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Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
巨龙时代
由
Preheat
发表于
2022/08/08,12:20
The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
聚能冲击
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
火焰风暴
- increased damage.
上古之火
- Position changed. Now requires
梦境同调
.
遭受重击
- New talent, buffs racial abilities.
再生魔法
- New follow up talent for
魔力之源
.
圣光道标
effect for 20% of healing while below 50% health.
万应灵药
- New talent, instant heal from
翡翠之花
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
能量汹涌
and
织法者统御
, remove gameplay by indicating that it is always correct to fully empower your spells.
火上浇油
&
永燃烈焰
are an awkward combination.
绯红适性
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
绯红适性
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
狂龙之怒
is considerably stronger now thanks to new interactions.
狂龙之怒
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
狂龙之怒
is now a benefit with
憎恨不息
.
织法者统御
has been reworked and the cooldown reduction for
深呼吸
has been turned into a separate talent,
黑龙遗产
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
虹彩变换
,
聚能冲击
,
泰坦之怒
,
残暴
,
瞬焰
,
碎裂星辰
,
绯红适性
, and
飞扑烈焰
are a few examples.
聚能冲击
allows players to bank damage for AoE, and can be used with
狂龙之怒
/
残暴
and other above examples for further potency.
能量汹涌
is a base duration, regardless of empowerment level.
盛气凌人
has been moved up and placed as a choice with
内心之光
. One of these is required for
狂龙之怒
.
火上浇油
reworked to benefit from Single Target and Aoe.
永燃烈焰
and
火上浇油
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
催化
,
虹彩变换
,
聚能冲击
, and
锋锐侵攻
聚能冲击
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
聚能冲击
adds another layer to Devastation gameplay where Blue spells ramp your
葬火
damage. As previously mentioned, each tick of
裂解
and target hit by
永恒之涌
/
碧蓝打击
provides one stack. This means that talents like
延展利爪
and
永恒跨距
make you build the stacks quicker. The buff from
聚能冲击
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
深呼吸
is a black spell and is not affected.
The idea of building damage on your next
葬火
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
精华迸发
proc with the new
泰坦之怒
talent will further increase the power of your
聚能冲击
juiced
葬火
, but that's not all! If you remember,
狂龙之怒
(your main cooldown) also fires off up to 3
葬火
s and
I'm happy to report that they actually get buffed by
聚能冲击
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
残暴
you also get the
full value of your mastery,
精通:巨人杀手
.
碎裂星辰
(another new spell) can also be used to prime two of your targets for your
聚能冲击
ed super
葬火
, assuming you also picked up
永恒跨距
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
狂龙之怒
and the changes that have made this a proper cooldown.
狂龙之怒
/
精华迸发
Changes
There are two big changes for
狂龙之怒
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
精华迸发
and incentives to use empowered Spells during
狂龙之怒
. Note:
狂龙之怒
cooldown can no longer be reduced, but it can be extended.
织法者统御
has been reworked and the cooldown reduction for
深呼吸
has been turned into a separate talent,
黑龙遗产
.
Increased Value of
精华迸发
The power of
狂龙之怒
is directly tied to the value of
精华迸发
and
精通:巨人杀手
. In general, the power of
狂龙之怒
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
残暴
as a way to activate the full power of
精通:巨人杀手
when the target had already lost health.
精华迸发
was often ignored during other buffs, like
燃尽
, because it didn't provide further damage scaling for spells that cost
精华
.
Thanks to a couple of talent changes,
精华迸发
is now more powerful than before.
泰坦之怒
- This is a new talent that adds a direct buff to all spells that cost
精华
with an
精华迸发
proc. This is a 2 point talent which means that
精华迸发
is a 20% buff with this slotted. This talent is under
狂龙之怒
, which makes sense because it is the primary reason why
狂龙之怒
is stronger now. You can think of this interaction as a 20% buff to the damage of
狂龙之怒
.
