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10.2.7
PTR
10.2.6
Beta
Battle for Azeroth Arms Warrior Changes
来自 Anshlun
[Last Updated]:
2018/07/28
变更日志
补丁:8.0.1
目录
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In Battle for Azeroth, Arms Warriors have received many different changes, ranging from Talent changes to Gameplay and Rotational changes.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 10% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
We reached out to the Skyhold community to give their thoughts and opinions on the changes and current state of Arms Warrior in the pre-patch, you can check the article here:
Community Opinion - State of Warriors
.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Bleed and Poison ticks now scale with Haste
.
Bleeds and poisons from
猎人
,
潜行者
, and
战士
were the only over time effects not affected by haste, which is being changed in Battle for Azeroth.
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Changes in Battle for Azeroth
Arms Warriors have undergone few spell changes but several of their spells have been shuffled around between core, talents, and previous artifact traits, and much of the previous rotation lives on in new forms. The core gameplay still revolves around rage management,
战术专家
, and a new emphasis on more frequent burst windows. The biggest changes are the new Mastery: Deep Wounds, which replaces Colossus Smash’s large damage debuff with a powerful short duration bleed, the removal of Battle Cry in favor of Colossus Smash as the major cooldown, and Overpower taking Colossus Smash’s previous place in the rotation. These changes retain the “slow and heavy” playstyle that Arms has been known for over several expansions, and the rotation should feel very familiar to returning veterans.
Below is a comprehensive list of all spell changes between
Legion
and
Battle for Azeroth
.
Impact on Playstyle
Overall, Arms single target gameplay is nearly identical to Legion, though it’s multitarget has a few twists thanks to new tools being made available. With the most important artifact traits, Warbreaker, Exploit the Weakness, and Shattered Defenses, being made baseline in some form or another, burning out the artifact doesn’t feel like much of a loss either.
In single target, Colossus Smash replaces Battle Cry and Overpower replaces Legion-Colossus Smash, but they all do very similar things. Like Battle Cry, Colossus Smash is a burst window on a strict timer, and like Legion-Colossus Smash, Overpower buffs Mortal Strike and is reset by Tactician procs. In mass AoE Warbreaker and Bladestorm operate as they always have. Low-target cleave is only slightly different, due to Sweeping Strikes being activated on a cooldown and only affecting two targets, but Cleave returns as a dedicated 3+ target button to fill any gap that might otherwise have formed.
As a whole, the spec should feel very familiar, a direct upgrade to its previous incarnation and veterans of the spec should have no problem making the change from Legion to Battle for Azeroth.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, or 1s for energy users, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Arms Warriors the affected abilities by these changes are:
冲锋
0.5s GCD
横扫攻击
1.5s GCD
集结呐喊
1.5s GCD
天神下凡
1.5s GCD
Returning Artifact Traits and Legendary Effects
In Battle for Azeroth, many artifact traits and legendary effects from Legion are turned into talents and baseline abilities. It is known that we will lose our Artifacts
in a future event
. To add to that, we've also discovered that Legion legendaries
won't work past level 115
. To learn more, check out
our full article about returning effects in Battle for Azeroth
.
The main artifact ability
灭战者
became the new talent
灭战者
.
The legendary ring
阿亚拉的磐石之心
had its effects transfered into the talent
猝死
.
The artifact trait
刽子手的精准
likely inspired the new effect from
压制
.
The artifact trait
粉碎防御
functions similarly to
压制
.
普瑞达兹,萨瓦里克的杰作
effect became the new azerite trait
回声防护
.
General Warrior Changes
Spells
NEW
战斗怒吼
Increases the Strength and AgilityAttack Power of all raid and party members within 100 yards by 10% for 1 hour.
冲锋
Charge to an enemy, dealing (70%14.7% of Attack power) Physical damage, rooting it for 1 sec and then reducing its movement speed by 50% for 6 sec
Warbringer: and stunning it for until cancelled
Generates 20 Rage.
英勇飞跃
Leap through the air toward a target location, slamming down with destructive force to deal 45(10.2211% of Attack power) Physical damage to all enemies within 8 yards
Protection: and resetting the remaining cooldown on Taunt.
Now requires Level 26, down from 85
英勇投掷
Throws your weapon at the enemy, causing 50%8.2212% of Attack power Physical damage. Generates high threat.
