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Glory of the Dragon Soul Raider
来自 MasterGaming101
[Last Updated]:
2018/07/05
变更日志
补丁:5.4.2
评分:4.7/5
(
27
投票)
You have done NOTHING! I will tear this world APART!
Guide editted for 30% Nerf 7/17/2012.....Soon adding UNERFED slide
Please note! this guide is under constant updates! Including when bosses are nerfed and strategy changings or updates!
Note #2: Due to the code deletion, much data was lost! I'm working on improving the strategies as time passes!
Version 2.0.4
Introduction
Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the combined power of the dragonflights until it was ultimately destroyed. Through the Caverns of Time, Thrall and the remaining dragonflights were able to recover the powerful artifact before its destruction. Now they have rallied at Wyrmrest Temple in a desperate attempt to use the might of the Dragon Soul against Deathwing himself
Answer the Call
Hello hero, you are brave enough to answer the call of the hero. It is your task to aquire great feats in life, yes?
The Destroyer
is planning to finally execute
N'Zorth
s' plan of annialating all life on Azeroth, and it is up to you to stop him. Head over to
Wyrmrest Temple
immediatly and accompany
Thrall
, great shaman of Azeroth and future Aspect of Earth.
Achievement List
Along the way, you'll find that there are special ways to fight bosses for these achievements, and, upon aquiring all said achievements, you will have unlocked
Glory of the Dragon Soul Raider
...
Achievements
Points
Boss
verticallyspanningdata
Glory of the Dragon Soul Raider
Siege of Wyrmrest Temple
Fall of Deathwing
--
First Four
Last Four
Don't Stand So Close to Me
Heroic: Morchok
Morchok
Ping Pong Champion
Heroic: Warlord Zon'ozz
Warlord Zon'ozz
Taste the Rainbow!
Heroic: Yor'sahj the Unsleeping
Yor'sahj the Unsleeping
Holding Hands
Heroic: Hagara the Stormbringer
Hagara the Stormbringer
Minutes to Midnight
Heroic: Ultraxion
Ultraxion
Deck Defender
Heroic: Warmaster Blackhorn
Warmaster Blackhorn
Maybe He'll Get Dizzy...
Heroic: Spine of Deathwing
Spine of Deathwing
Chromatic Champion
Destroyer's End
Heroic: Madness of Deathwing
Madness of Deathwing
Total Achievements: 20 ----- Total Points:
Guild Achievements
Dragon Soul Guild Run
Heroic: Deathwing Guild Run
All
Deathwing
Total Achievements: 2 ----- Total Points:
Map of Dragon Soul
MorchokUltraxionWarlord Zon'ozzYor'sahj the Unsleeping
Hagara the Stormbringer
Warmaster BlackhornDeathwing (Spine)
Deathwing (Madness)
Bosses of Dragon Soul
Here I will give a brief description of each boss, and then list how to get each achievement..Dragon Soul is a very challening and fun raid, so prepare!
Click on their names to visit their profiles !!
Current Nerf Affect: 30%
*NOTE: This is not a guide to defeating them...if you want that, please visit this guide:
Complete Dragon Soul Tactics, 10man
!*
MORCHOK
Health:
25,200K (Normal)
15,031K (Heroic)
Health:
71,400K (Normal)
63,141K (Heroic)
The most powerful elemental still under Deathwing's sway, Morchok-once a passive guardian-is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.
Health:
25,200K (Normal)
15,031K (Heroic)
Health:
71,400K (Normal)
63,141K (Heroic]
Morchok Achievements
Morchok is one of the coolest-looking elementals in the entire game! not only that, but his achievements can be very hard to get unless you put specific people into specific spots...
