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Atal'Dazar Dungeon Ability Guide
来自 FatbossTV
[Last Updated]:
2018/12/20
变更日志
补丁:8.3.7
目录
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投票)
指南导航
评分:4.9/5
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Atal'Dazar is a max-level dungeon located in
祖达萨
. It is available to Level 110 players on Normal difficulty and level 120 players on Heroic, Mythic, and Mythic+ difficulties.
This guide will outline strategies and important role-based responsibilities for each of the 4 bosses in Atal'Dazar, as well as some tips on particularly threatening trash mobs.
When running this dungeon in Mythic+, additional affixes will be present on the enemies in the dungeon, affecting the way they behave.
Rewards
You can complete the achievements
妖术狂潮
,
看,亮了!
and
淘金热
towards
战痕英雄的荣耀
which awards
黑曜三叶虫的缰绳
. These can only be completed on Mythic difficulty.
浣海之核
also has a chance to drop from end-of-dungeon bosses until January 22nd at which point
潮浪之核
will start to drop.
Loot
Loot drops at ilvl 310 on Normal mode for level 120 players, ilvl 325 on Heroic and ilvl 340 on Mythic.
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains loot from the dungeon, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed and the items will be appropriate to the player's class/spec.
In addition, all loot in Battle for Azeroth is on an ilvl spectrum. Most loot has a base ilvl and a progressively smaller chance to appear as a Warforged version, increasing in intervals of +5 ilvls. Learn more about loot in the
BfA Gearing Guide
.
Dungeon loot can also be found at random on World Quests, including quests that send you into the dungeon, as well as quests to kill random elites.
Normal
炼金传输腕扣
流光决意腰带
点金护符
狂热净化魔杖
熔金之皿
镶饰仪式战靴
闪烁金辉腰索
黄金锤炼腿甲
Normal
永生卫士护手
皇家封臣斗篷
永恒仆役手套
蹒跚狂暴者护腿
活力巫毒图腾
永生忠诚裹腕
谄媚执行者
Normal
妖术书:骸骨幼体
崇圣迅猛龙皮护腕
魔暴龙崇拜者的软鞋
不屈意志圆盘
莱赞的微光之眼
碎魂之爪
皇室神灵印戒
神圣骨质长弓
狂热吞噬褶裙
Normal
飞掠之影容器
影氲臂甲
繁复阴谋披肩
庭院蜘蛛罩帽
织谜者的法冠
织魂头盔
碎魂者之牙
神灵背弃者的法衣
逐魂战靴
间谍大师裹布
Mythic+ Loot and Timer
Atal'Dazar Mythic+ Times
KeystoneUpgrade
Time toBeat
TimeRemaining
+1
30:00
0:00
+2
24:00
6:00
+3
18:00
12:00
For Mythic+ Dungeons, loot does not drop per boss. At the end of the dungeon, a special chest will spawn that contains epic items from the dungeon's loot table, for which the base ilvl increases based on the Mythic Keystone level. The loot is personal, so each player should loot it to see what their reward is. Two pieces of loot are guaranteed for the party, and the items will be appropriate to the player's class/spec.
In addition, if you successfully complete a Mythic+ dungeon within the time allotted, the Keystone that was used to start the attempt will become upgraded by at least 1 level. The faster you clear the content, the larger the upgrade, up to a maximum of 3 levels higher.
If the party upgrades the keystone by more than one level, they will also receive the corresponding number of loot chests.
Video
FatbossTV
also made a video strategy guide!
女祭司阿伦扎
Priestess Alun'za Notable Trash Mobs
There are 6 different trash mobs, arranged in multiple configurations, that you will need to defeat on your way towards
女祭司阿伦扎
.
Drag enemies out of the
邦桑迪的帷幕
zone!They cannot be CC'd or Interrupted whilst inside.
达萨莱荣誉卫士
s simply melee hit the tank and occasionally cast
狂热打击
, which deals very minor physical damage to the tank.
