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Rogue DPS Attributes and Stat Guide - WoW Classic Season of Mastery
来自 Rokman
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.2
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评分:3.7/5
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Welcome to Wowhead's DPS Rogue Attributes and Stats Classic Guide, updated for WoW Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during end game content.
Our Rogue guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Rogue guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Rokman
is a World of Warcraft veteran, having played in Vanilla, The Burning Crusade, and Wrath of the Lich King. Rokman focused primarily on Player versus Player, Battlegrounds and Arenas, and created highlight videos. If you enjoy Rokman's content, you can follow him on
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and
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.
The most important thing to understand is a Rogue's role, which is strictly dealing as much damage as possible. Once this is understood, it's pretty easy to recognize what gear is the best.
Attributes
Strength
Strength determines the physical power of your character. A high strength improves your attack power. Strength is also a determining factor in how much damage you block if you use a shield. Rogues and hunters only use a partial value of strength to determine their power.
- World of Warcraft Game Manual, 2004
Strength is relatively simple for a Rogue. For every point of Strength gained from Gear, the Rogue will gain a single point of Attack Power. Many pieces of gear will have a mixture of Strength and Agility on it; the
血牙
has a total of 86 Strength on the set, netting a total of 86 Attack Power. Attack Power increases nearly everything a Rogue does. From White Auto Attacks, to
邪恶攻击
, to
割裂
. Attack Power is the quickest and simplest way to increase a Rogue's Damage output.
For a Level 60
潜行者
:
1 Strength = 1 Attack Power
Agility
Agility improves your armor rating, your chance to dodge an attack, and your chance to score a critical hit with a melee or ranged attack, thus dealing increased damage. Rogues and Hunters also use agility, in combination with strength, to determine their attack power.
- World of Warcraft Game Manual, 2004
As the quote from the game manual mentions, Agility is a primary stat for both
潜行者
and Hunter. For quite some time, Players didn't know exactly how Agility was calculated for Rogue and Hunter Classes, thankfully in a Blue Post on the EU Forums from 2005, Blizzard cleared up the details on what Agility offers for every Class:
Agility increases the chance of a critical hit with melee and ranged attacks. The amount of the increase is dependent on both class and level. For most level 60 character classes, approximately 20 points of Agility will increase your critical hit chance by approximately 1%. Rogues require 29 Agility for an additional 1% critical hit chance, and Hunters require 53 Agility for an additional 1% critical hit chance, but both of these classes also gain attack power from agility, and the items available to them typically have much higher amounts of Agility.
Agility increases the chance to dodge an attack. The amount increased is dependant on both class and level. For most level 60 character classes, approximately 20 points of AGI will increase your chance to dodge by approximately 1%. Rogues only require 14.5 AGI for an additional 1% dodge chance. Hunters require 26.5 AGI for an additional 1% dodge chance, but Hunters typically have a high amount of agility, as well as an Aspect spell that further increases their chance to dodge attacks.
For a Level 60
潜行者
:
29 Agility = 29 Attack Power, 1% Crit Chance, 2% Dodge
Stamina
Stamina affects your hit points, no matter what class you play. However, characters designed to absorb damage, such as warriors and paladins, gain more benefit from stamina than classes who have other capabilities, such as rogues and druids, who in turn gain more benefit than pure spellcasters, such as mages.
- World of Warcraft Game Manual, 2004
Stamina is a vital Attribute for PvP. In a lot of situations, your total Health is 100% the determining factor in winning or losing, regardless of how good a Rogue is. Stamina is so important; you will often find Rogues stacking Stamina, to the point where it is a detriment to their total Attack Power and Critical Strike chance. Items like
屠龙大师勋章
,
艾斯卡达尔的毛皮
, even
阿基迪罗斯的清算之戒
. In PvE, Stamina isn't as quite as important, but it can still play a vital role when dealing with Boss mechanics!
(Don't stand in the fire!)
For a Level 60
潜行者
:
1 Stamina = 10 Health
Intellect
Intelligence improves your mana reserves. Intelligence has no bearing on non-spellcasting classes.
