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PTR
10.2.7
PTR
10.2.6
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Balance Druid Mythic+ Guide - Dragonflight 10.2.6
来自 tettles
[Last Updated]:
2024/04/23
变更日志
补丁:10.2.6
目录
评分:4.1/5
(
13
投票)
指南导航
评分:4.1/5
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投票)
Mythic+ is a special type of dungeon mode in World of Warcraft, offering players an endlessly-scaling challenge.
This page is meant to help optimize your Balance Druid in Mythic+ content by highlighting the best Balance Druid gear, best Balance Druid talent builds, and the best rotations to help you succeed in these challenging dungeons, as well as Balance specific tips and tricks for individual dungeons in .
Learn more about this system in the Mythic+ Guide.
Looking for more advanced concepts? We have an advanced guide, written by $advauthor
Advanced Mythic+ Guide
S4 Season 4
S4 Cheat Sheet
S4 Mythic+
S4 Vault Tips
S4 Aberrus Tips
S4 Amirdrassil Tips
S4 Talent Builds
S4 Rotation
S4 Support Buffs
S4 Gear
S4 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
What is Mythic+?
Mythic+ is a special type of dungeon mode in Dragonflight, offering players an endlessly-scaling challenge. High-end PvE players will want to clear a Mythic +10 dungeon weekly to receive the best possible loot from the Great Vault, awarding ilvl 522 gear. Individual runs reward the group with loot, based on the difficulty ran, up to item level 509.
About the Author
Hello, my name is
Tettles
, and I am currently a Balance Expert in the
Dreamgrove
. I am a top Mythic+ player, competed in MDI #2, and am a raider in one of the top NA guilds, Vesper - Area 52- Horde - NA. You can find me in the
Dreamgrove Discord
, on
Youtube
, or on my
Twitch
.
Watch live video from Tettles on www.twitch.tv
Balance Druid Mythic+ Talent Builds per Dungeon
Dungeon
Import Build Directly In-Game
Preview Build
Balanced M+ Build (Balance of ST / AOE)
Talent Tree Link
More AOE Centric Build (Algethar / Azure Vaults)
BYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgCQkkIikkAkESiUgWiDEJ5AlkQkQkWSLSkENAKAQA
Talent Tree Link
There are a few dungeons that value
清除腐蚀
is very valuable this season. I would recommend if you are unaware of what is going on dispel-wise in the dungeon then you select Remove Corruption. In regards to damage options, as you see above there are 3 separate builds. The 3 builds are valuable in different scenarios. The Balanced Build has some AOE focused options, but does not sacrifice too much single target damage, the ST M+ build is for a dungeon where bosses are one of the most important parts, and the AOE Centric Build is when you do insanely large M+ pulls with consistent frequency. The balanced build is more or less what people play for almost all content at the high end.
At lower level keys things like
野性蘑菇
gain a lot of value as burst AOE is a lot more valuable. I'd consider trying out a few builds to see how you feel about them in various dungeons.
More information about each of the individual talents in this build is provided on the talent build guide:
Balance Druid Talent Guide
Balance Druid Affix Cheat Sheet
Affix
Recommended Talents
受难
清除腐蚀
纠缠
变形形态
虚体
休眠
or
旋风
Dealing with Weekly Affixes as a Balance Druid
Balance Druids have many different tools to deal with Dungeon affixes and to help their group with them. You can check a couple of highlights below.
Balance Druid has multiple ways of dealing with Incorporeal!
旋风
&
休眠
are some of the best spells in the game for dealing with Incoporeal due to their lack of a cooldown.
野性冲锋
or Shapeshifting are your 2 best bets to get yourself out of entangling in a quick matter.
清除腐蚀
is the best way of dealing with afflicted as Balance. I would personally rather let the mob go off than casting a
愈合
on it, but if you feel inclined than you can also heal it up with regrowth.
Don't drop
自然之力
just as mobs die. You can reposition mobs with
台风
and
乌索尔旋风
to reduce the healing they receive from
血池
puddles to a minimum.
We really do not have a ton to help mitigate Bursting. What I end up doing a lot of the time is throwing out some
愈合
s to help with healing if necessary. More often than not, I go with the tried-and-true "it dies or I die" methodology of dealing with Bursting, and let your healer take the wheel.
Raging received changes in 10.1 as it now makes mobs CC Immune. As one of 4 enrage dispels, the druid has access to
安抚
as an ability. This is situationally very strong depending on which mobs need to be soothed. There is a priority in trash packs for what mobs to Soothe. With the changes to how raging functions, you need to have a pretty strong understanding of the mobs in the dungeon.
You can largely ignore this mechanic as they only spawn in melee. However they do spin around in a circle, so if you're close to the pack, be sure to stay out of it's way.
乌索尔旋风
is particularly good vs spiteful shades. Keeping them slowed + having a grip on them back into melee is always great for you and others who are targeted by Spites.
There is nothing you really can do as a Druid that you cannot really do as another class. You could potentially talent
旋风
to prevent mobs getting stacks, but talenting Cyclone is normally suboptimal.
