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Battle for Azeroth Discipline Priest Changes
来自 Anshlun
[Last Updated]:
2018/08/05
变更日志
补丁:8.0.1
目录
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In Battle for Azeroth, Discipline Priests have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Priest community to give their thoughts and opinions on the changes and current state of Discipline Priest in the pre-patch, you can check the article here:
Community Opinion - State of Priests
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Core Changes from Legion to BFA
Discipline Priests have undergone another expansion worth of changes. The Battle for Azeroth takes away some burst healing with the removal of the artifact weapon (discussed below) but also adds a wealth of new talents that augment Discipline's playstyle. This allows Discipline to provide better spot-healing through more frequent defensive casts of Penance. This, however, does not mean that the Discipline playstyle of weaving in damage to heal is gone, just that there will be more of a choice of how you use your Penance much more so than in Legion. Discipline's heavy utility in damage reduction and absorb effects for individuals and the raid make it an attractive addition to any raid group. The added flexibility that the Pre-Patch has brought will continue the trend of Discipline being a challenging spec to master but extremely powerful when operated correctly.
Artifact Retired
With the artifact being retired, some abilities and passives are being removed or rolled into talents (as listed above). The most notable loss is the removal of the
圣光之怒
ability which offered substantial burst healing on a short cooldown. With this and other changes to the spec, Disc will not be as heavy on burst healing but will still. See the rotation section for the updated breakdown of healing in the pre-patch.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Disc Priests the affected abilities by these changes are:
全神贯注
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The artifact trait
Lenience's Reward
has become the talent
仁慈
.
The artifact trait
Sins of the Many
has inspired the talent
诸罪加身
.
The artifact trait
痛苦心智
has been incorporated into
痛苦压制
.
The artifact trait
阴暗面之力
became the new passive
阴暗面之力
and likely inspired the azerite power
暗影深渊
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite power
回声防护
.
Blizzard Direct Feedback
Blizzard
The talent row balancing comments are something we'll probably look at in a little more detail slightly later, though there is a simple buff in the pipeline for
微光屏障
.
On the base rotation: while we don't want it to be as burst-oriented as it was in Legion due to
圣光之怒
, we are looking to add a little more texture back as far as moments of higher damage/healing. In the next build, we're trying out
阴暗面之力
as a baseline part of the spec.
On
真言术:盾
(based on various comments in a lot of different places):
真言术:盾
will definitely be used a lot more than it was in Legion (obviously, due to not having a cooldown). But, we neither expect nor want it to be like the
真言术:盾
spam of Mists or Warlords. In those days, a rotation based almost entirely on
真言术:盾
did sufficient healing to make a Disc using that rotation into a top healer. Therefore it was doing roughly an entire healer's worth of healing in the form of absorbs.
Disc in BFA should not be able to put out that level of absorption, even if it uses a higher portion of casts on
真言术:盾
. Using
真言术:盾
, and absorbs generally, is still a core part of Disc's identity, but reaching full healing potential still requires a significant contribution of other mechanics like
救赎
. We don't see it as a problem if
真言术:盾
is a major workhorse spell of the rotation in all contexts, but the opportunities to apply very high amounts of shielding are cooldown-limited (
全神贯注
and
微光屏障
), and current talents that buff
真言术:盾
generally do so without adding absorption (
仁慈
and
虔诚祷言
).
Blizzard
A few changes for an upcoming beta build.
New talent:
诸罪加身
. Your damage is increased by up to X%, diminishing for each ally with
救赎
.
Likely location is L75, pushing Lenience to L100, and removing
.
We agree with trying to find a talent that calls to having a smaller number of
救赎
s out, but are trying a version that still provides some benefit in all situations.
's concept was generally subsumed by the new mastery (which is seeming successful so far), and stacking Grace on top of mastery led to huge variance in the strength of
and
真言术:盾
casts. Making that choice with mastery is a better place than making it with a talent that was essentially required in some types of content.
The talent rearrangement should leave L100 as a row of talents that most show their strength when effectively healing a large number of targets, and L75 as a row of talents less focused on that situation.
幡然悔悟
's healing is increased by
阴暗面之力
So that
阴暗面之力
remains neutral as to your choice of which mode of Penance to use.
