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Mythic+ Healer Rankings - Dragonflight Season 3 Tier List
来自 Korimaes
[Last Updated]:
2024/01/23
变更日志
补丁:10.2.7
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评分:2.9/5
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评分:2.9/5
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Welcome to Wowhead's Healer Tier List for Dragonflight Season 3 Mythic+ Dungeons, written by Korimae, where we rank healers from strongest to weakest based on their healing performance, utility, and damage output in Patch 10.2.5.
Dragonflight Season 3 Mythic+Mythic+ Tank RankingsMythic+ DPS Rankings
About the Author
This list was created and is being maintained by Korimae, multi class healer in World 36th guild <Vodka>. Korimae started pushing M+ in BFA and competed in the MDI, and has since pushed on every class. She has ended in the top 20 of healers for several seasons, streams all of her keys on Twitch and creates educational content on YouTube.
Disclaimers About This Tier List
This guide was made to give you an overview of how each Healer is performing in Dragonflight Mythic+ Season 3 for Patch 10.2.5. We will update this tier list if any tuning changes do occur. This Tier List was made for players who prefer to choose their class based on its usefulness in the current Mythic+ metagame. If you don't want to play this way, you don't have to and can pick your class based on whatever factors you wish. The best healer is always one that can stay alive and keep its team alive through dangerous situations through good decision making, regardless of class.
Ability to heal the damage patterns we see in Season 3 Dragonflight dungeons, to efficiently add damage, and utility (especially class buffs) all played a role in the ranking of the healing specializations. Many dungeons have challenging healing checks, on both boss's and trash mechanics, like
通灵爆发
from
复生的巨龙
in Galakrond's Fall. We can also expect mana management to play a bigger role this season. Ability to add damage to the run, especially on single target, can greatly speed up a run. Some class's bring powerful class buffs that can make up for their lack of personal damage output. Remember that these are the criteria that I use for judging a healer in high keys, but it may not be the the same things that your groups are challenged with. Predictions of what other class's may be popular also contributed to rankings. In this article I try to highlight playstyle, strengths & shortcomings, durability, and utility.
Healer balance in Mythic+ is in a great spot, with most healers being competitive. Tier criteria has been adjusted to still create separation between the class's for this tier list, including consideration of tank and dps meta. Please be advised that the gaps between these healers are relatively small.
The rankings use a standard Tier List format, ranking each spec on the scale of the best (S Tier) to unviable (D Tier) based on the criteria of throughput, utility and offensive value in Mythic+. These rankings were made by Korimae, and therefore are ultimately just her opinion. You may disagree with some of her conclusions, as each person values things slightly differently.
Dragonflight Healer Tier List for Mythic+ Season 3
How We Ranked the Specs
For this Tier List, here is how I ranked each healer spec in Dragonflight for Season 3.
S
: Healers which are an exceptional choice and likely to be seen in world first level keystones
A
: Healers that are capable of world first keystones but may have trouble fitting into the meta
B
: Healers that are capable of world first keystones but have minor weaknesses and trouble fitting into the meta
C
: Healers that are capable of comfortably doing keys but may struggle in surviving some encounters in very high level keys
D
: Healers that are less viable in this current season of Mythic+
Filter Buttons
S
A
B
C
Dragonflight Healer Rankings and Explanations
Discipline Priest (S Tier)
Preservation Evoker (A Tier)
Mistweaver Monk (A Tier)
Restoration Druid (A Tier)
Holy Paladin (A Tier)
Restoration Shaman (B Tier)
Holy Priest (C Tier)
S Tier Specs
S Tier Healer Specializations are an exceptional choice and likely to be seen in world first level keystones.
Discipline Priest
The Discipline Priest Mythic+ playstyle has traditionally relied on using
真言术:耀
to apply group wide
救赎
before a damage event. With buffs to the direct healing of
真言术:耀
, it has now become a much more powerful tool for also being able to top your group. Discipline achieves bursts of healing by pairing
心灵震爆
with
摧心魔
, which activates
暗影盟约
. Discipline is the strongest it's been in any expansion for M+. Their damage-to-heal playstyle affords them some of the highest overall damage, along with the group dps value of
能量灌注
.
Discipline doesn't have a major reactive cooldown and relies on good set-up to get through major damage events.
全神贯注
is often used pre-emptively to set up for incoming damage, and in some cases reactively.
