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Battle for Azeroth Paladin Class Changes
来自 Anshlun
[Last Updated]:
2018/07/03
变更日志
补丁:8.0.1
目录
评分:
In Battle for Azeroth, Paladins have received many different class changes, ranging from Talent changes to Gameplay and Rotational changes. These changes affect all specs, affecting Holy Paladins, Protection Paladins, and Retribution Paladins all alike, so what you knew about healing, DPSing, and tanking in Legion is likely to be changed.
While there are many new abilities and spells, there are also returning ones, previously removed during pruning. On top of those spells, the legacy from Legion lives on with different
legendary effects and artifact traits
returning in BfA as talents, baked into the core spec, or are now
azerite traits
, the BfA version of artifact traits. Gameplay changes are also happening, as some abilities and spells that could be used together with others are now
added to the GCD
.
Some Legion systems got reworked, like Honor talents, now active while questing with
War Mode
turned on, which also grants bonuses, like 15% extra experience while leveling.
In this overview, we'll highlight all class abilities, as well as new, changed, or removed talents. Grey to green text indicate changes between
Legion
and the current version of
Battle for Azeroth
; more information can be found by going to the Changelog within the relevant spell page. Keep in mind that information is largely derived from the tooltips, so typographical errors may be intentional to match.
Some notable overall changes:
Arcane Torrent and Every Man for Himself changed
.
Two of the strongest racial effects have received changes in BfA, with
奥术洪流
receiving a new effect and added to the GCD and
生存意志
having its cooldown increased.
The majority of class cooldowns have been added to the GCD
.
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability.
Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state.
All melee abilities now scale with both Attack Power and Weapon Damage
.
The actual ability damage formula for all non-casters has changed, and now all those abilities use both weapon damage and attack power, even abilities like
盾牌猛击
or
凛风冲击
.
This appears to be intended to create a better balance between classes, rather than some favoring weapons heavily (
战士
), while others hardly at all (
武僧
).
Battle for Azeroth has a huge stat and ilvl squish.
Battle for Azeroth implements the second stat squish for World of Warcraft, two expansions after the
Warlords of Draenor Squish
.
Unlike Warlords, Battle for Azeroth will also have an item level squish, changing the item level previously found on classic items as well.
See what changed in each specific build with our datamining blogs:
26970 Class Changes - July 2nd
26936 Class Changes - June 27th
26926 Class Changes - June 26th
26903 Class Changes - June 22nd
26871 Class Changes - June 19th
26812 Class Changes - June 12th
26788 Class Changes - June 9th
26734 Class Changes - May 31st
26707 Class Changes - May 24th
26624 Class Changes - May 15th
26567 Class Changes - May 8th
26522 Class Changes - April 30th
26476 Class Changes - Apr 20th
26433 Class Changes - Apr 13th
26367 Class Changes - Apr 3rd
26031 Class Changes - Mar 27th
26287 Class Changes - Mar 22nd
26231 Class Changes - Mar 14th
26175 Class Changes - Mar 6th
26131 Class Changes - Feb 27th
26095 Class Changes - Feb 22nd
26032 Class Changes - Feb 13th
26010 Class Changes - Feb 9th
25976 Class Changes - Feb 6th
25902 Class Changes - Jan 25th
Check out all Battle for Azeroth changes for every class and specialization!
All Class Changes
Death Knight Changes
Demon Hunter Changes
Druid Changes
Hunter Changes
Mage Changes
Monk Changes
Paladin Changes
Priest Changes
Rogue Changes
Shaman Changes
Warlock Changes
Warrior Changes
Abilities that are in the Global Cooldown, or GCD, cannot be used at the same time, meaning you must wait for the default GCD, 1.5s reduced by haste, until you can use your next ability. Before BfA, many abilities were called "off-GCD" as you could two or more of them at the same time, even in the same button macro. For BfA, Blizzard started to reduce to amount of abilities in this state. For Paladins the affected abilities by these changes are:
All Specs
复仇之怒
1.5s GCD
Holy
光环掌握
1.5s GCD
神圣复仇者
1.5s GCD
Protection
1.5s GCD
1.5s GCD
1.5s GCD
Retribution
复仇之盾
1.5s GCD
征伐
1.5s GCD
Community Opinions
Earlier in the testing cycle, we had a series of articles covering the main changes to every class in the game up to that moment. Check out the
Community Opinion - State of Paladins
article.
