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PTR
10.2.7
PTR
10.2.6
Beta
Freehold Mythic+ Route Guide
来自 Voulk
[Last Updated]:
2019/03/27
变更日志
补丁:8.0.1
目录
评分:4.2/5
(
6
投票)
指南导航
评分:4.2/5
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6
投票)
This Mythic+ Route Guide for the Freehold dungeon will take you through the best route to complete the dungeon and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Freehold Dungeon Ability Guide
.
Instance Breakdown
Instance Timer:
36 minutes.
Trash Route
The trash at the start of the instance is slow, easy to face-pull and completely unnecessary for our enemy forces count so we're going to skip all the way to the first boss. Shroud works fine here as well, just make sure you don't walk over the mobs running down the stairs.
The boss won't actually spawn until you've killed a nearby pack and you can choose from the pack down the stairs (as indicated by the arrow) or the one behind you. They're pretty similar so feel free to kill whichever doesn't have an Infested mob (remember Infested rotates weekly).
The pack on the other side of the bosses arena is worth slightly less percentage than this one but you can catch it up later in the instance. Grab this one as default.
The Enforcer will throw your tank around and has a nasty frontal cleave. Make sure you aren't in front of it and you'll do fine.
The Mastiff does moderate tank damage and has a soothable enrage called Beastial Wrath. Don't be reluctant to kite this pack.
You can pull this enforcer across the bridge with you or Imprison / Sap it and leave it where it is and catch up on trash later. He's kind of inefficient but he's also very much in the way.
Lovely.
There are three "events" that you'll find in this area that rotate on a weekly basis. You have to complete it before you can complete the second boss and your trash path will change slightly depending on which you get.
The Dog
(Pictured)
Chase the dog around the area until he lies down and gives you the key to the cage in front of you. Unlock the cage to complete the event.
Key Tactics
- You can chase the dog in stealth, avoiding every trash pack in the area.
- You can have the tank chase the dog while pulling any trash packs necessary. When complete die and get a res while the party sit back and watch.
- You can clear the trash packs and skip some trash later (mentioned ahead).
Bullies
There will be two mobs ahead of you with training dummies. When pulled they'll summon a bunch of friends. Kill them all to complete the event.
Key Tactics
- You'll need to pull the pack to the left in the above screenshot before you engage them unless you want one big mega-pull.
- The mobs don't do anything particularly special.
Drunks
Have every member of your party speak to one of the Vulpera neutral mobs. They're marked in yellow on your minimap.
It's possible for all five party members to speak to the same Vulpera. You don't need to drink with all of them.
If it's the Dog or Bullies event then clear them before sneaking behind the house. If it's the Drunks event then do it right away. You'll find a Vulpera here to drink with. Make sure all five drink and make sure you have the pirate hat buff afterwards.
Clear the pack behind the boss.
Clear the neutral pack to the left as well. It's just free percentage and somebody will probably pull it during the boss anyway.
The trash here actually changes based on the weekly event since particular trash mobs are associated with the captain that you become friendly with. That means that these packs vary by a few percentage points every week. The strategy here is to clear the easy packs regardless of the week and use the arena up ahead to make up any extra percentage you need.
Be very careful of the huge patrol. The Crusher has two big brown swirls you have to dodge: a boulder boss and a 9 yard AoE. Both are very easy to dodge and you'll get 20 demerit points on your dungeon license if you get hit by either.
There's 30+ seconds of RP once you talk to the gentleman in the middle of the arena before the pig drops. The strategy for the mini-bosses is covered in the boss section of the guide but you can pull a pack or two of mobs down while you're waiting on RP. You can even click the pig while you're fighting and you can grab another pack while you're snoozing through the turtle mini-boss (BUT NOT ON BOLSTERING WEEKS).
There's 33% trash across the bridge to the final boss so you'll want to be at 67% before you leave this area. Your actual percentage will vary a little here based on which weekly event is up. Generally the AoE packs are more efficient for percentage than the Crushers but it's all on the menu.
67%
is the goal here.
Spooky.
These are pretty dangerous but you've got eight minutes left on your timer (hopefully) so feel free to take them slowly. Don't interrupt Painful Motivation. It'll give them a damage buff but also a significant self-DoT and quicker kills = quicker keys.
This pack is skippable if you accidentally face-pulled half the instance and don't need anymore trash percentage. Just run up the rocks to the left and tank the boss in the corner.
Method Dungeon Tools
The following import string will import the route into the Method Dungeon Tools addon giving you access to it in-game. Method Dungeon Tools allows you to pre-plan routes and share them with party members.
Bosses
Skycap'n Kragg
About as threatening as his hearthstone card
Dungeon Journal+
冲冲冲锋
Magic Damage
Dodgeable
手枪射击
Magic Damage
Phase 2 (Boss dismounts)
污秽轰炸
Magic Damage
Dodgeable
(floor effect)
艾泽里特填装弹
Magic Damage
30 yard cone targeted at player
复苏之酒
Interruptable
(channeled)
Self-heal
俯冲轰炸
(The Parrot)
Magic Damage
Dodgeable
Knockback
You should know
Reasonably straightforward fight but getting hit by the mechanics is almost certain death.
