此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
Battle for Azeroth Frost Death Knight Changes
来自 Anshlun
[Last Updated]:
2018/08/05
变更日志
补丁:8.0.1
目录
评分:
指南导航
评分:
In Battle for Azeroth, Frost Death Knights have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Death Knight community to give their thoughts and opinions on the changes and current state of Frost DK in the pre-patch, you can check the article here:
Community Opinion - State of Death Knights
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes from Legion to BFA
The current iteration of the Frost Death Knight is often slow and often starved on resources. The change to
符文强化
from 1.8% to 1.5% has hit our resource generation hard. We have gained some new interesting talents in the form of
冷酷之心
and
天灾契约
. The effect of these additions will be discussed more in depth further down on this page. Finally, a notable change to already existing abilities is the cost change of Glacial Advance, now costing 30 Runic Power instead of 1 rune. This change feels lovely in AoE and makes the whole rotation flow better. This section will discuss everything that has changed with the Frost Death Knight moving into the 8.0 Pre-Patch. Please note that some stuff might still change, but don't worry, the guide will be updated accordingly.
How are we affected?
Impact of Removed Spells
憎恶之力
was a spell that didn't see much use in Legion and that most people won't miss.
冰冻之雾
was a passive spell that didn't add any depth to the rotation whatsoever. I won't be shedding any tears seeing this talent sent to the graveyard.
破碎之刃
is currently the go-to talent in its row on live. It adds some complexity to the rotation and can be actively played around. Losing it will affect the rotation for the people that did play around it, and some see the loss with sad eyes. However, it didn't add any utility nor specifically strengthened the Frost Death Knight in any particular area.
不稳定的护盾
was a useful talent to pick for magic damage heavy fights. It also allowed us to gain slightly more resources in the rotation due to the increase in Runic Power generation from
反魔法护罩
. Losing it does have an impact on our ability to survive magic damage, but since we have received an excellent defensive Cooldown in return (
天灾契约
), I think the overall change is positive.
凛冬将至
was a great tool for AoE Crowd Control and losing it gives the Frost Death Knight even less utility in M+. This is a talent that will definitely be missed.
Impact of Added Spells
窒息
brings with it added utility in the form of a strong single target stun. This is useful for M+ and PvP but is hardly used in Raids. Furthermore, since the talent is competing with
致盲冰雨
in the talent tree, it probably won't see that much play in M+ due to the AoE aspect of Blinding Sleet.
冷酷之心
is a very interesting addition to our talents. It's an exact replica of the
冷酷之心
legendary effect but currently deals slightly less damage. The usage of this ability has now been vastly simplified by the change of
冰霜之柱
. The shorter Cooldown makes the two abilities line up pretty well and we now want to use
冷酷之心
at the end of each
冰霜之柱
.
天灾契约
is a lovely addition to the otherwise lackluster self-healing ability of the Frost Death Knight. It will boost our survivability and make it possible to heal ourselves without spending precious Runic Power on
灵界打击
.
死亡延伸
is a new talent that won't impact our rotation at all. It's mostly useful for PvP content such as Battlegrounds and World PvP.
死亡脚步
is something that many Death Knights have been missing ever since its removal. It provides a sorely missed addition to our movability kit and helps us move around in a raid encounter quicker. The fact that you can use abilities when the effect is active makes it more versatile and an overall better movement speed cooldown compared to
幻影步
Impact of Changed Spells
This section is where the juicy bits come in. This is what truly differentiates the live version of the game and the 8.0 Pre-Patch. As you might've noticed, the overall scaling of spells has changed. This is only a matter of tuning and was made to correctly crunch all the numbers to the low amounts we'll see in the Pre-Patch.
The changes to
冰川突进
are probably my favorite ones. Changing the cost from 1 Rune to 30 Runic Power revolutionizes the AoE rotation when using this talent. You effectively spend all your Runic Power on
冰川突进
and it just feels great to be able to deal AoE damage on every single Global Cooldown.