- World of Warcraft Game Manual, 2004
While Rogues like to think of themselves as clever, they lack Intellect quite a bit compared to their Spellcasting counterparts. Intellect overs no value for Damage in Raiding or PvP, but it will, however, increase the rate at which you learn Weapon Skill. If you are Level 60 and find a new Weapon, and you haven't leveled up the necessary Weapon Skill to 300, it would be a good idea to ask your neighborhood Mage for an
奥术智慧
Buff!
Spirit
Spirit determines the regeneration rate for your health and mana. A high spirit results in much faster regeneration, while a low spirit gives you reduced regeneration.
- World of Warcraft Game Manual, 2004
Spirit, like Intellect, doesn't offer a Rogue anything when it comes to Damage. While Leveling, however, Spirit can be extremely valuable for reducing a Rogue's wait time between pulls, as well as saving a Rogue a fair amount of Gold on food. You could also always ask that same Mage to conjure you some food, as well!
Secondary Stats
Hit Chance
Level 60 Creatures and Enemy Players in the world will have a
Defense Skill
of 300. For a Level 60
潜行者
to never miss their Activated Abilities such as
邪恶攻击
or
刺骨
, it requires both 300 Weapon Skill and
5% Hit Chance
. The 5% Hit Chance is required to cover the base Miss Rate. Level 63 Creatures (as well as "Skull" Level Bosses) will have 315 Defense Skill, which requires
9% Hit Chance
to cover the base Miss Rate. This is a requirement and the most important Stat for a Raiding Rogue, period.
While 9% Hit Chance will prevent all misses for abilities against a boss level enemy, it will not prevent abilities from being dodged or from auto attacks missing. The required hit chance for auto attacks to never miss against a boss level enemy is roughly 27.2%, modified by your weapon skill.
For a Level 60
潜行者
:
5% Hit Chance = PvP
Ability
Hit Cap
9% Hit Chance = PvE
Ability
Hit Cap
27.2% Hit Chance = PvE
Auto Attack
Hit Cap
Weapon Skill
Each Weapon Skill has a maximum level of 5 times your character level. Players and Non-playable creatures also have what is known as a
Defense Skill
, which also has a maximum level of 5 times the level of the the player or creature. For every point of Weapon Skill the
潜行者
has over their Target's Defense Skill, the Rogue gains the following:
Chance to
Miss
decreases by 0.04%.
Chance for a
Critical Hit
increases by 0.04%.
Target's chance to
Block
decreases by 0.04%.
Target's chance to
Parry
decreases by 0.04%.
Target's chance to
Dodge
decreases by 0.04%.
Against a boss enemy you are likely to have lower weapon skill than the target's defense. This means your chance to miss is increased, to critical strike is decreased, chance for your attacks to be blocked, dodged, or parried is increased by the above amount per point you are below the target's defense skill. All enemies have a defense skill equal to their level * 5, and bosses are considered to have 315 defense skill.
For PvE rogues the most important aspect of Weapon Skill isn't even about the increased hit or crit chance - it is the glancing blow mechanic. When you are attacking an enemy which is 3 levels higher than you, 40% of your attempted auto attacks will result in a glancing blow which deals reduced damage and cannot be a critical strike. While you cannot modify the chance for this to happen, you can modify the damage penalty by increasing your weapon skill.
If your weapon skill is more than 10 points below the target's defense skill, the game will penalize you with an additional -1% chance to hit. For most raiding rogues this is not relevant because the talent
武器专家
allows everyone to get at least 305 skill and avoid this penalty.
This is why Weapon Skill bonuses on items or Talents are insanely powerful, things like
古代熔火皮手套
or
武器专家
. While seeming relatively basic and boring, this is one of the most powerful modifiers a Player can come across in Classic WoW. Reaching the 308 weapon skill soft cap to minimize the damage penalty of glancing blows is a big deal. This chart shows the glancing blow damage penalty against a boss enemy, based on your character's weapon skill.
Weapon Skill
Glancing Blow Damage Penalty
300
35%
301
31%
302
27%
303
23%
304
19%
305
15%
306
11%
307
7%
308
5%
309
5%
310
5%
311
5%
312
5%
Crit Chance
Almost all physical damage a rogue deals is capable of being a critical strike, which deals double the normal amount of damage. You can increase your critical strike chance with items that have increased critical strike chance, consumable buffs like the very powerful
猫鼬药剂
, talents, and you gain 1% increased critical strike chance per 29 points of Agility.