真言术:障
is the strongest group damage reduction available and is powerful if you can stack in it.
Priests have a weak major defensive in
绝望祷言
. They often rely on small damage reductions they can find in their tree by casting
快速治疗
for
防护圣光
and
渐隐术
for
通透影像
. They have a very powerful external which can have two charges
痛苦压制
. Priest brings
真言术:韧
which also enhances the survivability of your group.
安抚心灵
is extremely powerful, opening up route options that otherwise would only be possible with
潜伏帷幕
or use of
沉静西风药水
.
群体驱散
is nerfed but still great on
崩裂
weeks. Priest only have one form of mob disruption,
心灵尖啸
, that is relatively weak, and no access to an interrupt. They are also the least mobile and will struggle to heal if movement is required.
Discipline is traditionally lauded as the hardest healer to play, but in a coordinated group has the most potential. It has become more accessible than before with tools for constant bursts of healing and great single target damage. Discipline brings some unique utility but lacks the mob disruption that most healers have; they are are also more prone to dying. They are tentatively in S, but can be knocked down if composition requires a healer with more mob disruption or dungeons are too deadly.
Discipline Priest Class Guide
A Tier Specs
Healers that are capable of world first keystones but may have trouble fitting into the meta
Preservation Evoker
Preservation Evoker relies on bursts of healing with empowered spells
梦境吐息
and
精神之花
.
回响
can be used to keep the group covered in
逆转
, or
缚誓生命
by using
青翠之拥
. Evokers also do good damage with
火焰吐息
on a short cooldown, that allows their
活化烈焰
to cleave to up to 5 targets with
飞扑烈焰
. Their new tier set bonus
Evoker Preservation 10.2 Class Set 2pc
provides ample damage this season.
Evokers have options for purely reactive burst healing in
回溯
and
扭转天平
when they can't plant and empower a spell. Their other cooldowns like
静滞
, and healing with
翡翠交融
through
缚誓生命
require more set up from the player. Preservation Evokers have a great toolkit for healing hard dungeon bosses with good planning.
Evokers are one of the more durable healers with 2 charges of
黑曜鳞片
on a short cooldown and
新生光焰
. They have a very powerful external
时间膨胀
that is great for helping team members survive 1 shots or bridge gaps in tank defensives.
微风
also acts as a group wide defensive for many scary boss abilities. Evokers bring an interrupt with a longer cooldown
镇压
and mob disruption with
扫尾
and
飞翼打击
. They are also one of two healers that brings lust with
守护巨龙之怒
. Evokers can struggle in dungeons due to their short range requiring an emphasis on the teams awareness of positioning for
梦境吐息
.
Evoker is a powerful enough healer that even without perfect play, they should have no trouble doing well in high keys. They bring good utility, though it is often redundant due to Augmentation Evoker's dominance. This dominance may be the main factor keeping Preservation from the highest keys, as it incentivizes bringing a healer with unique utility.
Preservation Evoker Class Guide
Mistweaver Monk
Mistweaver Monks have a "fistweaving" playstyle allowing them to do massive healing through massive damage, and really shines in a M+ environment. This is enabled by synergies between
谆谆古训
,
碧火踏
, and
升腾迷雾
. Most of the throughput comes from
谆谆古训
, which was redesigned in 10.1 to be a smart heal. Their damage reliant playstyle enables Mistweavers to have some of the highest overall damage throughputs at the end of a dungeon and feel safe on larger trash pulls.
For larger damage events, Mistweavers can also activate their celestial,
朱鹤下凡
. This gives the group an absorb shield which can also act as a defensive against large hits, and enables easy spread of
氤氲之雾
. Mistweavers have other tools for when they don't have as many mobs to cleave off of or they cannot stay in melee, such as
还魂术
and
神龙之赐
. Mistweavers have also had some buffs to the direct healing of
活血术
, which gains an instant cast every 10 seconds through
活力苏醒
.
Mistweavers have strong defensive capabilities for themselves, but lack a "true" external in
作茧缚命
. They bring
玄秘掌
which provides extra damage to your group depending on its composition. Mistweavers really shine in their crowd control abilities
扫堂腿
,
平心之环
,
分筋错骨
and bring a short cooldown interrupt with
切喉手
. A good Mistweaver can help the run go more smoothly, especially in a pug.