冰川突进
synergises very well with
冰霜之镰
where you can use 3
冰霜之镰
in-between every
冰川突进
. The cooldown of
冰川突进
and the Runic Power gain of
冰霜之镰
fit each other perfectly.
符文强化
having a reduced proc rate substantially affects the feel of the rotation. The lack of resources introduces periods of starvation that slows down the rotation and makes it clunky. This is mostly an issue on Single Target since AoE isn't as demanding on runes (When running
冰霜之镰
). I really hope they buff this spell to make the rotation feel less bad.
冰冷之爪
now works with every runic power spending ability. This is a healthy change that allows the talent to be useful for more builds. For instance, you won't be punished when running
冰龙吐息
since the Breath counts as a "runic power spending ability". This is also neat if you choose to run
冰冷之爪
with
冰川突进
on AoE since you'll be able to keep up the stacks at the same time as you AoE.
符文武器增效
now has a slightly different role in our rotation. The absolutely most common build on live doesn't use the
饥饿符文武器
talent and
符文武器增效
therefore has the purpose of a reactive resource gainer. Due to the availability of resources on live, it's not really useful and not that needed. This is entirely different in the Pre-Patch. There aren't as many resources readily available and starving is a very real thing in the rotation. Furthermore, two of the most impactful talents,
冰龙吐息
and
湮没
, require resources to be effective.
符文武器增效
is therefore often used in conjunction with these abilities to optimize their effectiveness (The changed Cooldown makes it line up nicely with
冰龙吐息
). If you choose to pick the third available talent on that row,
冰盖
,
符文武器增效
works as a resource gainer that prevents you from starving.
湮没
is now attached to our
冰霜之柱
Cooldown and no longer reduces the cost of
湮灭
. However, we now gain lots of Runes throughout the duration, which is currently enough to prevent starving when picking the
湮没
talent. Due to the recent change where
冰川突进
also triggers
杀戮机器
,
湮没
synergises well with our AoE abilities. Especially when running
冰川突进
and
冰霜之镰
. Due to the decreased amount of Runic Power generated (We only get 10 Runic Power per GCD from
冰霜之镰
) we need to pool a significant amount of Runic Power before using
湮没
in AoE. Roughly 70 Runic Power seems like a good number to aim for.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Frost Death Knights the affected abilities by these changes are:
死亡之握
0.5s GCD
符文武器增效
1.5s GCD
湮没
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The artifact trait
辛达苟萨之怒
is returning as the new talent
冰霜巨龙之怒
.
The cooldown reduction from the legendary
配偶的冰冷核心
has been partially incorporated into
冰霜巨龙之怒
.
冷酷之心
effect became the new talent
冷酷之心
and likely inspired the new effect from
酷寒突袭
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite power
回声防护
.
Blizzard
The next Beta build will include updates to Frost Death Knight. There has been a little more iteration since then (details later), but it will have the bulk of the changes, which are mostly focused on adjustments, rearrangements, or replacements for talents. The baseline spec and core rotation hasn't changed much – Frost remains a fast-paced, proc-based rotation. The goals for the changes include:
Consolidate the multiple self-buff cooldowns available
Add the artifact active ability to the talent tree
Look for opportunities to update/improve the talent tree
The noteworthy change to the baseline spec is that the self-buff cooldowns have been consolidated:
符文武器增效
has become what the
饥饿符文武器
talent is on live (with tuning adjustments), granting 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec, on a 2 min cooldown (down from 3 min on live). Now that
符文武器增效
is on the global cooldown, the full 6 Runes it instantly provided always felt a bit like you were wasting it – shifting it to resources over time to add to a pretty full rotation made sense.
冰霜之柱
has been removed baseline. Since the knockback immunity portion of it was moved to
死亡脚步
,
烈焰之柱
ended up being a pretty bland 20% Strength buff. We've renamed the talent
湮没
into Pillar of Frost to keep that name around on the spec.