Blizzard Direct Feedback
A known change going into BFA is that
正义盾击
will increase your armor as a % of your Strength stat. This orients
正义盾击
to be strong against physical damage while losing any value vs. Magic attacks. This change is fine. I'm ok with this change.
A lesser known change is how armor interacts with Block. Currently on alpha, the amount of damage you block reduces as you get more armor. For example, on my 117
圣骑士
in Alpha quest gear, I have 33% baseline block DR. When I hit
正义盾击
, it drops to 14% DR.
Now if you consider
神圣之盾
, a Protection Paladin talent, I gain the ability to roll a block on magic attacks. This has been a tool since WOD for Paladins to counter consistent magic bosses like
克洛苏斯
. With the changes to
正义盾击
,
神圣之盾
will be the only way to reduce magic damage for Protection Paladins in BFA.
However, when you put both changes together, pressing
正义盾击
reduces the amount of magic damage I could reduce via
神圣之盾
. In a fight like
克洛苏斯
, it would be better to spec
and sit on
正义盾击
charges (or use macros to cancel the aura) than spend them and take more damage.
This is problematic and counter-intuitive. Pressing an active mitigation button shouldn't cause me to take more damage than I would have if I didn't press that button. No other tank has to deal with an interaction like this. It will lead to /cancelaura macros where am I pressing
正义盾击
for damage then canceling it right away to maximize the damage reduction from
神圣之盾
. Imagine having to do
克洛苏斯
but having to /cancelaura
正义盾击
constantly as to not take more damage than we should be and maximizing damage/threat.
There will be points during Mythic bosses where, I'll be thinking, "Here comes the magic hit, let me click off my
正义盾击
so I can increase my damage reduction vs magic." Tanking shouldn't work that way.
/cancelaura macros for Active Mitigation Buffs against spell damage is not good gameplay and changes should made to avoid this situation.
神圣之盾
doesn't actually work like this on the alpha. Not that you're wrong for asking--it's pretty confusing since it hasn't been updated thoroughly for the new block system. At the moment, it still does what it does on live and reduces a magic attack by 40%.
It might be more consistent in 8.0 if it blocked an amount based on the block value of your shield. But in any case, the magic portion of the talent shouldn't be affected by your armor in any way.
-----
A few things about tank mitigation that came up in this discussion:
Magic mitigation, outside of major cooldowns like
盾墙
, is generally much lower this expansion. This is intended: the distinction between physical and magical damage is less "these are two parallel things that sometimes require different buttons" and more "this damage is different because it pierces many of your defenses." While tanks can still have some variance in the anti-magic tools, those tools are fewer than in the past and cap out at smaller amounts of mitigation.
Related to this, active mitigation is also making use of armor as a mechanic more often. There are a few reasons for this:
--It makes primary stat more important on tanks. So far in alpha, every tank except Brewmaster has an active or passive effect that turns primary stat into armor. This brings more consistency to the value of ilvl upgrades and other effects that increase primary stat. (TBD exactly how to handle this on Brewmaster)
--It allows us to make use of the fact that more difficult enemies (for example, endgame content later in the expansion) can demand more armor to reach a par level of mitigation (for theorycraft types--the "armor constant" can increase). This again allows for gear progression while keeping armor-related effects balanced at different tiers of content.
Block works similarly to armor. Its effectiveness now increases as you equip higher-ilvl shields with higher block value. Its effectiveness (as a %) decreases as you fight enemies that are meant for stronger gear. In particular, this makes a shield a more significant upgrade than it used to be, for the specs that use them.
In both of the above cases (armor and block), the plan is for the % mitigation they provide to remain roughly constant over the expansion, when in par gear for the content you are doing. Your % will be higher anytime your gear is ahead of the curve, and lower if your gear is behind.
