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10.2.7
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Vengeance Demon Hunter - Traits, Talents, and More!
来自 Keyboardturner
[Last Updated]:
2017/07/19
变更日志
补丁:7.0.3
目录
评分:
I am only keeping this around as an outdated guide and there is still SOME useful information, however I will no longer be working on this guide. If you want to stay up to date, I will recommend reading
or
first. The information in my guide was partially from Munkky, a great demon hunter theorycrafter, and my own research. At the time of making my guide, there were no other "official" guides, which was why this one became so widely viewed. I also recommend joining the
Demon Hunter Discord Servers
for better information / asking questions. A Glyphs and Toys guide can be found
here
.
As my first guide here, I'm going to say quickly: I'm very likely to make mistakes. This guide will probably be very long, as I try to cover PvE gameplay, soloing gameplay, and PvP gameplay. It's by no means perfect, and players always have their own choice of talents. I'm not going to be finding out which talent does the most damage necessarily, but look at the possibilities with as little theorycrafting as possible. It's too early to tell exactly what the playstyle and talents will be like at launch. I plan to update this guide as the days go on.
My main character that I play is a Protection Warrior. My best friend has played a Blood Death Knight. Why this is relevant is because the both of us like to 2 man old content. While my friend could self-heal like mad for days, the best Protection Warriors could do is use a one time heal every so often, and this doesn't appear to be changing in Legion. So, this journey began with me trying to figure out what the best build for self reliance would be, and Vengeance Demon Hunter looks as though it relies heavily on self-healing.
Basics
What exactly is a Demon Hunter? Some of the basics to know is that Vengeance Demon Hunter can reach a maximum of 100 Pain, but start at 0. It behaves similar to a Warrior's Rage or a Death Knight's Runic Power. Generally, this is generated through various abilities and talents.
Demon Hunters wield a lot of fire damage and physical damage, with little Shadow damage and sometimes Chaos (every magic) damage. They're a melee class primarily, however they do have various ranged abilities to help if something is out of range.
On top of having a lot of mobility, Demon Hunters are able to double jump and glide, allowing them to reach places where others' normally cannot. This makes them exceptional for possibly avoiding mechanics, jumping around in PvP, avoiding falling damage, and so on. Any time you've ever died to falling damage can be avoided on a Demon Hunter. And if you ever die to falling damage on a Demon Hunter... uh..... git gud.
Abilities
There’s quite a few abilities, especially many in the talents. I will only be covering base abilities here first, then I will move on to talents.
By itself, Vengeance has a handful of abilities in its rotation, including the artifact weapon ability. I’m the kind of person who likes a lot of abilities and complexity, so at first this seemed kind of daunting. But looking into the talents, I learned it was not what it seemed immediately whatsoever.
Your main ability you have is
裂魂
. This ability does Physical damage and has a chance to shatter a Lesser Soul Fragment. This ability also generates 10 Pain, making it your main spam spell when you have no Pain.
You can have up to a maximum of 5 Soul Fragments at one time.
Soul Fragments heal you when they’re consumed.
If you kill a target (no description of if it yields XP or honor) it will leave a Greater Soul Fragment.
Roughly 1 Greater = 5 Lesser.
Both Greater and Lesser Soul Fragments last 20 seconds.
Demon Soul Fragments increase your damage by 20% for 20 seconds.
Your secondary ability is
. This does a good amount of Physical damage, heals you based on however much Pain you use (30 to 60), and consumes all Lesser Soul Fragments within a 20 yard radius. This is a fairly decent radius, but it’s good to always keep in mind just how big 20 yards really is. Eventually, you find yourself learning how big 20 yards is all on your own simply by how it “feels.”
You can track if you're in range of your Soul Fragments by looking at the stacks.
Using
means you do not have to run and grab Soul Fragments.
Generally, you want to use
to make sure you do not cap your Soul Fragments or Pain, as it has no cooldown.
You also want to try not to overheal, as you do not have a buffer zone like Blood Shield.
灵魂切削
deals an initial amount of fire Damage, then puts a Fire damage DoT right after. The initial fire damage causes the target to shatter 2 Lesser Soul Fragments, and an extra Soul Fragment for each tick.
You will want to use this on cooldown, although probably not at full Soul Fragments.
You will want to use
soon after casting this, as this will generate maximum Soul Fragments.
is an AoE. In comparison to Shear, it’s a fairly powerful spell. It generates Pain while the buff is up, and deals damage as well. Overall, it’s a good spell to try to keep uptime on, even for single target.
投掷利刃
does a weak amount of Physical damage, but generates a high amount of threat. It has the mechanics of a Protection Paladin’s Avenger’s Shield and the damage of a Protection Warrior’s Heroic Throw.
This will likely be most useful to keep players in combat in PvP and grab aggro from far-away enemies.
It’s not preferred to use in AoE in melee range, as the damage is too low and does not provide any Pain or Soul Fragments.
恶魔尖刺
is your go-to mitigation. It should be used primarily for mediocre and above damaging spells.
Mastery makes the damage mitigation higher
烈火烙印
does have a fairly decent amount of damage, but the cooldown is too long to make it worth casting over the 40% damage reduction that you might need. You want to use Fiery Brand solely for the damage reduction.
should be used at every possible moment there is spell damage. It’s a fairly short cooldown, and will likely be forgotten to be used at every moment, but it reduces so much damage with such a low cooldown. If you like Spell Reflection as a warrior, this ability will also probably come to your liking.
瓦解
is also bound to be another forgotten spell. Not only is it an interrupt, if you use it successfully on a spell, it generates 50 Pain, which is 50% of your maximum Pain under normal circumstances. This is a massive amount of Pain, on top of being a 15 second cooldown. Try to interrupt everything possible. It’s a huge benefit.
地狱火撞击
is pretty much a Heroic Leap with 2 (or more) charges. It’s very great for mobility, and the damage is also pretty decent for snap aggro. If paired up with , I don’t think I’d see you having any issues with aggro ever.
禁锢
is essentially a Banish, but only for demons. It locks them up for the duration. This does not work on Demon Hunters in Metamorphosis.
折磨
is a taunt, and there is not much more to it.
Taunts cant be used to keep players in combat in PvP.
