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Elemental Shaman Rotation Guide - Shadowlands 9.2.5
来自 HawkCorrigan
2022/08/14
变更日志
补丁:9.2.5
爱宠:
评分:4.6/5
(
22
投票)
目录
目录
指南导航
Executing your rotation properly in World of Warcraft can mean the difference between a kill or a wipe. In this guide, we will explain all Elemental Shaman abilities and how they should be used optimally to maximize your performance, providing in-depth Elemental Shaman rotations and priority lists.
We will teach you all the synergies and special interactions between your class abilities, so you can have peak performance in for your Elemental Shaman in raids and dungeons. Besides the basics, we explain more nuances and advanced concepts in your Elemental Shaman rotation, such as highlighting the best moments to use notable cooldowns.
Playing WoW Classic?
Click here for the Classic Version of the Elemental Shaman Guide!
NEW Season 4
S4 Castle Nathria Tips
S4 Sanctum Tips
S4 Sepulcher Tips
S4 Mythic+
Overview
NEW
Best Covenant
Tier Set Bonus
Gear
Talent Builds
Legendaries
Conduits
Kyrian
Necrolord
Night Fae
Venthyr
Pre-Patch
Starter Guide
Rotation, Priority, and Abilities
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Mage Tower
Twisting Corridors
Simulations
About the Author
I'm HawkCorrigan or Hawk for short.
I play Elemental Shaman on a semi-hardcore level on Draenor, primarily focusing on PvE content.
Usually you can find me lurking around the Earthshrine Discord as one of the Elemental MVPs, answering various question,
or you find me hanging around WoWAnalyzer and Simulationcraft where I maintain the respective Elemental Shaman modules.
I am also one of the active maintainers for
Storm, Earth and Lava
.
If you want to get in touch, contact me on Discord as HawkCorrigan#1811.
Rotation Changes for Elemental Shaman in Patch 9.2
Patch 9.2 did not significantly change anything in our core toolkit, which means that most of our rotation also doesn't change
The slight buff to
冰霜震击
does not have any impact because we already spent all our
冰怒
charges as the highest priority.
How do Tier Sets Affect the Elemental Shaman Rotation
The same applies to the tier set as well.
First and foremost, the two piece
火焰之心
is pretty much impossible to play around. While on paper, having a weakaura going that informs you of the next time you get the guaranteed proc so you do not munch
风语者的熔岩崛起
activations sounds like a DPS gain, it didn't provide meaningful gains in simulations and introduces unnecessary overhead.
The four piece
火焰之心
similarly can be seen as not impacting your rotation at all. While it increases the uptime on your
火元素
which in turns gives you more
熔岩奔腾
, the priority with which you use your spells does not change.
Keeping uptime on your
风暴元素
is the highest priority when playing that build, but this should be easily achieved by just following the normal rotation.
How do Double Legendaries Affect the Elemental Shaman Rotation
Only 1 of the covenants has some some rotational impacts Elemental Shaman when double legendaries are involved.
The impact they have is completely independent on the tier set.
Kyrian
makes use of
大地之盾
,
治疗之泉图腾
, and
先祖指引
if talented, to trigger the second half of
狂暴暮钟旋涡
to consume the second and third healing charge.
Necrolord
needs to make sure it spreads 2 more
烈焰震击
s before firing off
熔岩爆裂
to get the highest value out of
碎裂元素
. When using
翻腾之潮
, if a reset happens you want to make sure you spend the
始源之潮
buff, but delay casting it and the follow up
熔岩爆裂
until the Haste buff ends.
Night Fae
has the question of whether it's worth holding
风暴之眼
until you can buff it with
法夜输灵
. At the highest conduit level of
精粹提取
this happens automatically because the cooldown of
法夜输灵
being 84 seconds lines up well with every other
风暴之眼
. Basically, line them up if you dont lose a cast of either. This will depends on your kill timer. Importantly only ever cast
法夜输灵
if your elemental is on cooldown, otherwise the cooldown reduction is wasted.
Venthyr
has the problem that
收割链
is still just a bad button. In single target we are now ignoring it completely.