Blizzard
The value of block now passively increases as you get more and more gear, most notably from shield. Block as a mechanic still scales somewhat linearly throughout the expansion, instead of double dipping with the increased survivability from having higher armor contribution on top of it.
This is the right idea. Since there have been a lot of questions about this--
Block seeming to decrease when you gain armor is mostly an artifact of how we're currently presenting it on the character sheet (which might be worth revisiting). I'll keep using
正义盾击
as the example since it's a large temporary armor change.
Block now uses similar scaling to armor itself, for the reasons mentioned in my other post (briefly--it's more gear-driven and makes upgrades matter, and allows content to be tuned around higher block values as you proceed further into the game). When you gain a massive amount of armor from
正义盾击
, you're now at a higher point on the armor DR curve. So adding a fixed amount of armor, which is essentially what block is doing, translates to a lower %.
This is no different from how gaining a buff for X armor would appear to add less mitigation (as a %) if you had
正义盾击
up--i.e. the way armor as worked for the whole history of WoW. Block just happens to be called out as its own % on the character sheet, so this is more visible. In all cases, gaining more armor will further reduce damage from both blocked and unblocked hits.
We of course could make abilities like
正义盾击
increase block value as well as armor, so the "block %" stayed similar. But I'm not sure that's what you'd actually want from a gameplay or balance perspective. That's basically saying we'd give block more value during the time when you're already protected by
正义盾击
. That's the opposite of the usual desire (it would increase damage variance). Letting armor DR work using its natural mechanics, causing an effect like block to have more % value when you have lower armor, seems better.
Summing up, I hope that clarifies a bit more what's going on, and so far I think the biggest outstanding question is whether there's a clearer way to present the block information on the character sheet.
--------
The first direction we're likely exploring for Brewmaster is to make Stagger the mechanic that is driven by Agility, and ultimately make sure it has similar scaling to the armor-based mechanics on the other tanks. This would not necessitate any large player-facing changes to how
醉拳
works or how you use it.
--------
Also, an upcoming alpha build will have a reduced % on all the effects that translate primary stat to armor. They're too high right now because a recent change reduced armor values across the game and didn't change those abilities to conform. It's just a math fix, when it happens.
Blizzard
We are looking at a change to Block (for all classes), where it would not share DR with your base armor. This won't be in the next build though.
The next build will slightly increase the value of the
奉献
effect from
精通:神圣壁垒
. There's a disadvantage to having the mastery split between two effects, where each is weaker than it otherwise would be. But we also want to be careful with making
奉献
's damage reduction too strong, where the damage swing in stepping in/out of it might be uncomfortable again.
Blizzard
Redoing the thread for the Beta Forums
Tier 60
I don't think I hate
as much as other people do. I like the trade-off between sacrificing your health (or at least the cooldown of
圣盾术
) for an incredibly impactful raid cooldown. However, I will agree with other posters that both the passive and the active don't feel different enough from
.
I still think
仁慈光环
is fine as an option among a row of aura talents, but I'm not very excited by it. Using
光环掌握
with
仁慈光环
feels like you haven't really done much. At least in Legion we were able to provide the 15% increased healing for 8 seconds from
提尔的保护
.
Tier 75
I like the choice between
圣光审判
and
神圣复仇者
. I don't know how noticeable losing 15 stacks per application on top of losing Il'terendi will feel for
圣光审判
, but my guess is that this is still a comparable decision.
I feel like
神圣棱镜
is still lackluster. I think this talent has lost a lot of its power now that
黎明之光
has such a short cooldown (compared to
黎明之光
being ~20 seconds as a Holy Power spender when
神圣棱镜
was more prominent in Cata/MoP). I think the design of damage plus healing can work really well with other more damage-focused talents, but it just doesn't feel as impactful as other choices on this row.
We want to keep
信仰道标
, but also have that row be competitive. Even though we rarely do kiss/curse talents, this is a case where it's worth it to use the % transfer to balance the talent. It's also deceptively strong, because even though it looks like "30% reduction" means you get only 1.4x the usual benefit of
圣光道标
--in reality you often cast on one of the two tanks, get the mana return consolation prize, get any set bonuses or traits that trigger, and still get 70% benefit from the other beacon. Long story short, agreed that the health of that row depends on things being able to compete with
信仰道标
.