恶魔变形
increases your health by 30% for 20 seconds while generating 7 Pain per second. This equals out to about 105 Pain over 15 seconds. This is a high amount of Pain generation, so it is recommended to use many Pain-consuming abilities. You are not classified as a demon while in Metamorphosis, so you can't be feared by Turn Evil or Imprisoned.
Sigils are slightly unique. They behave in varying ways, but all have a core function. They all have a 30 yard range, a radius of 8 yards, are placed down, activated after 2 seconds, then trigger their mechanic for 6 seconds. While waiting to activate, Sigils will pulse; once when initially placed, again for a build up, then a final pulse to trigger the mechanic. There are four Sigils:
锁链咒符
: This Sigil will pull enemies within the Sigil's radius to the Sigil's center, then reduce the enemy's speed by 70% for 6 seconds. This has a 2 minute cooldown. This behaves similar to Gorefiend's Grasp, however does not require an NPC target.
烈焰咒符
: This ability deals Fire damage within the radius of the Sigil, and then places a Fire DoT effect on the same targets. This has a 30 second cooldown. This will likely be weaved into the rotation regularly.
沉默咒符
: This simply silences enemies for 6 seconds within the radius. This has a 1 minute cooldown.
悲苦咒符
: This places a disorient
CC
on the targets effected. It lasts for 30 seconds, however has a 1 minute cooldown. Due to the wording of the tooltip, it can become confusing if the targets are
feared
,
horrified
, or
disoriented
.
Stats
There is no particular order of stats yet, and it will be difficult to find a good list until Legion is live.
The main mitigation at this moment is Parry instead of Dodge, which is odd for a leather-wearing class. It is more like a Blood Death Knight.
Mastery is
精通:邪能之血
:
恶魔尖刺
reduces Physical damage taken by an additional 8.00%, and increases attack power by 8%. The more Mastery, the more damage reduction and attack power.
Versatility is a great stat for Demon Hunters because it grants both a defensive portion and an offensive portion. It is overall a great stat for tanking.
Haste reduces the cooldown on
恶魔尖刺
.
Crit increases Parry through
还击
.
Leech increases healing through damage. 1% leech = 1% damage converted into healing.
This is taken from Munkky's
Vengeance Demon Hunter Feedback/Guide document on Google Docs
:
For survivability, we are looking at:
Vers > Haste (50%) > Crit > Agility > Mastery
Haste to 50% means that at 50% Haste drops in value.
For DUNGEON DPS, the APL is still being worked on so these could easily change,
ST: Crit = Mastery = Vers > Haste
AoE: Mastery > Crit = Vers > Haste
I will post raid specific stats later after sims are near finished
The Haste > Mastery build was originally seen as the best, though through sims and the current state of Vers being more valuable for tanks in Legion, Mastery is looking to be our worst Survivability stat.
These stat weights may change between now and Launch as more testing and sims get done.
This section was last updated:
23/7/2016
Artifact Weapon Calculator
Upon reaching Level 100, the player will get a quest and be rewarded with the
奥达奇战刃
. It will take some time to obtain and level up the traits for the Artifact Weapon. The points increase drastically, especially towards the latter end. That means your most valuable traits MUST be selected first, and that's why I'm going over this guide. If you could level the artifact weapon completely in a single day, I wouldn't care nearly as much.
This
shows the AP cost per increasing rank.
This may be one of the best routes to take, and I'll discuss why these options may or may not be the best options.
This MAY be a hidden spell effect within the
奥达奇战刃
called
千魂之刑
. Unconfirmed as of right now, but it looks maybe too powerful.
There are several paths that you may choose to pursue your artifact weapon in.
This build will approach
焦油战刃
as your first Elite Trait. By taking
焦油战刃
, you gain a decent amount of healing back through nearly every single spell you cast. This also makes it very easy to take
灌入痛苦
as your second Elite Trait. It takes 15 total trait points to reach this Elite Trait alone. Keep in mind, these could be placeholder numbers.
The first two traits that you get, you are forced into taking; Soul Carver and Tormented Souls.
灵魂切削
: This is the first trait and a new spell that you get in the Demon Hunter on your Artifact Weapon. This ability functions in a particular way. It hits the target for Fire damage while granting 2 Lesser Soul Fragments. It will then place a DoT Magic debuff on the target that does Fire damage every second for 3 seconds. Every time it ticks, another Lesser Soul Fragment appears. There is no cost on this ability, but it has a 1 minute cooldown. It is likely going to be used as often as possible, and will be giving a decent amount of healing back from both the Lesser Soul Fragments and Fire damage converted into healing via
焦油战刃
.
受难灵魂
: This is the next trait that has to be taken. It increases the damage of
.
地狱火之力
: This increases the damage dealt by
地狱火撞击
. Infernal Strike deals a small amount of Fire damage, and is more useful for AoE / movement, similar to a Heroic Leap. Although this is a weak trait, this is required to obtain the elite traits
焦油战刃
and
痛苦使者
. The only way to avoid specifically this trait is to take the
灌入痛苦
route first, which is 17 trait points
焦油战刃
, and an additional 9 to get the next three traits discussed next.
吞噬灵魂
: This trait gives a 3% additional healing to
. While this is a minor heal by itself,
will be used often.
伊利达雷的意志
: This trait grants 3% maximum health. This includes
恶魔变形
, as well as the health increase from the trait
拥抱痛苦
.
磨砺战刃
: This trait is simply a 9% increase to the damage of
裂魂
. However,
裂魂
is used very often, making this a very powerful trait
焦油战刃
: A must-have in a Vengeance Demon Hunter. This trait makes 15% of all Fire damage heal you. Many of your spells deal Fire damage, meaning that you will heal constantly, although it is a minor amount. Many talents and traits buff fire damage, supplementing this trait nicely.
There are two more traits from this point on which are in the above build. This is because
痛苦光环
and
恶魔之炎
increase Fire damage dealt significantly.
From this point on, there are three choices:
Approach
灌入痛苦
immediately, then work your way back to
破碎灵魂
.
Approach
灌入痛苦
after having gone around while taking
破碎灵魂
first. This will take much more trait points.
Approach
痛苦使者
immediately, then choose either the first or second options.
奥达奇的设计
: This must be taken first before taking this route. It's a rather weak trait compared to others, but still decent.
灌入痛苦
: This makes
恶魔变形
proc, allowing your health to increase significantly every time a Soul Fragment is consumed.
