Mastering Twin Peaks
PVA: Player versus Achievements - Twin Peaks
This guide serves as one in a series of guides. Here, all the achievements found in Twin Peaks are presented. The battleground itself is a 10v10 match for characters 75+. Additionally, all guides in this series contain information on relevant achievements that can be found in the general PVP category, as requirements for the presented achievements can be completed in any of these battlegrounds.
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Within each of these guides, the same format is used:
The relevant general PVP achievements are listed and described.
General tips on PvP are presented.
An annotated version of the battleground map is displayed, pointing out key regions.
Strategies and tricks on the specific battleground are presented.
All achievements in the battleground that can be completed in a single battle are presented.
The remaining achievements in the battleground are presented.
Links to the other battleground guides in the series are provided.
General PVP Achievements
It's important to note that not all of the achievements in the general PVP category are addressed here. Some of them are not relevant to battlegrounds, and have been omitted from the content presented here for that reason. Instead, achievements that can be obtained while in some or all of the battlegrounds are presented.
: Achieve an honorable kill.
This is a time- and luck-based achievement. The first one should come fairly easily in battlegrounds, but the others will come with time spent in battlegrounds as enemies are killed. It's not one to focus on specifically, simply because the killing and honorable kills will happen naturally as part of PVP.
: Earn X Conquest Points.
This is a time- and luck-based achievement. Conquest points are generally obtained through winning a battleground, and some people are more adept at this than others. This achievement series should not be focused on, as they will happen naturally as the other achievements are earned.
: Obtain one of the war mounts through the honor system.
Each mount costs 2k honor, which is obtained through various PvP activities such as battlegrounds, quests, arena, and killing other players. The achievement is not obtained until the mount is learned, removing the possibility of getting a refund after receiving credit.
Horde (purchased from
Alliance (purchased from
: Complete 100 battlegrounds at max level.
It's important to note that completion of a battleground is required, not winning it. Queue for specific or random battlegrounds, taking advantage of the increased number of players during Call to Arms! weekends. More players means shorter queue times, and as long as you stay until the battleground's winner has been determined, you'll receive credit. 100 times sounds like a lot, but it will go by quickly for anyone pursuing the achievements found the PvP category.
: Do 300,000 damage or healing in a single battle in any battleground. The damage or healing must be done to a player.
At max level, this is not particularly difficult for any class or skill level to obtain. Try to stay with a group while attacking to lessen the chances of dying (which halts progress on this achievement). Healers want to stay near groups as well because they're more likely to take damage while attacking or protecting players.
: Obtain an Insignia or Medallion of the faction.
Earn enough honor to purchase one of these items from the PVP vendor. If you're just going for the achievement, the level 60 vendor is cheapest.
: Enter a Battleground or Arena and learn the spell Honorable Medallion.
As soon as a character enters a battleground or arena in the Legion expansion or later, this achievement is obtained.
: Get an honorable, killing blow on seven different races.
This must be achieved on killing the opposing faction's members. It is easiest not to focus on this until the last race is left, since many kills will happen naturally as one plays PVP battlegrounds. It does require that the player achieve the killing blow, however, so staking out an area and receiving honor for kills in the area isn't sufficient.
: Emote /hug on a dead enemy before they release corpse.
Set a macro easily within range of other buttons so that you can hit it after a killing blow. It may take a few attempts, but thankfully some players are slower than others to release after dying so it's not too tricky.
: Get an honorable, killing blow on one of each class.
There are ten classes currently in-game. Lower level toons PvP-ing may find they are only missing the Death Knight class kill by the time they hit the level 55 bracket. Max level toons may find it takes several battlegrounds to obtain this achievement, but it will come with time, so aiming for it in particular can be frustrating and lead to adverse results in a battleground.
: Get 30 Honorable Kills in a single battle in any battleground.
Larger battlegrounds provide the best atmosphere for this achievement, as there are more areas for fighting to occur. Staying with a group helps avoid being picked off by the opposing team, but don't be afraid to attack enemies who are alone.
: Get 20 killing blows without dying in a single battle in any battleground.
This is best obtained while at lower levels, especially if the character is well equipped for PvP. Generally, players are still familiarizing themselves with their class, and the end game skills and talents have not yet been learned. Utilize your toon's strengths, whether it be wearing mail or plate while everyone else is in cloth and leather, or being able to take out players from afar. Max level toons will find they need to either "steal" killing blows from teammates or learn their class very well in order to obtain this achievement.