Elemental Shaman Rotation for Shadowlands
This guide gives a breakdown of the different priorities used in the Elemental Shaman rotation for openers, single target, cleave, and AoE damage situations. Keep in mind that depending on exactly the type of content you're facing you may need to tailor some of your choices to the situation you find yourself in, but this should be enough to give you a good general idea to begin with.
Elemental Shaman Opener
Opener Rotation Selection Tool Instructions:
Talent Selections:
Level 15:
元素回响
静电释放
Level 25:
回响震击
元素冲击
Level 35:
风暴元素
岩浆图腾
Level 45:
冰怒
Level 50:
风暴守护者
升腾
Covenant:
Kyrian (
暮钟图腾
) Necrolord (
始源之潮
) Venthyr (
收割链
) Night Fae (
法夜输灵
)
Legendaries:
The below assumes you're using
风语者的熔岩崛起
, if using any other legendary click here
Special:
If you've selected both
元素冲击
&
始源之潮
above, select this
Pre-cast
暮钟图腾
no later than 6.5 seconds before the pull
Pre-cast
风暴守护者
at 5 seconds before the pull
Pre-cast
火元素
at 3.5 seconds before the pull
Pre-cast
风暴元素
at 3.5 seconds before the pull
Pre-cast
元素冲击
at 2 seconds before the pull
Pre-cast
熔岩爆裂
at 2 seconds before the pull
As the boss is pulled, cast
烈焰震击
Cast
始源之潮
Cast
熔岩爆裂
Cast
法夜输灵
Cast your first
风暴守护者
-empowered
闪电箭
Cast
回响震击
Cast
熔岩爆裂
Cast
大地震击
Cast
熔岩爆裂
Cast your second
风暴守护者
-empowered
闪电箭
Cast
大地震击
Cast
冰怒
Cast
升腾
Cast
静电释放
Cast
岩浆图腾
Cast
收割链
Follow the standard priority (as shown in the following section) from here
Elemental Shaman Single Target Rotation
Single Target Rotation Selection Tool Instructions:
This area allows you to manually select talent choices to filter the priority to one appropriate
to you. Anything that directly alters the priority list will be listed below, and when you check
an option (using the
?
markers next to an ability), the list below will repopulate based on
those choices.
Any talent not present in the list has no observable changes to your priority.
Talent Selections:
Level 15:
静电释放
Level 25:
回响震击
元素冲击
Level 35:
元素宗师
岩浆图腾
Level 45:
冰怒
Level 50:
风暴守护者
升腾
Covenant:
Kyrian (
暮钟图腾
) Necrolord (
始源之潮
) Venthyr (
收割链
) Night Fae (
法夜输灵
)
Legendaries:
大分裂的回响
烈焰震击
if it is not on the target
火元素
,
风暴元素
on cooldown. Note that if you have
元素尊者
talented, then you can only have one of the three elementals out at a time. If you try to summon both Elementals at the same time while
元素尊者
is talented,
you lose the first elemental you try to summon.
升腾
if it is off cooldown. If you won't lose a use of
升腾
by doing so, make sure
熔岩爆裂
is on cooldown first.
地震术
if
大分裂的回响
is active and the next spell you cast will bring you to or above 100
漩涡
大地震击
if the next spell you cast will bring you to or above 100
漩涡
元素冲击
if it is off cooldown
风暴守护者
if it is off cooldown
始源之潮
if it is off cooldown, and neither
碎裂元素
or
始源之潮
buff is active
地震术
if
大分裂的回响
& the buff from
元素宗师
is active
回响震击
if it is talented, and you are either at 60+
漩涡
or
熔岩爆裂
is off cooldown
熔岩爆裂
if it is off cooldown and the buff from
回响震击
is active
暮钟图腾
if it is off cooldown
法夜输灵
if it is off cooldown and your Elemental is on cooldown.