猛烈的死亡
: This increases the Fire damage of
烈火烙印
, which is a partial offensive and partial defensive cooldown.
虹吸能量
: This will grant you agility if
is active and you take magic damage. It is unsure how this scales, but is likely a health% converted into agility%. It is unsure if it is 1% health into 1% agility.
破碎灵魂
: This grants an increased chance to produce Lesser Soul Fragments from
裂魂
. However, for this effect to work, you must be below 50% health. This will be most useful when you don't have a healer. Thus, this is lower in priority for higher endgame raiding, but perhaps useful while levelling or solo gameplay.
From here on, your only choice to progress in your Artifact Weapon is to pursue
痛苦使者
. Below, I will explain what each trait does, and how it functions with other traits.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
By taking
破碎灵魂
first, then progressing to
灌入痛苦
, you will gain a few moderate traits before getting
灌入痛苦
. This depends on your progression, and is likely not recommended for competition, but may be useful for solo gameplay due to Shatter the Souls.
破碎灵魂
: This grants an increased chance to produce Lesser Soul Fragments from
裂魂
. However, for this effect to work, you must be below 50% health. This will be most useful when you don't have a healer. Thus, this is lower in priority for higher endgame raiding, but perhaps useful while levelling or solo gameplay.
虹吸能量
: This will grant you agility if
is active and you take magic damage. It is unsure how this scales, but is likely a health% converted into agility%. It is unsure if it is 1% health into 1% agility.
猛烈的死亡
: This increases the Fire damage of
烈火烙印
, which is a partial offensive and partial defensive cooldown.
灌入痛苦
: This makes
恶魔变形
proc, allowing your health to increase significantly every time a Soul Fragment is consumed.
奥达奇的设计
: Because you approached this route first, it actually may be recommended to skip this and go straight for Painbringer.
From here on, your only choice to progress in your Artifact Weapon is to pursue
痛苦使者
. Below, I will explain what each trait does, and how it functions with other traits.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
From here on, you can refer to the former two tabs by pursuing
灌入痛苦
or
破碎灵魂
.
This build will approach
灌入痛苦
as your first Elite Trait. Fueled by Pain will allow Metamorphosis to appear often, allowing you to have a lot of health / damage mitigation / Pain generation. It takes 10 total trait points to reach this Elite Trait alone.
The first two traits that you get, you are forced into taking; Soul Carver and Tormented Souls.
灵魂切削
: This is the first trait and a new spell that you get in the Demon Hunter on your Artifact Weapon. This ability functions in a particular way. It hits the target for Fire damage while granting 2 Lesser Soul Fragments. It will then place a DoT Magic debuff on the target that does Fire damage every second for 3 seconds. Every time it ticks, another Lesser Soul Fragment appears. There is no cost on this ability, but it has a 1 minute cooldown. It is likely going to be used as often as possible, and will be giving a decent amount of healing back from both the Lesser Soul Fragments and Fire damage converted into healing via
焦油战刃
.
受难灵魂
: This is the next trait that has to be taken. It increases the damage of
.
By taking
破碎灵魂
first, then progressing to
灌入痛苦
, you will gain a few moderate traits before getting
灌入痛苦
. This depends on your progression, and is likely not recommended for competition, but may be useful for solo gameplay due to Shatter the Souls.
破碎灵魂
: This grants an increased chance to produce Lesser Soul Fragments from
裂魂
. However, for this effect to work, you must be below 50% health. This will be most useful when you don't have a healer. Thus, this is lower in priority for higher endgame raiding, but perhaps useful while levelling or solo gameplay.
虹吸能量
: This will grant you agility if
is active and you take magic damage. It is unsure how this scales, but is likely a health% converted into agility%. It is unsure if it is 1% health into 1% agility.
猛烈的死亡
: This increases the Fire damage of
烈火烙印
, which is a partial offensive and partial defensive cooldown.
灌入痛苦
: This makes
恶魔变形
proc, allowing your health to increase significantly every time a Soul Fragment is consumed.
From this point on, there are three choices:
Approach
焦油战刃
and work your way to Painbringer
Approach
焦油战刃
and meet back at
灌入痛苦
, then take
痛苦使者
痛苦使者
first, then either of the first two.
This build goes directly from where you left off and progresses to Painbringer. It's fairly simple.
奥达奇的设计
: This must be taken first before taking this route. It's a rather weak trait compared to others, but still decent.
恶魔之炎
: Although it is optional, it should be taken as it will increase Fire damage dealt.
痛苦光环
: This gives a boost to Fire damage dealt, increasing healing received significantly, as Immolation Aura is used in AoE situations.
焦油战刃
: A must-have in a Vengeance Demon Hunter. This trait makes 15% of all Fire damage heal you. Many of your spells deal Fire damage, meaning that you will heal constantly, although it is a minor amount. Many talents and traits buff fire damage, supplementing this trait nicely.
磨砺战刃
: This trait is simply a 9% increase to the damage of Shear. However, Shear is used very often, making this a very powerful trait.
伊利达雷的意志
: This trait grants 3% maximum health. This includes Metamorphosis, as well as the health increase from the trait Embrace the Pain.
吞噬灵魂
: This trait gives a 3% additional health per heal of Soul Cleave. While this is a minor heal by itself, Soul Cleave will be used often. An extra 3% may also greatly help with the next trait.
地狱火之力
: This increases the damage dealt by Infernal Strike. Infernal Strike deals a small amount of Fire damage, and is more useful for AoE / movement, similar to a Heroic Leap. Although this is a weak trait, this is required to obtain the elite traits
焦油战刃
and Painbringer. The only way to avoid specifically this trait is to take the Fueled by Pain route first, which is 17 trait points
焦油战刃
, and an additional 9 to get the next three traits discussed next.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
From here on, you can refer to the former two tabs by pursuing
焦油战刃
from Fueled by Pain or
焦油战刃
from the origin.
This build will progress towards
焦油战刃
in a reverse fashion. You will then reach Aldrachi Design, turn around, and progress immediately to Painbringer.
地狱火之力
: This increases the damage dealt by Infernal Strike. Infernal Strike deals a small amount of Fire damage, and is more useful for AoE / movement, similar to a Heroic Leap. Although this is a weak trait, this is required to obtain the elite traits
焦油战刃
and Painbringer. The only way to avoid specifically this trait is to take the Fueled by Pain route first, which is 17 trait points
焦油战刃
, and an additional 9 to get the next three traits discussed next.