火上浇油
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
火焰吐息
cooldown reduction is now tied to
精华迸发
. This means that the talent has applications in single target now, since
裂解
and
葬火
both consume
精华迸发
.
因果律
- This talent isn't specifically tied to
精华迸发
, but more
精华迸发
procs generally mean more
精华
ability casts.
精华迸发
being stronger means
狂龙之怒
is
also stronger
.
贮藏能量
(capstone) also technically affects
精华迸发
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
狂龙之怒
Previously, there was an issue with Empowered Spells and
狂龙之怒
which caused hiccups in your damage cooldown when
永恒之涌
or
火焰吐息
came off cooldown during
狂龙之怒
. This led to strange gameplay decisions like delaying
狂龙之怒
and ignoring your Empowered Spells or
狂龙之怒
, depending on the situation. Spending time empowering spells during
狂龙之怒
felt awkward, and incorrect. This is no longer the case.
憎恨不息
is a new talent directly under
狂龙之怒
. This talent gives a heavy incentive to use Empowered spells (
永恒之涌
and
火焰吐息
) during
狂龙之怒
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
虹彩变换
provide additional incentives to cast empowered spells during
狂龙之怒
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
永恒之涌
becomes a talent you will almost always want because a level 1
永恒之涌
is around 5 seconds added to
狂龙之怒
.
Anything that reduces the cooldown of
永恒之涌
and
火焰吐息
enough to enable multiple casts during
狂龙之怒
also become hugely more important since they extend the
狂龙之怒
buff. The main drivers of cooldown reduction are
火上浇油
(capstone) and
因果律
.
As mentioned before,
火焰吐息
cooldown reduction is now tied to
精华迸发
with the
火上浇油
(capstone) talent.
狂龙之怒
is our main source of
精华迸发
and
火焰吐息
extends
狂龙之怒
. The cooldown of
火焰吐息
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
因果律
also provides cooldown reduction, but is only half as effective as
火上浇油
. The difference is that it doesn't require
精华迸发
but it still benefits. More
精华迸发
procs generally mean more
精华
ability casts.
火上浇油
and
狂龙之怒
extending with
憎恨不息
A lot of this has already been explained but I want to drive this point home.
狂龙之怒
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
憎恨不息
means you will also want to take
永恒之涌
, but it doesn't necessarily mean that you want
火上浇油
and
因果律
.
火上浇油
is a capstone, after all. Let's assume that you are using
火上浇油
, though.
Follow this logic with me:
With
火上浇油
,
火焰吐息
cooldown reduction is tied to
精华迸发
generation.
狂龙之怒
provides a
精华迸发
with every
活化烈焰
and
碧蓝打击
.
With
飞扑烈焰
(class talent) every
火焰吐息
makes
活化烈焰
hit an additional target per empowerment level. Each of these
活化烈焰
that hit an enemy have a chance to proc
精华迸发
. This means you will get two
精华迸发
procs if you take
精华协调
.
火焰吐息
extends
狂龙之怒
.
With
因果律
, more
精华迸发
generation /
精华
spending also means cooldown reduction for
永恒之涌
.
狂龙之怒
means more
精华迸发
, which means more
火焰吐息
/
永恒之涌
, which means more
狂龙之怒
uptime, which means more
精华迸发
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
火焰吐息
and
永恒之涌
are long enough (compared to the cooldown reduction of
火上浇油
and
因果律
) that this will not cause a feedback loop but it does mean that haste buffs like
时间扭曲
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
憎恨不息
allows.
And that's not all! We haven't even gotten to the
虹彩变换
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
盛气凌人
One of the best changes in this tree is that
盛气凌人
has been moved up and placed in a spot where the node for it is required for
狂龙之怒
. This has become a choice between
盛气凌人
/
内心之光
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
盛气凌人
but if you want you can instead grab more self healing with
内心之光
. This is an absolutely fantastic change because both talents are situationally useful. In raid
内心之光
is fantastic but
盛气凌人
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
碎裂星辰
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
碎裂星辰
.
碎裂星辰
is a short cooldown that makes the target take increased damage for a short time.
