Dark Inquisitor Xanesh - Ny'alotha Raid Strategy Guide
This guide provides tips and strategies for defeating the Dark Inquisitor Xanesh encounter on Normal Difficulty in Ny'alotha, the Waking City. Changes to the fight for the other difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
Dark Inquisitor Xanesh is a single phase encounter with a primary mechanic which forces 3 players to bounce a
around into a goal. If the orb hits the sides or any other obstacle, the raid takes massive damage! Whilst doing this you need to run from your flayed soul and dodge
Mythic Xanesh Guide
Dark Inquisitor Xanesh is a boss that is unlocked after defeating Maut and Prophet Skitra. After defeating Dark Inquisitor Xanesh, the
Mythic Dark Inquisitor Xanesh World Firsts
Below is a complete list of loot from Dark Inquisitor Xanesh:
- The weapon always comes with the
corruption effect, which increases your character's corruption by 35.
For a more in-depth explanation of the boss' loot, please read the
Dark Inquisitor Xanesh Loot Guide
Dark Inquisitor Xanesh Quick Tips
Move out of the
zones before they explode.
Move away from your shadow soul when afflicted with
to reduce the damage it deals to you when it explodes.
Tanks, make sure you are not knocked off the edge of the room when
knocks you back.
Taunt off of one another after each
Have three players soak the
zones to become
players need to bounce the
into the portal with the red outline to remove it safely.
Avoid having the
touch the walls of the room, Azshara in the middle or any Ritual Obelisks.
Don't jump off the edge of the encounter space. You die :(
is in the centre of the encounter space. She'll be dealing low unavoidable shadow damage every 2 seconds to all players at all times via her
She is surrounded by a void barrier which deals a large burst of damage and knocks back anyone who moves into it.
Azshara does not need to be tanked or attacked by players, instead she has one ability she'll cast periodically throughout the fight.
When Xanesh casts
on her, she will coat a several sections of the room in shadow.
Moments later these areas erupt dealing a large burst of damage to anyone within them.
She will create these zones a total of three times per
The raid needs to quickly identify a safe space and move to it to avoid this ability.
Getting hit by this ability is very dangerous as the damage can easily finish off a low health player.
The raid should ideally dodge this ability as a team, moving from one safe zone to another. This helps DPS maintain range of the boss and healers maintain range on all other players.
If you manage to get separated whilst dodging this ability, be prepared to use a survival cooldown if you are at risk of taking damage from other mechanics, as your healers are unlikely to be able to reach you.
Move into the safe zones in between the
Dark Inquisitor Xanesh
Xanesh needs to be tanked and is the boss players need to defeat during to end the encounter.
Every ~45 seconds she will hit the current tank with
dealing a large burst of shadow damage whilst knocking them back.
The tank needs to make sure that they are not knocked off the edge of the platform, or knocked into
's void barrier.
applies a 1 minute debuff which increases damage taken by
by 25% for 1 minute.
Tanks should taunt off of one another to keep this debuff to a minimum, usually taunting after each cast.
The boss will occasionally mark several players with
This creates a stationary shadow version of the player which spawns at their location.
After 10 seconds the soul explodes, dealing a lethal burst of damage to the player they spawned from, however this damage is reduced with distance.
Players afflicted with
need to move away from their shadow to avoid getting one shot.
A player can tell which shadow is theirs as it has an orange spell effect radiating from it that only they can see.
A good general rule to help survive this mechanic is to at least move out of the orange spell effect from your shadow. This all-but guarantees that you won't take lethal damage.
Move away from your orange
The Dark Inquisitors main mechanic is
Every ~1:20 she will channel for 5 seconds and spawn 3 zones around her.
If there is not at least 1 player in each zone, the boss will deal a huge burst of damage to the raid, likely wiping them.
The raid should have one player stand in each zone. These three players will become
, reducing their damage dealt by 99% and allowing them to safely interact with the
for 40 seconds.
One player should stand in each zone!
At this same time the boss will spawn two portals, one with a large purple/blue spell effect and another with a red outline.
will spawn out of the blue/purple portal and will begin to drift towards the middle of the encounter space.
's void barrier or the edge of the encounter space it will explode with a
" explosion deals a huge burst of damage to the raid, whilst granting the boss two buffs:
will make any additional
explosions deal 150% damage, meaning the next one will one shot the raid.
gives the boss a 50% attack speed increase for 30 seconds.
explosions want to be avoided at all costs.
The only way to do this is to make the
enter the portal with the red outline around it. Upon reaching that portal, the orb will safely despawn.
players who stood within the
zones can redirect the orb by moving it to it/letting it move into them.
If a player
touches the orb, they will take a
hit, taking damage and getting knocked back.
player, it will immediately redirect and
start drifting in the direction the player was facing.
Do note: You do not need to run into the orb as if you were kicking a ball. Simply letting the orb hit you will make it change direction.
players should redirect the orb between themselves, bouncing it towards the portal.
