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Feral Druid DPS Abilities & Rotation Guide - WoW Classic
来自 NerdEgghead
[Last Updated]:
2023/11/21
变更日志
补丁:1.15.2
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Welcome to Wowhead's DPS Feral Druid Rotation & Abilities Guide, updated for WoW Classic. In this guide, you will learn how to minmax the abilities of your Feral Druid for both single target and AoE scenarios. We will also go in-depth on all Feral Druid abilities, Feral Druid cooldowns, Feral Druid procs, everything to teach you how to make the most from them, in order to be more efficient and effective in dungeons and raids.
Besides individual strengths, this guide goes over how it all connects and how to use all Feral Druid abilities in combat, both in Dungeons and Raid scenarios, so you can reach the peak performance with your Feral Druid, enabling you to use all tools from your kit.
Our Feral Druid guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Feral Druid guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
My name is NerdEgghead, and I am an avid Classic WoW fan and theorycrafter with roots back in retail TBC. I mained a Warlock during TBC and Wrath, and frequented the Elitist Jerks theorycrafting forums back then as a lurker. One of my favorite aspects of the game was the offline effort to model and understand each spec in order to optimize performance. I currently main a Feral Druid in Classic, and have taken a more active role in theorycrafting the spec. I create sim tools and stat weight calculators for tanking and cat DPS, and am a moderator on the
Druid Class Discord
where we collaborate on these tools and help out players of all skill levels (ranging from casual players to competitive speedrunners) with gearing and playstyle decisions. Feral Druids are in an exciting spot in Classic for tanking especially, as the predominant meta around gearing has been reshaped by the Classic community compared to vanilla and private server expectations. I am excited to continue furthering our understanding of Feral Druids in TBC Classic + WoW Classic, and we already have sim tools we're working on to that end. Come join the Druid Discord if you'd like to participate!
Best PvE Rotation for Feral Druid DPS in WoW Classic
When playing a cat DPS role, the primary responsibility of a Feral Druid is putting out as much single target damage as possible, as Ferals do not provide any active party buffs that need to be refreshed during a fight. In an optimized raid, a Feral DPS Druid should ideally be placed in a group containing 1 Marksmanship
猎人
, at least 1 Fury or Fury-Prot
战士
, and either a Restoration
萨满祭司
(for Horde raids) or a Holy / Discipline
牧师
(for Alliance raids). The Feral provides the
兽群领袖
aura to the group (including hunter pets), and in return benefits from
强击光环
and
战斗怒吼
(both factions), as well as either
大地之力图腾
+
风之优雅图腾
(for a Horde group comp) or
治疗祷言
(for an Alliance group comp). Finally, a Feral Druid is also responsible for maintaining
精灵之火(野性)
on the active kill target, as it is a critical armor debuff for overall raid DPS.
The only offensive cooldowns for Feral Druids are on-use activated trinkets such as
大地之击
and
克苏恩的触须
. These should be used after all armor debuffs are applied on the boss, and should be saved for parts of the fight where full melee uptime can be maintained throughout the trinket's duration without needing to move out of range for boss mechanics. Unlike
潜行者
s and
战士
s, however, Mana cooldowns are also an integral part of cat DPS, as any lost powershifting uptime is a tremendous DPS loss. Feral cats should use
黑暗符文
/
恶魔符文
on every Healthstone cooldown and
特效法力药水
on every potion cooldown, and should also save their
激活
for longer fights. Mana consumables cannot be used while shapeshifted, so they should be integrated into custom powershift macros.