达萨莱战神
s frequently cast
暴戾突袭
, which causes them to charge to the location of a random player (prioritizing ranged players) and deal high burst damage to anyone within 8 yards.
Players who react quickly enough are able to dodge this damage by moving away from their location as the
达萨莱战神
charges towards them.
达萨莱战神
s will also buff themselves with
狂信者之怒
. This cast can interrupted, or the buff can be removed by spells that dispel enrage effects.
达萨莱神官
s have two important 1.5 sec casts that the group should interrupt.
愈合真言
will heal a mob for 25% of its maximum health.
邦桑迪的帷幕
spawns a large zone which causes all enemies inside to be immune to crowd control effects, including interrupts, silences, displacements and stuns, lasts 12 seconds.
If this cast goes through, the tank should attempt to drag any enemies outside of the zone. This can be difficult to achieve, especially for enemies that spam cast spells, such as the
达萨莱占卜师
.
Interrupt the
火焰附魔
cast!
达萨莱占卜师
s frequently cast
野火
at a random player. This deals a moderate burst of damage and leaves a dispellable magic debuff that deals damage over time.
Augurs will also channel
火焰附魔
if a
达萨莱战神
is nearby. This immobilizes the Juggernaut whilst causing it to spew out lots of fire bolts that land nearby, dealing significant damage to anyone inside.
It is highly recommended that you save an interrupt for this
火焰附魔
cast.
达萨莱巨像
's have the
魂铸构造
passive. This causes them to heal for a large portion of their maximum health and gain a stackable magic buff which increases the damage they deal each time an enemy dies nearby.
The
达萨莱巨像
should be killed by the group before any other enemy in the pack due to this powerful passive. Additionally, the
达萨莱巨像
will channel
灵魂燃烧
into a player, dealing moderate damage over time. This spell cannot be interrupted, instead the healer must simply out heal the damage it deals.
鎏金女祭司
es can be found in the area that
女祭司阿伦扎
inhabits. They will cast
鲜血灌注
which will deal damage to the randomly selected player whilst healing the
鎏金女祭司
.
A
污血
pool will spawn nearby before the
鲜血灌注
is cast. If a player is afflicted by
污血
whilst
鲜血灌注
is being cast upon them, the
鎏金女祭司
will instead take damage instead of healing.
女祭司阿伦扎
Abilities and Strategy
女祭司阿伦扎
has four key abilities on normal mode, with an additional two abilities on heroic difficulty and higher.
Throughout the fight, as
女祭司阿伦扎
gains energy, pools of
污血
will appear around the encounter space.
Any player that stands within a pool will remove it and gain a 15 second debuff that deals light ticking damage.
When
女祭司阿伦扎
reaches 100% energy, she will cast
鲜血灌注
. After the 5 second channel, each player will be linked to Alun'za with a beam, dealing moderate ticking damage whilst healing Alun'za for a large portion of her maximum health.
Players can prevent this healing by gaining the
污血
debuff before the
鲜血灌注
is cast. This will cause Alun'za to take damage from her
鲜血灌注
cast, instead of healing.
This is shown visually, as the beams connecting players to Alun'za will turn from a holy gold colour to a dark red blood colour when afflicted with
污血
.
There will always be 5
污血
on the ground before each
鲜血灌注
cast, so players should only take one each to ensure that everyone can counter the healing from
鲜血灌注
.
Make sure everybody has soaked a
污血
pool when
鲜血灌注
is cast!
女祭司阿伦扎
will occasionally cast
镀金之爪
. This gives her a 12 second magic-dispellable buff that causes her melee attacks to deal 150% physical damage.
The group should dispel this spell if possible, or the tank should simply use active mitigation throughout the buff if not.
女祭司阿伦扎
will also occasionally cast
熔化的黄金
. This applies a magic debuff to a random player that deals ticking damage over 30 seconds.
The healer should quickly dispel this debuff to remove this source of damage.
On
Heroic difficulty
and higher,
女祭司阿伦扎
will continuously spew out
腐化的黄金
orbs from the two pools of
熔化的黄金
that are placed on either side of her throne.