Increasing critical strike chance is a good way to increase a rogue's damage output. Once you are beyond your ability hit cap, 1% bonus crit chance will be slightly more valuable to your character than 1% bonus hit chance.
The only physical damage a rogue could deal that cannot critical strike is the periodic damage from
割裂
or other periodic bleed effects like the debuff from
酒吧凶器
.
Stat Priority
≥ 9% Hit Rating
≥ 308 Weapon Skill
Agility
Strength and Attack Power
Crit Chance
As mentioned previously, 9% Hit Chance is not an option, it is mandatory, and there isn't any excuse for not having it when showing up to a Raid, you get 5% of it from
精确
and 2% from
魔暴龙护甲
! Many rogues will use considerably more than 9% Hit Chance because even after the 9% ability cap, it is still a valuable stat that adds to your damage through auto attacks. Unfortunately, there aren't a lot of options for Sword Rogues when it comes to weapon skill, pretty much just
武器专家
,
剑类武器专精
, and
玛拉达斯,黑龙军团的符文之剑
if you are a Human. Dagger rogues have many options for bonus weapon skill throughout the game including
沼泽鳄皮腰带
,
混乱匕首
,
古代熔火皮手套
, or even the incredibly powerful
死亡之钉
from Ahn'Qiraj!
After that, your primary Attributes should be Agility and Strength, both of which offer you Attack Power. Don't forget a lot of items do come with raw Attack Power on them, such as
乌黑面具
, or even
苍白长靴
. Lastly, Crit and Hit Chance is your next Priority for gear. While it is nice to order the stats like this, keep in mind a item with a high amount of a less desirable stat will often increase your damage by more than an item with a low amount of a more desirable stat.
Previous Page:
Rotation & Abilities
Next Page:
Enchants
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评论
评论来自
Marclivis
No mention of glancing blows and the interaction with weapon skill? Is that being removed for Classic?
评论来自
Ihazhealz
hit cap is 8% against bosses/63 level monsters if you have at least 305 weapon skill
评论来自
Redtuzk
Might be worth mentioning that the yellow hitcap for raidbosses is 5.2% for humans since you get +5 increased sword/mace skill.
评论来自
Jestus101
Roughly speaking, how much ap is 1% crit worth. I have a temp upgrade choice. Cadaverous Gloves give 45 ap. Gargoyle Slashers give 15ap 1% crit (and a negligible amount of crit from the agi). So is 1% crit worth more than 30ap?
评论来自
chainy
Ok so i am a rogue using combat daggers build with improved backstab im pretty pleased with it unless mobs run around like crazy ;)My question is, i have the +5 daggers from skills and then +6 daggers from
混乱匕首
and +5 daggers from
沼泽鳄皮腰带
for a whopping 316 weapons skill, should i go for more as in
古代熔火皮手套
or should i stop at certain weapon skill level? As i look at forums and sites it seems beneficial to stack more and then just replace any non agi gear for more agi and thus crit, my hit % is above min for special abilities.
评论来自
Kyph
The stat priority of this guide is utterly wrong.
After you reach the Soft Cap for Hit Rating, you can move on to Weapon Skill bonuses.
This statement is confusing because hit and weapon skill are interrelated, and from the 9% hit requirement that is inconsistent with some other parts of the text it seems the author doesn't quite understand how.
9% is the cap against level 63 targets when your weapon skill is 300. If your skill is 305 (
which is the case for Combat Rogues
just because of the talent Weapon Expertise), it becomes 6%. If you're a human or have certain gear that increases weapon skill, this can go down to 5%, although it is less important to get there.
For autoattacks the cap is much higher, but so is the hit increase achieved by increasing your weapon skill. It also increases your damage from autoattacks because of the "glancing blow penalty".
So you want to get 305 weapon skill (by means of being human, getting Weapon Expertise, or certain gear), 308 if possible, and then get your hit to 6% (for which if you're combat you only need an extra 1%)
贡献
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