There are several different ways this can be achieved. Below is the strategy we found most easy to do during our time with the boss.
Have one player assigned to touching the orb as it comes out the portal. You want to start pushing the orb around the edges of the room, not directly through the middle as Azshara is in the way.
A second player can be responsible for redirecting the orb towards the portal.
The third and final player can be near the portal, ready to make any last second adjustments if the orb isn't going to enter the portal.
An example of how to bounce the
into the goal portal.
Certain classes are able to solo this job, however there are limited benefits to doing this.
The other two players will still be dealing 99% less damage, so unless those players are healers they might as well help knock the orb around.
This relies on a single player not making a mistake. If you are part of a 3 man team, you can help cover for each others mistakes by following the orb as it drifts along. Whereas if you are alone, if you accidentally can't make it to an orb in time to redirect it, you'll likely trigger a
Regardless of how you want to assign the players doing the
job, once the orb has been removed those players will lose their
They will now have
applied to them. This 3 minute long debuff deals a small amount of shadow damage every second and prevents the player from becoming
This forces the raid to have several teams of 3 players on rotation, as the
debuff will not expire until after 2 more
s have ended.
Before you begin the encounter, we recommend that you assign who is going to be in each 3 man team, and what part of the orb-touching sequence they will be in (beginning, middle or end).
There are two key mechanical changes made to this encounter on heroic difficulty. Both of these changes have been made to make the
orb mechanic more difficult to complete successfully.
Shortly after the encounter begins, Xanesh will spawn several Ritual Obelisks around the encounter space.
These obelisks have a
aura around them, which deals damage every 1.5 and slows movement speeds by 50% of anyone who stands within them.
Players need to avoid standing in the
around the obelisks as they move around the encounter space.
This is most notable when moving away from your
shadow, or if you need to dodge the
Avoid standing within the obelisks
Additionally, if a
collides with a Ritual Obelisk, the orb will explode and trigger a
team dealing with the orb need to find a safe path for the
to travel through on its way to the exit portal.
This doesn't fundamentally change the recommended strategy listed above (having one player at the start, another to kick to the portal, and a final one at the portal to do adjustments), but this might be tough depending on the formation of the obelisks.
The third player might need to be the person to redirect the orb to the portal, as the second player does not have a direct path from the position that they intercepted the orb.
This requires on-the-fly communication, as the exact formation of Ritual Obelisks you gain is different for each
has been removed, the Ritual Obelisks will despawn and be replaced with a new set roughly 10-20 seconds later.
Bounce the orb around the Ritual Obelisks.
player comes into contact with a
, they gain 1 stack of
is a 6 second debuff which doesn't do anything unless the player gains 5 stacks of it, at which point
kicks in and kills them.
This mechanic prevents a player from touching the
more than 4 times without having at least a 6 second gap between two of their hits.
If you are using the recommended strategy, this is unlikely to have any effect, but teams which have a single player solo the orb need to be aware that they can only hit it so many times before they die.
Our Mythic Guide has been moved to a different page. We've worked with Hyperion to have a written
Mythic Xanesh Strategy Guide
The Mythic change on this encounter makes it more difficult to navigate the
to its destination due to an increase in the number of Obelisks. The second change is that whenever a player touches the
Mythic Xanesh Guide
Dark Inquisitor Xanesh Advice for All Classes
Our class writers have written raid information on all specs, covering ideal talent builds and strengths and weaknesses for each spec in a raid environment:
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Unholy Death Knight Raid Tips
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Subtlety Rogue Raid Tips
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Brewmaster Monk Raid Tips
Elemental Shaman Raid Tips
Vengeance Demon Hunter Raid Tips
Mistweaver Monk Raid Tips
Enhancement Shaman Raid Tips
Balance Druid Raid Tips
Windwalker Monk Raid Tips
Restoration Shaman Raid Tips
Feral Druid Raid Tips
Holy Paladin Raid Tips
Affliction Warlock Raid Tips
Guardian Druid Raid Tips
Protection Paladin Raid Tips
Demonology Warlock Raid Tips
Restoration Druid Raid Tips
Retribution Paladin Raid Tips
Destruction Warlock Raid Tips
Beast Mastery Hunter Raid Tips
Discipline Priest Raid Tips
Arms Warrior Raid Tips
Marksmanship Hunter Raid Tips
Holy Priest Raid Tips
Fury Warrior Raid Tips
Survival Hunter Raid Tips
Shadow Priest Raid Tips
Protection Warrior Raid Tips
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Aaaaaand I'm glad I'm not a mythic raider! That sounds
Blessed be more guides but it continues to be silly that a female character is called "he". :P
Nobody expects the Xanesh Inquisition.
Well, this is a PuG-killer
PSA: You don't need to run into the ball, nor should you, because it's very difficult to tell where you're facing when you do that. Stand in its path, face where you want it to go. Then it'll go that direction when it touches you. That's it.
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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