These
腐化的黄金
orbs will travel across the encounter space in a straight line. If a player is hit by an orb they will take a burst of damage and receive a debuff which reduces the damage they deal by 30% for 10 seconds.
The
腐化的黄金
orbs move slowly, so players shouldn't have a hard time dodging them as they flow throughout the fight.
Additionally,
女祭司阿伦扎
will summon a
黄金之灵
add. This add will not initially attack players, instead it will seek out the pools of
污血
and absorb it. After soaking all remaining
污血
pools, it will then attack players.
Players should crowd control and kill the
黄金之灵
as soon as possible as it will cause the boss to receive some healing from
鲜血灌注
if it manages to soak any
污血
pools.
The
黄金之灵
is susceptible to all forms of crowd control, most notably stuns, displacements and slows.
The
黄金之灵
always spawns at
女祭司阿伦扎
's throne. The tank should keep
女祭司阿伦扎
at her throne when the add is due to spawn to allow players to cleave damage onto both enemies at once.
On Heroic and Mythic, avoid the
腐化的黄金
orbs!
On Mythic, kill the
黄金之灵
add, cleave the boss!
沃卡尔
Vol'kaal Notable Trash Mobs
Fire is bad.
After defeating
女祭司阿伦扎
, the group should move down the staircase. This staircase has masks that spew out
蒂基之焰
, dealing near lethal damage to anyone who is hit.
Players should be patient and wait for an opening before moving past the tiki masks on the wall. You can see which mask is about to spew fire, as its eyes will light up with fire!
At the bottom of the staircase, players will be met with 2
达萨莱占卜师
s and 2
达萨莱荣誉卫士
s. After dispatching them, clicking on the lever which will lower the spear gate and grant you access to the middle of the instance.Players will be met with 5 different trash mobs within this middle section.
剧毒细颚龙
s come in packs of 4-6 and will frequently jump to a random player via their
腾跃猛击
casts. This will deal damage to the player and anyone within 3 yards.
Players should stack close to one another to help keep these small enemies grouped up, but not so close that the
腾跃猛击
deals any splash damage.
The
剧毒细颚龙
s also have a passive buff called
浸毒之爪
that causes their attacks to deal a small amount of additional nature damage.
飨宴的啸天龙
s are pterodactyl-like enemies that are usually found by themselves perched on top of the surrounding pillars, or surrounded by a pack of
剧毒细颚龙
s.
They will cast
惊骇尖啸
, a 2 second interruptible cast that will fear all players for 6 seconds. This ability must be interrupted, as the fear can lead to additional packs being pulled and eventually a wipe.
Players will find
恐龙统领吉什奥
and her two animal companions,
蒙祖米
and
特隆加
, patrolling the centre of this area. It is possible to skip this patrol by hugging the sides of the circular platform whilst the patrol is stood on the opposite side.
恐龙统领吉什奥
will repeatedly cast
疾速射击
on the the tank and
精准狙击
on a random non-tank player. These casts cannot be avoided and simply deal moderate physical damage to their target that must be topped up by the healer.
恐龙统领吉什奥
will also cast
史前巨兽
. This 3 second interruptible cast will apply a 10 second magic buff on one of her animal companions which heals them over time. It should be interrupted and if missed, then the
史前巨兽
buff should be purged instead.
特隆加
will cast
狂暴冲锋
at a random player. This deals damage and stuns all players in the path of the spell for 2 seconds.
The targeted player should stand still when
狂暴冲锋
is cast at them, as this will give other players time to avoid the incoming charge.
蒙祖米
will cast
狂野鞭笞
. This channel deals moderate physical damage to all players within 8 yards.
Players should not need to move from this ability on Normal/Heroic difficulties, however they may wish to avoid it on high Mythic Keystone levels.
After passing through this area, the group should move towards the staircase to the north. The group will have to deal with 3 different mandatory trash mobs within this area, with 1 optional trash mob that can be found to the east once the group has ascended the staircase.