岩浆图腾
if it is off cooldown
闪电箭
if
风暴守护者
is up and
元素宗师
is active
冰怒
if it is off cooldown and a boss ability will make you move in the next 5 seconds
冰霜震击
if
冰怒
buff is up and
元素宗师
is active
熔岩爆裂
if it is off cooldown
烈焰震击
if the remaining duration is less than 5.4 seconds
地震术
if
大分裂的回响
is active
大地震击
if
漩涡
is equal to or over 60
冰霜震击
if
冰怒
buff is up
冰怒
if it is off cooldown and a raid movement event is not due within the next 30 seconds
大地之盾
,
先祖指引
or
治疗之泉图腾
to trigger
狂暴暮钟旋涡
治疗之涌
to trigger
狂暴暮钟旋涡
收割链
if it is off cooldown
静电释放
if talented and off cooldown
闪电箭
Elemental Shaman Cleave to Area of Effect Rotation
2-3 Targets:
Continue using the Single Target Elemental Shaman rotation listed above with the following changes:
Use
闪电链
instead of
闪电箭
if
闪电链
will hit 2 or more targets
If you have
回响震击
talented, pair it with
地震术
Keep
烈焰震击
up on up to 3 targets
Use
地震术
over
大地震击
to spend
漩涡
at 2 targets
4+ Targets
AoE Rotation Selection Tool Instructions:
This area allows you to manually select talent choices to filter the priority to one appropriate
to you. Anything that directly alters the priority list will be listed below, and when you check
an option (using the
?
markers next to an ability), the list below will repopulate based on
those choices.
Any talent not present in the list has no observable changes to your priority.
Talent Selections:
Level 25:
回响震击
Level 35:
元素宗师
岩浆图腾
风暴元素
Level 50:
风暴守护者
Covenant:
Kyrian (
暮钟图腾
) Necrolord (
始源之潮
) Venthyr (
收割链
) Night Fae (
法夜输灵
)
Legendaries:
大分裂的回响
火元素
,
风暴元素
, and
土元素
on cooldown. Note that if you have
元素尊者
talented, then you can only have one of the three elementals out at a time. If you try to summon both Elementals at the same time while
元素尊者
is talented,
you lose the first elemental you try to summon.
Keep
烈焰震击
active on 1 target to cast
熔岩爆裂
for
元素宗师
buffs for your
地震术
Apply
烈焰震击
to more targets 12 seconds before
始源之潮
becomes available so you duplicate 2 additional
熔岩爆裂
s
Use
始源之潮
to refresh your sole
烈焰震击
Use
风暴守护者
on cooldown
Use
收割链
on cooldown
Use
回响震击
on cooldown, making sure you only duplicate
地震术
Use
暮钟图腾
on cooldown
Use
法夜输灵
if it is off cooldown and your Elemental is on cooldown.
Use
岩浆图腾
on cooldown
If
风暴元素
and
元素尊者
are both talented, make sure to use
风暴之眼
. Don't forget to use
召唤闪电
first or you'll lose 75% of the damage it does!
Use
大地震击
when at 60
漩涡
to proc
大分裂的回响
if it is not already active
地震术
if
大分裂的回响
is active and the next spell you cast will bring you to or above 100
漩涡
地震术
if
大分裂的回响
& the buff from
元素宗师
is active
Spend
漩涡
on
地震术
Cast
闪电链
Advanced Elemental Shaman Tips
Movement
熔岩爆裂
if
熔岩奔腾
is up
烈焰震击
if off cooldown and any existing DoTs are under 6.5 seconds
大地震击
if castable and all
烈焰震击
DoTs have over 6.5 seconds remaining
Spam
冰霜震击
! This has no cooldown, no
漩涡
cost, and is slightly less powerful than
闪电箭
Advanced Primal Elementalist Use
元素尊者
grants your Elementals 3 important abilities that must be activated by you either via macro or clicking the pet bar
火元素
gains
流星
. This new spell only has a 30 yard range, despite the tooltip trying to tell you otherwise (we hope this is a bug.) If you try to tell your Elemental to cast
流星
from farther than 30 yards away, he'll look awkwardly at your enemies and do nothing at all!
风暴元素
gains
风暴之眼
. This is a target-based AoE that does a ton of damage, but with a catch! Make sure your
风暴元素
casts
召唤闪电
before casting
风暴之眼
or you'll lose out on 75% of the damage this ability provides!