Don't Stand So Close to Me
--
Description: Defeat Morchok in Dragon Soul on Normal or Heroic Difficulty without any two players (three players on 25-player mode) ever being within 5 yards of each other while Morchok is channeling Black Blood of the Earth
Strategy: You'll want to first make sure everyone wants the achievements and are ready to pay the bills for the repairs...first you want to do a trial run so you know where to go...engage the boss, and eventually, Morchok uses an ability called
大地黑血
...this causes pillars to fall..mark certain spots with the markers and then mark certain players with the same ones...the next time you go into the battle, (yes...wipe) have them go into the desired locations...as for the other 5, there is a area with two adjacent pillars that has a crapload of space for you to hide in, make sure they go there one-by-one...or, if you want, have one use a magic absorbtion shield and take all the damage caused from
大地黑血
...DKs and their
反魔法盾
can easily do this.
Heroic: Morchok
--
Description: Defeat Morchok in Dragon Soul on Heroic Difficulty.
Strategy: To someone who first does heroic, they'll be concerned as to why Morchok only has 18million health. This is because at 90%, he splits into two monsters..Morchok and
Kohcrom
(which, to a good reader, is "Morchok" backwards)
There is not much difference in Heroic...they share a healthpool and cast the same abilities (while Kohcrom does it a little faster) but however, Earths Vengeance (
大地黑血
) is cast at the same time, and surviving a single
践踏
will make you take 100% more damage on the next
践踏
for the next 10 seconds...
Additionally, Kohcrom casts
共鸣水晶
much less frequently than his dominant, Morchok...
Split teams in 1 tank, 1 heals, 3 DPS per boss...
WARLORD ZON'OZZ
Health:
47,738K (Normal)
60,545K (Heroic)
Health:
142M (Normal)
181M (Heroic)
Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.
Health:
47,738K(Normal)
60,545K (Heroic)
Health:
142M (Normal)
181M (Heroic)
Warlord Zon'ozz Achievements
From my experience, this is the most annoying boss in the entire raid... his achievements are no small feat either...
Ping Pong Champion
--
Description: Bounce the Void of Unmaking 10 times off of players, and then defeat Warlord Zon'ozz on Normal or Heroic Difficulty.
Strategy: This is very annoying, the positions have to be JUST RIGHT...Do it on the first spawn so it doesn't cause probems later. Have healers stay on the flank, while every single dps run back and forth soaking the damage. at the end your healers rotate cooldowns, while the tank his defense. Bring 1-2 extra healers for this... as you will get 50% extra damage done on the boss from the start of the fight, the dps should be able to best the timer..
UPDATE: How could I have never put this in? Or did I before, and it got lost?
I never told you guys where people were mean't to be placed..
idiot!
In 10-player mode, you'll want 3 healers.
Put a marker on Zon'ozz himself, one to the left halfway from him to the edge, one to the right halfway from him to the edge, and one of the edge of his arena in front of him. Have only one tank aggro him at all times, and, once he's summed the ball, have him facing Zon'ozz to the marker to the left of him, but still on the marker that is currently on him. You preferably want half the raid on Zon'ozz and half outside on the marker. The ball will continously bounce around, and once it has reached 10 stacks, the tank is to drag the boss to the orb and everyone is to STACK!
NOTE: You may lose control of the ball and it starts veering to the wall. Should it do this, someone must break out of line and catch it, or if it's already at 10, have the tank run Zon'ozz to it
Melee stack here
Ranged stack here
Melee move here after 10 stacks
Heroic: Warlord Zon'ozz
--
Description: Defeat Warlord Zon'ozz in Dragon Soul on Heroic Difficulty.
Strategy: This is very different yet very similar in heroic mode. Healers must beware of damage bursts and
干扰之影
gains an AoE tool to it, finally, phase three will bring attackable adds that you MUST kill.
Tanks get claw (make sure Zon'ozz is in a position that he can get cleaved by DPS)
Healers alternate their cooldowns
Dps...Melee nuke down the Claw, with incidental cleaves to the boss, and you split ranged into 2 teams. Each ranged team move left and right as soon as phase 3 is about to start. Target the Eye furthest away, then take the Flail as you work your way towards middle. When you see an Eye bending a bit towards the ground you use your interrupt. This will (hopefully) interrupt the
暗影凝视
. Finish off by returning to start-position
YOR'SAHJ THE UNSLEEPING
Health:
33,068K (Normal)
62,649K (Heroic)Health:
99,205K (Normal)
180M (Heroic)
Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth. Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service.
