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PTR
10.2.7
PTR
10.2.6
Beta
Atal'Dazar Mythic+ Route Guide
来自 Voulk
[Last Updated]:
2019/03/30
变更日志
补丁:8.3.7
目录
评分:4.9/5
(
12
投票)
指南导航
评分:4.9/5
(
12
投票)
This Mythic+ Route Guide for the Atal'Dazar dungeon will take you through the best route to complete the dungeon and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Atal'Dazar Dungeon Ability Guide
.
Instance Breakdown
Recommended Comp for high keys:
Atal'Dazar isn't particularly comp dependent and you can bring almost whatever you like.
Instance Timer:
30
Atal'Dazar Trash Route
The Atal'dazar boss order is flexible but we'll be starting with Rezan.
You can clear this pack now, or run to the right of them and kill them after Rezan. The latter can be smarter from a Bloodlust perspective. The Toxic Saurids will jump random targets and deal damage in a 5 yard AoE. Stay lightly spread and pump our AoE CC and DPS. They actually really hurt on higher keys.
Kill the oversized dinosaur and then make your way up the northwest staircase. Chop down the Saurids on your way back to the main path.
So we're doing something a little weird here. We're going to pull half of the left-hand side for trash percentage and then head right to kill Vol'kaal. This way we avoid the horrifying Colossi while still getting the required number of enemy forces.
Stay spread so the Juggernaut charge only hits one player. Soothe or kite it during Fanatic's Rage. Interrupt the Confessor's Bwonsamdi's Mantle and Mending Word casts or they'll put up big CC immunity bubbles and heal. The Honor Guards are useless.
Key Interrupt: Fiery Enchant (Dazar'ai Augur, buffs nearby Juggernaut to throw fire).
AVOID THE TWO COLOSSI PACKS.
As advertised earlier, turn and run back toward Volkaal. There's a stealth mob on the stairs so let your tank lead. The Honor Guards are effectively immune to damage until you kill their Reanimation Totems. Once you do they'll start spewing heavy AoE damage. Use your healing cooldowns, use your defensives. SAVE YOUR POTION COOLDOWNS.
If it's a high key or you had to pug your healer you might consider killing the totems last, after the rest of the mobs are dead (sans the Honor Guards). That was you don't have to deal with the horrific AoE at the same time as everything else.
The double shieldbearer pack will pat up and down. Try and grab them separately unless you've equipped your balls of steel.
The Shieldbearers channel big damage reduction shields that protect nearby enemies. You can knock them back or displace them. They also shield bash the nearest target so make sure the tank is nearby.
This pack is disgusting. If you're an organised group then pop an invis potion here and run through to the boss.
There's a mob in the first pack that can see through invis so you have to stick hard to the left. Follow the arrows and he won't pull.
If you're in a more casual group then you'll have to clear both of these packs. Save your cooldowns for the second since the two Reanimated Honor Guards deal insane AoE damage.
Don't worry about the pack you skipped while you kill the boss. It's impossible to pull it while the boss is engaged. Step away from them when you start, and when you finish but otherwise you are 100% safe. You can walk right up to the gate and say hi in person if you like.
So your invisibility potion is still on cooldown and this pack is clearly still a big threat. You can get past them with one of the following methods:
Sap / Imprison the two mobs on the right and walk through, hugging the wall.
Run through and die and burn a battle res / ankh to reset the pack (Alliance: Shadowmeld also works for this).
.... Or just kill it.
The guide assumes you won't need them for trash percentage but there'll be notes on other mobs you can skip if you do take them down.
There are two more stealth mobs on the stairs. Let the tank lead and spam AoE's to prevent them opening with a stun. You should dispel the poison effect if possible.
The pack at the bottom of the stairs is pretty tough and you'll need to interrupt or decurse the Unstable Hex cast from the Witch-Doctors to clear it efficiently. It's a very long CC. It'll spread to nearby allies when it ends so move out if you're hit.
Key Interrupt: Terrifying Screech (Feasting Skyscreamer, AoE Fear)
Avoid the dinosaurs in the middle. Just walk around the side of the platform. These mobs will be killed so rarely that by the end of the expansion we won't have any idea what they even do. Honestly though we just don't need them for percentage.
Interrupt what you can. Not particularly dangerous.
The eyes in the mask will light up before it starts to spit fire. Try not to die to these. This is the 'really embarrassing death' of the expansion.
Really rough pack. Not a bad candidate for bloodlust on Fortified weeks. The Gilded Priestesses are reasonably useless but will heal if you don't stand in the blood pools they put down.
Don't stand in Sanguine thinking it's a blood pool. That's almost as bad as dying to the flaming masks on the stairs.
Grab this pack if you still need trash. You'll need them if you invis potted the packs earlier but can skip them if you didn't.
The path to the last boss is in the middle. Make sure you don't pull the Dino tamer on your way through.
Method Dungeon Tools
The following import string will import the route into the Method Dungeon Tools addon giving you access to it in-game. Method Dungeon Tools allows you to pre-plan routes and share them with party members.
Bosses
Priestess Alun'za
Easy fight. Just lather yourself up in
blood
. Wait...
