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Antoran High Command Antorus Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/05/12
变更日志
补丁:10.2.6
目录
评分:4.8/5
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评分:4.8/5
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This guide provides tips and strategies for defeating the Antoran High Command encounter on Normal Difficulty in Antorus, the Burning Throne. Changes to the fight for Looking for Raid and Heroic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties. The Mythic Guide has moved to its own page; click here to see the
Mythic Antoran High Command Guide
.
Antoran High Command is an encounter consisting of three bosses with a shared health pool. The raid will only directly engage a single boss at any given time, as the other two bosses will be attacking the raid indirectly whilst sitting safely in their command pods. Players will need to hijack the active bosses command pod and use its abilities to counter the devastating mechanics the High Command send their way.
Antoran High Command is the third boss in Antorus, the Burning Throne; available November 28th on Normal / Heroic difficulty, December 5th on Mythic / LFR. Antoran High Command is available after defeating
Garothi Worldbreaker
.
Mythic Antoran High Command World Firsts
Loot
Loot starts at 915 on LFR, 930 on Normal, and 945 on Heroic.
Cloth:
百战灭绝者裹腿
,
堕落者的纵火手环
Leather:
恶魔后勤官的腕甲
,
埃洛杜斯将军的三角帽
Mail:
恶毒参谋官的护腰
,
战舰指挥官的链甲
Plate:
艾瑞达战争议会马靴
,
永恒猛攻肩铠
Cloak:
Tier 21
Trinket:
伊什卡的邪能护盾发生器
,
终端信号道标
The Rank 3 Leatherworking Recipes
图样:魔化肩胄
and
图样:魔化护肩
drop from this boss.
Relics:
Blood:
斯芙拉克丝的残忍战利品
Fel:
扭曲工程师的邪能灌注器
Holy:
圣光护盾强化器
Iron:
无尽军团束棒
Quick Tips
Overview
– The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military.
While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will
and return to their pod.
Damage Dealers
–
Group up under a
to mitigate the effects of
.
Interrupt Fanatical Pyromancers when they cast
.
Make maximum use of Legion command pods when one is vacated by the enemy.
Healers
–
Group up under a
to mitigate the effects of
.
Focus additional healing on allies who enter a Command Pod as they suffer the effects of
.
Quickly heal allies targeted by
, and dispel the effects it leaves behind.
Tanks
–
Group up under a
to mitigate the effects of
.
Position active commanders facing away from allies so they do not get hit by
.
Avoid taking too many consecutive strikes from
.
Encounter Overview
You start with Admiral Svirax. Every 90 seconds a new boss will spawn and the previous will retreat to theircommand pod. Move around the encounter area clockwise to follow the spawn sequence.
Interacting with an empty command podwill allow the player to control it.
Each time a boss is within their pod they gain a unique ability and whilst they are outside the pod they only have one shared ability.
As the bosses rotate in and out of the command pods on a 90 second timer in a set order, this forces the raid to deal with different ability combinations at different times.
These different boss combinations can be seen as three individual phases.
The bosses will continue to cycle through these three phases, each taking their own turn to fight the raid directly, until the end of the encounter.
By moving clockwise around the room you will follow the boss spawn rotation, making it easy for tanks to pick up the new active boss; allowing DPS to immediately swap to it.
Antoran High Command Abilities
Whilst the bosses are out of their command pods they only have one ability which is
弱点攻击
.
This ability deals a large amount of physical damage in a 10 yard cone.
It also applies a debuff that increases the physical damage you take by 75%.
You've got to make sure the boss is facing away from the raid and taunt on the 2 stack mark.
As the active bosses ability does not change as the fight progresses, it is instead the abilities of the bosses within the command pods that will cause the raid to deal with different combinations of mechanics as they progress through each phase.
Phase One - Active Boss: Admiral Svirax
All bosses in the command pods have one shared ability and one unique ability.
The shared ability is
混乱脉冲
.
This deals a small amount of damage over a period of 3 seconds whilst also applying a damage taken increase for 15 seconds to two random members of the raid.
This effect can be dispelled, however it can be largely ignored and you simply let it time out.
However, towards the end of the fight it becomes more important to dispel it, as the combination of large raid wide damage and the damage taken increase from the
混乱脉冲
can cause the debuffed players to take lethal damage.
Whilst fighting Admiral Svirax, you'll have to deal with the unique abilities coming from General Erodus and Chief Engineer Ishkar's command pods.
General Erodus will spawn adds on a timer when he casts
召唤援军
.