Health:
33,068K (Normal)
62,649K (Heroic)
Health:
99,205K (Normal)
180M (Heroic)
Yor'sahj the Unsleeping Achievements
His achievements require simply a show of restraint on defying the order in which to kill blobs...
Taste the Rainbow!
--
Description: Experience the following color combinations, and then defeat Yor'sahj the Unsleeping on Normal or Heroic Difficulty
Black and Yellow
Black and Blue
Red and Green
Purple and Yellow
Strategy: The Black+Blue and Red+Green happen as you do the fight..and they are harmless..so you needn't worry much on them
Black+Yellow is one you must watch for..., as the
虚空箭
gets an AoE-component added with six
Forgotten Ones
chewing on your leg.
Purple+Yellow is the only YOU WILL WIPE IF NOT DONE CORRECTLY combo. The tank and the raid will take massive damage, and for every five heals the whole raid take MASSIVE damage. There is thankfully two ways of completing this:
Chain every cooldown you have or make the boss be as low as possible (say...5 million) and wait for the specific combo to appear, then make it happen, rush back to him to kill him right after it merges for no trouble at all!!!
Heroic: Yor'sahj the Unsleeping
--
Description: Defeat Yor'sahj the Unsleeping in Dragon Soul on Heroic Difficulty
Strategy: Nothing much different..except for health and now, four blobs spawn
Download this very helpful addon! It reads the combo and tells what to kill and what to do thereafter:
Yor'sahj Auto-RaidWarning Combo Addon from Curse.com
HAGARA THE STORMBRINGER
Health:
24,049K (Normal)
34,270K (Heroic)
Health:
72,149K (Normal)
108M (Heroic)
When Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.
Health:
24,049K (Normal)
34,270K (Heroic)
Health:
72,149K (Normal)
108M (Heroic)
Hagara the Stormbringer Achievements
She has the most interseting achievement to earn in the raid because its rather weird to aquire
Holding Hands
--
Description: Destroy the final Crystal Conductor during Hagara's lightning phase on Normal or Heroic Difficulty, while all raid members are part of the final Lightning Conduit.
Strategy: When her
闪电风暴
phase starts she spawns four
Crystal Conductors
with a
Bound Lightning Elemental
. Kill it near a crystal to charge it and it will cast
on all members within 10 yards of the crystal and bounce to any member standing within 10 yards of those chosen players. Make a line through the boss after you have charged 3 of 4 so you all get affected by the Conduit and it hits the crystal. However, healers beware, this deals damage to members so keep your heals up. And since you dont need to defeat the boss to earn the achieve, you'll know you earned it either via RaidAchievement, or by finishing the phase.
Heroic: Hagara the Stormbringer
--
Description: Defeat Hagara the Stormbringer in Dragon Soul on Heroic Difficulty
Strategy: The fight is very different from normal mode...but like always, tank her to the platform edge and DPS her down until the phases begin..
for ice phase, kill each crystal, and to ensure they die, be sure to run near them as you pass to kill them. remember, avoid spikes or you die, and beware of ice blocks that fall from the sky for its insta-death if hit.
for lightning phase, speed is key..assign two people per two conductors so when the add dies its conductor moves south of the platform and southeast to kill those conductors, but after that, keep moving east activating the crystals as fast as you can and go back to the center or else too much damage is taken. The same goes for the northern end...and west side.
ULTRAXION
Health:
39,682K (Normal)
56,546K (Heroic)
Health:
128M (Normal)
193M (Heroic)
More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple.