Dungeon Journal+
鲜血灌注
Magic Damage
熔化的黄金
Debuff
(Magic, DoT)
腐化的黄金
(orbs)
Dodgeable
Debuff
(DoT, -dmg dealt)
You should know
The Tainted Blood debuff lasts 15 seconds so you can pick it up long before the Transfusion cast. This is usually easier than having all five party members rush toward the same pool as the cast begins. You know the one, where four people get pools and one guy looks like an idiot as he turns around and hopelessly tries to get to the one that's two and a half miles away.
If all five party members do the mechanic correctly the boss will lose
25% of her health
per transfusion cast. She has much higher HP than other dungeon bosses so if screw this up you're in for a long fight.
You need to either kill the Spirit of Gold adds or keep them CC'd. I'd recommend killing the first one or two and CC'ing the rest though ultra-coordinated groups will CC all of them for a quicker boss kill. Tank the boss on top of them for bonus cleave.
Standing in the golden pools
reduces your damage dealt by 30% for 10 seconds
! I thought that might get your attention.
Healer:
You need to dispel the Molten Gold debuff but it's a long, low damage DoT so you can take your time.
Vol'kaal
The natural evolution of the shaman class. Totems? Check. Voodoo? Check. Decaying Flesh? ...Soon.
Dungeon Journal+
恶毒臭气
Magic Damage
Interruptable
(Channeled)
挥之不去的恶心感
Magic Damage
Debuff
(Disease, DoT, Stacks)
急速凋零
Magic Damage
Boss Buff
(+50% phys dmg done)
复苏
(Totem)
Full Heal
剧毒跳碾
Magic Damage
Leaves Toxic Pool
剧毒之池
Magic Damage
Dodgeable
(Floor effect)
You should know
Key Interrupt:
Noxious Stench. Every two seconds he's allowed to cast will apply another disease stack to the party. Let the tank take this one since the DPS will be focused on their totem. You'll get one stack always.
The three totems
must
die within 7 seconds of each other. The boss will auto-heal to full until this is done so don't multi-DoT or worry about cleave. Save your padding for your random heroic later.
Standard groups should assign one DPS to each totem. Watch all three and slow down if your totem is going down faster than the others. If you're contributing DPS as a healer then try and do so somewhat evenly, or focus on whichever has the most health left.
You technically want to be spread 8 yards in phase one to avoid sharing Toxic Leap but because you're all on separate totems this is rarely a problem. Just don't stand on top of each other.
Tank:
During phase two (after the totems have died) kite the boss on a circular path around the edge of the arena. He'll drop pools behind him and the melee will need somewhere to stand.
Bonus: Healing Tips
This is either an easy or horribly difficult fight to heal depending on how well your party interrupts the Noxious Stench cast.
If interrupts are going well: Add some damage to any totems lagging behind.
If interrupts are going poorly: Noxious Stench hits every 20-25 seconds. Start prepping for the damage before the cast goes out because three stacks of the disease is rough.
Expect to have to move a lot in phase 2. You'll need to save your healing cooldowns for here.
Rezan
The loa of kings! A giant dinosaur! Annnnnd the easiest boss in the dungeon.
Dungeon Journal+
恐惧之面
Dodgeable
Debuff
(Magic, Fear)
追踪
Debuff
(Non-dispellable, Run!)
吞噬
Physical Damage
Debuff
(Non-dispellable, Heavy DoT)
锯齿
Physical Damage
(tank only)
Debuff
(+50% damage taken)
尾击
Physical Damage
Knockback
You should know
Tank and fight the boss next to one of the pillars that surround the room. Use them to line of sight the Terrifying Visage cast.
By fighting the boss against a pillar you don't have to worry about the bone piles at all - reducing the encounter to two easy mechanics.
Targeted by Pursuit? Run toward the far end of the room, attempting to stay within the confines of the river. This stops the boss himself from disturbing any bone piles.
Get caught? Apologise to your healer, pop a defensive and then keep hitting the boss. Devour doesn't interrupt casts. You can also pop Iceblock / Turtle here.
Healer / Tank
: The tank will get savaged during the Serrated Teeth debuff. Save your big defensive cooldowns and externals for this. There isn't otherwise much damage in the fight.
Sneaky Shadowmeld:
You can shadowmeld the Pursuit cast once he starts chasing you. It'll cancel it entirely.
Yazma
Scared of spiders? You. Will. Be.
Dungeon Journal+
碎魂
Debuff
沙德拉的回响
Magic Damage
Dodgeable
暗影残留物
Magic Damage
Dodgeable
(floor)
刺穿
Physical Damage
(Tank Only)
毁灭痛苦
Magic Damage
Interruptable
Debuff
(Curse, DoT)
You should know
Key Interrupt:
Wracking Pain
. It's a heavy DoT on one player that can also be decursed if available.
Tank the boss on one side of the room and put a marker on the other. When Soulrend goes out (arrows above your head) run toward the marker and stack tightly as a group of four. The tank won't get it.
When the adds spawn, use AoE burst damage and CC to kill them quickly. You'll take moderate ticking damage until they're dead.