Dragonflight Season 3 Balance Druid Tips and Tricks
Looking for tips and tricks in Mythic+? Check out our in-depth dungeon guides.
Waycrest Manor
Black Rook Hold
Throne of the Tides
The Everbloom
Darkheart Thicket
Atal'Dazar
Dawn of the Infinites
Mythic+ Dungeons in Dragonflight
Learn more about Mythic+ Dungeons in Dragonflight with our guide below.
Mythic Keystones and Dungeons Guide
Balance Druid Viability In Mythic+
Balance Druid in M+ is more of the same as it has been the entire expansion. The spec seems pretty strong on sustained AOE, and it loses very little to play a strong M+ build. Your ability to do low level keys is very poor though as trash mobs dying fast is not ideal. I expect you can easily pug on Balance Druid this season with few problems. At a high end, Balance Druid seems like they will be highly sought after as they are one of the few specs that fits in with Augmentation and Havoc DH well this season.
The defensive kit of Balance Druid can become a bit problematic once you start to push the highest level of keys, but for average "high keys" this will not even be an issue.
Balance Druid Viability In Mythic+
Strengths
Weaknesses
Balance Druid Mythic+ Utility
Mob Control
Balance Druid has some of the most mob control in the game, bar none. This makes Balance druid quite competitive, even at times when its overall damage is undertuned.
Solar Beam
Arguably the most important utility in the Balance Druid kit for M+,
日光术
is an Area of Effect interrupt which silences the targets within the 8-yard beam for 8 seconds. Not all mobs can be affected by the AOE silence, so knowing what trash requires beam and what does not is important. In a best case scenario Solar Beam is overpowered and silences many mobs casts. In a worst case scenario it is a 1 minute long interrupt.
Typhoon
As one of few displacements in the game,
台风
’s ability to move mobs and cancel casts is one of the most important parts of the Balance Druid kit. Typhoon knocks targets yards away from the player. Knowing what casts this ability will cancel when to use it to knock targets out of affixes such as
血池
, and how to play around your tank running away from mobs makes this ability really flexible and one of the most useful abilities.
Ursol's Vortex
乌索尔旋风
mob control is very OP. The ability to either group up mobs when paired with
台风
or keep mobs stacked when the tank is looking to move mobs is really powerful. On top of this it grips mob dashes and has a slow attached to it. A universally stellar button.
Incapacitating Roar
夺魂咆哮
is an AOE disorient. It does require you to be in melee, but AOE disorients are particularly strong on packs that you have already stacked up stun DR or do not have any more AOE stuns. It is also on a 30 second cooldown, which is very cool.
Rebirth
复生
is one of the few Battle Rez abilities in the game. Battle Rez shares a cooldown among all 5 members in M+ and is on a 10-minute cooldown. Battle Rez is incredibly important especially if you only have 1 or 2 classes in your dungeon which can cast it. Druid's brez is also the best as it revives players at 100% HP while the others do not.
Soothe
安抚
is an enrage dispel. This ability will calm your target down, making them not destroy the tank. It is also useful on
暴怒
as it allows for dispelling this affix of mobs.
Entangling Root
As far as soft CC goes,
纠缠根须
is one of the most widely known. It is strong for separating mobs inside of a pack and stopping a pack from patrolling around the room.
Innervate
激活
is a pretty underwhelming 5-man button as your healer generally will sit and drink if they are having some mana issues. Innervate is definitely good in spots where you are chain pulling or for particularly difficult bosses.
Force of Nature
自然之力
is an absolutely ridiculous abiltiy in M+. This expansion they've been selected at a lower rate due to tank survivability being at an all time high.
Mythic+ Rating System
Ever since Shadowlands, there is a Mythic+ rating system, based on how high of a keystone level you completed for each dungeon. You can click the button below to read more about it.
Mythic+ Rating System
Our Balance Druid guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Balance Druid guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Would you like to quickly find this guide using Discord? You can do it easily using Jeeves Bot! Click
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评论
评论来自
Kayarie
Is Power of the Moon x3 not a valid set choice? On single target it may not be #1, but with so much trash in dungeons, and them typically lasting longer, I find it to be one of the best choices personally - especially since it isn't reliant on a cooldown. When I then also switch from FoE to New Moon it usually evens out my single target. At 330 ilvl I was averaging 12.5k dps. :o
评论来自
Korameir
the "Best Soulbinds for Balance druids in Mythic+" talks about mind freeze and runic power. come on, stop copy/pasting lol
评论来自
Korameir
oh wow, I didn't know I could "Use Shadowfury to stop Millificient's Chicken Barrage" as a boomkin :)
评论来自
Fortex
Twin Moons does outperform Stellar Drift if the pack lives really long, like on Fortified and really high key level above 20+ but when you cannot make use of Moonfire uptime on all mobs during whole Lunar, then it really sucks. Stellar Drift is more viable choice then, even though it is played for a slight loss on really high keys aswell cuz you don't have packs with like 15+ mobs, so you can dot your 8 mob pack while you're in Solar and enter the dream Lunar eclipse for AoE, but in advantage it gives you the mobility that you need. On 15+ mobs you still don't dot them and just Venthyr nuke them down with Starfire spam.
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