摧心魔
's damage reduced 24%
It has been unintentionally strong ever since the squish, as many people have observed.
General Priest Changes
Spells
NEW
真言术:韧
Infuses the target with vitality, increasing their Stamina by 10% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.
群体驱散
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Cooldown changed from 15 sec cooldown to 45 sec cooldown
愈合祷言
Places a ward on a party or raid member that heals them for (175%43.75 of Spell power) the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
束缚亡灵
Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Cost changed from 2.0% of base mana to 4.0% of base mana
Azerite Traits
NEW
庇护
When you cast Fade, absorb 495 Magic damage for 10 sec.
NEW
When you successfully Dispel Magic, heal yourself and 4 injured allies for 208.
Glyphs
天使之翼雕文
Triggering Serendipity grantsCasting healing spells has a chance to grant you angelic wings.
Discipline Priest Changes
Specialization
戒律牧师
Apply Aura: Modifies Damage/Healing Done by 53%40%
REMOVED
Mastery: Absolution
Increases the healing transferred through Atonement by 13.0%.
REMOVED
Plea
A quick, efficient plea to heal an ally for (56.25% of Spell power).
REMOVED
The Penitent
Penance may be cast on a friendly target, healing them for over 2 sec.
NEW
绝望祷言
Increases maximum health by 25% for 10 sec, and instantly heals you for 25% of that amount.
NEW
神圣新星
Causes an explosion of holy light around you, dealing (137%20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
NEW
精通:优雅
Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 12.0%Your healing and absorption is increased by 10.0% on targets with Atonement..
Name changed from Mastery: Reverence to Mastery: Grace
救赎
Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec.
When you deal spell damage, you instantly healYour spell damage heals all targets affected by Atonement for 40.0%60% of the damage done.
快速治疗
A fast spell that heals an ally for (475%135% of Spell power).
Cost changed from 2.8 to 3.0% of base mana
痛苦压制
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Cooldown changed from 4 min cooldown to 3 min cooldown
苦修
Launches a volley of holy light at the target, causing 190%42% of Spell power) * 3] Holy damage to an enemy or 300%71% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving.
Cost changed from 2.8% of base mana to 2.0% of base mana
真言术:耀
A burst of light heals the target and 4 injured allies within 30 yards for (250%62.5% of Spell power), and applies Atonement for 60% of its normal duration.
Cooldown changed from 18 sec to 20 sec recharge
真言术:盾
Shields an ally for 15 sec, absorbing Spell power * 5.5) + 0 * (1 + Versatility) * 1 * 1] damage, and preventing damage from delaying spellcasting.
Cooldown changed from 7.5 sec cooldown to None
Cost changed from 2.3% of base mana to 2.5% of base mana
全神贯注
For the next 810 sec, Power Word: Shield has no cooldown.absorbs an additional 200%.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Wraps an ally in shadows which heal for (750%180% of Spell power), but at a price.
The ally will take 750%180% of Spell power) / 20] damage every 1 sec, until they have taken 750%180% of Spell power) / 2] total damage from all sources, or leave combat.
Cost changed from 2.8 to 3.0% of base mana
暗言术:痛
A word of darkness that causes (31%20% of Spell power) Shadow damage instantly, and an additional (279%120% of Spell power) Shadow damage over 18 sec.16 sec.
Cost changed from 2.2% of base mana to 1.8% of base mana
暗影魔
Summons a shadowy fiend to attack the target for 12 sec.15 sec.
惩击
Smites an enemy for (173.353.3% of Spell power) Holy damage and absorbs the next 22565 / 100) * (1 + Versatility)] damage dealt by the enemy.
庇护
Smite absorbs the next 22565 / 100) * (1 + Versatility)] damage dealt by the enemy.
Talents
Live
BFA
Removed
REMOVED
意志洞悉
Shields the target with a protective ward for 20 sec, absorbing 92.25 * (1 + Versatility)] damage.
REMOVED
Increases your non-Atonement healing and absorption by 30%20% on targets with Atonement.
REMOVED
Smite's absorption effect is increased by 50%.
New
NEW
幡然悔悟
When you heal with Penance, everyone with your Atonement is healed for (12% of Spell power).