Move away from allies if afflicted with
不稳定的妖术
.
The
赞枢利巫医
s will spam cast
剧毒冲击
at random players, which deals a moderate amount of nature damage to the target.
Although players can interrupt this spell, the group should not expend all of their interrupts for
剧毒冲击
, as they will want to interrupt
不稳定的妖术
as a higher priority.
赞枢利巫医
s will also occasionally cast
不稳定的妖术
. This 1 second cast will apply a 5 second curse debuff on a player.
The player will be pacified and have their movement speed reduced by 30% for the duration of the debuff.
Once the debuff expires, it will attempt to spread to anyone else within 8 yards (as shown by the green circle around the afflicted player).
The debuff will continue to spread until the debuff expires on a player with nobody within 8 yards.
Players should interrupt this
不稳定的妖术
cast. If that fails, the afflicted player should move 8 yards away from all other players to ensure that they do not spread this curse around!
祖尔的持盾卫士
enemies will channel
魂能壁垒
which creates a protective barrier around the Shieldbearer which reduces all incoming damage on enemies by 90%.
Move enemies out of the
魂能壁垒
damage reduction zone or knock theShieldbearers away!
Over this 5 second period, the Shieldbearers cannot be crowd controlled or interrupted by any means aside from displacements.
The group should attempt to move other enemies within the pack out of the
魂能壁垒
to allow continuous damage to be applied. Alternatively, they can knock back or displace the Shieldbearer away from other enemies to achieve a similar result.
祖尔的持盾卫士
enemies will also cast
盾击
on the tank or any nearby caster if the tank is not in melee range of the Shieldbearer. This deals moderate physical damage and interrupts any spell casting for 2 seconds.
The tank should attempt to remain within melee range of these enemies at all times. Alternatively, spell casters should maintain range when fighting the Shieldbearers as to avoid this
盾击
.
影刃追猎者
enemies travel in pairs of two whilst in stealth. If the Stalkers engage players in combat first, they will stun their target for 2 seconds. If players engage the Stalkers first, through effects such as AoE damage, the Stalkers will not stun their target.
Aside from this, the
影刃追猎者
has a passive
浸毒之刃
buff which causes their melee attacks to occasionally deal additional nature damage.
This passive is made more deadly when the Stalker casts
毒牙攻击
on the tank, as this deals a burst of damage and causes the tank to take 100% increased nature damage over 8 seconds.
During this period, the tank should ensure they remain healthy, either by kiting the Stalkers, using crowd control, or by using active mitigation to lessen the incoming damage they are taking.
The group at this point can progress straight to
沃卡尔
However, if the group decides to take any alternative route through this side of the instance, they are likely to face an additional enemy type.
复活的荣誉卫士
s are particularly dangerous trash mobs. They are always accompanied by a
复生图腾
which will continuously heal the
复活的荣誉卫士
s for 5% of their maximum health every 1 second.
The group must defeat the
复生图腾
before any meaningful damage can be done to the
复活的荣誉卫士
.
When the
复生图腾
dies, the
复活的荣誉卫士
will gain the
腐烂凋零
passive, which deals high nature damage to all players every 2 seconds until the
复活的荣誉卫士
is killed.
Players must focus their damage into the
复活的荣誉卫士
as soon as they gain the
腐烂凋零
passive, as otherwise they will quickly be overwhelmed by the incoming damage.
Aside from this, the
复活的荣誉卫士
will cast
撕裂重殴
on the tank, which deals a burst of Physical damage and applies a 20 second debuff which deals ticking damage.
The
复活的荣誉卫士
s cast this frequently enough for the debuff to stack. This is just another reason to quickly kill any
复活的荣誉卫士
s as soon as the group encounters them.
沃卡尔
Abilities and Strategy
沃卡尔
is a two phase encounter. Phase one consists of the group killing of three
复生图腾
s to stop them from healing the boss, whilst phase two consists of quickly killing the boss whilst dodging the multiple Toxic Pools he leaves on the ground.