吞噬灵魂
: This trait gives a 3% additional healing to Soul Cleave. While this is a minor heal by itself, Soul Cleave will be used often.
伊利达雷的意志
: This trait grants 3% maximum health. This includes Metamorphosis, as well as the health increase from the trait Embrace the Pain.
磨砺战刃
: This trait is simply a 9% increase to the damage of Shear. However, Shear is used very often, making this a very powerful trait.
焦油战刃
: A must-have in a Vengeance Demon Hunter. This trait makes 15% of all Fire damage heal you. Many of your spells deal Fire damage, meaning that you will heal constantly, although it is a minor amount. Many talents and traits buff fire damage, supplementing this trait nicely.
痛苦光环
: This gives a boost to Fire damage dealt, increasing healing received significantly, as Immolation Aura is used in AoE situations.
恶魔之炎
: Although it is optional, it should be taken as it will increase Fire damage dealt.
奥达奇的设计
: This must be taken first before taking this route. It's a rather weak trait compared to others, but still decent.
From here on, your only choice to progress in your Artifact Weapon is to pursue
痛苦使者
. Below, I will explain what each trait does, and how it functions with other traits.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
From here on, you can refer to the former two tabs by pursuing
焦油战刃
from Fueled by Pain or
焦油战刃
from the origin.
This build will approach
痛苦使者
as your first Elite Trait. This is not recommended, however, as it is not connected to any other traits. It takes 10 total trait points to reach this Elite Trait alone.
The first two traits that you get, you are forced into taking; Soul Carver and Tormented Souls.
灵魂切削
: This is the first trait and a new spell that you get in the Demon Hunter on your Artifact Weapon. This ability functions in a particular way. It hits the target for Fire damage while granting 2 Lesser Soul Fragments. It will then place a DoT Magic debuff on the target that does Fire damage every second for 3 seconds. Every time it ticks, another Lesser Soul Fragment appears. There is no cost on this ability, but it has a 1 minute cooldown. It is likely going to be used as often as possible, and will be giving a decent amount of healing back from both the Lesser Soul Fragments and Fire damage converted into healing via
焦油战刃
.
受难灵魂
: This is the next trait that has to be taken. It increases the damage of
.
防御尖刺
: This grants
恶魔尖刺
to give an additional 10% parry for 3 seconds after Demon Spikes is enabled. Demon Spikes lasts for 6 seconds, making it have 50% base parry for 3 seconds, then 20% base parry for 3 seconds, then none before being refreshed.
拥抱痛苦
: This will increase the health of
恶魔变形
, giving it yet another 15% health increase.
痛苦使者
: This trait will reduce all damage taken by 3% for each Lesser Soul Fragment. It is unknown what the limit of stacks there are. The reason chosen for this trait as being last is due to the unpredictability and uselessness it could have without former traits taken. Due to the inability to constantly consume Soul Fragments due to less times casting
, you would not be able to maintain all the stacks needed to make this worth taking over other traits.
From this point on, you can choose either of the first two tabs and follow them, as this Elite Trait comes to a dead end.
Congratulations, you're almost finished! The only remaining trait that you should now have to invest artifact power into is
灵魂吞噬者
. This is clearly meant to be an AP-dump. As you pour more points into this, your total health will increase up to a maximum of 15%.
Artifact Relics
Relics are items which basically give an extra point into a non-elite and non-single trait. They appear to be obtained from quests and drops. They're meant to act as weapon upgrades.
The
奥达奇战刃
have two relic slots to begin one, one for
Iron
and one for
Arcane
. Later on, you will unlock a third relic slot for
Fel
.
The data below is taken from
here
.
While there are plenty more relics out there, these are the ones from Dungeons and Raids.
Iron
Item
Boss
Location
Trait
萨卡尔的决意
萨卡尔将军
魔法回廊
奥达奇的设计
纪元之石
达古尔
奈萨里奥的巢穴
痛苦光环
斯科瓦尔德的决心
神王斯科瓦尔德
英灵殿
吞噬灵魂
碎裂的陨星磨石
堕落君王伊米隆
冥口峭壁
吞噬灵魂
殿堂之匙
海姆达尔
英灵殿
拥抱痛苦
精魂镣铐
审判官托蒙托鲁姆
守望者地窟
猛烈的死亡
贝图格的活力
Fel Lord Betrug
紫罗兰监狱
磨砺战刃
狂暴余震
深须国王
艾萨拉之眼
破碎灵魂
瑟银甲壳之蛋
米尔菲丝·法力风暴
紫罗兰监狱
伊利达雷的意志
海巨人牙签残片
胡墨格里斯
World Boss (
瓦尔莎拉
)
地狱火之力
占卜翎毛
艾乐瑞瑟·雷弗拉尔
翡翠梦魇
痛苦光环
一簇铁鬃毛
乌索克
翡翠梦魇
拥抱痛苦
邪能蛮兵的指甲
克洛苏斯
暗夜要塞
痛苦光环
灌魔甲壳碎片
斯考匹隆
暗夜要塞
猛烈的死亡
狮头翻领扣
古尔丹
暗夜要塞
磨砺战刃
Arcane
Item
Boss
Location
Trait
分离之瞬
顾问凡多斯
魔法回廊
奥达奇的设计
缚风者的水晶
艾萨拉之怒
艾萨拉之眼
痛苦光环
脉动棱柱
格雷泽
守望者地窟
吞噬灵魂
哈布隆的缆绳
哈布隆
冥口峭壁
猛烈的死亡
相位蜘蛛颚骨
赛尔奥隆
紫罗兰监狱
地狱火之力
百变凭证
巡逻队长加多
群星庭院
破碎灵魂
夜幕之触
大德鲁伊格兰达里斯
黑心林地
伊利达雷的意志
魔石矿块
魔王纳扎克
World Boss (
苏拉玛
)
地狱火之力
魔能十字架
魔剑士奥鲁瑞尔
暗夜要塞
奥达奇的设计
迷醉之石
泰拉尔
or
伊森德雷
翡翠梦魇
痛苦光环
晶化永恒泪滴
萨维斯
翡翠梦魇
猛烈的死亡
浸水的魔力刷子
崔利艾克斯
暗夜要塞
拥抱痛苦
魔力毒腺
斯考匹隆
暗夜要塞
磨砺战刃
远视灵魂宝石
停滞的时光元素
or
时空畸体
暗夜要塞
伊利达雷的意志
Fel
Item
Boss
Location
Trait
变形火花
提拉宋·萨瑟利尔
守望者地窟
奥达奇的设计
被封印的邪能裂隙
萨卡尔将军
魔法回廊
痛苦光环
魔誓契约
塔丽克萨·火冠
群星庭院
拥抱痛苦
黄昏余烬
God-King Skovald
英灵殿
猛烈的死亡
剧毒内脏
纳拉萨斯
奈萨里奥的巢穴
磨砺战刃
暴政烙印
Fel Lord Betrug
紫罗兰监狱
地狱火之力
item=136721
可恨的斯麦斯帕
黑鸦堡垒
伊利达雷的意志
鬼眼钻石
鬼母阿娜
World Boss (
风暴峡湾
)
磨砺战刃
邪肿毒囊
艾乐瑞瑟·雷弗拉尔
or
艾乐瑞瑟·雷弗拉尔
翡翠梦魇
拥抱痛苦
艾萨拉谋士带钩
萨维斯
翡翠梦魇
伊利达雷的意志
浸魔颚骨碎片
古尔丹
暗夜要塞
奥达奇的设计
征服手稿
提克迪奥斯
暗夜要塞
痛苦光环
邪火焦油
克洛苏斯
or
克洛苏斯
暗夜要塞
地狱火之力
Trait priorities based on
This.