Health:
39,682K (Normal)
56,546K (Heroic)
Health:
128M (Normal)
193M (Heroic)
Ultraxion Achievements
"Ultraxion...click the button...GG" ~ FatBossTV
Minutes to Midnight
--
Description: Defeat Ultraxion in Dragon Soul on Normal or Heroic Difficulty without any raid member being hit by Hour of Twilight more than once
Strategy: This achievement is very simple...now, the factor is...if no one is there to soak up
暮光审判
, the aspects WILL die
on 10 normal, you must have one player stay in the twilight realm.
on 25 normal, you must have three players stay in the twilight realm.
on 10 heroic, you must have two players stay in the twilight realm.
on 25 heroic, you must have five players stay in the twilight realm.
so, i have made this handy little macro to help determine who stays behind
/rw
暮光审判
being cast! Deathicious (example)! STAY BEHIND!
/stop cast
/rw
暮光审判
(2) being cast! Canders (example)! STAY BEHIND!
/stop cast
/rw
暮光审判
(3) being cast! Kinard (example)! STAY BEHIND!
/stop cast
If your group follows this, YOU WIN!
Heroic: Ultraxion
--
Description: Defeat Ultraxion in Dragon Soul on Heroic Difficulty
Strategy: As a wise, obese boss of TV once said..."Ultraxion...hit the button..GG!"
lol no, but seriously, there is almost nothing different except for health...remember that TWO people need to stay behind, so use my macro earlier but add a 2nd name in...plus,
affects a tank AND a dps..the dps taunts while the infected tank uses
英勇意志
...same goes with healer and dps...that is to avoid
暮光审判
...
Use
时间扭曲
when boss is below 30% health after casted
暮光审判
WARMASTER BLACKHORN
Health:
14,429K (Normal)
24,846K (Heroic)
Health:
36,074K (Normal)
62,769K (Heroic)
Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master.
Health:
14,429K (Normal)
24,846K (Heroic)
Health:
36,074K (Normal)
62,769K (Heroic)
Warmaster Blackhorn Achievements
Deck Defender
--
Description: Defeat Warmaster Blackhorn on Normal or Heroic Difficulty without allowing any Twilight Barrages to damage the Skyfire
Strategy:
is the attack the
暮光突击幼龙
use during the fight. The attack will deal 200,000 damage split by the members inside the pink sphere...so only 2-3 will be needed, but feel free for more...
After all the Twilight Assault Drakes are killed Warmaster Blackhorn attacks the ship thus, no more barrages..
Heroic: Warmaster Blackhorn
--
Description: Defeat Warmaster Blackhorn in Dragon Soul on Heroic Difficulty.
Strategy: Sadly, I have yet to do HEROIC blackhorn so i cannot do this on my own...instead, here... :P ill give a strategy of my own soon
Rilgania
Phase 1
Three packs of 2 dragons and 2 melee adds spawn on a 1min timer (i think). Additionally, there are sappers on a different timer which need to die quickly, and gariona casts her twilight onslaught. This phase is very messy in general because there's loads going on. It requires good situational awareness from all players as well as good communication, and a little luck. Let's look at the different aspects:
■Drakes: They need to die the first time they are pulled to the ship. Both hunters with CDs and warlock dots killed one, the casters (warlock main nuked it too) killed the other. In the last wave, one drake is killed in the second pull, because the melee adds need to be dealt with first. It is possible for melees to hit them too if they stand on the very edge of the ship, but it's a bit tricky.
■Melee adds: Whenever possible, they were tanked on top of a drake, and always close to each other. The rogue stays on them all the time, killing the one that does the cone AE effect first. Once the drakes are down, the casters switch and finish them off. In the last wave, one melee add should die before the second drake because the transition starts as soon as both drakes are down.
■Sappers: To force them out of vanish, make sure to spread AoE effects in front of the cloud as best as possible. The hunter's flare works fine too. Stun and slow them as soon as they are visible, it is best to assign someone this job (WL in our case). If a tank is free, he should focus on stopping them. Kill them quickly.
■Twilight Onslaught: Everyone should always stand in them. Use defensive individual and raid cooldowns, be careful to turn the melee adds away from the grou.
■Twilight barrage: You'll need to take about 8 of them, depending on how fast you are. The faster the drakes die, the less will spawn. Make sure that at least two people stand in them unless defensive cooldowns are used. This can be tricky due to latency; efficient voice communication is absolutely mandatory.