Feral Druid DPS Single Target Rotation
The Feral Druid DPS rotation has one of the highest skill caps across all specs in vanilla and TBC, making it a lot of fun to learn and master. The best way to conceptualize the rotation is as a series of 4-6 second "cycles". Each cycle consists of a powershift, providing 60 Energy at the start of the cycle and 80 Energy at the next Energy tick, followed by two special abilities with an Energy tick in between them. The Energy consumed by the two abilities is then regenerated on the next cycle with another powershift. A typical powershift cycle looks like this:
Time in seconds
Action/Event
Final Energy
0
Powershift
60
1
Energy Tick
80
1.5
GCD ends, cast Shred
32
2.5
GCD ends, wait
32
3
Energy Tick
52
3
Cast Shred
4
4
GCD ends, powershift
60
In order to decide which two special abilities to cast in each cycle, we make use of the
prioritized decision tree
below. Whenever you are able to perform a new action, either because a GCD just ended or because an Energy tick just occurred, pay attention to four key parameters: (1) your current Energy, (2) your current number of Combo Points, (3) the remaining duration on the
精灵之火(野性)
debuff, and (4) whether or not a
节能施法
proc is active from the
清晰预兆
spell. Then, go down the following list of possible scenarios and pick the
first one that applies
:
If
you have at least 63 Energy
or
节能施法
is active,
then
cast
撕碎
.
If
your first
撕碎
after a powershift successfully landed,
and
there are fewer than 12 seconds remaining on the
精灵之火(野性)
debuff,
then
refresh
精灵之火(野性)
.
If
you have at least 4 Combo Points
and
at least 35 Energy,
then
cast
凶猛撕咬
.
If
you have at least 48 energy,
then
cast
撕碎
.
If
you are more than 20 Energy below what is needed to perform your next action,
then
powershift.
Otherwise
, wait for the next Energy tick.
At a high level, the goal of this rotation is to build Combo Points using Shred as rapidly as possible by powershifting as needed, and then spend them on Ferocious Bite at as close to 35 Energy as possible (since Bite consumes the entirety of your Energy pool and converts excess Energy above 35 into damage very inefficiently). The decision tree can seem a bit abstract when written down this way, so let's go through a few examples taken from a simulated DPS rotation:
Example 1
Conditions:
70 Energy, 4 Combo Points
In this situation, line #1 in the decision tree applies. Even though we have sufficient combo points for Ferocious Bite, it would be inefficient to use it here since we have so much excess Energy that would be wasted by a Bite cast, so it is better to Shred first and then cast Bite as our second special ability in the cycle.
Decision:
Cast
撕碎
.
Example 2
Conditions:
32 Energy, 2 Combo Points, 8 seconds left on
精灵之火(野性)
In this situation, line #2 in the decision tree applies. The fact that we are at 32 Energy implies that we just cast a Shred that successfully landed as our first special ability in this cycle. As such, this is a prime opportunity for refreshing
精灵之火(野性)
so that the debuff does not fall off. Performing the refresh in between our two Shred casts minimizes the DPS loss from the GCD spent on the refresh, since we have to spend 0.5 seconds waiting for the next Energy tick anyway prior to being able to cast our second Shred.
Decision:
Cast
精灵之火(野性)
, then cast
撕碎
.
Example 3
Conditions:
4 Energy, 4 Combo Points
Here we have sufficient Combo Points for it to be worth casting Ferocious Bite, but we are more than one tick's worth of Energy short of the 35 Energy that is needed to do so. Therefore we follow line #5 in the decision tree and powershift to regenerate 60 Energy, followed by a Shred + Bite combo on the subsequent cycle.
Decision:
Powershift, then cast
撕碎
.
Example 4
Conditions:
52 Energy, 5 Combo Points
Now we are in the regime where it is worth casting Ferocious Bite rather than Shred: namely between 4-5 Combo Points and between 35-62 Energy.
Decision:
Cast
凶猛撕咬
, then powershift.
Example 5
Conditions:
32 Energy, 5 Combo Points,
节能施法
proc active
Line #1 in the decision tree comes into play in this scenario: it is always better to spend your Omen procs on Shred (which is "expensive" to cast) rather than Ferocious Bite (which is "cheap" to cast). You will be able to Bite anyway after your free Shred cast once the next Energy tick comes in.