Azerite Traits
NEW
胜利宣言
When you use Victory Rush, gain 1622 Physical absorb for 10 sec.
NEW
光荣时刻
Your Rallying Cry grants 385 additional Max Health to affected allies, and its duration is increased to 12 sec.
Arms Warrior Changes
Specialization
武器战士
Apply Aura: Modifies Damage/Healing Done by 10% 18%.
Effect #4 Apply Aura: Modifies Damage/Healing Done
剑刃风暴
by 50% 25%.
REMOVED
鲁莽
Lets loose a battle cry, granting your abilities 100% increased critical strike chance for 56 sec.
Name changed from Battle Cry to Recklessness
Specializations changed from Arms/Fury/Protection to Fury/Protection
REMOVED
顺劈斩
Strikes all enemies in front of you with a sweeping attack for 90%(48.36% of Attack power} Physical damage. Hitting 3 or more targets inflicts Deep Wounds.
Cooldown changed from 6 to 12 sec
Cost changed from 10 to 20 Rage
Now a lvl 75 talent
REMOVED
For each target Cleave hits, up to 5, your next Whirlwind deals 20% more damage.
REMOVED
Increases the damage of your Colossus Smash by 13%13.0%, and causes it to increase damage you deal to the target by an additional 13%13.0%.
REMOVED
致死打击
Mortal Strike's damage is increased by 60%.
REMOVED
猛击
Slam's damage is increased by 60%.
NEW
精通:重伤
Deep Wounds damage is increased by 8.0%, dealing (53.82% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike, Cleave, Execute, or Bladestorm inflicts Deep Wounds.
NEW
压制
Overpower the enemy, causing 375%dealing (70% of Attack power) Physical damage. Cannot be blocked, dodged, or parriedand has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower. Increases the damage of your next Mortal Strike or Execute by 30%, stacking up to 2 times.
Now baseline and requires Level 20, up from 15
Cooldown changed from None to 12 sec recharge
NEW
百战老兵
Your auto attack critical strikes generate 30% more Rage.
NEW
横扫攻击
For 12 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
剑刃风暴
Become an unstoppable storm of destructive force, striking all targets within 8 yards for (7 * 157%50%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
巨人打击
Smashes the enemy's armor, dealing 210%(200% of Attack power) Physical damage, and increasing damage you deal to them by 15% for 8 sec.30% for 10 sec.
Cooldown changed from 20 sec cooldown to 45 sec cooldown
斩杀
Attempts to finish off a foe, causing 202% Physical damage, and consuming up to =10 additional Rage to deal up to (202% * 10 / 10) additional damageup to (2.0 * 80.6%) Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
If your foe survives, 30% of the Rage spent is refunded.
Cost changed from 10 Rage to 20 Rage
断筋
Maims the enemy for 105%16.926% Physical damage, reducing movement speed by 50% for 15 sec.
致死打击
A vicious strike that deals 274%(110% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Cost changed from 20 Rage to 30 Rage
集结呐喊
Lets loose a commanding shoutrallying cry, granting all party or raid members within 30 yards 15% increased40 yards 15% temporary and maximum health for 10 sec. After this effect expires, the health is lost.
Name changed from Commanding Shout to Rallying Cry
猛击
Slams an opponent, causing 190%(55.614% of Attack power) Physical damage.
战术专家
You have a 0.75%0.90% chance per Rage spent on damaging abilities to reset the remaining cooldown on Colossus SmashOverpower and Mortal Strike.
乘胜追击
Strikes the target, causing (100% of Spell power + 200%40% of Attack power) damage and healing you for 30%20% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
旋风斩
Unleashes a whirlwind of steel, striking
Fervor of Battle:Fervor of Battle
hitting your primary target for Physical damage, and all other
with Slam and striking all other
striking all enemies within 8 yards for 3 * 90%) Physical damage. Physical damage.
Talents
Live
BFA
Removed
REMOVED
坚定
Your abilities cost 10% less Rage.
REMOVED
Battle Cry also reduces the Rage cost of your abilities by 75% for the duration.
REMOVED
怒火聚焦
Focus your rage on your next Mortal Strike, increasing its damage by 75%30%, stacking up to 03 times. Unaffected by the global cooldown.
REMOVED
致死连击
Mortal Strike now has a maximum of 2 charges.