The main difficulty here is that everything happens at the same time, like drakes (which need to die quickly) plus sapper plus Twilight Onslaught at the far end of the ship, while there's fire everywhere. If you get all these things right, it all depends on how lucky you are with fire. If it is all over the ship when phase 2 starts, you might get into trouble.
Phase 2
This part is a dps and heal race, the enrage timer starts once Blackhorn lands. The melees should get him as low as possible, while the ranged dps the dragon to ~85%. That will force him into landing; at this point, all DPS switches to Goriona to take her to 20%. They are tanked on top of each other, but look in different directions (~45° apart), so that the breath hits one tank only. Tanks need to swap targets every now and then to reset the debuff. The group stacks up at 10y range to avoid the silence and have short distances when avoiding the shockwave at the same time. The consuming shroud debuff is best healed through slowly and will stop appearing once Goriona flees. It might be helpful if a healer stands away from the AE effect to avoid pushback.
Once there's blackhorn only, the group can spread a bit. Now, it all depends on how well the tanks can be kept alive, and how fast the DPS can take him down. Be sure to not stand too far away from Blackhorn, or you might not get out of shockwave in time.
SPINE OF DEATHWING
Health:
No Preset Health (Normal)
No Preset Health (Heroic)
Health:
No Preset Health (Normal)
No Preset Health (Heroic)
When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.
Health:
No Preset Health (Normal)
No Preset Health (Heroic)
Health:
No Preset Health (Normal)
No Preset Health (Heroic)
Spine of Deathwing Achievements
This achievement is very fun to gain and IMO should have been named "Barrel Roll Barrel Roll"
Maybe He'll Get Dizzy...
--
Description: Defeat the Spine of Deathwing encounter on Normal or Heroic Difficulty after tricking Deathwing into performing the following roll sequence: Left, Right, Left, Right.
Strategy: Simple really...do this in the very beginning of the fight...everyone is to stack on the top left, let him flip, stack on top right, let him flip, stack on top left, let him flip, and stack on top right, let him flip...
then continue as normal
Heroic: Spine of Deathwing
--
Description: Defeat Spine of Deathwing in Dragon Soul on Heroic Difficulty.
Strategy: Differences from normal:
HP and damage are increased, the
Burning Tendons
have more health so cant be killed in one attack so maximize the DPS so use your class cooldowns a lot!
When an amalgation spawns, a debuff is gained on a single player with
血之腐蚀:死亡
. Dispelling this debuff (which you have to QUIKCLY) makes it jump to another player and has a chance to transform it into
血之腐蚀:大地
(NEVER DISPEL). When this debuff fades, the player gains in return,
奈萨里奥的血液
. So don't kill any you don't have to!
Everytime you kill an amalgation, the entire raid gets a stack of
衰退
. Please note, rolling them off will not grant this debuff, so use that method if it gets out of hand..
The killed blood will slowly crawl to the next opening and respawn.
1st plate:
Immediatly kill three corruptions and roll the amal's off, then attack the final and stop DPS on the amal at 800K where the tank proceeeds to pick the bloods up...once at 9, carry it to wall and blow it up where the tendon will spawn..(please note, since it will take more than one try, blizz was kind enough to let corruptions RESPAWN)
2nd plate:
Kill the two new corruptions and roll the amal's (with the blood so you're not overwhelmed) off Deathwing and dispell any debuffs... Repeat what you did on plate #1. and kill bloods..dont kite the amal..
final plate:
Have the OT tank all the bloods, kill the two new corruptions and have MT pick up the amals and kite them to the OT. use any survival CD and kill all bloods, roll amals off after all bloods are eaten, and repeat process of plate #1... assign one DPS to regularly kill blood near to your healers and have your Amalgation Tank taunt every roaming blood they see..Use heroism/bl and pots for the first liftoff, repeat it with even more blood, pray to the gods and go to town.