神圣意志
is still something we want to try on that row, as a more all-purpose talent that's not as situation-dependent as all of the
圣光道标
variants.
觉醒
may well need to be stronger. Its tuning should reflect a premium for the fact that it's uncontrolled. It's already buffed from The Topless Tower to try to better account for that; we'll keep an eye on it at least.
神圣棱镜
may well need to be stronger also. But, like many talents that add new damage/healing buttons, it's already getting stronger relative to its peers due to the departure of Artifacts. We'll see if that's enough on its new row.
We like
美德道标
as well! Nothing planned there other than any minor tuning that may arise.
Blizzard
Hey all,
Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.
愤怒之剑
愤怒之剑
's mechanic is becoming baseline, named
战争艺术
: Your auto attacks have a chance to reset the cooldown of
公正之剑
. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.
愤怒之剑
, the talent, will now increase the frequency of
战争艺术
resets and cause its proc to also increase the damage of the next
公正之剑
by 25%. Numbers are pending tuning, but the gameplay is there.
神圣意志
神圣意志
's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.
The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives
神圣意志
a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.
Thanks for the patience and continued feedback.
Paladin Spell Changes
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
正义之锤
Hammers the current target for 112%(27% of Attack power) Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
神圣风暴
Unleashes a whirl of divine energy, dealing 275%(55% of Attack power) Holy damage to all nearby enemies.
圣殿骑士的裁决
A powerful weapon strike that deals (115% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
神圣之锤
Divine Hammers spin around you, damaging enemies within 8 yds for 73%] Holy damage over 9 sec instantly and every 2 sec for 12 sec.
Generates 2 Holy Power.
Cooldown changed from 12 to 13.5 sec
以眼还眼
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 215%(35.3028% of Attack power) Physical damage. Lasts 10 sec.
公正之剑
StrikesPierces an enemy with the Blade of Justicea blade of light, dealing 755%(145% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
狂热
Strike the target for (450% Physical damage. Maximum 2 charges.(94.86% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Cooldown changed from 4.5 to 6 sec
Specialization
神圣圣骑士
REMOVED Effect #1 Modifies Damage/Healing Done
圣光闪现
神圣震击
圣光术
殉道者之光
赋予信仰
炽热闪耀
审判官的优雅
by 5% 40%.
NEW Effect #10 Modifies Damage/Healing Done
奉献
奉献
奉献
by 150%
NEW Effect #11 Modifies Effect #1's Value
奉献
奉献
奉献
复仇之怒
复仇十字军
by 10%
NEW Effect #12 Modifies Effect #2's Value
奉献
奉献
奉献
复仇之怒
复仇十字军
by 10%
NEW Effect #17 Modifies Effect #5's Value
复仇之怒
by 10
REMOVED
Your maximum health is increased by 15%.
NEW
牺牲祝福
Reduces the damage you take from Blessing of Sacrifice by 25%.
NEW
心灵视界
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
光环掌握
Empowers your chosen aura and increases its radius to 40 yards for 68 sec.
Devotion Aura
Devotion Aura: no longer split over the number of allies in the auraall affected allies gain 20% damage reduction
Aura of Sacrifice
Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura30% of damage to be redirected to you and reduced by 75%
Aura of Mercy
Aura of Mercy: has no target limit and healing increased by 100%
复仇之怒
Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
Cooldown changed from 2 min recharge to 2 min cooldown
Charges changed from 1 Charges to None
圣光道标
Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
道标照耀
Your Flash of Light and Holy Light on your Beacon of Light target will refund 30%25% of their Mana cost.
保护祝福
Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
牺牲祝福
Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
Lasts 12 sec, or until transferred damage would cause you to fall below 20% health.
Cooldown changed from 2.5 min recharge to 2 min recharge
清洁术
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
奉献
Consecrates the land beneath you, causing 30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
Cooldown changed from 9 sec to 4.5 sec
圣光闪现
A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
Cost changed from 18.0% of base mana to 22.0%
圣光术
An efficient spell, healing a friendly target for (425%140% of Spell power).
