此站点大量使用JavaScript。
请在您的浏览器中
启用JavaScript
。
正式服
PTR
Beta
经典怀旧服
报告
链接
Necrolord Covenant & Best Soulbinds for Blood Death Knight Guide - Shadowlands 9.0.2
来自 Mandl
[Last updated
2020/12/24,20:45
]
[View Changelog]
目录
小知识
目录
指南导航
Allegiance to the
Necrolord
Covenant for Blood Death Knight provides you with many benefits, two new active abilities, access to three soulbinds; these soulbinds, and much more. In this guide, we will explore what are the perks for aligning yourself with the Necrolord, explaining their Covenant Abilities and Soulbinds and how they modify and enhance your toolkit both inside and out of combat. We will also recommend the best soulbinds for Necrolord Blood Death Knight and explore how they impact your rotation, gearing, and talent builds, updated for .
If you are looking for information on how strong the Necrolord Covenant is for Blood Death Knight, as well as details on which covenant is best, please visit our
Best Covenant for Blood Death Knight
guide.
Overview
NEW
NEW Best Covenant
Gear
Talent Builds
NEW Legendaries
NEW Twisting Corridors
NEW Conduits
NEW Kyrian
NEW Necrolord
NEW Night Fae
NEW Venthyr
Pre-Patch
Beginners
Rotation, Priority, and Abilities
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
NEW Castle Nathria Tips
NEW Mythic+
Common Questions
NEW Simulations
About the Authors
This guide has been written by Panthea, who raids in
Catalyst
(Tarren Mill-EU) and Mandl (Mandl#0001 on Discord). They are both tank multiclassers and Useful Minions for the
Acherus Death Knight community
, where they answer questions regarding death knights and discuss class and encounter strategies.
Necrolord Blood Death Knight Covenant Abilities
Necrolord Death Knight Class Ability:
The Necrolord Class Ability for Death Knights of all specializations is
: a 2 minute cooldown that, every second for 12 seconds (including on press), does AoE damage around you, and attempts to pull a target that currently resides 8-20 yards or further from you into melee range.
There are a lot of subtleties regarding the implementation of this spell, and caveats to note:
It attempts to grip when used
It
can
grip the same target repeatedly, but no more than once every 4s
It generates 3 Bone Shield charges on cast, and each 6 seconds after that, or a total of 9 bones over its duration.
It cannot grip targets immune to movement, or targets less than 8 yards away from you
It also cannot grip targets out of combat
This makes it an unreliable passively spammed single grip on a target you cannot control, which has very niche uses due to its unpredictable nature. On top of this, 8 yards might seem like very little, but it's actually quite a fair bit of distance to cover as a "oh, gotta grip" moment (think of a pseudo-interrupt to prevent a spell from being cast as the ideal example of this).
At its core, it's a high DPS covenant option that works better for Frost & Unholy than it does for Blood. That being said, it still has some benefits for Blood with providing Bone Shield charges every time its used, making it almost equivalent to 6 free runes per cast.
Necrolord Death Knight Signature Ability:
looks appealing at first: hit it, progressively get a shield that goes up to 50% of your max HP. Sadly, that isn't quite what it is (although we wish it was!).
First, let's list the good parts: each independent tick of
snapshots your max HP. That's it, really. If
is up while you use
, you'll get slightly more out of it, but
it is not worth using
purely for
!
And now, the list of disappointments, the biggest problem you will notice is that it is an
interruptible
4 second channel that, unless you pick Emeni for
, roots you in place and prevents you from doing anything else. And, sadly, due to the relative size of it, in content where you would need it, it typically gets eaten in a global.
All three Soulbinds modify this in some way; we will get into that later. However, on its own, it is an ability you typically will use out of combat, commonly between pulls in M+.
Legendary Interactions for Necrolord Blood Death Knights
No Legendary modifies either of these abilities. As such, you may expect to, largely, not have to care about interactions on that front, unless something new comes out!
Necrolord Blood Death Knight Soulbinds
Necrolords have access, across all classes and specs, to the same three Soulbinds:
Plague Deviser Marileth
,
Emeni
and
Bonesmith Heirmir
. They are the NPCs you complete the zone story with, and allow you to "attune" yourself to them to gain access to a tree of upgrades centered around your base toolkit (through Conduits) and Covenant abilities (through special, game-wide traits).