Survivability
伊利达雷的意志
奥达奇的设计
≈
吞噬灵魂
破碎灵魂
拥抱痛苦
Damage
猛烈的死亡
痛苦光环
磨砺战刃
地狱火之力
Legendaries
Currently all Demon Hunter Legendaries can be filtered
here
.
I will put a list of Demon Hunter-Specific Legendaries.
半巨人之怒
: This Legendary for Vengeance may actually be useless, as Vengeance lacks
恶魔之咬
. It may, however, modify
裂魂
in the future.
共生刺细胞生物
: If you have this, you should open up with your strongest attack.
邪焰斗篷
: This will make
reduce specifically magic damage taken. Whether or not this effects
虹吸能量
is unknown.
安可,无尽饥渴
: This increases Leech during
疾影
, however this defensive cooldown is only available for Havoc.
背叛者的牢笼碎片
: This will be a nice legendary, as it will modify
恶魔尖刺
to also activate 20% leech. This will increase healing received while Demon Spikes is active via damage you deal.
(new)
毁灭之靴
: Overall a boost to
烈火烙印
, shortening the cooldown for each mob hit by the initial hit of immolation Aura. However, it might not be recommended to stack up with
虹吸能量
and
, as it may reduce the agility gained due to reduced Spell damage taken.
洛拉姆斯·萨里比迪斯的牺牲
: Increases the damage done by
邪能冲撞
. Fel Rush would do decent Fire damage, however
地狱火撞击
appears to replace Fel Rush, rendering this legendary useless. It may, however, modify Infernal Strike in the future.
(new)
莫尔葛生化稳定器
: A decent legendary for AoE. Many fights have multiple mobs and at least a chance to use AoE abilities.
普瑞达兹,萨瓦里克的杰作
: This will create an absorption shield for 25% of your maximum health value. This will be great for moments where as an off-tank, you have downtime on your damage intake. This could potentially be a powerful legendary, however will work better on tanks who completely can avoid damage rather than taking it and healing it back up. Currently, there appears to be no cooldown and it lasts for 30 seconds.
莱东的瀑流之眼
: This Legendary would increase damage overall by a massive amount, however it is also worth noting this only improves
眼棱
, which is a Havoc-specific spell.
符文大师的肩甲
: This isn't that interesting of a legendary. Sigils currently aren't much of anything, and lining up Metamorphosis with resetting their cooldowns isn't that significant. This legendary would likely be taken for stats.
塞弗斯的秘密
: This will make it so that nearly every CC done (exceptions: Charm, Snare, Daze, Banish, Grip) will give you 15% increased movement speed for 10 seconds. This is not particularly useful for PvE with rare exceptions, and it requires the actual CC to effect the target.
污染者的失落腕甲
: This makes
reduce the cooldowns on Sigils. This is much more significant than
符文大师的肩甲
. Reduction of Sigil Cooldown is particularly decent for
烈焰咒符
.
Tier Set Bonus
The new Tier 19 Set Bonus for Demon Hunters was released. Take a look!
Tier 19
Set Bonus
灵异之眼斗篷
灵异之眼外套
灵异之眼手套
灵异之眼面甲
灵异之眼裹腿
灵异之眼护肩
2 Piece
4 Piece
Class Order Hall
Set Bonus
破碎深渊外套
破碎深渊长靴
破碎深渊手套
破碎深渊头盔
破碎深渊马裤
破碎深渊护肩
破碎深渊腰带
破碎深渊裹腕
2 Piece
4 Piece
6 Piece
8 Piece
Item Enhancers
This will not be deciding which profession will be best for your Demon Hunter, but rather that it will explain which items you should be looking at and considering. Deciding your profession is purely a subjective base and can't be necessarily given a numerical value or ranking.
Jewelcrafting
Gems have a particular ordering in their "ranking."
Uncommon gems increase secondary stats by 150.
Rare gems increase secondary stats by 250.
Epic gems increase primary stats by 200, and have a limit of 1. Please note that these are primary stats (agility), meaning they automatically will be superior to other stats.
It would appear as of currently,
万能苍穹石
,
万能漩涡蓝玉
, and
敏捷豹眼石
are your best gems to stack on.
Enchanting
Enchants include cloak, neck, and rings in Legion. Weapon enchants are turning purely cosmetic. There are three ranks of enchants, but this only changes the materials required to craft it, and has no impact on the enchant itself.
Ring enchants increase secondary stats by 200.
Cloak enchants increase primary stats by 200.
Neck enchants have more interesting effects.
古代女祭司之印
sometimes heals a nearby ally.
利爪之印
sometimes increases critical strike and haste by 550 for 6 seconds.
远程大军之印
periodically summons a rain of arrows upon your target.
厚皮之印
sometimes increases armor by 3,000 for 10 seconds.
隐匿萨特之印
sometimes summons a satyr that does ranged damage.