土元素
gains
硬化外皮
. This can be combined with
星界转移
&
幽灵狼
to provide up to 71.2% damage reduction, which will likely let you soak some mechanics as the expansion moves on.
An example of a single macro to use all 3 spells would be:
#showtooltip
/cast Eye of the Storm
/cast Meteor
/cast Harden Skin
When using this macro, ensure that you let your Storm Elemental cast
召唤闪电
first! It will auto-cast that spell at your target, so you should be able to use it shortly after spawning the Earth Elemental. Otherwise, you'll wind up with a sad and unbuffed
风暴之眼
.
Advanced Surge of Power Use
This talent is a bit tricky. Using it well usually boils down to a single question: Will you get another use of your
风暴元素
if you use the buff from this talent on
熔岩爆裂
? If you're able to, then you use the buff on
熔岩爆裂
. If you're unable to do so, then you use the buff on
闪电箭
.
One exception applies: If you are running only the 2 piece bonus of
火焰之心
you would always use your buff on
熔岩爆裂
to increase your uptime on your damage elemental.
There's also a special case for delaying
大地震击
to pool
漩涡
so that both charges of
风暴守护者
are empowered by
能量湍流
. To do this you would:
Pool
漩涡
until you have 96
漩涡
大地震击
风暴守护者
闪电箭
熔岩爆裂
大地震击
闪电箭
Advanced Master of the Elements Use
As a general rule, you'll want to delay
大地震击
to cast it with
元素宗师
instead. Here's a priority of casts you want to empower with
元素宗师
from best to worst:
地震术
if 2 or more targets are hit, or if
大分裂的回响
is active
闪电箭
with
风暴守护者
大地震击
冰霜震击
with
冰怒
元素冲击
冰怒
闪电箭
冰霜震击
Remember though, that you should only actively look to adjust your gameplay for
元素宗师
if you're able to delay that spell to cast it with
元素宗师
instead of now. This means that for a spell like
大地震击
you can wait until you have the buff so long as you don't overcap your
漩涡
as you don't lose anything by delaying it. For any other spell on this list, it's not worth delaying them to use them with this buff as you lose more than you gain!
Return to Table of Contents
Baseline Elemental Shaman Abilities
Offensive abilities
Ability
Cooldown
Notes
闪电箭
None
Our bread and butter, used to generate
漩涡
and deal damage when there's nothing else to cast at a single target to deal damage.
闪电链
None
Fills the exact same space that
闪电箭
does above, but for 2 or more targets
烈焰震击
6 seconds
One of our highest priorities, places a damage over time effect that does quite a bit of damage on its own, and makes
熔岩爆裂
always critically strike.
熔岩爆裂
8 seconds
Used on cooldown to generate
漩涡
on a single target, and has synergies with certain talents/covenant abilities that see it used in AoE.
大地震击
None
Once we've built up enough
漩涡
, this uses it to strike a single target for big damage.
冰霜震击
None
Used only if we're on the move and have no other instant spells to cast, deals less damage to a single target than
闪电箭
and generates 0
漩涡
.
地震术
None
Similar to
大地震击
, this utilizes the
漩涡
we've generated to hit multiple targets within its range.
Return to Table of Contents
Offensive Cooldowns
Ability
Cooldown
Notes
火元素
2 minutes, 30 seconds
Primarily a single target cooldown. Causes
烈焰震击
to tick faster and doubles the length of new
烈焰震击
cast while it is up.
风暴元素
2 minutes, 30 seconds
Level 60 talent. Replaces
火元素
, and has the same general use. Gains
风暴之眼
which gives it strong AoE power when paired with
元素尊者
升腾
3 minutes
Level 50 talent. Primarily a single target cooldown, increasing the damage and removing the cooldown of
熔岩爆裂
Return to Table of Contents
Defensive Abilities and Cooldowns
Ability
Cooldown
Notes
星界转移
1.5 minutes
Best used just before taking large amounts of damage
净化灵魂
8 seconds
Removes all curse effects. Useful in group encounters to reduce decursing requirements for healers.
