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Guardian Druid Tank Talents & Build Guide - Shadowlands 9.2.5
来自 Pumps
2022/05/31
变更日志
补丁:9.2.5
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目录
目录
指南导航
Talents are one of the core character systems in World of Warcraft, giving players the option to customize their character by choosing different abilities.
In this guide, we will explain how all Guardian Druid talents work and what are the best Guardian Druid talent builds to use in , including specialized content like Raids and Mythic+. We also highlight all the best uses for each talent, so you can confidently pick the right talent to use for every situation, as well as the best Honor Talents to use while you are enjoying the bonuses from War Mode.
Note that in order to change talents, you must be out of combat and either be in a rested zone, like a major city or inn, or under the effects of
or
.
Talents impact many different aspects of your gameplay, including the optimal way to use your abilities. In turn, they also can be dependant on context, with different activities, like Mythic+ and PvP, having different talents preferences from Raiding. You can check more information on those below.
Guardian Druid Rotation and AbilitiesGuardian Druid in Mythic+
Guardian Druid in PvP
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About the Author
This guide was written by
Pumps
! I raid in the guild
Honestly
on US - Frostmourne.
I am active in the
Dreamgrove discord
and always happy to answer questions i can about any class/spec as i maintain all classses at max level each expansion.
I came 2nd place in the First World of Warcraft
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Best Guardian Druid Talents
Looking for a quick Guardian Druid build? This is the right one for you! However, if you are looking into something more specific like serious raiding or Mythic+ Dungeons, check other builds below.
Detailed Guardian Druid Builds
Here are a few talent setup recommendations for various content. Rows without a talent selected indicate a personal preference decision. Note that these are generic builds and may not be optimal for every fight or situation you may encounter.
Balanced Raid Build
This build is focused on maximizing damage on multiple targets.
Beginner Talents
This build is recommended for players who are learning the spec or who want a simple no-frills build.
Single Target Survival-oriented
This build is focused on defensive capabilities on one target raid encounters. Your choice on the Level 45 tier will depend on the damage profile of the encounter. See the Tier 45 breakdown below for more information.
Multi-target Survival-oriented
This build is focused on defensive capabilities on multiple- target raid encounters. Your choice on the Level 45 tier will depend on the damage profile of the encounter. See the Tier 45 breakdown below for more information.
Single Target DPS-oriented
This build is focused on maximizing damage on one target.
Talents Overview
Tier 1 (Level 15) Talents for Guardian Druid
- Absorbs damage from attacks and reflects it back at the attacker. Auto attacks, melee abilities, and spells can proc this effect, but damage over time effects cannot. Additionally, it turns
into a pseudo-DPS cooldown with the pulsing damage.
- Every time
ticks on any target, you gain 2 Rage, regardless of stack count. Direct damage from
will not trigger this effect.
- Grants you 1 rage per 1% of maximum health in damage that you take. This is an exceptionally strong cooldown on high physical damage encounters.
Recommendation:
Take
to maximize DPS. Brambles is easily the strongest DPS talent on this row, both for single target and multi-target.
The choice between
and
depends heavily on damage intake. If you receive relatively low and non-spiky damage or if you can have
ticking on several targets for a sustained amount of time, Blood Frenzy may generate more overall rage than Bristling Fur. However, Bristling Fur has the advantage of being on-demand Rage generation, allowing you to choose when you need the additional burst of survivability. Ultimately, the choice will come down to what suits the needs of the encounter in question.
Tier 2 (Level 25) Talents for Guardian Druid
- A short cooldown short duration sprint that replaces
. This will be a strong mobility option for fights that require you to cover distance quickly.
will put you into
, so don’t use it while you are actively tanking.
- Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.
- A versatile form-based mobility tool. In
, you charge towards an enemy and immobilize the target temporarily.
Recommendation:
This row is mostly personal preference, or situation-based utility. A safe default is
, or
if you find yourself needing more defensive cooldowns.
Tier 3 (Level 30) Talents for Guardian Druid
- All your abilities (including auto-attacks) have 3 yards added to their range. grants you the use of
and some Balance spells. This is useful in dungeons for hitting more enemies with your AoE spells and can be useful in raids for positioning bosses. Grants the
ability.
- Passive movement speed, and you can use some Feral abilities. Required for catweaving, but also useful on fights with heavy movement requirements. Grants the
ability.
- Passive health regeneration, and you can use some Restoration spells. Useful when the other two talents don’t provide a lot of benefits. Note that while the tooltip says the heal is 1.5% of maximum health, it is actually 3%. Grants the
ability.
Recommendation:
If you don't have a specific use case, it is a safe bet to default to
. If you can gain large benefit from the passive extra range or owlweaving, you can take
. If you are catweaving or require extra movement speed, take
.
Tier 4 (Level 35) Talents for Guardian Druid
-Single target hard stun. Useful if you need to lock down individual mobs. This is subject to stun diminishing returns.
- AoE root. Situationally useful, but the root is broken on damage. Occasionally very strong, such as rooting several adds at the same time.
- Abilities associated with your chosen Affinity are substantially empowered (30% increase) for 45 seconds.
Recommendation:
is the most all-around useful talent on this row, particularly in raids.
can be a good Mythic+ alternative.
Tier 5 (Level 40) Talents for Guardian Druid
-
deals more damage and generates more Rage. This is a mediocre talent in general as the other 2 are far more powerful if used correctly.
- Chance to proc a free
from most damage sources. Notably, Moonfire and the reflect damage from
cannot proc
. Additionally, boosts the power of your next casted Moonfire. This is the strongest sustained talent on more than 1 target, and is the preferred talent for catweaving.