Phase One
During phase one,
沃卡尔
has two abilities that he will constantly cast.
Move away from the
剧毒跳碾
landing location!
沃卡尔
will mark the location of a random player. After a few moments he will jump to that location via
剧毒跳碾
, dealing high magic damage and knocking back anyone within 8 yards of the location.
Players need to simply move out of these locations. To minimize overall group movement, players should attempt to be spread 8 yards at all times.
沃卡尔
will also stop and channel
恶毒臭气
. This interruptible channel will deal ticking damage every 2 seconds over its 4 second channel.
Each tick of damage will also apply a disease debuff called
挥之不去的恶心感
, which deals ticking damage over 12 seconds. This damage can become very dangerous when the entire group has multiple stacks.
Players should attempt to interrupt the
恶毒臭气
cast as soon as possible. This can be difficult for melee players to achieve, as
沃卡尔
is frequently out of range of melee players due to his constant spamming of
剧毒跳碾
.
On Heroic and Mythic, all three totemsneed to die within 7 seconds of each other!
There are three
复生图腾
s in the triangular encounter space, one in each corner. Each totem is buffing
沃卡尔
with
强效巫毒
, healing the boss for 5% of his max health every 0.5 seconds.
This makes all damage onto
沃卡尔
useless whilst the totems are alive. Players must kill these totems as soon as possible so that you can transition into phase two.
On
Heroic difficulty
and higher, the three
复生图腾
s will cast
复苏
when they reach 1 health point. This prevents the totem from dying whilst casting and, upon completion, will heal the totem back to 100% health.
This cast can only be interrupted if all three totems are casting
复苏
at the same time. So all totems must be brought to 1 health point within the 7 second cast time of
复苏
.
Once the totems have been destroyed, phase two begins.
Phase Two
During phase two,
沃卡尔
gains the
急速凋零
buff which causes him to deal a minor amount of damage to himself every 0.8 seconds.
Move out of the
剧毒之池
s!
This buff also increases the physical damage
沃卡尔
deals by 50% and also causes him to spew out
剧毒之池
s until he dies.
The
剧毒之池
s land on top of, or next to, the location of players. The pools deal high ticking nature damage to anyone who stands within them, and the pools themselves last for ~90 seconds.
As the space in the room is limited, it is recommended that the tank keeps the boss at the edge of the encounter space, moving slightly each time the melee DPS or the tank need to dodge a
剧毒之池
.
During this time, ranged players should stand in the middle of the encounter space, as to bait the
剧毒之池
s away from the melee/tank group.
Although
沃卡尔
will no longer cast
剧毒跳碾
during phase two, he will still cast
恶毒臭气
. This is far easier to interrupt, as all members of the group are likely to be within interrupt range of the boss.
莱赞
Rezan Notable Trash Mobs
Once
沃卡尔
is dead, the group should backtrack down the staircase and then jump down into the Sacrificial Pits below. If players follow this route, they will encounter no trash enemies along the way.
If the group decides to take a different route towards
莱赞
, they will encounter trash enemies that have already been covered in the sections above!
莱赞
Abilities and Strategy
Avoid running into/dragging the bossover the bone piles during the boss encounter!
莱赞
is a single phase encounter that relies on good boss and group positioning to deal with his abilities.
Multiple
古代枯骨
piles are scattered throughout
莱赞
's encounter space. If a player moves into one of these piles, they will become slowed by 30% for 2 seconds via
骨堆
, whilst also causing a Reanimated Raptor to spawn.
These Reanimated Raptors will melee attack the target they have threat on, so the tank must be quick at gaining threat on them once they become active.
Players should be constantly mindful of the
古代枯骨
piles, as causing a Reanimated Raptor to spawn can cause your tank to become overwhelmed by the incoming damage.
On
Heroic difficulty
and higher,
莱赞
will also cause the Reanimated Raptors to spawn from the
古代枯骨
piles when he walks over them.
Players should attempt to maneuver
莱赞
in such a way that minimizes the amount of adds that spawn.