受训士兵之印
increases mastery by 300.
As a tank, the best might be
厚皮之印
for defense, otherwise it will likely be a decision between
利爪之印
and
受训士兵之印
.
Cooking
Haste
Rank 1
油炸藓鳃鲈鱼
Rank 2
苏拉玛海陆大餐
Rank 3
艾萨莉色拉
Versatility
Rank 1
法罗纳尔气泡酒
Rank 2
怪味风暴鳐鱼
Rank 3
面拖鱼排
Mastery
Rank 1
腌风暴鳐鱼
Rank 2
墨古加格梭鱼
Rank 3
夜之子小食拼盘
Crit
Rank 1
椒盐狮腿
Rank 2
魔力烤肋排
Rank 3
“饥饿的魔导师”套餐
Fire Breath
Rank 1
香辣烤肋排
Rank 2
卓格巴尔风味鲑鱼
Rank 3
渔夫套餐
Feasts
150 Stats
丰盛大餐
200 Stats
苏拉玛奢华大餐
It is also worth noting,
香脆培根
will extend the food buff active by 1 hour, up to a maximum of 6 hours.
Referring back to the Stat Priority, you will want Versatility food for Defense, Crit, Mastery, or Versatility for Single Target, and Mastery for AoE. Generally, what can be concluded is that for now, you will want a lot of Versatility food.
Glyphs
Major glyphs are gone, and you can have as many minor glyphs as you want. However, only one minor glyph per spell can be activated. A list of all Demon Hunter glyphs can be found
here
.
In this section, I will sort each glyph by spell, based on what is exclusive with what. (At this time, I don't have screenshots to provide each variant.)
Immolate
熊熊烈焰雕文
: Removes the green from
.
Metamorphosis
恐怖恶魔变形雕文
: Makes critters run around in fear when
恶魔变形
is activated.
Spectral Sight
邪能宿敌雕文
: Enemies have a green outline during
幽灵视觉
.
暗影宿敌雕文
: Enemies have a purple outline during
幽灵视觉
.
Soul Fragments
邪触之魂雕文
: Makes
破碎灵魂
green.
魔触之魂雕文
: Makes
破碎灵魂
blue.
Wings
金黄之翼雕文
: Your wings are yellow when you activate
滑翔
.
邪能之翼雕文
: Your wings are green when you activate
滑翔
.
破碎之翼雕文
: Your wings are tattered when you activate
滑翔
.
If you want to see their appearances, wowhead has made a
video
displaying all of these.
Transmog
You might be asking, "What are the rules to Transmog?" I personally love the transmog system, and I finally have confirmation on what the rules are.
They wear leather, of course, however, the rules of the Warglaives and Weapons were not clarified by Blizzard.
Warglaives can be transmogrified into 1-handed axes and swords.
Axes and swords sheath on the side like normal, and not on the back like monks are forced into.
You CAN'T transmog between artifact weapons, so you can't use the skin from
欺诈者的双刃
on your
奥达奇战刃
. How do you pronounce it... Al-drah-chee? Al-drah-kee? Who knows...
Demon Hunters can use Warglaives, Daggers, Fist Weapons, One-Handed Axes, and One-Handed Swords. They can use every single one-handed weapon except maces.
Talent Calculator
Now I will go through what Talents I believe may be good / best during levelling / progression. There are several builds. Talents are much more situational. Some data is taken from Munkky's
Theorycrafting Spreadsheet
, however descriptions are by me.
For the Dungeon Beginner Build, look
here
.
For the Dungeon Moderate Build, look
here
.
For the Dungeon AoE Build, look
here
.
There is no Raid Build yet. For now, it's safe to assume taking the Dungeon Moderate Build.
Level 99 Tier
深渊打击
: This is likely inferior to the other talents, as it focusses on
地狱火撞击
. It is much better for mobility, and may be used more often in a PvP environment.
苦痛之焰
: Use this if you don't have excess Pain to spend. This is also great for fights where there needs to be a lot of mobility and AoE damage.
Currently, this talent is best for all sub-specs.
: This makes
恶魔尖刺
also apply a 6 second slow to a target to specifically melee attacks. This also may be chosen in PvP when the target is somehow more mobile than the Demon Hunter (Druids...) Due to the sacrifice of spending an Active Mitigation in PvP, however, it is less likely to be chosen solely on the damage component.
Level 100 Tier
灵魂盛宴
: This talent adds a healing over time component to your
on top of base healing. This is simply more healing done overall, however is not recommended if you are constantly overhealing. Multiple targets do not affect the healing you receive with Soul Cleave, so this is purely for Soul Cleave's single-target healing, meaning this will probably be chosen for single-target (tanking) primarily.
This talent is best for beginners.
爆燃
: This makes Immolation Aura's initial damage simply have a chance to shatter Lesser Soul Fragments from enemies. This does work on multiple targets, but on single target, it may not be chosen. Overall, this should improve your healing and in an AoE situation via Soul Fragments into Soul Cleave.
This talent is best for moderate dungeoneering.
火刑
: This talent allows you to spread Fiery Brand. This does not change the fact that the damage of Fiery Brand should not be chosen over the damage reduction component. This talent simply makes it more worthy to choose during a multiple-target-attacking-you situation, but not significantly over the other two.
This talent is best for AoE.
Level 102 Tier
邪能之刃
: This will be chosen if you need to generate more Pain. This may work well in PvP due to the range component, however if you are rooted, you can't use this.
This talent is best for moderate and beginners.
烈焰冲撞
: Infernal Strike will create a Sigil of Flame when you land. This is better for AoE, however the damage overall may be lower than the other two. In PvP, this may be useful if you go with a Sigil build.
This talent is best for AoE.
荒宴
: This makes Soul Cleave's damage improve up to an additional 50%. However, due to the lack of pain generation for the sacrifice of Felblade, this may not be chosen. This solely improves damage, whereas Pain generation equates to more Soul Cleaving, which equates to more healing. This also requires you to have consumed Soul Fragments previously, meaning that you will not get this from an initial Soul Cleave, meaning it is less reliable and harder to coordinate for bigger damage.
Level 104 Tier
喂食恶魔
: This talent has no actual Pain requirement, and relies on consuming Soul Fragments to reduce the cooldown of Demon Spikes. This likely will be used while solo / in a small group. Depending on how often Soul Fragments are consumed, this could consume a lot of Pain through Demon Spikes. This will likely not be used in PvP, as it is rather weak.