永恒跨距
can be used to make this cleave. Contrary to the tooltip, this does not cost
精华
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
聚焦虹膜
/
奥术活力
are talents that empower this spell.
聚焦虹膜
increases the damage amp duration by 50% and
奥术活力
gives 1
精华
on cast (even if it cleaves).
碎裂星辰
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
能量汹涌
and old
织法者统御
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
能量汹涌
a flat duration and reworking
织法者统御
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
锋锐侵攻
- This talent now affects both
碧蓝打击
and
活化烈焰
催化
- New talent, this makes
裂解
boost the damage over time frequency of
火焰吐息
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
虹彩变换
(capstone) - New talent,
火焰吐息
and
永恒之涌
boost the damage of the next two spells of the same color within 10 seconds.
聚能冲击
- New talent, Blue damage causes you to build stacks to increase the damage of
葬火
, the Red
精华
spender. Each tick of
裂解
and target hit by
永恒之涌
/
碧蓝打击
/
碎裂星辰
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
锋锐侵攻
and
催化
help, but they are not that interesting or impactful.
虹彩变换
and
聚能冲击
, on the other hand, are worth expanding on.
虹彩变换
Previously we talked about how empowering spells during
狂龙之怒
is good now thanks to
憎恨不息
, and
虹彩变换
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
聚能冲击
,
泰坦之怒
,
瞬焰
,
碎裂星辰
,
绯红适性
, and
飞扑烈焰
.
聚能冲击
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
葬火
, the Red
精华
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
火上浇油
and
永燃烈焰
These talents both increase your
火焰吐息
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
火上浇油
&
永燃烈焰
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
火焰吐息
off cooldown for a length of time while an existing
火焰吐息
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
火上浇油
is being redesigned to fit into more builds:
火上浇油
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
火焰吐息
cooldown reduction is now tied to
精华迸发
. This means that the talent has applications in single target now, since
裂解
and
葬火
both consume
精华迸发
.
永燃烈焰
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
火焰风暴
, a Red spell that hits constantly in an area. As of right now, one
火焰风暴
ticks 7 times. A level 4 empowered
火焰吐息
lasts 16 seconds, so this means that two full
火焰风暴
s alone are enough to reach 100% uptime. This makes
永燃烈焰
a decent option for AoE builds, but
火上浇油
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
绯红适性
.
绯红适性
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
绯红适性
is having a larger impact than intended on builds.
The current value of
绯红适性
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
飞扑烈焰
– when
活化烈焰
hits additional targets via
飞扑烈焰
, all of the
活化烈焰
benefit from any
绯红适性
damage the Evoker has. The
飞扑烈焰
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
绯红适性
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
绯红适性
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
绯红适性
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
活化烈焰
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
绯红适性
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
绯红适性
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
新生光焰
, or a couple heals with
青翠之拥
,
活化烈焰
, or
翡翠之花
are enough to fully charge my
绯红适性
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
魔力之源
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
压迫怒吼
and
震魂摄魄
are obvious choices for
暴怒
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
燃尽
. Tying this to a duration is weird because
活化烈焰
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
火焰风暴
still feels very weak without a
瞬焰
buff. I would like to see this talent make
火焰风暴
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
贮藏能量
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
深呼吸
sometimes bugs and keeps you in place while doing nothing. Spells that cost
精华
still often show that they cannot be casted even if you have the
精华
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
聚能冲击
View on Dragonflight Talent Tree
This example is a general use Raid build with
聚能冲击
.
聚能冲击
adds another layer to Devastation gameplay where Blue spells ramp your
葬火
damage. Each tick of
裂解
and target hit by
永恒之涌
/
碧蓝打击
provides one stack. The buff from
聚能冲击
is 30 seconds long which makes it easy to bank stacks for add spawns.
聚能冲击
stacks also make
狂龙之怒
do more damage with the
葬火
s it fires off. With
残暴
we also get the
full value of your mastery,
精通:巨人杀手
.
