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Beta
It's Good to be the King: The Dire Maul Tribute Run
来自 awnm
[Last Updated]:
2019/10/15
变更日志
补丁:7.3.5
评分:4.5/5
(
13
投票)
Hey!
This guide briefly talks about the
Cataclysm
version of the Dire Maul tribute run.
If you're looking for our
Classic
Dire Maul North/Tribute guide, check it on the link below!
Classic WoW Dire Maul North / Tribute Run Guide
Dire Maul North includes a special 'Tribute Run' mode that is available to all willing adventurers. The Tribute Run involves reversing the normal dungeon goal: instead of killing all the bosses, you want to keep them all alive, with the exception of the final boss King Gordok. Not only will you dethrone him, the surviving bosses will all offer you 'Tribute' in the form of a bonus loot chest with on extra blue item per boss.
Dire Maul North aka Gordok Commons
If you're on level (it's listed at 42-52), you can queue for the dungeon via Dungeon Finder. If not, the entrance is on the North edge of Dire Maul in Feralas.
Tips
There are various tactics and tricks to keep the bosses alive:
Mark the bosses:
use raid markers (right click the target frame and choose Target Marker Icon) on the patrolling bosses to keep track of where they are wandering.
Be patient:
let the bosses wander out of range before advancing. If you accidentally tag one, you can try running out of the dungeon to reset agro.
Pull mobs away from bosses:
two of the bosses patrol, so pull surrounding mobs out of the patrol danger zone.
The Tribute Run
Enter the dungeon and hug the South wall as you clear mobs, until you near the first boss zone.
Guard Fengus
Guard Fengus is a patrolling boss, so avoiding him is a matter of watching his route carefully and taking your chance to skip past him when it arrives. On the map below, he walks in a mostly circular pattern, but beware he sometimes changes direction mid patrol. Pull mobs carefully, then time your run past him to open the big gates and enter the next area.
Party route (red dots), and Fengus patrol path (skulls)
Guard Slip'kik
Here's where things start to get fun. Skip'kik also patrols, but instead of avoiding him, we're going to trap him in a block of ice.
When you enter his room, notice that there is an unsprung ice-trap on the floor (the red icon on the map below). Note too that Slip'kik walks right over it on his patrol. Clear the room of the mobs first, then while Slip'kik is away, set the trap. Stand back, and wait for him to return and fall into the trap. Neat!
Ice trap (red) and Knot Thimblejack (green - see below).
Slip'kik's patrol path (skulls], and ice trap (red icon)
Knot Thimblejack
Knot is not a boss, but he's an important part of unravelling the Tribute. Once you've trapped Slip'kik, you can find Knot chained to the wall behind the nearby bonfire (highlighted in green on the map above). Talk to Knot and accept the quest to find The Gordok Ogre Suit. Note that only one party member can complete this quest so choose wisely (basically who wants to have the most fun).
Head up the ramp in this room, and clear the first landing. You'll see a woven basket in the middle of the room containing the Ogre Tannin Knot is after. Loot the basket (which will spawn a rampaging Gordok Bushwacker - don't worry you can kill him, he doesn't count as a boss), and return to Knot for the hand-in. He'll provide you with an Gordok Ogre-Suit which is about to come in very handy.
Basket of icky tannin (red)
Captain Kromcrush
Clear your way to Captain Kromcrush, but don't approach him yet. Whoever has the Ogre-Suit should now don it - handsome! Note that Kromcrush is now friendly to that player. They should now approach (the rest of the party needs to stay out of agro range) and have a chat to Kromcrush. Given the right provocation, he'll suddenly charge off - don't panic as he comes toward the party, he's no longer after you!
King Gordok
Finally we face the soon-to-be-ex-King. Polish him off, and leave his lacky Cho'Rush the Observer alive (don't DPS and be careful with AoE) - he counts as a boss too. Once Gordok is deposed, Mizzle the Crafty will come running into the room. Interact with him - you'll need to have two different conversations - and he will spawn your reward: the Gordok Tribute Chest with rewards from each of the bosses you left alive. You'll also receive the buff King of the Gordok.
It's good to be the King
Congratulations! You're now King!
As long as you stay in the Dungeon (bampfing/teleporting out and back will lose the buff!), you can wander freely and interact with any living Ogres. Even the hounds love you. There's some fun flavour text to be had as you wander around. All the bosses have comments for you, Captain Kromcrush will give you a unique Tribute-Run-only quest to complete with Guard Mol'dar, and if you return to the start of the dungeon, Stomper Kreeg will reward you with free booze.
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评论
评论来自
avatar1337
Great guide!
评论来自
heixia
Quite an interesting guide! I didn't even know this was possible.
My only suggestion would be to enlarge the maps and mark it with something a little less confusing and as to make it easier to see.
评论来自
sikhjatt23
Can you add the loot rewards for this? Thx
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