You'll have a single
狂热的炎术士
and two
魔刃突击步兵
s spawn in close proximity to the current active boss.
The
狂热的炎术士
must be interrupted when she casts
炎爆术
.
This long cast deals a large burst of damage to a randomly selected player and if the cast goes off, the target can easily be killed if other sources of damage are coming in.
Interrupt the
狂热的炎术士
when
炎爆术
is cast.
Move from the
魔刃突击步兵
s while
剑刃风暴
is channeled.
The
魔刃突击步兵
s on the other hand are much less deadly.
These adds will need to be tanked and will frequently charge 1 of the 3 furthest targets from them and then begin a
剑刃风暴
.
Assign a group of 3 players to stand further away than the rest of the raid to bait the Charge and
剑刃风暴
to a single location.
This helps keep the
魔刃突击步兵
s grouped up allowing for more efficient cleave and multidot damage, as largely the majority of the damage they receive from the raid should be passive.
Avoid
熵能地雷
s, circled in red.
It is important that the
狂热的炎术士
is killed quickly, whilst also making sure the
魔刃突击步兵
s are killed before a new set spawns, as having too many adds up can cause the raid to become overwhelmed.
Chief Engineer Ishkar will be sending out waves of
熵能地雷
s whilst he is in the pod.
These green landmines spawn in sets of 5 near random players, typically around ranged DPS and healers.
Anyone that walks over these mines will take a moderate burst of damage whilst also applying a hard hitting dot to the raid. This lasts 4 seconds and can stack.
If you're careless with mines and explode a few in quick succession you're going to be in trouble.
The
熵能地雷
will explode by themselves 3:45 after spawning.
These self-detonations will often occur during other periods of high raid damage. To make matters worse the explosions will apply the DoT to the raid.
To prevent this painful overlap, a single player should be assigned to run into mines throughout this phase.
The player exploding these mines should ensure that the DoT stack does not go too high by grouping mine explosions into sets of two or three.
You must make sure that you leave ample time between each set of explosions to allow the DoT to drop.
A good player to soak the mines is the off tank, as they can use defensive abilities to lessen the damage from the initial mine explosion.
So quite simply - whilst fighting the Admiral, you want to kill adds and avoid the mines.
Have the raid loosely stacked around the edges of the room and slowly move the boss around the room.
By moving clockwise around the room you'll also follow the boss spawn rotation, making it easy for tanks to pick up the new boss as well as allowing DPS to immediately swap to it.
As you are fighting the Admiral directly, her command pod is unoccupied. Any player can move over to the command pod and interact with it to enter.
Whilst inside these pods you'll have two abilities, one of these abilities is the same in each pod and the other is unique for each pod.
View from within a command pod.
混乱脉冲
is universal, each pod also has a unique spell.
The shared ability is
混乱脉冲
. This is a single target damage dealing ability that applies a damage taken increase stacking to 15%.
The player piloting the pod should use this frequently on the active boss to keep a high uptime on the increased damage taken debuff.
The
海军上将的座舱
's unique ability is
凋零射击
.
This targetable spell will create a large targeting zone that'll detonate a few seconds later.
This will deal a large burst of damage and apply a 25% damage taken increase to all adds that it hits. This ability doesn't interact with the boss.
This ability is best placed on all adds, however the
魔刃突击步兵
s can be difficult to hit as they charge frequently. Therefore placing the ability on the location of
狂热的炎术士
s ensures that at least some of the adds will get hit by the ability.
Use
凋零射击
on
狂热的炎术士
sand
魔刃突击步兵
s while maintaining
混乱脉冲
on Admiral Svirax.
Whilst inside any of the pods the player will be taking ever increasing ticking damage through
灵能突袭
.
Healers must heal the player inside to combat this ticking damage.
The player inside the command pod can remain inside until the active boss takes back control of it every 90 seconds.
Generally speaking, DPS players are best suited to command the pod, however during low damage periods healers may want to take up this role.
Once the command pod player has left after 40 seconds, another player should immediately enter it, to make full use of the
混乱脉冲
and
凋零射击
abilities.
Generally speaking, DPS players are best suited to command the pod, however during low damage periods healers may want to take up this role.
After 90 seconds of fighting the Admiral directly, she will
重夺指挥
of her pod, safely ejecting any player that is currently inside it.
At this moment, Chief Engineer Ishkar will leave his pod and begin to fight the raid directly.
Phase Two - Active Boss: Chief Engineer Ishkar
Adds will continue to spawn as General Erodus is still summoning reinforcements from within his pod, however the
熵能地雷
s will no longer spawn as Chief Engineer Ishkar is no longer in charge of his pod.