: Raise your reputation values in Warsong Gulch, Arathi Basin and Alterac Valley to Exalted.
These can be raised by individually grinding at each battleground or by spreading out one's efforts. There are benefits to both strategies, so it is up to the player to decide what tactic to use. Remember that there are quests to bump rep for some of the factions, so that can help speed the reputation gain to Exalted.
: Complete the battleground achievements listed below.
Earn the Master of Alterac Valley, Arathi Basin, Warsong Gulch, Eye of the Storm, and Strand of the Ancients achievements for your faction.
This is the "classic" battleground all-star achievement. These can be earned by individually grinding at each battleground or by spreading out one's efforts. There are benefits to both strategies, so it is up to the player to decide what tactic to use.
: Complete the battleground achievements listed below.
Earn the Master of the Battle for Gilneas, Isle of Conquest, Twin Peaks, Silvershard Mines, and Temple of Kotmogu achievements for your faction.
This is the "new" battleground all-star achievement. These can be earned by individually grinding at each battleground or by spreading out one's efforts. There are benefits to both strategies, so it is up to the player to decide what tactic to use.
Quick Tips for PvP
PVP is a fast-paced, goal oriented component of the game. Just as some players specialize in raiding end-game content, others focus their efforts on player-vs-player gaming. Because of this, queuing for a battleground can result in a multitude of personalities. As usual, try to identify the players who are acting as leaders and follow their instructions - other players may chime in, but the majority of the group will agree upon one course of action. Unless you're going for a specific personal achievement, it's best to stick to this plan.
If possible, bring a friend (or two or a dozen). If you're going for specific achievements, it can be helpful to have someone else there to assist, keep you alive, or just to look out for you. By the same token, try to stay with the group for the most part. Unless you know what you're doing (and I mean
know what you're doing, the group is the safest place to be.
Be patient. A lot of these achievements are things you'll get close to a few times before you actually earn it. That's why they're achievements. Some take practice, others take timing, and others take the perfect mix of a good group and luck. But just remember that statistically speaking, if you keep going for it, eventually you will.
Try (and I do mean try) not to get caught up in the aggression and insulting that is prevalent in PVP. Gaming is about having fun, not to mention that arguing amongst one's own team is a waste of resources, effort, and most importantly, time that could be spent trying to win the battleground or kill the enemy. If someone thinks you're doing something wrong, either stick to what you're doing if you know you're right, or ask one of the battleground leaders or a guildmate. Chances are, if you show you want to improve, most people will take the time to help. That's not always true, of course, so don't take it personally if you're ignored - unless it's by a guildmate, but that's another issue altogether.
Lastly, and perhaps most importantly, gear up as you're able! There are vendors who specifically sell PVP gear using the marks you'll earn PVP-ing, and craftsmen can create gear as well. Resistance is your new best friend. It helps you stay alive as you fight other players, so while your PVE gear might be the best in-game, it's not for PVP. Get the appropriate gear or you'll be the other team's favorite punching bag.
Mapping it Out
Alliance players start at the top of the map, in the Wildhammer Longhouse. Horde players begin in the Dragonmaw Clan Compound, located at the bottom of the map. A flag is planted inside each of these buildings, and can be stolen by opposing players who click on it. To capture a flag, one's own flag must be in place and the player holding the opposing team's flag needs to run over it. Wildhammer Longhouse is situated at the top of a hill, while the Dragonmaw Clan Compound is surrounded by a moat.
Most teams split into offensive and defensive groups. The offensive group typically consists of players with speed boosts, while the defensive group contains players with an abundance of stuns. Of course each group benefits from having a mix of these two types, since the opposing team will be stunning, racing ahead, and dealing damage at the same time. The only time to killing opposing players is when it benefits the flag capture or defense.
Tactical groups will split their team based on strengths and weaknesses to best suit the battleground. It's important to coordinate in Twin Peaks more so than some of the other battlegrounds because of the lack of focus on killing opposing members. In other battlegrounds, where it can be beneficial to take down a lone player at low health, in Twin Peaks it may come at the risk of losing a flag. Defenders should focus on killing the flag carrier while stunning, interrupting, or killing the healers. Offensive players will need to support their flag carrier by keeping them moving and near maximum health, killing anyone who is a realistic threat.
: Personally carry and capture the flag 2 times in Twin Peaks.
While it's not necessary that the captures occur within the same battleground, it is possible to receive this achievement in a single battle. Players should note that it only requires that they be the person to capture the flag, not steal it. This means that they can coordinate with others in the group to hand off the flag safely before capturing it.