Mistweaver is a fun healer with a powerful playstyle if you enjoy being in melee, and has had many of its previous shortcomings addressed with tuning this expansion. They lack a lot of the traditional large cooldown abilities, instead opting for managing a lot of smaller throughput resources. They can do incredible AOE and overall damage but have lower single target.
Mistweaver Monk Class Guide
Restoration Druid
Restoration Druid is one of the strongest healers in Mythic+, especially for encounters that need constant high throughput. Druid relies primarily on heal over time effects like
生命绽放
and
野性成长
, and spot heals with
愈合
. These heal over time effects have several synergies that feel great throughout their talent tree, including
激变蜂群
which can be maintained on the group with
不羁蜂群
. They also rely heavily on party members being able to stand inside their
百花齐放
. Druids can do some damage by pairing
自然的守护
with
繁盛
, and maintaining DoTs like
阳炎术
. They have also received several large buffs to their damaging spells like
割裂
and
星火术
.
Druids often rely on constant throughput but also have powerful spells on short cooldowns for burst healing.
万灵之召
and
宁静
can be used to quickly help top the groups health, while
繁盛
is great if they already have the group covered in healing over time spells.
Druids are fairly durable with
树皮术
on a short cooldown, the option to shift into
熊形态
, and several optional talents like
精确本能
. They bring an external in
铁木树皮
, and have access to great utility in
台风
,
夺魂咆哮
, and
乌索尔旋风
. The main problem they face is choosing between damage, personal defensiveness, and utility in their class tree. For this reason their interrupt,
迎头痛击
, is rarely taken. Druids bring a powerful group buff with
野性印记
along with a combat resurrection:
复生
.
Druid's heavy healing and utility have always made them a favorite among pugs and high keys. They struggle with mana on longer fights and can slow the group down by needing to drink. While their damage isn't as high, their saving grace in high keys is the group value of
野性印记
if they are the only Druid. Them being 'meta' heavily relies on the lack of another druid specialization being strong enough to to fill that spot.
Restoration Druid Class Guide
Holy Paladin
Holy Paladin has a well equipped kit and healing style for Mythic+. The majority of direct healing comes from
荣耀圣令
, which can be translated into group healing through
圣光道标
. Holy power is generated through
神圣震击
, which leaves a
圣光闪烁
on the target, and
十字军打击
.
圣洁鸣钟
is great for holy power generation and healing. Holy paladins are strongest when they can stay in melee range, and have to plan and pool resource for when they cannot. They can spend holy power on
正义盾击
and holy shocks offensively for damage, though most of their damage comes from
奉献
. Holy Paladins are currently lacking in damage compared to most healers, especially when they need to manage mana.
Paladin's main throughput cooldown, which can be used for damage and healing is
复仇之怒
. Paladin's also have a powerful damage reduction for their party with
光环掌握
and
坚定光环
- though this is nerfed compared to previous seasons. Paladins will need to be proactive with utility and cooldown planning in heavy healing dungeons.
Paladin's have access to a personal defensive on a 42 second cooldown
圣佑术
and an immunity
圣盾术
. Holy paladins have an external on a short cooldown
牺牲祝福
, with other talents it provides 35% damage reduction. They are able to negate several mechanics with their own immunity,
保护祝福
and
自由祝福
.
制裁之锤
and
盲目之光
are great for mob control, and they have access to a short interrupt with
责难
. Paladins can heal on the move due to many spells being instant, but can feel slow with only
神圣马驹
to speed them up.
Paladins have an amazing toolkit that has traditionally rocketed them to the top for Mythic+. However, they have received heavy nerfs due to their previous dominance in Season 2. They may struggle to put out as much throughput as other healers and have to pay close attention to their mana. Holy can be one of the harder healers to learn since it requires you to play proactively with good dungeon knowledge, but with practice can be a rewarding choice, especially in coordinated groups.
Holy Paladin Class Guide
B Tier Specs
B Tier Healer Specializations are capable of world first keystones but with minor weaknesses and trouble fitting into the meta
Restoration Shaman
Restoration Shaman is an fairly strong healer in M+, with
治疗链
carrying much of their throughput. The addition of talents like
潮汐使者
and
浪潮汹涌
help the playstyle feel more smooth and keep the group buffed with
先祖活力
. Along with utilizing classic shaman spells like
暴雨图腾
and
治疗之涌
, Shaman's can quickly and efficiently deal with the maintenance healing throughout a dungeon. Shaman's will need to keep a close eye on their mana bar this season. They also gain great passive damage when they place down their
治疗之雨
with the talent
酸雨
, and can put a point into
风暴守护者
. While they don't have as much uncapped AOE damage, they do great priority and single target damage which can greatly speed up a dungeon.