MADNESS OF DEATHWING
Health:
88,984K (Normal)
101M (Heroic)
Health:
266M (Normal)
304M (Heroic)
A warped mass of molten hatred and unfathomable power, this formless, mindless horror cannot be stopped. Whatever was left of Neltharion the Earth-Warder is long gone, his mind and soul corrupted and devoured by his Old God masters. All this monstrous being desires is destruction, annihilation, and the end of all things.
Health:
88,984K (Normal)
101M (Heroic)
Health:
266M (Normal)
304M (Heroic)
Madness of Deathwing Achievements
He is obviously THE COOLEST BOSS IN THE GAME (besides Arthas of course) and his achievements are rather hard...
Chromatic Champion
--
Description: Destroy Deathwing in Dragon Soul on Normal or Heroic Difficulty after beginning the encounter on each Aspect's platforms
Alexstrasza's Platform
Nozdormu's Platform
Kalecgos's Platform
Ysera's Platform
Strategy: Takes four different visits...just do a different one each time
please note, it may be a quote (rhymed!) but i had to re-link everything :P
GMChocolate
Killing
Ysera
first:
You lose
伊瑟拉的气息
and her
进入梦境
special ability that reduces all your damage taken by 50% for 5 seconds (30 sec cooldown) which can be helpful for reducing damage taken from
源质箭
,
穿刺
or
穿刺
. This is the platform you will start on when you are fighting the boss normally simply because all the other dragons give you much better buffs.
The best order when starting on Ysera's platform: Ysera -> Alexstrasza -> Nozdormu -> Kalecgos
Killing
Nozdormu
first:
You lose
诺兹多姆的气息
and his
时光领域
that slows the
源质箭
and gives you time to destroy it before it even reaches the ground and does huge damage to everyone in the raid.
时光领域
also slows the attack speed of
Regenerative Blood
while it stands in it so the
debuff it applies on the tank stacks slower. Starting on this platform shouldn't be too difficult since the buffs you gain aren't that great and you can mitigate the damage from the meteor crash with Ysera's Enter the Dream special ability.
The best order when starting on Nozdormu's platform: Nozdormu -> Alexstrasza -> Ysera -> Kalecgos
Killing
Alexstrasza
first:
You lose
and her
灸灼
which helps you kill the
Blistering Tentacles
that spawn from
Arm Tentacles
. The Blistering Tentacles are immune to AoE damage so your DPS will need to be fast on killing them before damage gets too high.
The best order when starting on Alexstrasza's platform: Alexstrasza -> Ysera -> Nozdormu -> Kalecgos
Killing
Kalecgos
first:
You lose
卡雷苟斯的气息
and his
织法
which helps you killing the
Regenerative Blood
that Deathwing spawns during
Hemorrhage
. This will be the hardest way to defeat the boss because you will need VERY high DPS to kill the Regenerative Blood on the remaining 3 platforms without Kalecgos' buff.
The best order when starting on Kalecgos' platform: Kalecgos -> Ysera -> Nozdormu -> Alexstrasza
Destroyer's End
--
Description: Defeat Deathwing on Normal or Heroic Difficulty in the Dragon Soul raid
Strategy: The most famous strategy is Green -> Red -> Yellow -> Blue
Green Platform: You have all the buffs with you. +20% Health, Nozdormus slow ability, +20% damage, and the emerald dream. Begin the fight by ripping apart the tentacle, then when the corruption spawns, everyone must switch to it...the first tank must take one
穿刺
, then the second must take another (unless you use Emerald Dream)...
源质箭
will spawn shortly after, unless you have super-DPS, the corruption will still be alive. Everyone must switch to the bolt and nuke it down before it lands, or suffer heavy damage.
Once the bolt is destroyed, continue nuking down the tentacle, AoE any
灼疮触须
that spawn off
前肢触须
and once
出血
is used, AoE the bloods inside Nozdormu's circle. Continue until the claw is destroyed
Red Platform: You no longer have the Emerald Dream, so don't try to take multiple impales without the proper cooldowns! Same as before, attack the wing tentacle until the corruption spawns then everyone switch to it. Tanks switch with each
穿刺
and switch to the Bolt when it spawns even if the corruption is not dead (But the 2nd tank must take the impale or it begins killing the aspects)
After both the Bolt and Corruption are dead, finish off the wing tentacle (AoE down the blisterings and
出血
bloods)
Yellow Platform: You no longer have +20% health, thus making Impale more dangerous on tanks...Same plan, switch and kill the corruption and bolt.
