your abilities.
评论来自
mvelasco
As of DF, don't one-shot Merekthra too fast or you won't be able to get to Galvazzt.
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