- Strong offensive and defensive cooldown that reduces the cooldown on
,
and
by 50% (75% at rank 2, gained at level 54), reduces the rage cost of
by 50%, increases your maximum hp by 30%, and causes Mangle to cleave up to 3 targets. This is fantastic defensive option and great in dungeons.
Recommendation:
For general purposes, on single target and multi-target encounters take
.
Defensively take
as the cooldown reduction and reduced ironfur cost is immensely powerful.
Tier 6 (Level 45) Talents for Guardian Druid
-
direct damage grants stacks of
, which reduce the damage of the next auto attack by 30%. Very strong if you are tanking fewer mobs than you can hit with Thrash. Examples include council-type fights like Coven of Shivarra in Antorus or fights with periodic add spawns that don’t melee, like Mistress in Tomb of Sargeras or Antoran High Command in Antorus. Note that some boss mechanics can eat Earthwarden stacks (Kil’jaeden’s Fel Claws, for example).
- Reduces the cooldown on
and
. This is strong on magic damage fights or any encounters where you need the frequent use of your defensive cooldowns.
-
buffs your next
or
. This is a versatile talent that will almost always have some value in fights.
Recommendation:
Currently due to the prevalence of high melee damage and long swing timers,
is the default choice on this row. In some circumstances
may be preferred due to a particular damage pattern that favors the lower cooldowns on defensives, or higher emphasis on magic damage intake.
is stronger in theory at high target counts, but loses out significantly when there are few enemies attacking you. There are currently no practical situation where Guardian of Elune would be competitive.
is also the only talent with an offensive benefit in that if you talent into
, you can use
more frequently.
Has good synergy with our tier set bonuses (
+
) and becomes the default choice when the encounter has little to no physical damage.
Tier 7 (Level 50) Talents for Guardian Druid
-
bleed stacks reduce the damage you take from the target and increase your damage dealt to the target per stack. The damage reduction/damage boost is tied to the Thrash bleed itself, so it requires you to build and maintain Thrash stacks on every target. Strong sustained cleave/AoE option, and the best option for catweaving.
- Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times. Empowered Maul deals 40% increased damage and reduces the target's damage to you by 15% for 6 seconds. Excels on certain high magic damage encounters however generally the loss of an Ironfur is not worth the defensive benefit.
- Single target ability that spends
bleed stacks for damage reduction and extra damage. Note that the damage reduction is a debuff that is applied to the target you use it on, and only reduces the damage they deal to you.
Recommendation:
is a great default choice in this row, it will always be valuable no matter what content you are doing.
Defensively
can be enormously powerful on some raid encounters and gives you another cooldown to cycle through.
War Mode for Guardian Druid
War Mode
is a World PvP system. You are now able to toggle War Mode while in Stormwind or Orgrimmar to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
With that in mind, not all talents give the best throughput for your Guardian Druid. We've selected the best options for you to use while doing outdoor content with this mode turned on. Keep in mind that these are the best options for PvE activities and may differ from those used when fighting other players.
War Mode bonuses may now scale up to 30%, based on how imbalanced is the PvP situation against your faction. On top of that, you will be able to turn off War Mode in any resting area, like smaller cities and inns, allowing you to leave unfavorable situations if you so desire.
Talent Name
Description
Replaces
, any enemy you
takes increased damage. Every additional player that attacks adds a stack of the damage increase, up to 5. Useful while questing or battling rare elites to give you extra damage.
range increase. Not particularly useful in open world PvE.
Reduces the damage done of nearby enemies. Potentially useful in open world PvE if you are doing big pulls.
Nearby allies and yourself gain HP. Useful in solo content or questing.
Turns
into an instant cast with a short cooldown and shorter range, and castable while shapeshifted. Potentially useful in open world if you need to make a quick escape.
The wording on this spell is slightly confusing. What it actually does is prevents you from getting slowed below 100% movement speed while in
, as well as adds 20% to your in-combat
speed (up to 180% movement speed, instead of the usual 160%). Additionally, it works in open world and not just in instanced PvP as the tooltip states. This talent is exceptionally useful in open world for getting around and avoiding combat when you need to.
Improves your selected Affinity. This is particularly strong with
increasing your damage in
, but it’s a versatile talent overall.
A combination of
and
. Potentially useful as an additional charge.
For the next 12 seconds, 20% of all damage d one to allies within 10 yards is redirected to you. Not very useful for solo questing; good for arenas and battlegrounds.
generates rage while ticking. This is quite strong when questing, as you can use the Rage for
or
depending on your needs. Be careful not to cap out on Rage!
Your
clears all roots and snares from yourself and allies. Handy if you want to help out any poor non-druids who can't escape roots.
increases the damage done by
and
for 6 seconds. This is very strong for questing, and should be considered a must-have.
Reduced duration of stuns applied to you. Not useful in open world PvE.
Recommendation
For leveling, the recommended War Mode talents are:
or
Our Guardian Druid guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Guardian Druid guides for , make sure to browse the
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评论
评论来自
HushGlowie
As a
Venthyr Guardian Druid
that just switched from
The Natural Order's Will
(235 Helm)
to
Ursoc's Fury Remembered
(262 Legs)
I'm wondering if it's worth taking
Earthwarden
over
Survival of the Fittest
? And if I switch those I might as well swap from
Brambles
to
Blood Frenzy
as well, or would that be a decrease in DPS?
Also partially off-topic lol... is
Innate Resolve
a better conduit option than
Tough as Bark
now since the lego for it is outdated? Just trying to stay alive the best I can while maximizing DPS. Any tips are helpful.
贡献
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