This allows you to have the raid pretty stacked up, with only a group of three ranged players outside to bait the charges from the
魔刃突击步兵
s.
Any leftover
熵能地雷
s should be soaked throughout this phase, making sure not to overlap the dot with the Admiral's new
齐射
cast.
You'll now have to deal with the Admirals unique pod ability, which is
齐射
.
After a charge up time, she will deal a flat burst of fire damage to the entire raid.
This damage easily manageable at first, however each subsequent cast will do 25% more damage via the
瞄准目标
buff that the Admiral gains on each cast.
This ability acts as the pseudo enrage for the encounter, as the raid needs to defeat the High Command before this
齐射
damage becomes too high and one shots everyone.
The damage from this ability can be mitigated, not only through the use of defensive cooldowns, but also through the use of Chief Engineer Ishkar's command pods unique ability.
This ability will spawn a
邪能护盾发生器
at the area you chose in the encounter area.
This will create an usable object for any raid member to interact with by right clicking on it.
Doing so will create a shield with a 10 yard radius which will reduce all incoming fire damage by 50% for people who are huddled underneath it.
The raid wants to use these shields to mitigate the damage for each
齐射
.
It is best that a single player is responsible for using the
邪能护盾发生器
to ensure that two
邪能护盾发生器
s are not used at the same time, as the damage reduction does not stack.
After a
邪能护盾发生器
is used it will despawn.
Use Chief Engineer Ishkar's podto spawn
邪能护盾发生器
s.
Interact with a single
邪能护盾发生器
when
齐射
is cast.
Move within the shield to gaindamage reduction against
齐射
damage.
The player within the pod wants to spawn a
邪能护盾发生器
on cooldown, making sure to place them near the raid so that they can be used easily.
You'll only need 3
邪能护盾发生器
per phase, as
齐射
is only cast 3 times per phase.
However you'll need to create additional
邪能护盾发生器
s in advance for the upcoming phase, as you'll have to deal with
齐射
cast but you will not have access to Chief Engineer Ishkar's Pod.
So place 3
邪能护盾发生器
s right next to Chief Engineer Ishkar's pod for the raid to use in phase two, as well as an additional three next to General Erodus' pod on the other side of the room for the raid to use during phase three.
Place three
邪能护盾发生器
s near Chief Engineer Ishkar's command pod.Then place an additional three near General Erodus' command pod.
After 90 seconds of fighting Chief Engineer Ishkar directly, he will
重夺指挥
of his pod, safely ejecting any player that is currently inside it. At this moment, General Erodus will leave his pod and begin to fight the raid directly.
Phase Three - Active Boss: General Erodus
Use the Disruptor Beaconto destroy
熵能地雷
s.
In this phase you will no longer have the adds spawning, but you'll now have the
熵能地雷
s return as Chief Engineer Ishkar is back in his pod, and you'll continue to have the
齐射
s from the Admiral.
General Erodus' command pod gives you the unique ability
召唤干扰信标
.
Using this will spawn a beacon wherever you place it in the encounter area for 7 seconds.
This beacon will interrupt add spellcasting as well as slow their movement speed.
This isn't particularly useful as the adds are likely dead at this point anyway, and no new adds will be spawning during this phase.
The beacon also destroys any
熵能地雷
s within 12 yards.
The player within the pod wants to use the Disruptor Beacons to clear as much of the room as possible.
This helps to make space for the raid to move around in, as the room at this point in the encounter has become cluttered.
Although it is possible, it is very difficult to clear all
熵能地雷
s that spawned in phase one before they explode, if you didn't trigger any during phase one. This is why you need to have a player explode them manually during phase one.
As you have access to the
召唤干扰信标
ability, you do not need to run into any
熵能地雷
s that spawn during this phase. The command pod player should be able to clear them all.
Aside from this, the raid should continue to stack underneath the
邪能护盾发生器
s (that were spawned in during phase two) for each
齐射
cast, whilst also avoiding any
熵能地雷
s that spawn nearby.
After 90 seconds of fighting General Erodus directly, he will
重夺指挥
of his pod, safely ejecting any player that is currently inside it. At this moment, the Admiral will leave her pod and begin to fight the raid directly.
The fight will then repeat, continuously cycling through the phases until either the bosses die, or the raid wipes - likely through a
齐射
one shotting them.
The raid will want to use defensive cooldowns to survive the
齐射
s that occur later on in the fight, ensuring that the most powerful damage reductions are used for the last few casts.
Role Responsibilities
Tank
Ensure that only a single tank gets hit by the
弱点攻击
frontal cleave at any given time.