REMOVED
Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160%(48.36% of Attack power) Physical damage and generates 5 Rage.
REMOVED
压制
Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged, or parried and has a 60% increased chance to critically strike. Your other melee abilities have a chance to activate Overpower.
Now baseline
REMOVED
震荡波
Sends a wave of force in a frontal cone, causing (47.5%9.975% of Attack power) damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets2 sec.
REMOVED
Mortal Strike and Execute hit 2 additional nearby target for 50% damage.
REMOVED
创伤
Slam, Whirlwind, and Execute now cause the target to bleed for 20% additional damage over 6 sec. Multiple uses accumulate increased damage.
REMOVED
泰坦之力
Increases the duration of Colossus Smash by 8 sec, and reduces its cooldown by 8 sec.
New
NEW
顺劈斩
Strikes all enemies in front of you with a sweeping attack for (30% of Attack power) Physical damage. Hitting 3 or more targets inflicts Deep Wounds.
NEW
间接伤害
When your abilities damage a second target due to Sweeping Strikes, they refund 20% of their Rage cost.
Tier 5 Talent
NEW
致命平静
Reduces the Rage cost of your abilities by 100% for 6 sec.
Tier 6 Talent
NEW
悍勇无畏
Overpower has 2 charges, and it increases the damage of your next Mortal Strike by an additional 10%.
Tier 7 Talent
NEW
胜利在望
Instantly attack the target, causing (39.312% of Attack power) damage and healing you for 20% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Tier 2 Talent
NEW
屠杀
Execute is now usable on targets below 35% health.
Tier 3 Talent
NEW
碎颅打击
Bash an enemy's skull, dealing (67.704% of Attack Power) Physical damage.
Generates 20 Rage.
Tier 1 Talent
NEW
猝死
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Tier 1 Talent, previously the legendary ring
阿亚拉的磐石之心
NEW
战争机器
Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 15 sec.
Tier 1 Talent
NEW
灭战者
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (200% of Attack Power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Tier 5 Talent
Formerly the artifact ability
灭战者
Changed
愤怒掌控
Every 20 Rage you spend reduces the remaining cooldown on Battle Cry and BladestormWarbreaker, Bladestorm, and Colossus Smash by 1 sec.
天神下凡
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 20 Rage.
Tier 6 Talent
战斗狂热
Whirlwind deals 80% increased damage to10% increased damage, and Slams your primary target.
Tier 3 Talent
杀心骤起
Colossus Smash grants you 10% Haste for 8 sec.Colossus Smash/Warbreaker increases your Haste by 10%, or by 20% if the/any target is below 20% health. Lasts 10 sec.
撕裂
Wounds the target, causing 150%(23.2128% of Attack power) Physical damage instantly and an additional (1000%81.12% of Attack power) Bleed damage over 812 sec.
Now scales with haste
风暴之锤
Hurls your weapon at an enemy, causing (100%16.38% of Attack power) Physical damage and stunning for 4 sec.
Honor Talents
战旗
You throw down a war banner at your feet, rallying your allies.
Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 yards of the war banner. Lasts 15 sec.
Azerite Traits
NEW
碾压突袭
Your melee abilities have a chance to increase the damage of your next Slam by 248 and reduce its Rage cost by 20.
NEW
刽子手的精准
Execute increases the damage of your next Mortal Strike against the target by 105, stacking up to 2 times.
NEW
战争之王
Warbreaker/Colossus Smash deals an additional 62 damage and generates 10 Rage.
NEW
聚焦风暴
While Ravager is active/Bladestorming, every 1 sec you gain 15 Speed and Ravager's/Bladestorm's damage increases by 25. Lasts 6 sec.
NEW
地震波
Overpower causes a seismic wave that deals 43 Physical damage to enemies in a 10 yd line.
NEW
力量的考验
When Warbreaker/Colossus Smash expires, your Strength is increased by 2 for every 10 Rage you spent during Warbreaker/Colossus Smash. Lasts 12 sec.
Weapon Damage to AP Conversion Warrior Changes
巨人打击
断筋
致死打击
压制
猛击
顺劈斩
撕裂
碎颅打击
.
灭战者
嗜血
斩杀
狂暴挥砍
暴怒
毁灭打击
剑刃风暴
英勇投掷
怒击
旋风斩
灭绝者
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