The next build you'll see will be just slightly out of date in regards to the Frost talent tree – the most current version is outlined below. Any talents not described are mostly unchanged.
Level 56 row:
酷寒突袭
,
冰冷之爪
,
破碎之刃
– primarily single-target/constant value
酷寒突袭
has been redesigned – it now periodically grants a buff (stacks to 5) that causes your next Obliterate to deal additional Frost damage. This additional damage is a flat, separate add to
湮灭
's damage and doesn't benefit from
杀戮机器
(you aren't intended to play around it +
杀戮机器
). The talent is mostly passive, but with the added bonus of providing some benefit at the start of an encounter or when you're off-target.
Level 57 row:
符文调谐
,
杀戮效率
,
寒冬号角
– this row adds resources/speeds up to the rotation
符文调谐
now generates 3 Runic Power on a more controllable procs per minute system, instead of generating 1 Runic Power on autoattacks (which didn't have a good way for us to tune it). It should still feel like pretty consistent resource generation.
Level 58 row:
凛冬将至
,
窒息
,
致盲冰雨
– crowd control
窒息
has replaced
憎恶之力
in the talent tree, and now all 3
死亡骑士
specs have access to this single-target stun cooldown.
憎恶之力
wasn't very reliable and wasn't even always desirable as a random single-target proc stun.
Level 60 row:
雪崩
,
风暴汇聚
,
冰川突进
– primarily AOE/scales up with #targets
雪崩
has been redesigned to trigger from casting
凛风冲击
with Rime active, and is intended to be the simple passive option on the row.
Level 75 row:
永冻
,
幻影步
,
天灾契约
天灾契约
has replaced the version of
酷寒突袭
from live, giving both damage specs access to this survivability talent.
Level 90 row:
冰冻之雾
,
冰霜之镰
, Frostwyrm's Fury
– primarily AOE/scales up with #targets
冰冻之雾
is planned to be unchanged from live. The version you're going to see soon includes an additional mechanic (which is probably being removed), that was added in order to make it fit better when it was on a different talent row.
Frostwyrm's Fury
is the artifact active,
辛达苟萨之怒
, with a slightly different name so that it doesn't sound too similar to
冰龙吐息
. Its cooldown is 3 min instead of 5 min (like the artifact active) – a shorter cooldown as a talent feels better to be usable more often and allows it to be better tuned against its competitors without requiring a large damage reduction in
PvP
due to being a huge single damage event.
Level 100 row:
冰盖
,
冰霜之柱
,
冰龙吐息
– Damage modifiers/works in most situations
冰盖
now affects
符文武器增效
instead of
冰霜之柱
, reducing its cooldown by 3 sec (pending tuning) when it triggers.
湮没
(the talent on live) has been renamed
冰霜之柱
as mentioned earlier, and has the same mechanics on the same 1.5 min cooldown.
冰龙吐息
is mostly unchanged. However, worth noting is that its 2 min cooldown lines up better with the new
符文武器增效
, which now also has a 2 min cooldown.
纸条
:
符文强化
has been tuned down from 1.8%->1.5%. The spec often just had way too much resources to spend. This is the spec's primary pacing controller and we'll continue adjusting it in the future to what feels good.
Thanks for all the continued feedback.
The changes will probably be announced to be on hold until a later patch or just next xpac in about a month.
标记
my words. If Blizzard makes any valuable changes within 1 week I will literally a shoe. No bamboozle.
General Death Knight Changes
Spells
反魔法护罩
Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 1] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
邪爆
Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses.
Name changed from Corpse Explosion to Corpse Exploder
黑暗援助
When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for an additional 10% of maximum health.
死亡脚步
Increases movement speed by 15%.For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Cooldown changed from None to 45 sec cooldown
复活盟友
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana.
Cost changed from None to 30 Runic Power
Glyphs
REMOVED
While in Wraith Walk you have a bloodier appearance.