土元素
5 minutes
An emergency tank for 60 seconds. Can't taunt raid bosses. If you have
元素尊者
talented, he gains the active ability
硬化外皮
which works as a second
星界转移
. These can be stacked for a total of 64% damage reduction! In cases where he is not needed otherwise, this can be used as a minor offensive cooldown
治疗之涌
None
Quick self heal.
复生
30 minutes
Return to life after dying with 20% health
雷霆风暴
45 seconds
Knock foes back and slow them. Knocks away from the player, so stand to one side to direct movement.
电能图腾
60 seconds
3-second AoE stun whose CD can be reduced by up to 20 seconds via
静电充能
幽灵狼
None
Gain movement speed/damage reduction over time in Ghost Wolf, capping at 20% of each after 4 seconds.
自然守护者
45 seconds
An emergency heal for 20% of your max hp when you go below 35% health.
闪电之盾
None
If struck by a melee attack, does a small amount of damage to them and generates
漩涡
that you can use to retaliate.
Return to Table of Contents
Utility Abilities
Ability
Cooldown
Notes
灵魂行者的恩赐
2 minutes
Allows 20 seconds of casting while moving
先祖之魂
None
Out of combat resurrection spell
星界传送
10 minutes
Acts as a second Hearthstone. Not as useful as it once was, but saves time if saved to a major quest hub
嗜血
/
英勇
5 minutes
For information on the use of these raid cooldowns see this post
幽魂之狼
None
Movement increased to 130% and cannot be reduced under 100%. Casting a spell cancels this.
妖术
30 seconds
Incapacitates beasts & humanoids. Players can still control movement.
净化术
None
Removes 1 beneficial Magic effect (shown with a white border in enemy buff frames)
风剪
12 seconds
Interrupts spellcasts. Note the 30 yard range requirement.
狂风图腾
2 minutes
Provides a large AoE movement-speed boost for your party/raid for 5 seconds so long as they pass through its 15 yard radius
战栗图腾
1 minute
An AoE fear dispel, best dropped before the fear you are looking to dispel
地缚图腾
30 Seconds
An AoE 50% slow, useful when kiting a variety of mobs.
Passive Abilities
Ability
Notes
闪电箭
Reduces the base cast time of
闪电箭
from 2.5 seconds to 2 seconds
精通:元素过载
Gives our spells that generate
漩涡
a chance to trigger a second cast for slightly less damage and
漩涡
generated on the 2nd cast.
熔岩爆裂
This passive is what allows
熔岩爆裂
to always critically strike if
烈焰震击
is present on the target.
熔岩奔腾
Gives
烈焰震击
ticks a chance to reset the cooldown of
熔岩爆裂
and make the next cast of it instant.
元素之怒
&
元素之怒
When spells cast by an Elemental Shaman critically strike, they deal 250% of their normal damage or healing instead of the standard 200%.
星界转移
Leveling passive bonus introduced in Shadowlands that allows
星界转移
to last another 4 seconds.
妖术
Leveling passive bonus introduced in Shadowlands that reduces the cooldown of
妖术
by 10 seconds.
火元素图腾
Leveling passive bonus introduced in Shadowlands that doubles the length of any
烈焰震击
cast while
火元素
is active.
Return to Table of Contents
Elemental Shaman Covenant Abilities
Kyrian
暮钟图腾
- Class Ability
Kyrian Shaman will get
暮钟图腾
: a movable totem that pulses AoE damage and healing when you cast damage or healing spells yourself.
The best use of this is going to be to simply use it on cooldown, though holding onto it for upcoming periods of AoE may also be useful depending on the encounter.
We can enhance Vesper Totem with the
极乐挽歌
Conduit, which increases damage dealt to the target closest to the totem itself.
召唤执事者
- Signature Ability
All Kyrian can use
召唤执事者
to call their personal Steward to their side. The Steward not only offers
静谧之瓶
, a healing potion with a cleanse effect tied in, but also a variety of amenities like repairs, a talent swap and
complimenting your friends
a: If you have the level 2 Kyrian Transport system unlocked, your Steward can also summon an
极乐道标
, giving you access to your Transport Network from anywhere within Bastion once every 8 hours. At level 3, the Beacon becomes available to all party members.