In phase one you need to move out of his direct path when he casts Charrrrrge (that's five r's). That's basically it. Get him to 75% so the proper fight can start.
In phase two a party member needs to keep a close eye on the parrot, because when he lands he'll Dive Bomb through a straight line in front of him. If you're on voice then it can be easiest for an assigned player to call his location, so everyone can avoid the damage.
Ranged players can completely avoid the Azerite Power Shot by standing at max range.
Key Interrupt:
复苏之酒
. This is a pretty big self-heal on the boss and it ticks every 1 second so you'll want to interrupt it immediately. His brew actually falls to the ground afterwards and it can be picked up and drunk for a small self-HoT but this is rarely worth it in practice.
Resettable
. Run from the arena and he'll disappear.
Council o' Captains
So many mechanics I'm still writing the guide to this day
Dungeon Journal+
Captain Raoul
眩晕酒桶
Debuff
(Non-dispellable, Disorient)
砸桶
Dodgeable
(brown swirl)
Knockback
打开酒桶
(When friendly)
Buff
(+15% damage done)
Captain Eudora
重填装弹
Physical Damage
Randomly targeted
葡萄弹
Magic Damage
Dodgeable
Avoidance
链弹射击
(When friendly)
Stun
(6s)
Captain Jolly
刀刃疾突
Physical Damage
Debuff
(Non-dispellable, DoT)
Dodgeable
回旋剑刃
Magic Damage
Dodgeable
(giant sword)
信风活力
(When friendly)
Buff
(+40% movement speed)
Appears as a giant circle around you that looks bad but is actually good
The Brews
信心自由镇啤酒
Buff
(+50% crit chance)
活力自由镇啤酒
Buff
(+30% haste)
腐蚀的自由镇啤酒
Debuff
(Heavy DoT)
You should know
You're effectively fighting two of the three at once, with the other providing light support so the fight does change from week to week.
There are a lot of mechanics here so here's the abridged version: Break allies out of Blackout Barrel > Never get hit by more than one Grape Shot cone > Don't stand in the giant swinging sword > don't stand in the smaller brown circles.
Once you've mastered the basics you can look into improving your kill time. Stack the two bosses on top of each other for cleave (they
don't
share a health pool) and stand in the large brown swirls.
The barman will throw brews into the arena in the form of giant brown swirls
. You can use a weak aura to track the three second cast so you know whether to jump in or not. Make sure you don't get the swirls mixed up with the bosses Barrel Smash ability. Here's a weak aura for you:
https://wago.io/MugThrow
Tank:
Make sure you keep the bosses out of the big brown swirls. If you're min-maxing then you can drag them inside the Caustic Brew but the DoT isn't huge and this isn't going to be worth it most of the time.
Cheese (Eudora):
Ranged players can completely avoid the ultra high damage Powder Shot by line of sighting it around the pillars of the nearby house (or by standing on top of it). Your biggest chance of death in a high key is taking two in a row. Take one, line of sight the second while the healer gets you back to full health.
Ring of Booty
Less sexual than expected. Probably a good thing considering the sharks, ogres and pigs involved
Round 1: The Pig
You used to be able to all group up in the middle and spam click the pig as it dropped but it's now random. There isn't really a trick here anymore, use your movement abilities to hunt it down as quickly as you can. You need to click it five times.
Round 2: Bouncy Bois
This might just be the easiest single mob in the entire instance. Dodge the shells and turn him into turtle soup. This is a key opportunity for the healer to contribute damage since he has a lot of health.
Round 3: Chum Covered Gnashers
Dungeon Journal+
裂伤拳
Physical Damage
Debuff
(Non-dispellable, DoT)
狂鲨飓风
Physical Damage
Dodgeable
(9 yds)
扭动的鲨鱼
Magic Damage
Dodgeable
(Shark follows nearest player, calculated after each jump)
You should know
The healer or a mobile ranged DPS should stand near the shark when it falls. It'll automatically adjust and start chasing them instead. This is much safer than it ending up on a melee DPS who'll lose substantial damage by running around the room.
Kite the sharks into a pile of chum. It'll slow them until the boss picks them back up.
You don't have to kite through more than one chum, the slow doesn't stack.
The boss charges to the sharks to pick them up. You'll take substantial damage if you're hit by this so
don't be in between the boss and his sharks.
Obvious Dodge:
Shark Tornado. Both the ability and the similarly named movies.
Healer:
You need to track who the shark is chasing and be ready to burst heal them unless you trust them dearly. It's very easy to trip and be dragged back into the jaws of death. Pug groups you're only running with for one night also have a habit of avoiding the chum while long-term groups are much more likely to know what to do. If you're a star you can pick up every shark yourself so that the DPS can work.
Harlan Sweete
Sure, in-game casinos are banned but the
boss
still gets to roll the dice?
Dungeon Journal+
火炮弹幕
Magic Damage
Debuff
(DoT)
Dodgeable
疾风军刀
Magic Damage
Dodgeable
注铅骰子:全体听令!