REMOVED
While in Wraith Walk you have an unholy appearance.
REMOVED
While in Wraith Walk you, well, walk.
Azerite Traits
NEW
Casting Defile/Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
Death Strike heals for an additional 1.0 sec of damage taken, and Death Strike deals an additional 231 damage.
NEW
When you use Death's Advance, gain 0 Speed for 15 sec. The cooldown of Death's Advance is reduced to 40 seconds.
NEW
Anti-Magic Shell absorbs 77 additional damage and its duration is increased to 6 seconds.
Frost Death Knight Changes
Specialization
冰霜死亡骑士
Apply Aura: Modifies Damage/Healing Done by 28%8%.
符文武器增效
Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power.gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
Cost changed from -25 Runic Power to None, cooldown changed from 3 min to 2 min recharge
冰霜打击
Instantly strike the enemy with your off-hand weapon, causing (280%) Frost damage.
凛风冲击
Blast the target with a frigid wind, dealing (82%13.4316% of Attack power).
冰霜疫病
A disease that deals 8 * (55%(112% of Attack power)] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
精通:冰冷之心
Increases all Frost damage done by 12%.the damage of your Frost damage abilities by 12.0%.
湮灭
A brutal attack with both weapons that deals a total of (456% + 456%60% of Attack power) + (60% of Attack power) Physical damage.
冰霜之柱
The power of Frost increases your Strength by 20%. and grants immunity to external movement effects such as knockbacks. Lasts 20 sec.15% for 15 sec.
Each Rune spent while active increases your Strength by an additional 1%.
Cooldown changed from 1 min cooldown to 45 sec cooldown
冷酷严冬
Drain the warmth of life from all nearby enemies, dealing 36%4.7502% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%20%.
符文强化
When you spendEach Runic Power, you havespend has a 1.50%2.0% chance per Runic Power spent to gain a Runeto instantly gain a Rune.
NEW
灵界打击
Death Strike's healing is increased by 40%.
Talents
Live
BFA
Removed
REMOVED
憎恶之力
Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
REMOVED
冰冻之雾
Howling Blast and Frost Fever deal 20% increased damage.15% increased damage.
Rime increases the damage of Howling Blast by an additional 100%.
REMOVED
饥饿符文武器
Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec, and granting 20% haste, for 12 sec.
REMOVED
湮没
For the next 10 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune
REMOVED
破碎之刃
If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 60% additional damage.
REMOVED
不稳定的护盾
Your Anti-Magic Shell absorbs 35% more damage, and generates 100% additional Runic Power.
REMOVED
凛冬将至
Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec.are rooted in place for 8 sec.
New
NEW
窒息
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 54 sec.
Tier 3 Talent
NEW
冷酷之心
Every 3 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (10% of Attack power) Frost damage. Stacks up to 20 times.
Tier 1 Talent
NEW
天灾契约
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Tier 5 Talent
NEW
死亡延伸
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor reset the cooldown of Death Grip.
Tier 3 Talent
NEW
冰霜巨龙之怒
Summons Sindragosa, who breathes frosta frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (200%300% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Tier 6 Talent, previously the artifact ability Sindragosa's Fury
NEW
湮没
While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 40% chance to generate a Rune.
Tier 7 Talent
NEW
幻影步
Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%. Lasts 3 sec. Any action will cancel the effect.
Tier 5 Talent, cooldown changed from 45 sec to 1 min
Changed
雪崩
While Pillar of Frost is active, your melee critical strikes causeCasting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemiesenemies nearby your target, dealing (50%16% of Attack power) Frost damage.
Tier 4 Talent
致盲冰雨
Targets in a cone in front of you are blinded, causing them to wander disoriented for 45 sec. Damage may cancel the effect.
Tier 3 Talent
冰龙吐息
Continuously deal (315%60% of Attack power) ShadowfrostFrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
冰霜之镰
A sweeping attack that strikes all enemies in front of you for (135%14% of Attack Power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Tier 4 Talent
冰霜脉冲
While you have fewer than 23 full Rune, your auto attacks radiate intense cold, inflicting (40%4.5% of Attack power) Frost damage on all nearby enemies.