Elemental isn't the sturdiest spec, and so having
静谧之瓶
in our arsenal will always be useful for weathering raid damage. The cleanse isn't looking to be super useful in Nathria as it got nerfed there, but will still have some marginal use.
Elemental Shaman Kyrian Covenant
Necrolord
始源之潮
- Class Ability
Necrolord Shaman will get
始源之潮
: a rotational cooldown that applies
烈焰震击
and will duplicate the next
熔岩爆裂
cast at 80% strength on all targets with a
烈焰震击
on it.
For single-target the best use of this is going to be to simply use it on cooldown. In any scenario where you are looking to maintain multiple
Flame Shocks
you should either use it on a target with no
烈焰震击
, or refresh the
烈焰震击
with the lowest duration to maximize the number of extra
熔岩爆裂
s you get.
We can enhance Primordial Wave with the
翻腾之潮
Conduit, which gives it a chance to remain off cooldown. This would mean you'd look to cast it again as soon as you've used the buff from the first Primordial Wave.
血肉铸造
- Signature Ability
All Necrolords can use
血肉铸造
to create a shield around themselves. The shield itself is empowered by up to 2.5x more than normal if you have a nearby corpse to aid in the process.
Elemental has multiple small survivability options, but no truly large ones (unless you think
复生
is a defensive cooldown). Adding another fairly strong one to the mix is welcome but not game-breaking.
Elemental Shaman Necrolord Covenant
Night Fae
法夜输灵
- Class Ability
Night Fae Shaman will get
法夜输灵
: a fairly long cooldown ability that draws vitality from your enemies and shares it with your allies!
Use it on cooldown in all situations, as it does the exact same amount of total damage regardless of the number of targets.
灵魂变形
- Signature Ability
All Night Fae can use
灵魂变形
. It's both a movement speed boost that's slightly stronger than
幽魂之狼
and a blink of sorts that you can use up to 4 times in 12 seconds.
Elemental traditionally has no issue with maintaining DPS while on the move. However, outside of the Legion expansion where we had Gust of Wind, Elemental has had issues with quickly moving from Point A to Point B quickly. This helps cover that gap in our toolkit nicely!
Elemental Shaman Night Fae Covenant
Venthyr
收割链
- Class Ability
Venthyr Shaman will get
收割链
: a fairly long cooldown ability that feels like a combination-by-blood of
闪电链
&
治疗链
whose cooldown gets reduced by 5 seconds for each crit on any of the up-to-10 bounces.
For single-target, use it on cooldown. Prioritize casting it above
闪电箭
as it's not strong enough on single-target to justify casting it before other rotational cooldowns. On AoE however, it's worth using right away on cooldown.
暗影之门
- Signature Ability
All Venthyr can use
暗影之门
as a short teleport that's akin to
英勇飞跃
without as many of the "No Path Available" errors.
Elemental traditionally has no issue maintaining DPS while on the move. However, outside of the Legion expansion where we had Gust of Wind, Elemental has had issues with quickly moving from Point A to Point B quickly. This covers that hole in our toolkit quite nicely!
Elemental Shaman Venthyr Covenant
Our Elemental Shaman guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
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评论
评论来自
lkasti
When using Master of the Elements, should'nt you use atleast 1-2 frost shock icefury procs with it since it does more damage than earth shock? Seems like we would be missing out on damage to only save Master of the Elements for earth shock.
评论来自
xceazyx
Is the opener tool bricked for this? I was trying to check opener with ele blast but it seems to not be functional.
评论来自
shezzan
Quick typo in the notes of the Offensive Cooldowns
Storm Elemental Level 60 talent
Ascendance Level 100 talent.
Great guide though - thanks!
评论来自
Leoji
If you are Night Fae and use
元素宗师
, make sure you always cast a
熔岩爆裂
before using
法夜输灵
as this benefits from the +20% damage. Sorry if this is mentioned but I didn't see it anywhere :)
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