Shamans have a large toolkit of cooldowns to cycle through in burst AOE damage.
升腾
and
灵魂链接图腾
are powerful for keeping your group alive but favor your group staying stacked. They also use
法力之潮图腾
as a cooldown by taking
灵魂行者的潮汐图腾
,
治疗之潮图腾
, and can enhance another cooldown with
先祖指引
or use it alone.
Shamans have one of the strongest defensives in the game with
星界转移
, but due to its longer CD also have to rely on
幽灵狼
,
生机盎然
and the defensive portion of
土元素
. With the addition of
元素环绕
, they can also take advantage of the healing and damage reduction from
大地之盾
buffed by
大地祥和
. They lack a traditional external.
One of their greatest strengths is the utility that they can bring to a group. With
雷霆风暴
and
电能图腾
they can contribute 3 AOE stops every minute and bring the shortest cooldown interrupt
风剪
. Shamans will find themselves moving around points for dungeon specific utility like
清毒图腾
and
妖术
. They also bring
嗜血
.
Shaman's reactive healing, damage profile and unmatched utility make them a desirable healer in pugs and high keys alike. Their greatest weakness is the lack of external, but an argument can be made for the value of
先祖活力
in group survivability. The main factor's that will hold them back is their throughput. On both the damage and healing end, they don't particularly shine against other options.
Restoration Shaman Class Guide
C Tier Specs
Healers that are capable of comfortably doing keys but may struggle in surviving some encounters in very high level keys
Holy Priest
Holy Priest relies on a more direct healing playstyle with
快速治疗
and
治疗术
;
织光者
helps cut down cast times and make this playstyle very mana efficient. These spells also reduce the cooldown of holy word spells
圣言术:静
and
圣言术:灵
. Much of the playstyle revolves around resetting the cooldown of the holy words as these are their strongest abilities, especially with Holy now playing
神圣镜像
. They are amazing at spot healing, but can struggle with group wide damage. This active playstyle doesn't afford as much time to dps as some of the other healer specializations. Their main source of damage is
神圣之火
, which can do great damage with
炽燃圣火
and
苍穹之焰
. While their overall damage is lower than others, they do provide group damage with
能量灌注
.
Holy priests have two major cooldowns.
神圣化身
enhances their ability to reset their holy words, but still requires a lot of spamming and can feel underwhelming compared to other healer cooldowns.
神圣赞美诗
is weaker in a M+ setting due to it's need to channel for so long and low throughput.
Priests have a weak major defensive in
绝望祷言
. They often rely on small damage reductions they can find in their tree by casting
快速治疗
for
防护圣光
and
渐隐术
for
通透影像
.
守护之魂
is a great external in a M+ and
希望象征
is powerful if your group takes advantage of the cooldown reduction on personal defensives. Priest brings
真言术:韧
which also enhances the survivability of your group.
安抚心灵
is extremely powerful, opening up route options that otherwise would only be possible with
潜伏帷幕
or use of
沉静西风药水
.
群体驱散
is incredible for negating damage on encounters like
看护者伊里度斯
and
时空领主戴欧斯
. Priest only have one form of mob disruption
心灵尖啸
that is relatively weak, and no access to an interrupt. They are also the least mobile.
Holy priest is one of the easier and more straightforward class's to play and learn, but falls short compared to Discipline which brings all the same utility with better healing and damage. Holy is a good healer that should have no problem meeting most healing checks. It will have the most trouble on fights that require mobility during damage events since it needs to stand still and cast often.
Holy Priest Class Guide
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评论
评论来自
wkelaher
Kinda confused about your Holy Priest analysis because Blizzard addressed almost all of your criticisms with new talents... I get that this guide is for people who are doing 20+ in season 1, but making a guide for less than 1% of players is dumb. People at this level already understand all of the healers and have tested them and chosen their main.
On the talents...