If hitting 2 or more targets,
碎裂星辰
should be used to prime two of your targets for your
聚能冲击
ed super
葬火
.
永恒跨距
is picked so that
永恒之涌
procs from
能量闪烁
and
碎裂星辰
s cleave.
裂解
with
能量闪烁
and
燃尽
with
噬体光焰
are our primary single target damage drivers.
碎裂星辰
is used primarily to boost
永恒之涌
and
裂解
, unless there is AoE happening.
织法者统御
is generally good, since it boosts crit damage by 20%.
For capstones we go with
虹彩变换
and
火上浇油
.
火上浇油
is an obvious choice because
火焰吐息
extends
狂龙之怒
, provides
燃尽
, gives us
能量汹涌
uptime, and with
飞扑烈焰
provides extra free healing or damage during cleave.
虹彩变换
also synergizes here since it makes
火焰吐息
buff our next two Red spells. More
火焰吐息
means more
虹彩变换
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
盛气凌人
instead of
内心之光
. On the Devastation side, you could also swap
碎裂星辰
and
能量闪烁
out for
热浪来袭
and
黑龙遗产
for more AoE.
锋锐侵攻
and
毁灭将至
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
聚能冲击
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
火焰风暴
, but it is a source of uncapped AoE.
火上浇油
can be swapped for
永燃烈焰
but I generally prefer the cooldown reduction since it means more single target with
燃尽
for bosses.
聚能冲击
adds another layer to Devastation gameplay where Blue spells ramp your
葬火
damage. Each tick of
裂解
and target hit by
永恒之涌
/
碧蓝打击
provides one stack. The buff from
聚能冲击
is 30 seconds long which makes it easy to bank stacks for add spawns.
燃尽
with
噬体光焰
is our primary single target damage driver.
织法者统御
is generally good, since it boosts crit damage by 20%.
黑龙遗产
is a big pick for AoE and provides a 1min stun with
天空霸主
. It also does more damage with
焦痕遍野
.
能量枢纽
is missing, but with
葬火
as a 2
精华
cost and additional
精华迸发
from
贮藏能量
it doesn't feel like you're missing out on much.
For capstones we go with only
火上浇油
because
聚能冲击
is a bit out of the way. We also grab
永恒跨距
to make getting stacks faster.
火上浇油
makes
火焰吐息
extend
狂龙之怒
, gives us
燃尽
, and with
飞扑烈焰
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
催化
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
聚能冲击
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
火焰风暴
, but it is a source of uncapped AoE.
火上浇油
can be swapped for
永燃烈焰
but I generally prefer the cooldown reduction since it means more single target with
燃尽
for bosses.
燃尽
with
噬体光焰
is our primary single target damage driver.
织法者统御
is generally good, since it boosts crit damage by 20%.
黑龙遗产
is a big pick for AoE and provides a 1min stun with
天空霸主
. It also does more damage with
焦痕遍野
.
能量枢纽
is missing, but with
葬火
as a 2
精华
cost and additional
精华迸发
from
贮藏能量
it doesn't feel like you're missing out on much.
For capstones we go with
火上浇油
and
贮藏能量
. Generally speaking, I think
贮藏能量
feels weaker than other capstones but it still has synergies.
火上浇油
makes
火焰吐息
extend
狂龙之怒
, gives us
燃尽
, and with
飞扑烈焰
provides extra free healing or damage during cleave.
贮藏能量
gives us a chance to not consume
精华迸发
. Despite what the tooltip says, it does seem to work with talents like
火上浇油
.
Biggest strike against this build is no easy way to get
聚能冲击
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
催化
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
狂龙之怒
feels much stronger with
泰坦之怒
. It also has a lot of neat interactions with
憎恨不息
for extending the buff,
聚能冲击
and
虹彩变换
for increasing the damage of the 3
葬火
s, and
残暴
for
精通:巨人杀手
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
绯红适性
.
There are still some things that might be an issue with
燃尽
and
火焰风暴
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
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