Tier 4 Talent
风暴汇聚
Each Rune spent during Remorseless Winter increases its damage by 15%10%, and extends its duration by 1.0 sec.
冰川突进
Summon glacial spikes from the ground that advance forward, each dealing (375%]42% of Attack power) Frost damage and applying Razorice to enemies near their eruption point.
Tier 6 Talent, cost changed from None to 30 Runic Power, cooldown changed from 15 sec to 6 sec cooldown
寒冬号角
Blow the Horn of Winter, gaining 2 Rune and generating 2025 Runic Power.
冰盖
Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
Tier 7 Talent
冰冷之爪
Frost Strike increasesYour Runic Power spending abilities increase your melee attack speed by 12%5% for 6 sec, stacking up to 3 times.
酷寒突袭
While in combat with no enemy within 8 yards, you Gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal (100% of Attack power) additional Frost damage.8 sec, stacking up to 5 times.
Obliterate and Frostscythe consume a stack to deal an additional (20% of Attack power) Frost damage.
Tier 1 Talent
杀戮效率
Consuming the Killing Machine effect has a 50% chance to cause you to gain 1 Rune.grant you 1 Rune.
永冻
When you deal damage with auto attacks, gain anYour auto attack damage grants you an absorb shield equal to 100%40% of the damage dealt.
Honor Talents
寒冰联结
Deals up to 3% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets.
黑暗模拟
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
腐烂光环
All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
强能符文武器
Empower Rune Weapon's cooldown is reduced by 60 sec.Reduces the cooldown of of Empower Rune Weapon by 50%.
冻土行者
Damage of your Frost Strike is increased by 15% on snared targets, and critical strike chance increased by 50% on rooted targets.
Azerite Traits
残杀
Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 539 damage when it critically strikes.
寒冰暴雨
Remorseless Winter deals an additional 39 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
冰冷蔓延
Your autoattacks have a chance to apply Glacial Contagion, dealing 273 Frost damage over 14 sec. Obliterate deals an additional 29 damage to targets infected with Glacial Contagion.
冰霜堡垒
When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
NEW
杀戮之冰
Frost Strike deals 54 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.
NEW
冰霜堡垒
When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
NEW
潜藏冰冷
Frost Strike deals an additional 116 damage if you have at least 3 empty runes.
NEW
凛风怒号
When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 216 Frost damage to nearby enemies.
Weapon Damage to AP Conversion Death Knight Changes
心脏打击
Instantly strike the target and 1 other nearby enemy, causing (203%31.05% of Attack power) Physical damage, and reducing enemies' movement speed by 50%20% for 8 sec.
Generates 5 bonus Runic Power
骨髓分裂
Smash the target, dealing 315%37.557% of Attack Power Physical damage and generating 3 charges of Bone Shield.
Bone Shield: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by (40 * Strength / 100), and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
冰霜打击
冰霜之镰
湮灭
冰锋符文
Affixes your weapon with a rune that causes (10%1.053% of Attack power) extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
脓疮打击
DealsStrikes for (129.6101.088% of Attack power) Physical damage and infects the target with 2 to 42-3 Festering Wounds.
天灾打击
An unholy strike that deals (132%30% of Attack power) Physical damage and (68%16.5% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
暗影之爪
Deals (165%40% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
灵界打击
Blood, Unholy: Focuses dark power into a strike that deals 284%46.4256% of Attack Power Physical damage and heals you for 30%25% of all damage taken in the last 5 sec, minimum 10%7% of maximum health.
Frost: Focuses dark power into a strike with both weapons, that deals a total of (284% + 250%46.4256 + 46.4256% of Attack Power) Physical damage and heals you for 30%25% of all damage taken in the last 5 sec, minimum 10%7% of maximum health.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。