Fade reduces damage taken by 10% and is on a 25 second cooldown if talented. + another 10% damage reduction through flash heal. + Void shield, which means if you have power word shield on yourself, 30% of your damage refreshes the absorb. By that calculation, even if you only have flash heal on yourself like half the time, you are as tanky as other healers. If you're a dwarf, that's even more damage reduction. Body and soul is also excellent for getting out of things, but the Wowhead guides don't take this talent... It's really confusing.
HP's don't have group damage reduction, but +5% stam helps make up for that. Most groups will have a druid and a lust anyway given how powerful guardian and feral are, and how popular evoker/mage/shaman/hunter are right now...
Then there's power infusion on yourself and a friend.
I also think most holy priests are specced wrong. Everyone (this early at least) should be going prayer of mending spec, giving it 7 charges, speccing into the 45% initial heal increase, and enlightenment. This basically guarantees before heavy damage that at least 3 of your members will have more than one stack of prayer of mending, and each time you case it you're almost guaranteed at least one renew is spread. Without haste, this is the fastest way to get your group up during damage spikes, freeing up your globals to triage. It's the equivalent to a druid hotting everyone.
With prayer of mending critting right now for 15k, that means one GCD is responsible for ~ 60k healing, + whatever renews are procced. In M0's, prayer of mending is my top healing spell and it's practically passive because I cast it on CD when I'm repositioning. Many of the 3K + healers in pre-patch were specced to empower prayer of mending.
Guardian angel is basically up every pull so your tank gets 60% +healing ta]ken and is unkillable.
Holy should be A tier, as it's much better than Mistweaver, Shaman, and Disc right now...
评论来自
hepatos
I am concerned about this ranking, especially because of the difference in utility. I understand that the class tunning between raid and m+ is complex, but Hpaladin is a good example of it.
Early in BFA, Rdruid became so necessary on pugs that, with a few exceptions, he rarely picked it up if you used other healers, I wouldn't want to experience that again. I really liked Shadowlands S3, at least in the beginning, the top spots on io were taken by different healers and even though Hpriest ended up dominating the meta, you could still see paladins, druids, and shamans fighting for the top spots. Monk and Discipline were the exception and as seen in their tier list they will continue...
评论来自
Bodomi
Druid feels very weak at the moment.
Not very surprising considering the constant nerfs after nerfs after nerfs since pre-patch.
评论来自
mistmare
(Holy) Priest and to a lesser degree disc is the best and by implication better than druid on multiple affixes. Mass Dispel is a thing on Bursting etc and lit a joke w/a priest. But again, you can ONLY heal multiple affixes with dispellable magic stacks w/a priest since they're the only class with mass dispel. W/a druid your whole party is dead. Overall though druid are still strong. But priest is just better in several affixes thanks to mass dispel working on said affixes. rDruid mobility makes them broadly better to play though. It's pretty much rDruid>hPriest>>>>>>>>shaman/disc/hpal>mw>pres
Power Infusion is one of the best group CD's. If you're not using it with a burst class you're missing out on lots of DPS. Usually you PI the warlock on bosses unless he/she is awful.
rDruid is obviously still quite good this expac tho and the mobility is a plus on a lot of them.
Preservation Evoker is just not good at all unless you play w/all melee. They have the worst mobility in the game rn and are C tier not S on m+. IDK how it winds up on these lists. If it's for DPS and the CD, you may as well just run shadow or balance and off-heal, they're both better. If you run with casters or a mix of casters/melee, it's impossible to stack them for the heals. It's a raid class spec. It's trash on keys.
Merry Christmas.
评论来自
Jescker
MW monks are the best healers right now.
评论来自
Flubgots
I agree with us being C, not just from a DPS standpoint but from an "all around" one. Anyone saying A Tier is on some copium, we are fine, but not great, if even good. We can definitely complete high end content, but every other healer does it as well as we do and brings more effective group heals, dps, and utility. I mean we don't even have an interrupt or a real defensive (for us or for the group). Healers are scarce so getting a group isn't hard, but if I'm forming a group on my tank, I'm not bringing an HPriest over any other healer at the same ilvl, same mythic rating.
评论来自
manuncaring
No spec has been placed below a B tier, as I believe all specs can comfortably do keys up to +20 once adequate gear is acquired.
Might want to excise that, considering Holy Priest.
评论来自
Bodiovi
I just realize this guide is heavily outdated, that's quite unusual and disappointing for wowhead. Rather not put the section up if you don't intend to keep it up to date.
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