Decision:
Cast
撕碎
, then cast
凶猛撕咬
.
Example 6
Conditions:
32 Energy, 1 Combo Point, 20 seconds left on
精灵之火(野性)
This type of scenario is quite common, and will occur after you cast your first Shred in a typical powershift cycle. Our next desired cast is a second Shred, which we will be able to do after the next Energy tick, and Faerie Fire does not need to be refreshed for a long time, so the optimal action is simply to wait out the tick (line #6 in the decision tree).
Decision:
Wait for Energy tick, then cast
撕碎
.
Feral Druid DPS AoE Rotation
Unfortunately, Feral cats lack any form of AOE or cleave damage, so the multi-target rotation is identical to the single target rotation, with each target focused down in priority order. The one noteworthy difference is that you should save your
地精工兵炸药
cooldown for large trash packs where it will add the most DPS.
Abilities for Feral Druid DPS in WoW Classic
Opening Moves
突袭
PvP stealth opener for crowd control. Not used in PvE.
猛虎之怒
PvE opener that should be used while running into melee range at the start of an encounter. In general, Tiger's Fury is an inefficient use of Energy and is a DPS loss to use in the middle of a PvE rotation. However, it is worth using on pull if it can be pre-popped more than 1 Energy tick before you engage the boss, as you will regenerate the Energy while running in and still have a few seconds remaining on the buff.
毁灭
Very high damage stealth opener for PvP and open world farming. Generally not used in PvE, as you typically lose significant fight uptime when stealthed on pull.
精灵之火(野性)
(Talent in Feral)
Great tool for pulling mobs when leveling and open world farming, and a strong PvP debuff especially against Rogues. In raids,
精灵之火
is a mandatory armor debuff that provides a substantial increase to total raid DPS, and keeping it up on all kill targets with high uptime should be viewed as a shared responsibility between all Druids in the raid group. Generally speaking, it is ideal for a Restoration druid to initially put up
精灵之火
on all targets at the start of a pull, as the caster version does not have a cooldown and can be quickly reapplied in case of a resist, but Feral Druids should use
精灵之火(野性)
to refresh the debuff before it expires.
Combo Point Generators
撕碎
Shred is the strongest Combo Point generator for Feral cats, and is the default ability to use in the DPS rotation, accounting for over
40%
of your total DPS output on its own. Make sure to prioritize Shred over Ferocious Bite when you have at least 63 Energy or have a
节能施法
proc active, even when at 4-5 Combo Points.
爪击
In vanilla, Claw is the only DPS option in situations where the player is forced to attack from the front, either when open world farming or due to fixed positioning on encounters such as
克苏恩
and
塔迪乌斯
. Claw is
substantially
worse than Shred, however, so it should never be used in a standard PvE rotation when attacking mobs from the back.
扫击
Bleed that is used primarily in PvP. In dungeons and raids, Rake has a lower damage per cast time than Shred even after including the DoT, so it is never used. Even in open world farming, it is better to spam
爪击
when attacking from the front.
Finishing Moves
撕扯
Compared to TBC, where Rip is the strongest finishing move for PvE single target DPS, Rip is a very weak finisher in vanilla as it does not yet receive its 30% damage buff from Mangle. Once you acquire
书卷:凶猛撕咬 V
, you will almost exclusively use
凶猛撕咬
as a finishing move when DPSing in WoW Classic. The one exception to this rule is very high armor targets such as
维克尼拉斯大帝
in AQ40, where the boss' immunity to conventional armor debuffs makes Rip the superior choice over Ferocious Bite, since bleed damage is not discounted by armor.
凶猛撕咬
凶猛撕咬
is the highest DPS finishing move for cats in Classic vanilla, and scales much better with gear than Rip since it can crit and due to the very low residual armor values on fully debuffed vanilla raid bosses. When used optimally, Bite should contribute around 20% of your total damage output on raid bosses.