: Use this if you have too much Pain generation and tend to cap often while having enough heals (ie, still using
at full health where you overheal too often.)
灵魂劈裂
: This gives you 50%
Leech
during
恶魔变形
, equating to 50% of damage you deal will heal you.
灌入痛苦
will also allow this to keep a high amount of uptime due to constant consumption of Soul Fragments, making this an even more powerful talent. Assuming that you will use Metamorphosis as a defensive cooldown, this will be very useful to heal back up. This will likely be chosen for PvP.
This talent is best for all sub-specs.
Level 106 Tier
集结咒符
: The Sigils will automatically be placed upon your own location, and their debuffs will be extended by 2 seconds. This will not be that much damage with
烈焰咒符
(in fact it may reduce it, as the damage is over time rather than per tick). This may be taken in PvP alone for the duration of
沉默咒符
,
锁链咒符
, and
悲苦咒符
, but this could also be extremely damaging to the Demon Hunter as they will no longer have a range.
邪能爆发
: This will likely be the go-to choice to single-target. Note that this costs 20 Pain, meaning that unless you have a lot of Pain generation, this may be difficult as it also has a relatively short cooldown. This ability also deals Chaos damage, meaning that it will heal you for the fire damage that it deals. This talent may not work well with
, as you may Pain-starve yourself. Also good for fights where you need a stun. This will likely be chosen for PvP.
This talent is best for moderate dungeoneering.
快速咒符
: This talent is rather useless in a PvE environment, however in a PvP environment, it is also likely to be chosen. If one of the only sigils you use are Sigil of Flame, it would not increase DPS. However, in specific scenarios, a quicker silence may be necessary, but highly unlikely.
This talent is best for AoE and beginners.
Level 108 Tier
邪能毁灭
: This will be used with excess Pain generation. It is worth noting that this ability has a 20 yard range, deals a cone attack with Fire damage, producing a heal back, as well as another heal portion again for a significantly greater amount of healing. This talent appears much stronger than Feed the Demon, however does cost a decent amount of Pain. It also has a 1 minute cooldown. This ability will likely be used more for the healing portion than the attack. It is unlikely to be used in a PvP environment where enemies are attacking other players.
This talent is best for AoE.
剑刃扭转
: Use this if you do not have enough Pain generation.
This talent is best for beginners.
: If you have a too many Soul Fragments, it is recommended to take this and throw it. Spirit Bomb will consume Lesser Soul Fragments, and it likely ignores Greater Soul Fragments like
does. It is also worth noting that it only deals Shadow damage, therefore you will not heal from it. If it requires a Regular Soul Fragment, then this talent may be worthless during boss fights with no adds. This likely won't be chosen in a PvP environment.
This talent is best for moderate dungeoneering.
Level 110 Tier
最后一搏
: This is a passive Metamorphosis that will activate when you would otherwise die. It has a very long cooldown, and brings you back up to 30%. This does not provide much sustainability, but it could perhaps be used to cheese some mechanics that would normally kill you. Otherwise, this likely won't be taken. This will likely be chosen for PvP.
This talent is best for all sub-specs.
虚空联结
: This is useful in the case that you are currently offtanking in a raid. This will likely be of great use in PvP, when the other person is being focussed. If there are two Demon Hunter tanks, then it is recommended they use it at separate times, as it would waste the spell.
: This adds a simple absorb that increase with consumption of Soul Fragments. When it says the absorb can't be reduced below X amount, it does not mean all damage from that point on is absorbed. Instead, it will absorb the minimum amount of damage and take it away from each hit while its duration lasts. For example, if it absorbs for a minimum of 100 damage, and you are being hit for 150 damage, you will only take 50 damage.
PvP Talent Calculator
Dare I even go into this subject at all? I am unsure how fast a player will get to Honor Level cap as of right now, but I am going to assume that they have indeed hit cap and have decided to stick with their talents rather than choose Prestige. So, let's take a look, shall we? Starting off right now, I'm going to say there likely isn't any "best cast scenario," and that it's entirely dependent on playstyle liking and arena (knowing what your opponent is). PvP talents can't be used outside of PvP. This is also under the assumption all optimal PvE talents are taken.
荣誉勋章
appears to be "the trinket" effect you learn baseline upon entering a battleground, according to
荣誉勋章
.
Tier 1
角斗士勋章
: Replaces the effect on your baseline "trinket," making it a shorter cooldown by 1 minute. This is a very nice improvement if timed right.
适者生存
: This one isn't too bad, but I would personally be able to control which CC I get out of. They could put an utterly useless CC on me that'll instantly break, and it'll incur the cooldown on purpose.
冷酷追杀
: This reduces ALL
Crowd Control
by 25%. This will probably be used if there are many abilities your opponents have.
Tier 2
无情突袭
: In the best of all possible scenarios, where you are attacking your target 100% of the time, you would be keeping 100% uptime on this buff. Therefore, you would get (3%*5) = 15% damage increase. This is 5% less than
酷刑折磨
, and it's sometimes unlikely you'll have 100% uptime as well as not being able to burst with an opening attack. I personally would say this is unreliable. There is one good thing about this talent, and that it is that it allows you to switch at any point between targets if you have the buff on, as it relies on the buff being on you rather than a debuff on your enemy.
酷刑折磨
:
折磨
by itself is particularly useful to keep enemies like Rogues and Feral Druids in combat, so they can't stealth. By reducing the range, you get rid of the ability. The tooltip of this talent is also misleading, implying that they will be feared in place. They will instead receive a debuff that allows you to burst them down.
折磨
has a relatively short cooldown of 8 seconds, giving this both a large uptime and room for mistakes. It's also off the Global Cool Down, making this macro-able.
弱化攻击
: This is an alright talent, actually, as this will reduce many autoattacks and such. However, this does no good against DoT-heavy classes like Affliction Warlock, Shadow Priest, and so on. Classes that aren't DoT-heavy often strike much harder than 10%, making many of the abilities useless. If you are looking for as much defense as possible, I would go with this talent, but even then I might recommend doing more damage and hoping you win in a DPS race instead.