Taunt off one another when your
弱点攻击
debuff drops (2 stacks).
Position the boss near the current unoccupied command pod to allow players to enter the pod without excess travel time.
Maintain threat on the
魔刃突击步兵
s and interrupt any nearby
狂热的炎术士
s when they cast
炎爆术
.
Do not run into any
熵能地雷
s.
Slowly move the boss towards clockwise around the room towards the next active bosses command pod.
Stand underneath an activated
邪能护盾发生器
when
齐射
is cast.
Healer
Keep the player within the command pod healthy to combat the damage from the
灵能突袭
.
Do not run into any
熵能地雷
s.
Stand underneath an activated
邪能护盾发生器
when
齐射
is cast.
Be prepared to use healing cooldowns on the
瞄准目标
buffed
齐射
casts that happen towards the end of the encounter.
DPS
Do not run into any
熵能地雷
s.
Stand underneath an activated
邪能护盾发生器
when
齐射
is cast.
Interrupt any
狂热的炎术士
s when they cast
炎爆术
.
Kill off any
狂热的炎术士
s and
魔刃突击步兵
s before a new set spawns in.
Have a group of three ranged DPS stand further away than the rest of the raid to bait the
魔刃突击步兵
s
恶魔冲锋
.
Command Pod Hijackers - Usually DPS or Healers
All Pods:
Maintain the
混乱脉冲
debuff on the current active boss.
Do not remain in the command pod for longer than 45 seconds. Otherwise you instantly die...
Pod One:
海军上将的座舱
Use the
凋零射击
spell to damage the adds
Pod Two: Chief Engineer Ishkar's Pod
Spawn three
邪能护盾发生器
at the Chief Engineer Ishkar's Pod and an additional three at General Erodus' Pod
Pod Three: General Erodus' Pod
召唤干扰信标
s to clear the room of
熵能地雷
s.
Raid Finder Difficulty
Aside from numerical changes, in which the damage from the abilities has been severely reduced, there are no mechanical changes to the Antoran High Command encounter listed in the Dungeon Journal.
Heroic Difficulty
Alongside numerical changes, in which the damage from the abilities has been increased, there is a couple mechanical changes that have been made to the Antoran High Command encounter on Heroic difficulty.
Whilst inside any of the pods, the player will be taking ever increasing ticking damage as the
灵能突袭
now stacks up over time, instead of just a flat amount of ticking damage.
Healers are able to heal the targets inside, however the damage will become excessive after 45 seconds.
If the player remains in the pod for longer than 45 seconds, the ticking damage will likely kill them.
We recommend leaving the pod 45 seconds after you entered.
A single healer should be assigned to keep the player inside the command pod alive.
Once the command pod player has left after 45 seconds, another player should immediately enter it so that the raid can make full use of the command pod's abilities.
Whenever you leave the pod you gain the
灵能创伤
debuff, which prevents you from reentering for 3 minutes.
This lines up perfectly for each time a phase rotates back around. Two players should be assigned per phase to use the command pods and their powerful abilities.
Mythic Difficulty
Alongside numerical changes, in which the damage from the abilities has been increased, there are some mechanical changes that have been made to the Antoran High Command encounter on Mythic difficulty.
Our Mythic guides have moved to separate page! Click here to check out the
Mythic Antoran High Command Strategy Guide
.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies/feedback, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
Freeozy
Dont know why no one or any guide mentioned but mines will explode after
4mins
a couple of minutes (not exactly sure how long) and if you dont clear them in time they all explode together and give you 9 10 stacks which can wipe you.
评论来自
CzarDragon
Dont know why no one or any guide mentioned but mines will explode after 4mins time and if you dont clear them in time they all explode together and give you 9 10 stacks which can wipe you.
This honestly needs more up-votes as our group ran into the same issue. Our second time around to the General's Pod. We noticed our stacks would jump up to about 6 or so, fall of and then get another 7 a few seconds after. The WarcraftLogs didn't show anyone triggering this. And even if they did it was only 1 or 2 mines.
In addition to my comment above: My group handled this by designating ONE person to purposefully trigger mines when the Admiral is out of her pod (when fusillades weren't happening). This damage is easily manageable. Just do not clear any during the Engineer or General phase as add charges and fusillades happening will be too tough on the healers.
We killed the boss on our next attempt after struggling with this nonsense. Hope this helps.
评论来自
AnonymousRobert
If you are soloing this, DON'T get into a command pod. As soon as no one is still fighting, the battle is over and you effectively wipe.
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