: Win Twin Peaks with a score of 3 to 0 while also getting at least 1 killing blow.
To receive this achievement, personally obtain the killing blow on at least one opposing player, and have the team win 3 to 0. This requires that the player at least be involved in killing opposing players, though it can take timing and skill to receive the killing blow. A strong team is also required in order to ensure the opposition is unable to score.
: Win Twin Peaks in under 7 minutes.
Speed is of the essence in this achievement. An unbalanced pairing of a strong team against a weak one is often the way to complete this achievement.
: In a single Twin Peaks battle, capture and return a total of 9 flags.
This achievement requires the player be intimately involved in every capture and defense of a given battleground. The sum of the number of times a player captures and/or returns a flag must equal nine in a single battle, so the player needs to be versatile and well-versed in PvP. It also helps to have the rest of one's team on-board with obtaining the achievement, so that no one else "accidentally" returns or captures a flag.
: Kill 5 Dwarves or Orcs in a single Twin Peaks battle.
This achievement requires specifically hunting down players of the opposing race to kill. While it's not required that the dwarves or orcs are different, one can kill the same one repeatedly and receive credit. Thus, it may be beneficial to start the battleground by identifying one character to go after and target them, even using a /tar macro.
: In a single Twin Peaks battle, kill 2 flag carriers before they leave the Flag Room.
A player will want to be on the defensive team in order to achieve this goal. It will require allowing an opposing player to steal the flag before utilizing all stuns and dealing damage to kill them off. Healers should also be stunned to avoid them delaying the kill, as it is only valid when the flag carrier is still in the flag room.
: Grab the flag and capture it in under 75 seconds.
Personally steal and capture the flag in 75 seconds. This requires the use of speed boosts and strong defensive skills, as players will undoubtedly be attempting to slow one down.
: Perform a roar emote with the flag while under the effect of both a speed power up and the berserking power up.
This achievement requires the coordination of several components. First, it must be established that not only both power ups are available, but that no other player is going to obtain one. Second, the /roar emote should be keybound to avoid misspellings or losing time to typing. And lastly, the flag must be held personally. While it is possible to grab each power up after grabbing the flag, it may be advisable to have someone else steal the flag and hold it until both power ups are obtained to avoid being a target and being killed in the process.
: Win a Twin Peaks battle after being behind by a score of 0 to 2.
As the achievement states, a team must allow the opposing team to successfully capture two flags before staging a comeback and capturing three flags consecutively. The risk of this is like any other intentional maneuver of letting the other team get within range of winning; failure to capture three flags before the opposing team captures one hands them the win.
: Win 2 Twin Peaks battles.
In two separate battles, be on the team that successfully captures the flag three times before the other team. Note that one has to be in the battleground when it finishes, so there's no credit given for leaving prematurely.
: Return 50 flags as a defender in Twin Peaks.
Personally return 50 of your team's flags to their base by clicking on them when they are on the ground. Flags fall to the ground upon being dropped by the player who was carrying them when the player dies, but also can be placed on the ground purposefully by the carrier by right-clicking on the flag buff icon.
: Kill 100 flag carriers in Twin Peaks.
Receive an honorable kill credit for the death of a flag carrier 100 times. This achievement does not require that the player be the killing blow hit or in any way participate in the death of the flag carrier, only that they receive an honorable kill.
: Complete 100 victories in Twin Peaks.
In 100 separate battles, be on the team that successfully captures the flag three times before the other team. Note that one has to be in the battleground when it finishes, so there's no credit given for leaving prematurely.
: Complete the Twin Peaks achievements listed below.
Twin Peaks Veteran
Twin Peaks Perfection
White Lodge/Black Lodge
Twin Peaks Mountaineer
Drag a Maw/Wild Hammering
Fire, Walk With Me
See each individual achievement for explanations and tips.
Mastering Other Battlegrounds
Mastering Alterac Valley
Mastering Arathi Basin
Mastering the Battle for Gilneas
Mastering Eye of the Storm
Master of Isle of Conquest (Horde and Alliance)
Strand of the Ancients - the Complete Achiever's Guide
Mastering Twin Peaks
Mastering Warsong Gulch
Mastering Temple of Kotmogu
Mastering Silvershard Mines
Mastering Deepwind Gorge
Mastering the Seething Shore
About the Author
I'm a Horde-only player with spy Alliance characters for completeness of guides and playing.
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