Run out of line of sight when
恐惧之面
is cast to avoid being feared for 6 seconds!
莱赞
will cast
恐惧之面
, causing all players within line of sight to be feared for 6 seconds. This fear can be dispelled.
莱赞
should be positioned next behind one of the pillars either in the centre of the encounter space, or more favourably, at the edge of the encounter space, as fewer
古代枯骨
piles are present in this area.
As soon as
莱赞
begins his
恐惧之面
cast, all players should move to the opposite side of the pillar to create a line of sight barrier between themselves and the boss.
Shortly after
莱赞
finishes his
恐惧之面
cast, he will cast
追踪
on a player. This consists of a 3 second cast which alerts the targeted player that they are about to be chased, followed by a 12 second chase!
If
莱赞
catches up to the player, he will cast
吞噬
on them, dealing near lethal physical damage over 8 seconds.
Players should attempt to kite
莱赞
as to dodge the incoming
吞噬
. If a player is caught, they should use any defensive cooldown they have whilst the healer spam heals them.
Players need to be careful not to run into the
古代枯骨
piles whilst kiting
莱赞
during his
追踪
, as the 30% slow from
骨堆
will likely result in the player getting caught.
莱赞
will also cast
锯齿
on the tank. This will deal a burst off damage to the tank and apply a debuff which increases physical damage taken by 50%.
The tank during this time should use active mitigation to try to lessen the extra incoming damage.
莱赞
will also cast
尾击
when any players are stood behind him.
This will deal a small amount of physical damage and knock back players that are stood behind
莱赞
.
Player should do their best not to stand behind
莱赞
at any point, as the knock back from this ability may cause them to accidentally spawn extra Reanimated Raptors from the
古代枯骨
piles.
亚兹玛
Yazma Notable Trash Mobs
Once
莱赞
is dead, ascend the staircase on either the Northeast or Southeast of the Sacrificial Pits and then head through the middle section towards the west. The group will encounter packs of
剧毒细颚龙
s, a few
飨宴的啸天龙
s, as well as
恐龙统领吉什奥
and her animal companions if there were not killed off earlier.
If you have killed the previous three bosses, upon reaching the waterfall at the western side of the central platform, it will stop flowing and the wall will turn into a staircase.
As the group ascends up the staircase,
沙德拉的回响
spiders will be flowing in the opposite direction.
Running into a spider will deal a burst of damage to anyone within 3 yards and create a pool of
暗影残留物
, which deals high ticking damage and slows your movement by 30%, so do your best to dodge them.
Beware the spiders as you climb the last staircase!
Once you reach the top of the staircase, you will now be able to engage
亚兹玛
.
亚兹玛
Abilities and Strategy
亚兹玛
will cast
刺穿
on the tank, dealing a high burst of physical damage.
Tanks must be attentive and quick to use active mitigation, as the ability has a 1.5 second cast.
亚兹玛
will also cast
毁灭痛苦
on a random non-tank player. This interruptible 2.5 second cast deals a initial burst of shadow damage whilst leaving a curse debuff which deals ticking damage over 6 seconds.
This ability should be interrupted as much as possible, just to ensure that incoming group damage is kept at a minimum. Curse dispels should be used if the
毁灭痛苦
cast happens to go through.
Empowered spiders will seek players out!Make sure to move away!
Throughout the fight
亚兹玛
will summon
沙德拉的回响
spiders.
These spiders will move randomly around the encounter space most of the time, however some will become empowered occasionally, growing in size and gaining a purple aura around them.
During this empowerment, these spiders will chase down a player until the empowerment times out a few seconds later.
If a player touches a spider, empowered or not, they will receive a burst of damage which splashes to within 3 yards and a pool of
暗影残留物
will spawn at that location, which deals high ticking damage and slows movement speeds by 30%, just like the spiders on the staircase before the encounter.
Players need to actively avoid these spiders to ensure that they keep the room free of as many
暗影残留物
pools as possible.
亚兹玛
's most impactful ability is
碎魂
.