This tree progressively unlocks based on completion steps (such as finishing the Campaign) and your Renown level with the Necrolord Covenant.
We've summarized the optimal traits for each Soulbind below, along with potential conduits to slot in, below. Do bear in mind that Endurance Conduit choices will largely depend on which encounter you will be progressing, as their value changes dramatically based on the requirements they enforce.
Plague deviser Marileth grants you three impactful traits:
empowers your
by granting an additional buff based on the type of corpse you used it near. 120 mastery for humanoids, 2% primary stats for beasts, 5% stamina for demons, and a 5% heal for undead.
With
, every 30s, you have the option to gain a 15% absorb shield. Due to how we are prone to regularly dipping low by design, you will essentially proc this on CD without even having to think about it.
The capstone trait,
, causes you to gain 8% max HP in total over the duration of the channel. If you manage to finish the channel, you gain CC immunity for 4 seconds, and regenerate another 8% max HP over 4 seconds.
These benefits strongly incentivize the use of
after defeating a pack, and generally, as much as possible out of combat. The CC immunity is largely a dud, as very few abilities target the tanks with CC; the rest is a decent amount of benefit assuming you manage to spend 4 seconds doing nothing every 2 minutes.
An example tree to follow on this Soulbind is as follows:
When Nathria opens, you can look forward to having the bulk of his tree unlocked, along with:
One Potency Conduit (which, frankly, is lackluster for us and will be something you sim for).
A 15% max HP absorb every 30s (which is the reason you'd be picking this guy anyway).
An Endurance Conduit (which is also, frankly, pretty lackluster).
Not having early access to a Finesse Conduit makes it a pretty big dealbreaker for Mythic+ due to the inability to pick up
without sacrificing a significant absorb by having to pick
. This
may
be worth it in some high-density, low-mob-HP situations, but that's unlikely.
Emeni provides a couple of interesting nodes:
, the initial trait in the tree, functions as group utility. Your party members are granted 2% primary stat, and you gain up to 15% primary stat yourself. Primary stat isn't that great, but the impact on your team is quite nice. Unlike other specializations, our Necrolord ability cooldown is
really
long, however.
allows you to gain a small amount of extra HP when casting
. It also happens to be the only non-net-loss Potency Conduit we can reach, so we'll just be using it.
allows you to cast
while moving, which may be worthwhile, but does limit your ability to suck up corpses with it.
provides stacking haste when defeating mobs. Evidently, useful in M+, less so in raids
An example tree can be seen below. As usual, we're making sure we have a Finesse node for the interrupt RP, but this is only useful if you are in a situation where you need to interrupt things.
Picking this Soulbind for early Nathria nets you one Endurance or Potency Conduit based on your first path choice, and an early Finesse Conduit for that extra RP on interrupt.
Picking Bonesmith Heirmir grants access to the following notable traits:
deals a relatively large amount of shadow damage over time to attackers. However, it has a 1s ICD and overwrites itself, reducing its value by quite a bit.
grants you additional crit percentage every minute. Due to how Riposte works, however, this is a purely offensive trait, and likely something you will sim.
Whilst relatively decent-ish, the benefits are purely offensive. The major solace of this Soulbind lies in the fact that, in Nathria, you will have two Endurance and a Finesse conduit to pick. We provided a full path below.
The last row is deliberately left empty, as there are two options:
For M+,
will likely make more sense defensively
For everything else,
will likely provide a large amount of extra damage, enough to offset having to pick a
third
Endurance Conduit. Sim it against a Potency Conduit and
just to be sure.
Best Necrolord Blood Death Knight Early Soulbind
Early on in Nathria,
Bonesmith Heirmir
will not be available, and as such, you do not really have a choice (due to the relative weakness of Marileth), and will default to Emeni, providing you with some decent party utility:
Best Necrolord Blood Death Knight High Renown Soulbind
Assuming you picked Necrolord, you have two choices:
If you are more concerned with a bit of additional party utility and defense, then
Emeni
should be your go-to.