Boss Buff
(Abilities target all allies)
注铅骰子:战舰
Boss Buff
(+100% atk spd, reduced CDs)
黑火药炸弹
(Irontide Grenadier)
Magic Damage
Dodgeable
You should know
Cannon Barrage drops big red circles around each marked players position for three seconds. Have each party member pick a direction to run to ensure you don't run into each other.
CC the Irontide Grenadiers and they'll explode before they can even reach a player. If you're light on CC then turn and kill them. The fixated player should run in the opposite direction to buy your team more time.
Swiftwind Saber is very easy to dodge for the first third of the fight, just rotate around him since they fire in one direction. Post-60% they'll fire in all directions and they're almost impossible to dodge at this point. Pull yourself a few yards back from the boss when it's cast and make sure you're hit by one Saber at most.
Top Mythic+ Statistics
The following data has been generously provided by
Raider.IO's Freehold Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
Freehold
with Current Affixes
Top Mythic Runs of
Freehold
with All Affixes
Top Mythic Runs of
Freehold
with Current Affixes
Reaping Affix
At Mythic Keystone level 10, the special 4th affix is added to every single Keystone Level 10 or higher. For Season 2 that affix is
收割
.
At the beginning of the dungeon and after every boss that you defeat, Bwonsamdi will teleport in.
After the dungeon's timer has expired (excluding deaths), Bwonsamdi offers you a bargain to "Serve Bwonsamdi in life and death" and accepting will earn you the
邦桑迪的交易
buff for the
remainder of the dungeon
.
At 20%, 40%, 60%, 80% and 100% of the Enemy Forces bar, the environment will change and you'll hear Bwonsamdi yell "Rise!"
Bwonsamdi resurrects all mobs that you've defeated since the last resurrection. All the zombies will then attack you at the same time with different sets of abilities and a smaller health pool.
All Bwonzombies have the following properties.
Each Bwonzombie will look like the mob that it spawned from.
However, it only has access to new abilities based on which type of Bwonzombie it is.
A Bwonzombie's health pool will be 50% of the health that the zombie spawned from.
Bwonzombies are not affected by any Affixes, except for the health interaction mentioned above.
Bwonzombies will not proximity aggro other alive mobs.
Leaving combat with Bwonzombies, will cause them to return to the location where they spawned.
Bwonzombies do not have True Sight, have a massive aggro radius and will automatically aggro the group on every Reaping wave.
There are only 3 types of Bwonzombies:
复生之魂
,
被折磨的幽魂
and
失落的灵魂
. Each type of Bwonzombie has a specific set of spells that it can cast.
For the full details on how
收割
works,
check out our guide
!
Mythic+ Spec Guides
Need Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
We've also recently started up an advanced round of Mythic+ guides, perfect if you want to take your gameplay to the next level, written by top Mythic+ competitors:
Blood Death Knight Mythic+
Outlaw Rogue Mythic+
Restoration Druid Mythic+
Prot Warrior Mythic+
Frost Mage Mythic+
Brewmaster Monk Mythic+
Mistweaver Monk Mythic+
Windwalker Monk Mythic+
Elemental Shaman Mythic+
Affliction Warlock Mythic+
Arms Warrior Mythic+
Beast Mastery Hunter Mythic+
Balance Druid Mythic+
Discipline Priest Mythic+
Dispel/Purge Guide
The Battle for Azeroth dungeons also include many more abilities that can only be dispelled by a certain dispel type or offensively purged off a mob. This expansion also marks the return of Enrage effects and abilities that remove Enrage effects and we've made a
Dispels and Purge Guide for BFA's Dungeons
to help you decide what to dispel.
This guide details which specs can handle magic purges, Enrage removal, magic debuffs, poison debuffs, curse debuffs, and disease debuffs. Then, the guide lists all the abilities that can be dispelled and offensively purged in the 10 current Battle for Azeroth dungeons, classified and color-coded into low, medium, and high priority. If you're upset that
奥术洪流
got nerfed, it's arguably even more useful now!
Click here for the Battle for Azeroth Dungeon Dispels and Purges Guide
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评论
评论来自
Fixi
Lots of great work. Small nitpick with this Freehold path guide - it doesn't work great in PuG runs. I tend to PuG 99% of the time, often joining a +2 to +8 to tank through Freehold.
Because you cannot pass non-conjured items between people on different realms, I can't bring invis pots, and I also don't often get a say in what the group complexion is. As such, the opening of this guide doesn't work and I have to pull the 3 mob packs on entry, then mount up and drag the mob pack on the ledge (avoiding the pat) to the boss area, then do the mobs at the opening of the boss area. (And, even with this less-complex strat, I often get PuGs engaging those ledge mobs and causing a wipe... even after me telling them exactly what to do).
Just because it is so many mobs, I can skip that last pack before the boss and one pack before arena, but I haven't worked it all out yet for the optimal not-much-more-than-100% (just got the Method addOn and will be learning it). I did want to point out that this guide is fantastic for guildies, but probably not for PuGs. In fact, in general, I often alter recommended paths to make PuGs run smoother. PuGs run w/o voice, without flasks, with very poor CC (I can only really rely on my own), without pots, sometimes with a rage-quitter and we 4 man the finish, and especially tricky skips I try to ... skip :)
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