亚兹玛
will target a single player and place a purple arrow above their head.
After 5 seconds she will spawn a Soulspawn add at the location of that player. The Soulspawn will attempt to move directly towards
亚兹玛
.
If the Soulspawn reaches
亚兹玛
it will explode, applying a debuff which deals high ticking damage over 21 seconds to the group called
灵魂盛宴
.
Move away from the bosswhen targeted by
碎魂
!
CC and kill the add thatappears from
碎魂
!
Group up when all players are targetedby
碎魂
at once!
The Soulspawn must be killed before it reaches
亚兹玛
. The player initially targeted by
碎魂
should move far away from
亚兹玛
to increase the distance the Soulspawn has to travel.
All DPS should then focus on killing the add whilst using crowd control spells to slow down its progress. Stuns, roots, displacements, slows and hard crowd control spells such as Paralysis all work and should be utilized.
If the add does happen to reach
亚兹玛
, the healer should use cooldowns to combat the incoming damage from
灵魂盛宴
, whilst all players use personal defensive cooldowns to assist the healer.
On
Heroic difficulty
and above, all non-tank players will be targeted by
碎魂
at once.
To combat this, all four players should stack at a preassigned point, far away from
亚兹玛
, when the ability is being cast.
This will spawn all four Soulspawns on top of one another, allowing the group to quickly crowd control and kill the adds.
On
Mythic difficulty
, players targeted by
碎魂
will also be afflicted with
灵魂链接
. This causes a portion of the damage dealt to their Soulspawn to be duplicated back to them.
This damage isn't particularly high, however healers should note that all non-tank players will be taking some damage whilst their Soulspawns are being damaged.
Mythic+ Dungeon Advice
Need more Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
Hirotoro
Funny typo on Rezan:
"Players should attempt to maneuver Rezan in such a way that
miniseries
the amount of adds that spawn."
评论来自
Ehanida
Players should attempt to maneuver Rezan in such a way that miniseries the amount of adds that spawn
I am pretty sure "miniseries" should be changed to minimizes.
评论来自
chaostorm
As a Blood DK, I found it particularly interesting that the
Reanimated Honor Guard
s could be MC'ed using
Control Undead
. Hopefully, this will not be removed, as it adds about 2k to my dps... and is just awesome to boot.
评论来自
meganerd18
I was still getting feared on Mythic Rezan, even when I hid behind one of the things on the edge of the arena. Like, tank had Rezan on one side, we all ran to the other side for Visage, but we still got feared. We didn't flee though, we just became paralyzed. Not sure if that's intended or a bug.
评论来自
Espkrt
The timer of this dungeon is only 30 minutes (not 39 minutes).
评论来自
pikapril25
On Heroic difficulty and higher, the three Reanimation Totems will cast Reanimate when they reach 1 health point. This prevents the totem from dying whilst casting and, upon completion, will heal the totem back to 100% health.
This cast can only be interrupted if all three totems are casting Reanimate at the same time. So all totems must be brought to 1 health point within the 7 second cast time of Reanimate.
Not true. They just have to be DPS'd down and killed within 10 seconds of each other. This makes it seem like they all must be casting and interrupted at the same time, but they don't.
评论来自
S1lver1one
Hey Guys.
Where is the link to the Method dungeon tolls route guide. I cannot see any links that goes to it from this page?
thx for your time
评论来自
prophet001
This is a great guide but a general purpose route guide would be nice too.
评论来自
Eighjan
So; it's impossible - by the very design of the encounter - to solo Vol'kaal...? Even for a L60...?
EDIT:
Just spent "forever" (as a Prot Warrior) trying to systematically erode the HP on the three totems & between being puke-slowed & the distance between the three totems, one is ALWAYS at (as good as) full health.
Upshot of that...? Do NOT try soloing this (esp. for the Skinning levelling Quest) if you didn't get it done during BFA unless you're God, especially socially gifted (in other words, immune to getting laughed at for running "cr@p content" in a PuG group) or a WoW developer who's able to hack the encounter.
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