Tier 3
命源
: This is a very specific talent, and should likely be used when you are either literally truly solo or with one or two people in an arena, particularly ranged / healer. In a random battleground, or even coordinated battleground, it's doubtful you'll ever truly be alone except for when the entire opposing faction team gangs up on you while you're carrying THE FLAG IN WARSONG GULCH. Pretty much most World PvP, this will likely be the default.
混乱之雨
: This makes Infernal Strike have a larger range and an extra charge. This is particularly useful for really high movement and when your opponent has high mobility and you need a slight bit of an edge.
黑暗遮蔽
: This talent will make Darkness much more useful. Darkness is misleading in its spell appearance, in that it looks like a Rogue's . However, it's actually has a chance to completely avoid damage, and that chance is upped with this talent.
Tier 4
无尽愤怒
: The wording on this talent is very unclear. It states that you gain 5 Pain every time you're victim to a magical effect. If it were 5 Pain per tick per effect of magical effect, then this might be worth taking. However, this implies that applying a magical effect and the application alone grants 5 Pain, which would make it not worth taking.
反转魔法
: Against DoT classes, such as Affliction Warlock and Shadow Priest, this talent will shine. However, it is worth noting that this is specifically magical effects, so Diseases, for example, will not work. This talent has a lot of potential. (There is one thing I'm curious to test out: Say a spellcaster sends a magical effect towards a Warrior, who spell reflects it upon the spellcaster again. If Reverse Magic is used on the Spellcaster, will it reflect back to the Warrior a second time, or simply wipe the effect away from both parties?)
莱欧瑟拉斯之眼
: This should be used against spellcasters that spam a lot of spells. Notice, however, I say spellcaster and not healer. Against a healer, this has no effect, as it requires harmful spells, unless the healer is attacking you, if which it's a Mistweaver Monk for example, it's absolutely useless.
Tier 5
无尽猎杀
: Although having even higher mobility as a Demon Hunter may be powerful, there aren't many classes which would outdo this besides maybe Hunters, Druids, and other Demon Hunters. This talent likely won't be taken as much when there is far more potential from the former 2 talents. This would mainly be used in the cast of a ranged hunter specifically.
烈焰净化
: Assuming the previous talent is useless because you're fighting something like, say, a Mage for example, this talent may shine. Being able to constantly dispel every second with a high amount of uptime through Immolation Aura is extremely powerful.
锯齿尖刺
: This makes it so all MELEE attacks against you cause specifically Physical damage equal to the attacker. This Physical damage will not heal you through our lovely Fire damage trait, however this is still a very interesting talent. Essentially, this is a "spell reflect" to nearly all abilities certain classes cast, such as Warriors. Depending on what it defines a "melee attack" as, this could very well be by far the best there is with the exception of fighting against entirely ranged classes.
Tier 6
咒符掌握
: This significantly reduces the cooldown on Sigils. Although many Sigils are indeed useful in PvP, I think it pales in comparison to Illidan's Grasp. However, this talent can definitely have its time to shine in certain situations.
恶魔践踏
: This is a decently powerful ability. You essentially lose can't cast anything, go into
恶魔变形
(increasing health by 30% or more), break all slow effects / possibly roots, go at an increased speed like
翔龙在天
with the ability to turn (FSK does 400% movement speed), and stomp on people while doing a minor amount of Physical damage, all in the matter of 8 seconds. The movement speed increase is very decent and lasts 4 times longer than Flying Serpent Kick. Particularly, this will likely be one of the first abilities used in a battleground to steal a flag. Healers at a far range that need to be interrupted can possibly be quickly reached through this ability. This may also work well with enemies grouped in one particular spot.
伊利丹之握
: This is perhaps one of the most interesting talents I've seen, with a lot of potential, and of course at the end of the PvP Talents. This allows you to essentially place Strangulate on the target for 6 seconds. During that 6 seconds, you will be able to place them somewhere else within 40 yards of yourself. Upon landing, they will be stunned and also stun anybody else whom the target has hit for 3 seconds, and deal small amount of Shadow damage. As a form of crowd control, this is one of the strongest I've seen. It is worth noting that this is a channeled cast, meaning you can't cast anything else during this spell and you can be interrupted, locking you from the School of Magic. However, this won't effect any abilities that deal Chaos damage, and a very surprisingly limited amount of Demon Hunter spells are Shadow damage. It is also a 30 second cooldown, giving this spell a very decent uptime for how powerful it can be. It must be noted, however, it's very unlikely you can fling enemies off bridges (due to range and pathing), but you can likely put them very close to an edge or even onto another platform above or below yours. (Flag room in WSG comes to mind.) Throwing them into water will also greatly hinder their movement speed.
Known Issues
There is currently a bug where Soul Fragments appear to spawn more than 5, but this is simply a client bug.
焦油战刃
currently is not properly converting Fire damage into health.
I'd like to thank everyone for reading this. As the patches and such come in, I hope to update this. I chose now to make this because we aren't too far away from launch, and although everything is still subject to change, I feel as though the Vengeance Demon Hunters won't be undergoing too massive of a change with the exception of perhaps a few weak talents. If anybody has any recommendations, feel free to comment. It also may take some time for me to realise if something has changed. I will try to update this guide weekly to monthly. I'd also like to thank
Guide Writing for Dummies
for helping me write this guide.
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评论
评论来自
natassja72
Too bad, that spell names are converted to "spell#number" instead of real name, it makes the text so badly readable, having to hover over each one to find out the spell name.
评论来自
Onyx1831
Really really great job! I'm trying the Vengeance spec myself and I've got to say, this is something I'd refer to if I ever need to come back to reference something.
However, I've noted some mistakes for the DH primary talents. Some of the spells don't seem to be linking correctly. For example, Fracture is a 104 talent and Blade Turning is a level 108 talent.
评论来自
Fizo
Blur is only available for Havoc, which seems pretty backwards. Reported as a bug but not seen any change yet.
评论来自
SupahBrady
Very great guide! I'll be re-rolling to a Vengance demon hunter in legion and will definitely keep this guide bookmarked.
评论来自
aico
Overall a good guide, just one thing. The tier 106 talents you have up are incorrect. Fel eruption is in the same tree as felblade. And the tier 106 talents all have to do with sigils.
评论来自
Girsh
Very impressive guide. This must have involved a huge amount of work, and the community is all the better for it. Great job making an excellent foundation for this class, and best of luck in the future!
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