This time, when the
灼疮触须
spawn, Single target them, for when AoE'd they deal massive AoE damage to the raid. If
出血
spawns at the same time (and it can) then Bloods take priority...after that is done, finish off the tentacle
Blue Platform: You no longer have Nozdormu's slow abilities. When the corruption spawns, again, everyone switch.
Bolt acts differently after Nozdormu's platform. Instead of slowly moving toward its destination, it will wipe the raid on contact if they are not stacked. So once cast, everyone (except 2nd tank taking the impale) has to stack on the wing tentacle! Once landed, kill it immediately before it explodes.
After so, single target
灼疮触须
(also, bloods will be harder to kill now that they can recharge health faster) Finish off the wing
Phase 2: The final phase...all aspects help you this time..
Begin burning him down, once the
源质碎片
appear, SINGLE TARGET them down (Those who get
碎屑
must use the Emerald Dream 3 seconds before it fades or face massive damage). Once
源质恐魔
spawn, mark one with a SKULL and kill it first, both tanks must kite them into the yellow circle.
Once defeated, if your DPS is high enough, activate
时间扭曲
and then burn his face down to 1,500K and win!
If your DPS is not high enough, then you will have to repeat the fragment and terror phases.
Heroic: Madness of Deathwing
--
Description: Defeat Madness of Deathwing in Dragon Soul on Heroic Difficulty.
Strategy: Platform order is green-red-yellow-blue..first two are cakewalk, but blue is hardest. tanks need CDs rdy to take impale... as each one's base damage is OVER 1,000,000... You must also kill the mutated corruption before it casts a third impale..
When you begin the battle, a random player gets infected with
腐蚀寄生虫
. dealing increased damage for 10 seconds, and on expiration OR that player's death, a tentacle mob will spawn and begin casting
Unstable Corruption
. If the parasite is spawned in the timezone, the channel will be 15 seconds long, otherwise you have 10 seconds to kill or bring the parasite below 15%. Its health left will determin its ending damage...
An elementium bolt follows the first parasite and must be contained in a timezone for all but the last platform where you need to berserk your cooldowns to survive, then Regenerative Bloods spawn while the OT has to pick 'em up..put DoTs on them for AoEs..soon a parasite spawns where you kite the bloods on top of it and rain a massive blast of AoEs...after this its all a matter of beating the clock towards
大灾变
Phase 2 -- The fragments and terrors still spawn on set intervals except now, deathwing uses Herrogene with them spawning many little corruptions.
Fragments spawn shortly after this begin and must be destroyed IMMEDIATLY before the terrors come. Make sure Deathwings health is at roughly 15% when terrors appear, and do not attack them...attacking DW more and push the bloods to spawn and when they do, bring the terrors to the bloods and AoE like no tomorrow which should either kill or severely weaken the terrors. You MUST kill all bloods because if any reach him he heals for 1%..and if he goes over a spawn point % (such as 15%) then they will come back when he reaches it again...
Finally, burn him to 10% before fragments come again and...again... kill the bloods that spawn and don't push below 7% or so before the fragments. Kill the fragments when spawned and the next terrors will spawn. Repeat the process of AoEing the bloods with the terrors and then head on over to finish Deathwing off once and for all!!!!
i'm sure you can guess the point of this tab :) for those who want to actually SEE the boss fight being done, i have Heroic mode of all fights collaborated into this one tab :) enjoy!!