They must die before they reach the boss or you'll take a very heavy AoE DoT and die until you're dead. Yes. It's that bad.
Dodge the spiders.
Stop DPS'ing if you have to, you'll die very very quickly if you get hit by any.
You can use immunities to "soak" the spiders and force them to explode. This clears the area very effectively.
Healer:
There's moderate tank damage but little otherwise so make sure you're DPS'ing.
Top Mythic+ Statistics
The following data has been generously provided by
Raider.IO's Atal'Dazar Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
Atal'Dazar
with Current Affixes
Top Mythic Runs of
Atal'Dazar
with All Affixes
Top Mythic Runs of
Atal'Dazar
with Current Affixes
Reaping Affix
At Mythic Keystone level 10, the special 4th affix is added to every single Keystone Level 10 or higher. For Season 2 that affix is
收割
.
At the beginning of the dungeon and after every boss that you defeat, Bwonsamdi will teleport in.
After the dungeon's timer has expired (excluding deaths), Bwonsamdi offers you a bargain to "Serve Bwonsamdi in life and death" and accepting will earn you the
邦桑迪的交易
buff for the
remainder of the dungeon
.
At 20%, 40%, 60%, 80% and 100% of the Enemy Forces bar, the environment will change and you'll hear Bwonsamdi yell "Rise!"
Bwonsamdi resurrects all mobs that you've defeated since the last resurrection. All the zombies will then attack you at the same time with different sets of abilities and a smaller health pool.
All Bwonzombies have the following properties.
Each Bwonzombie will look like the mob that it spawned from.
However, it only has access to new abilities based on which type of Bwonzombie it is.
A Bwonzombie's health pool will be 50% of the health that the zombie spawned from.
Bwonzombies are not affected by any Affixes, except for the health interaction mentioned above.
Bwonzombies will not proximity aggro other alive mobs.
Leaving combat with Bwonzombies, will cause them to return to the location where they spawned.
Bwonzombies do not have True Sight, have a massive aggro radius and will automatically aggro the group on every Reaping wave.
There are only 3 types of Bwonzombies:
复生之魂
,
被折磨的幽魂
and
失落的灵魂
. Each type of Bwonzombie has a specific set of spells that it can cast.
For the full details on how
收割
works,
check out our guide
!
Mythic+ Spec Guides
Need Mythic+ tips for your spec? Our class writers wrote guides to the best talents, azerite, and strengths in Mythic+ for all specs:
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
We've also recently started up an advanced round of Mythic+ guides, perfect if you want to take your gameplay to the next level, written by top Mythic+ competitors:
Blood Death Knight Mythic+
Outlaw Rogue Mythic+
Restoration Druid Mythic+
Prot Warrior Mythic+
Frost Mage Mythic+
Brewmaster Monk Mythic+
Mistweaver Monk Mythic+
Windwalker Monk Mythic+
Elemental Shaman Mythic+
Affliction Warlock Mythic+
Arms Warrior Mythic+
Beast Mastery Hunter Mythic+
Balance Druid Mythic+
Discipline Priest Mythic+
Dispel/Purge Guide
The Battle for Azeroth dungeons also include many more abilities that can only be dispelled by a certain dispel type or offensively purged off a mob. This expansion also marks the return of Enrage effects and abilities that remove Enrage effects and we've made a
Dispels and Purge Guide for BFA's Dungeons
to help you decide what to dispel.
This guide details which specs can handle magic purges, Enrage removal, magic debuffs, poison debuffs, curse debuffs, and disease debuffs. Then, the guide lists all the abilities that can be dispelled and offensively purged in the 10 current Battle for Azeroth dungeons, classified and color-coded into low, medium, and high priority. If you're upset that
奥术洪流
got nerfed, it's arguably even more useful now!
Click here for the Battle for Azeroth Dungeon Dispels and Purges Guide
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评论
评论来自
blupache
On slide #7, there are two stealthed Shadowblade Stalkers standing stationary at the top of the up-ramp that's just off the right edge of the picture.
I find it preferable to skip the Augur+Juggernaut combo in slide #5 and pull those two stalkers instead - they're identical completion.
The Stalkers have marginally less health, there isn't a pat overlapping with them (so easier pull timing), and you can roll them into one of the other pulls in slide #7.
If you have ground targeted AoE (e.g. death & decay, blizzard) then you can comfortably pull them prior to the Honorguard/Shieldbearer/Witchdoctor group & at the same time as the two patrolling Shieldbearers.
评论来自
laura18streeter
tried importing the string but it says invalid import string?
评论来自
Fixi
I'm not understanding the pull order, it lists Volkal as mob #1 - is there some mega skip that people go do him first instead of Rezzan, cuz I've never seen it and it is not discussed in the actual article either.
评论来自
S1lver1one
HEllo. How do I navigate to this site from using the mythic guide menu? I can only find this page from google search?
all the best
评论来自
Terraaa
Battle for Azeroth Expansion - Portal to Boralus - Zuldazar - Way to Atal'Dazar
https://youtu.be/2BInfuBUBPY
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