Tier 5 Talent
NEW
仁慈
Atonement reduces damage taken by 0.5%3%.
Tier 7 Talent, formerly artifact trait
NEW
微光屏障
Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 sec.
Tier 7 Talent
NEW
诸罪加身
Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.
Tier 5 Talent
Swapped Position
支配心智
You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Tier 4 Talent
Strikes an enemy with heavenly power, dealing (350%110% of Spell power) Holy damage and restoring 1% of your maximum mana.
Tier 3 Talent
心灵之声
Reduces the cooldown of Psychic Scream by 30 sec.
Tier 4 Talent
护盾戒律
When your Power Word: Shield is completely absorbed, you instantly regeneraterestore 1%0.5% of your maximum mana.
Tier 3 Talent
闪光力场
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Tier 4 Talent
Changed
天堂之羽
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.Maximum 3 charges.
身心合一
Power Word: Shield increases your target's movement speed by 40% for 3 sec. Can occur once every 6 sec.
神圣之星
Throw a Divine Star forward 24 yds, healing allies in its path for (30%40% of Spell power) and dealing (30%40% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
光晕
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (431.1%110% of Spell power) and dealing (431.1%110% of Spell power) Holy damage to enemies.
摧心魔
Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50%0.5% of maximum mana each time the Mindbender attacks.
净化邪恶
Cleanses the target with fire, causing (100%30% of Spell power) Fire damage and an additional (500%165% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Cost changed from 2.0% of base mana to 1.8% of base mana
教派分歧
Attack the enemy's soul with a surge of Shadow energy, dealing (425%150% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec40% for 9 sec.
Cooldown changed from 6 sec cooldown to 24 sec cooldown
Cost changed from 2.5% of base mana to 0.5% of base mana
Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (500%135% of Spell power), but leaves a shell on them that absorbs the next 500%135% of Spell power) * 50 / 100] healing they receive within 6 sec.
Cost changed from 5.0% of base mana to 2.8% of base mana, cooldown changed from None to 12 sec cooldown
命运多舛
After healing a target below 35% health, you deal 20%15% increased damage and 20%15% increased healing for 10 sec.
Honor Taelnts
PowerReduces the cooldown of Luminous Barrier/Power Word: Barrier by (60)) sec.
Luminous Barrier absorbs an additional 45% damage
Power Word: Barrier reduces damage taken by an additional 45%.and the cooldown of Power Word: Barrier is reduced by (60)) sec.
灵魂净化
Purify no longer has a cooldown, and costs 50% less mana, but only dispels 1 Magic and Disease effect.
灵魂之力
Your Power Word: Shield instantly heals targets for (87.5% of Spell power) and reduces all Physical damage taken by 20%15% while the shield persists.
三位一体
The duration of your Atonement is increased by 15 sec and the healing transferred through Atonement is increased by 20%.
However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.Power Word: Shield.
Azerite Traits
NEW
Penance deals an additional 31 damage and extends your Purge the Wicked/Shadow Word: Pain by 1 sec per bolt.
NEW
暗影深渊
Each time Purge the Wicked/Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 8, up to a maximum of (8 * 30).
宽恕之赐
Smite deals an additional 31387 damage if you have at least 3133 Atonements active.
NEW
安详时分
Pain Suppression applies Atonement to the target and instantly heals them for 313.
痛苦折磨
Shadow Word: Pain's duration is increased by 1.0 secNEW
祸福相倚
Healing an ally with Penance increases the damage of your next Smite by 125. Damaging an enemy with Penance increases the absorption of your next Power Word: Shield by 219.
NEW
持久之光
Power Word: Radiance restores 62 additional health, and applies Atonement for 70% of its normal duration.
Artifact Traits
NEW
Atonement reduces damage taken by 1.0/1.0/2.0/2.0/3.0/3.0/4.0/4.0%.
NEW
Purge the Wicked/Shadow Word: Pain has a chance to increase damage dealt by your next Penance by 50%.
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评论
评论来自
Daswubwub
" Flash Heal A fast spell that heals an ally for (475%135% of Spell power).
Cost changed from 2.8 to 3.0% of base mana"
Disc doesn't have Flash Heal.
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