MORCHOK
WARLORD ZON'OZZ
YOR'SAHJ THE UNSLEEPING
HAGARA THE STORMBRINGER
ULTRAXION
WARMASTER BLACKHORN
SPINE OF DEATHWING
look to the left for tab to click on to etiher view Paragon or KIN's vids
MADNESS OF DEATHWING
look to the left for tab to click on to etiher view Paragon or KIN's vids
Conclusion
You did it, champion...Azeroth is once again safe from destruction...you defeated earth itself, the servants of N'Zorth, mother of storms, spawn of deathwing, and keeper of the drakes...but most importantly of all...you defeated the Destroyer! You are truly, deserving, of the
Glory of the Dragon Soul Raider
...
I dearly hope this guide helped you on your journey of attaining all the achievements located within the Dragon Soul raid...good luck and stay tuned for my next guide!!
About the Author
I'm an Alliance PvE/PvPer with a horde sister guild in another realm...I make guides mainly on achievements but an hoping to expand the branches soon.
I'm a I'm a hardcore gamer (when parents and school are outta the way...sucks to be 15 lol) who loves every aspect of games. Give me any game and bam ill beat it in less than a week, 100%...so long its soemthing ill get hooked on...
My Youtube is: MasterGaming101
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My favorite online game as of June 30th 2011 has been WoW...
over the course of these 9 months i have made 4 85s, a 23, 21, and 20 (i spend too much time on my 85s)
My favourite character of them all is Deathicious...a lvl 85 blood DK of Drak'thul in THE ELITE LEGION...
Update History
5/10 - Guide Restored
5/15 - Added videos tab
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评论
评论来自
asakawa
Guide Approved *STAMP*!
Great job, this is very thorough.
评论来自
DraconisAerius
With regards to the Yor'Sajh achievement, Red+Green don't just "happen" generally, unless you let it, since for Red you are supposed to stack up and Green you are supposed to spread out. Black + Yellow is one we deal with all the time on heroic mode, and it's pretty simple. The only time it's trouble is if you have purple at the same time, but even then it's no big deal.
For Holding Hands, an alternate stratagy is to form a U shape between the last two, with the last person getting into position being the one who begins the link so you can be assured everyone is in the correct position.
Also for Impale on heroic madness, it's base damage is not actually over 1 mill. With no cd's up or any other defensive measures (if you don't count the damage reduction of armor) they hit for 400,000. As a DK tank I can take an impale with only Bone Shield up and survive so long as I have Alexstrazas 20% health buff.
评论来自
rrrof711
I just wanted to add this stratagem to a few places to make life easier for anyone who plans to do this raid solo (Specifically, the Spine of Deathwing fight). This is a paraphrase from another comment from lapdragon who got it from kulisek.
1) Kill 3 tentacles
2) camp in one of the tentacles holes (and make sure you have the tendrils buff) until you have at least 9 bloods attacking you - make sure to turn off your autoattack so you don't unnecessarily kill any of the bloods. Although, if you tend to have trouble it may be necessary to kill 1 blood to get the buff to resist fire damage.
3) Once you have 9 bloods, kill the final tentacle and start running left and right across his spine to keep resetting the Roll countdown, the bloods will follow you and the Amalgamation will eventually hone in on your position. Use an area of effect ability to kill all the bloods without killing the amalgam, and have the amalgam follow you over the fiery blood orbs until his counter says 9 next to the amalgam's target character icon. Then kill the amalg as quickly as you can making sure to run between the left and right side so the amalgam doesn't get rolled off prior to knocking the plate up.
4) Finally, kill the Tendon thing that is keeping the next spine plate on his back so the plate will fly off, and then repeat till you get the last plate and you win the fight!
This works best if you are at least lvl 100 with hopefully ilvl 720 or higher. I did this following these steps and was able to complete the
也许我们能晃晕他……
chieve at the same time. If you have trouble try taking out less of the tentacles at first or gear up. Supposedly, this fight gets much harder if you have more than 1 person doing it which from my experience is very true. I tried this Raid with a small group of new guildies and the person who took us knew what he was doing but it was horrible because no one else knew what to do and it is very difficult with a non-cohesive team. Probably the worst boss mechanic of the entire game.
This works as of 7.1.5 Legion
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