Cooldown Abilities
急奔
Excellent utility cooldown for all environments. In raids, this can be used either as a defensive cooldown to avoid area of effect mechanics, or as an offensive cooldown to improve melee uptime on fights with movement.
激活
Important Mana regeneration cooldown that supplements Mana potions and runes on longer fights. As a rule of thumb, if you expect to run out of Mana without Innervate but not with Innervate, then pre-pop it on pull so as to not waste an extra GCD on the cast mid-fight, at the expense of some wasted regen. If you expect to go oom even with a full Innervate, then wait to use it until you are low on Mana and can maximally benefit from every tick. For shorter fights where Innervate is not needed to sustain a powershifting rotation, it can be gifted to another Mana-starved raid member such as a Discipline
牧师
.
树皮术
Helpful survivability cooldown for PvP, but quite useless in PvE due to the attack speed nerf that is incurred when using it.
Utility Abilities
畏缩
All abilities in
猎豹形态
have a naturally reduced threat modifier, so casting Cower should never be necessary with a decent tank. As a rule of thumb, if you ever find yourself contemplating using Cower, then you should probably swap to tanking the encounter instead.
潜行
Staple ability in the druid toolkit, especially for PvP and open world situations.
追踪人型生物
Another helpful utility tool unique to
猎豹形态
.
Buff Abilities
野性赐福
Important Druid raid buff, providing both offensive and defensive benefits to every raid member. Unless the only Druids in the raid are Feral spec, it is best for a Restoration or Balance Druid with
强化野性印记
to provide this buff instead.
荆棘术
Helpful Threat buff for tanks in raids and 5-man dungeons. If a Balance or Restoration druid in your raid has specced into
强化荆棘术
, then they should provide this buff instead.
清晰预兆
(Talent in Balance)
Strong personal DPS buff, providing over 30 extra DPS in a raid environment by allowing you to fit extra special abilities into a powershift cycle. In order to maximally leverage
节能施法
procs, make sure to powershift at low Energy
even when a proc is active
. This ensures that you get the shift in prior to the next Energy tick so that the tick isn't wasted, and lets you extract a greater benefit from the proc on the subsequent cycle.
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评论
评论来自
Valkmore
Any chance you could tell me: When power shifting and getting combo pts up..... if after 4 shreds (2 power shifts) if I'm not at 5 combo pts. should I wait to get 5 before Fer. Bite or just go at 4?
I've heard differently from two people who have played the class extensively.
The argument of settling for 4 was that I should have a high crit chance 25% in pre-bis blues, so far more later in the game, thus the likelihood of getting 2 combos and thus generating a useless combo pt is a dps loss compared to just going at 4. Also, time and mana efficiency to get to 5 if you don't on your 4th shred (ie- no crits).
Just curious if you had any thoughts on when to use Fer. Bite.
Cheers
评论来自
ReelJV
With the two specs you listed, it may be nice to do a rotation when using each spec. Or just a section for using Wolfshead helm and when not.
评论来自
Bogdanov89
Thanks for the guide but can you plx explain exactly what power shifting is and how to do it?
评论来自
christhekiller
your rotation page seems to lack an actual um.... rotation. and you mention an opener but dont describe what the opener is, like do i faerie fire first then fury then drop into a 3-5 shred? or is there more to it than that? when would i use potions, pre-pull? and you mention power shifting but dont go step by step into what it is and how it helps you.
this guide seems to rely too heavily on implications and assumes all of us have been learning feral for months, it would be much appreciated if you added definitions to the terms you are using and give an example of an average pull going into a boss fight so we have a good idea of what our first 30 seconds should look like for optimal dps. also with debuff limits removed, why are we not dotting enemies and bosses? this rotation seems to imply that we should just 5 combo bite over and over again, why are rake and rip not worth it?
this guide would be much better with this info included.
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