On the other hand, if you are after throughput,
Bonesmith Heirmir
becomes the ideal choice thanks to just how busted
is.
In both cases, you will have access to a Finesse Conduit. If you pick Emeni, you will have access to a Potency Conduit for Brutal Grasp; if you pick Bonesmith, you will have access to an Endurance Conduit instead, making it ideal for that longer AMZ duration and radius if needed.
We've highlighted two potential paths below:
Necrolord Blood Death Knight Covenant Rotation Changes
There is one simple change coming from this Covenant: you will ideally use
before
. This nets you three
charges at the start of
and six more throughout, which means you will have two more runes than usual during it - the perfect opportunity for more
!
To see how this all fits within the context of the entire spec, we encourage you to check the other pages in the guide related to the context you are looking for:
Blood Death Knight Rotation Guide
Abomination Limb should ideally be used on cooldown in situations where you do not mind pulling an occasional enemy in every second (i.e. you are not actively kiting a pack in M+). Simple, passive, raw damage with no strings attached. You should ideally drop yourself below 6 bone shield charges before casting it in order not to waste too many of the charges it provides!
If there is a single target you would like to move, you can use this as a pseudo-grip as well by moving away from it, but it is unreliable and finicky, and should therefore be saved as a last resort.
Fleshcraft should
not
be cast in the following circumstances:
You are able to do anything else to an enemy.
An enemy is able to do something to you (largely because you cannot parry/dodge/do anything during its channel).
This makes it an ability you use pre-pull, and that's... well, kind of it. The
extremely
long cast kills virtually any use of it in-combat, sadly.
Necrolord Blood Death Knight Talent Builds
Your talent build does not change
at all
while picking this Covenant. There is no interaction with our kit, no change to anything we do, and no reason to deviate from the standard build. The grip potential provided by
is nice, but ultimately, does not change our talent build and does not change the value of
due to its unreliable nature.
Blood Death Knight Talents
Necrolord Blood Death Knight Gearing Differences
Following the trend set by previous expansions, Blood Death Knights still prefer raw item level upgrades over specific secondary stats. The addition of
, a spell which scales off Attack Power, Versatility and Critical Strike, means that haste may be devalued
ever
so slightly for this spell.
As usual, we encourage you to sim yourself, and to also consider that, for generic play, the primary budget (stamina + strength + armor) provided by item level upgrades typically outweighs "better" secondary stats.
What are Soulbinds in Shadowlands?
Soulbinds are important Covenant characters players encounter in the Shadowlands. Soulbinds bind themselves to players allowing them to use their powers to strengthen characters while in the Shadowlands.
Learn more about Soulbinds in our in-depth guide.
Soulbinds in Shadowlands
Feedback
Thanks for reading our class guides! If you have any feedback about the guides, feel free to leave a comment in the section below and we will reply as quickly as possible. If you'd like to talk with any of our writers directly you can do so by joining our
Discord Server
and finding them there!
获取 Wowhead 高级会员
[As little as
less than $1 a month
to enjoy an ad-free experience, unlock premium features, and support the site!]
评论
评论来自
Mag1tek
Might want to update the guide to account for the recent buffs. Abomination Limb now restores 9 Bone Shield charges over 12s (equivalent of 6 runes of Marrowrend), and Bonesmith Heirmir gives a constant 3% buff to Strength and Armor.
Also worth noting is that the "delayed death" feature that Heirmir's Forgeborne Reveries offers is probably most worthwhile for tanks. One of the reasons why a tank death is so harmful is because it usually happens unexpectedly, and that it often cascades to immediate deaths of the co-tank in a raid or DPS in a M+. But with Heirmir, you'll always have a warning. So long as the group has a battle rez available, you should be able to coordinate with your group to be ready with defensives and keep things stable for the few seconds it takes for the tank to get back up and re-establish threat. I'd expect it to prevent a wipe on occasion.
评论来自
Shadowlyger
"Emeni's Ambulatory Flesh allows you to cast Fleshcraft while moving, which may be worthwhile, but does limit your ability to suck up corpses with it."
This is actually NOT an issue. If you begin channeling near a pile of bodies, it seems to keep pulling from them even if you then move.
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧!
© 2021 Fanbyte
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧!