Currently there's nothing of importance here, but in the expansion Karazhan (which you can see on the map) will be made into a L70 raid instance.
Deadwind's Pass can be a ince grinding area for the spirits and the ogres that inhabit the area.
Currently, there is nothing of much interest here besides the ruins of Karazan and the town below it, but with the expansion, Karazhan will soon be an opened instance for players to enter.
Karazhan was Medivh's Tower and where he spent most of his time while he was alive, before and during the first war. Many odd experiments went on throughout the halls of the tower and time was said to bend and fray at the seams within the tower.
As of 2.0, the exterior of Karazhan is now populated with level 69 and 70 non elite ghosts. Be careful if you wander in, they pack quite a punch and take a good 2 minutes to defeat. (At lvl 60)
This is a good place to farm runecloth.
If you're feeling bored, you can also die near the crypt behind Kharazan, and enter as a ghost and res. Its quite possibly one of the most horrifying and creepy areas in the game, especially once you find the underwater section. Its definitely not the stock copy'n'paste crypt that you find in other areas, lets put it that way.
It makes me wonder what Blizzard plans to do with such a dark and horrific dungeon...
As of patch 2.0, several aspects of Deadwind Pass have changed, making previous comments null and void.
Firstly, the undead, non-elite mobs which live within the ruined town have had their levels increased. They now range between 68-70, with the majority being 70.
Secondly, there are now three NPCs in front of the tower. There are two archmages and an apprentice from the faction called "The Violet Eye". If you watch them for a few minutes, there is a short dialogue between them. Also, if you speak to one, you will then become neutral with their faction.
Thirdly, they have finally fixed the crypt behind Kaharazan so that you cannot go through the gates as a ghost. So unfortunately exploring this area anymore before the release of BC looks highly unlikely.
And lastly, if you somehow make it to the gates of the tower, while you can open the grating and wander through the portal, it will send you an error saying that you cannot enter the dungeon without a key of some sort, and not until you are at least level 68. This might be a typo, though, since the meeting stone beside the tower says the level range for this dungon is 70.
Lots and LOTS of gold farmers almost always at Deadwind Pass. If GM's decided to ban em all they'd have a field day (at least in my server).
Bump for great lust!
Seeing the number of hits that page got already, do me a favor and drop a bump here once in a while for you people using it. ^_^
Just wanted to add that lowbies are able to travel from Duskwood to Swamp of Sorrows without any trouble from mobs as long as one keep to the road travelling eastwards.
Deadwind Pass Crypt
Deadwind Pass Crypt
This crypt lies behind the tower of Karazhan in Deadwind Pass, in the cemetery at Morgan's Plot. It is by far the largest of the crypts, stretching deep underground in a labyrinthine series of rooms, each more horrifying than the previous. Easily the most horrific chamber is the "Upside Down Sinners" - a large water-filled room with dead people attached to chains floating upside-down, feet pointing towards the ceiling. The underground network of crypts contains other strange chambers as well:
* Well of the Forgotten
* The Pauper's Walk
* The Pit of Criminals
* Tome of the Unrepentant
* The Slough of Dispair
The bizarre layout and naming conventions of the crypt are unlike any other region, dungeon, or instance in the game. The purpose of the crypt is unknown - it may be a playground for developers, a testing site of sorts, an unfinished instance, or something else entirely.
its very good training at 57
One curiosity I thought I would point out; in the Northwestern part of the zone (Where you can see a little hut Icon), there's a cart, tent and fire; the area's name is 'Ariden's Camp.' It's completely deserted.
However, according to Wowwiki, there is no NPC or mention of any NPC in WoW named Ariden, and probably the lore as well. Strange.
Crescent-Tail Skullfish can be caught by anyone with Fishing with 375 +Bobber(75). These are newly added as of 2.3 (I think) and are usable as a bonus food for Lvls 65+. They sell very well in AH (16g \ stack on Magtheridon) but the only place Alliance can get them is in Deadwind Pass in the river that flows into Kara. Be really, really careful fishing here if you have 375 Fishing but are below Lvl 60. Very few players below 60 will be running past you on the trail to Kara. I bring my 49 NE Hunter here all the time for some cash farming. the Drop Rate is a little low for Skullfish - around 10-14% by my estimate.
Some of the stuff in Karzahan could possibly be connected to Wrath of the Litch King.
Is there any mining nodes here?
Not too fond of copy/paste comments like this, but since noone else had commented it, it's ok.
It is (still) fully possible to get inside Morgan's Plot. You can't get inside as a ghost or wisp because there's an invisible wall behind the gate. Simply get someone to fear you through the invisible wall. I find the easiest way to duel an Alliance player with some sort of fear or a Polymorph, and running into the corner of the gate. In most cases, a fear will make you run away from the caster. The Polymorph method can take a few tries.
The names of the inside areas are already stated in their somewhat chronological order in the comment above.
Right inside the entrance is the
Well of the Forgotten
. You can follow the the
down to a general
area with functional doors to a few small crypt chambers. Moving further down the Pauper's Walk, you'll pass a room with uneven earth mounds stacked up, and further moving into
The Upside-down Sinners
. As stated by WoWWiki, a large waterfilled chamber with corpses bound to sturdy chains. There is now several paths to follow beyond the water. In one area you'll find
The Slough of Despair
, which is a dark pit-like area. A different, more subtle route will lead you to the
Tome of the Unrepentant
The Pit of Criminals
. Both of these areas have longer bodies of shallow water covering the main ground, while the latter also has a huge pile of bones in one of the corners. There's some stairs leading up to the area above these last two chambers, where you can choose to drop back down into the Tome of the Unrepentant from an awning surrounding that room.
If you jump into the Well of the Forgotten, you will drop onto the huge pile of bones in The Pit of Criminals with under 1% health left (or about 30% if you're a rogue). This was probably thought out to serve some quicker way of getting back after a wipe, and it's by far one of the coolest things in the game. Be sure to have 100% health before attempting this, or getting your corpse back might become a problem.
Whether this crypt was supposed to be an instance or not is not known by many. I think it would feel fairly similar to Blackwing Lair as an area, but of course filled with undead in stead of dragonkin and orcs. It could be cool, but I somehow doubt Blizzard has any current plan to release this. It might serve as a future expansion of the old continents, when all the other continents and realms have been introduced. (I am not that interested in lore, so don't hit me for using the word 'all' if there's not that many).
Although the page says 55~60, there are
quests in this zone.
The level range seems to be only about the mobs (except for the ones near Kz that are 68+, as pointed early).You know that the level range of the zones are always about that (mobs), but a lot of people (including me) use those ranges to find a good place to quest and level.
Well... now you know =)
Anyone know if this zone was completely remodeled in Beta or something? If you're a shaman and use Far Sight in ZG to where Deadwind is, the zone seems completely different, especially around Karazhan. No bridges, or water, or small town, just a little pass that winds up certain ridges.
I discovered the Crypt behind Karazhan today while I was wandering aimlessly, and mistakenly thought the door was simply bugged not to open (hey, the color on it looks off!). I submitted a GM ticket and was told that the Morgan's Plot Crypt is an unfinished area that players aren't meant to explore
. I did some research on the place, and now I'm kind of hopeful: if they
end up doing something with the Crypt, I'd like to see it; it looks pretty creepy from the videos I've seen!
Overall, Deadwind Pass is probably the least useful zone in the game except for Karazhan.
It serves as a passage between Duskwood and the Swamp of Sorrows, so many people take this route when they first go to Outland. For people going to the Swamp of Sorrows to quest, the path is perfectly safe - none of the higher level mobs there will attack you, because they're too far from the path to bother.
Karazhan itself was released during the Burning Crusade, and is regarded still today as one of the gaming community's favorite raids. Attunement starts in the World's End Tavern in Shattrath.
if Morgan's plot does become an instance or raid, i look forward to going there. who knows who we'll fight there. Maybe some undead fish thing in the upside down sinners room, but maybe in cataclysm it will be something like the souls of the dead claim morgans plot during the chaos
This is no longer true!
Deadwind Pass used to be the way to cut from Booty Bay up the continent and into the Badlands, and it was possible for even low-level (20-30ish) characters.
Now there are vultures ON the paths, and venomous spiders hanging on webs above the path which drop down to attack you. The spiders just keep spawning until you are gone, or dead.
This area is a good place to grind both runecloth and netherweave cloth, kill the mobs outside kara for netherweave then change to the ogres for runecloth.
You can make a fair bit of gold doing this, depending on your realms economy.
Have no idea if this was there before but i was flying over deadwind pass while doing archaeology the other day and ended up passing close to the top of kara. There was an indent in the stone near the top with a green raid portal behind a locked gate and 2 gryphon roosts near it. I am aware of the side entrance about half way up but have never noticed this portal before. Probably one of WoW's long forgotten green portals that will never be for anything (green portal at the end of the undead side of strat anyone?)
As of 4.2, it is still possible to access the Crypt, as you can see in there, it will probably be a dungeon OR it's a scrapped dungeon idea
EDIT: Fixed in 4.3, it is no longer possible to GET in the crypt, but if anybody has a character in there, he can still visit it whenever he wants.
Edit: As of 4.3.4, the crypt is STILL accessible by new ways players have discovered, any characters left in the crypt will NOT be moved or kicked out.
Edit: Even now as of 5.2
5.4.2, I can confirm the Crypt is still accessible by many ways, and no character left in there will ever be kicked
Edit: Still available as of Warlords of Draenor expansion
Edit: The crypt is now open for business!
Keeping this info updated: I have had a priest in the Kharazan Crypt for over a year and a half and it has never been removed.
Neglected by many, Deadwind Pass is a unique zone. With only 22 different NPCs there total, quests that give reputation with only one faction (a raid faction at that), and some VERY creepy scenery, you'll find top enjoyment while riding a flying mount around Karazhan. Discovering every single nook and cranny and doing the quests may take some time, but this zone is just sitting there, waiting to give you
to put you one step further to earning
earn your title?
"Abandon all ye hope ye who enter!" "Turn back!"
Corpses hung at trees, spiders lurking at cliffs.
Eager to bite anyone foolish enough to enter,
the Cursed canyon known as Deadwind Pass.
You should heed the warnings.
Depleted of all resources, sparse with trees and water.
Yet still a tribe of ogres has found their home at it's cliffs,
Medivh built his castle to here. Ghosts inhabit the village.
For no reason?
Is it a surprise that the Dark Riders are claimed to roam,
the desolate cliffs? In search for the mysterious Scythe of Elune.
Mysteries hide behind the eerie fog for adventurers to unravel,
treasures wait to be found.
There's evil in these lands.
No doubt, lad, you are far from home.
Speaking of the crypt, it is still possible to view the inside of it, if you use the macro version of Eagle's Eye that let's you "chain cast" the spell. Aim around the doorway, where bars and the doorway meet. The idea is to keep inching the view forward as much as possible, by recasting often, until you've managed to make it in. Afterwards, the places you might be able to cast may seem limited to just the ceiling or walls, but give it time and keep casting, and eventually you'll be able to cast on the floor, normally again. From there you can explore the interior of the place. Have fun!
I didnt see anyone post this but there is a small horde camp at 39,30 on the map. I dont know how long its been in the game but i think its pretty neat and spooky lol.
it would be nice if there were some 55-60 lvl quests there
Karazhan is an excellent place to level battle pets, because the two that spawn here, the
, are always solo and do not spawn adds, even though they are Level 16-18. Note that the Shadeling spawns only in the early morning (
after midnight and through the wee hours) in the cellars and caverns below ground. The Arcane Eye is found above ground anywhere in the zone, so look down by the river or on the parapets of the tower.
I noticed that the view looking out from Karazhan's door is subtly different depending on if you're inside the instance or outside. I've submitted a screenshot showing the difference (and posted this on the Karazhan page).
I died around here and got placed on a gryphon upon becoming a ghost. It was pretty cool, but is that normal? It's never happened to me before.
A Week in Shattrath: Farming Outland Mounts and Pets
Hidden Artifact Weapon Appearances and Effects
Quick Guide to Legion's Attunements
Raid Entrances of The Burning Crusade
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