Cost changed from 12.0% of base mana to 13.0% of base mana
神圣震击
Triggers a burst of Light on the target, dealing (400%90% of Spell power) Holy damage to an enemy, or (400%150% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
Holy (Level 34)
Has an additional 30% critical effect chance
NEW
神圣震击
Holy Shock has an additional 30% chance to crit.
圣光灌注
Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.51.5 sec or increase the healing of your next Flash of Light by 50%40%.
强效审判
Judgment causes the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec.next Crusader Strike or Holy Shock.
NEW
审判
Judges the target, dealing (112.5% of Spell power) Holy damage
Holy (Level 42)
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
黎明之光
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180%55% of Spell power).
殉道者之光
Sacrifice a portion of your own health to instantly heal an ally for (500%135% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
圣光道标
Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
精通:光明使者
Proximity to your target causes your spells to heal for up to 12.0% more.Increases healing done by up to 12.00%, based on the proximity of your target.
Talents
Live
BFA
REMOVED
光明使者的道标
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
The healing and range of Light of Dawn are increased by 30%.
REMOVED
狂热殉道者
Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
Removed
NEW
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%cool down 30% faster, and when you deal damage with those abilities, you and the nearest 2heal up to 3 injured allies will be healed for 175%250 of the damage donethey deal. Lasts 20 sec.
Tier 6 Talent
Cost changed from 50.0% of base mana to None
Cooldown changed from 1 min cooldown to 1.5 min cooldown
NEW
觉醒
Light of Dawn has a 10%15% chance to grant you Avenging Wrath for 810 sec.
Tier 6 Talent
仁慈光环
Restores (15%7.5% of Spell power) health to 3 injured allies within 10 yds every 12 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you
and reduced by half.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.30% of damage is redirected and reduced by 75%.
信仰道标
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20%30% reduced effectiveness.
美德道标
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of themAll affected allies will be healed for 40% of the amount healedof your other healing done.
Holy
Your Flash of Light and Holy Light on these targets will also refund 30%25% of their Mana cost
赋予信仰
InfuseBegin mending the wounds of a friendly target with faith for 5 sec, healing them for (600%150% of Spell power) at the endafter 5 sec.
Damage dealt to allies within 10 yards take 20% reduced damage, split over the number of allies in the aurais reduced by up to 10%, diminishing as more allies enter the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.gain 20% damage reduction.
Casting Light of Dawn and Holy Shock haveor Holy Shock has a 15%20% chance to not start their cooldown, and make theirtrigger that spell's cooldown, and to make the next cast free.
Tier 7 Talent
神圣棱镜
Fires a beam of light turns the target into a Holy Prismthat scatters to strike a clump of targets.
If the beam is aimed at an enemy target takesit deals (300%75% of Spell power) Holy damage and radiates (200%50% of Spell power) healing to 5 nearby allies within 15 yards.
If the beam is aimed at a friendly target is healedit heals for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
圣光审判
Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
Now Tier 5
圣光之锤
Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast dealsto the ground, dealing (20.5% of Spell power) Holy damage to enemies and healsnearby enemies and healing up to 6 nearby allies for (12.5% of Spell power), every 2 sec for 14 sec.
Honor Talents
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
Cost changed from None to 50.0% of base mana
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Azerite Traits
NEW
Increases the healing done by Light of Dawn by 77 and its range to 40 yards.
神圣启迪
Holy Shock has 5% additional critical strike chance, and does 231139 additional damage and healing.
Holy
NEW
神圣启示
Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
NEW
牢固光环
Aura Mastery also grants your allies 308 Max Health for its duration.
NEW
Judging a foe heals all allies within 8 yards of that enemy for 96.
NEW
Judgment's damage is increased by up to 34, based on the difference between your health percentage and the target's.
NEW
激励道标
Flash of Light on your Beacon of Light target is increased by 62.
NEW
殉难者之息
Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 35. This effect can stack up to 10 times.
NEW
炽热闪耀
Your Holy Shock criticals deal an additional 62 damage, or an additional 54 healing, over 3 sec.
NEW
优雅回复
Your Holy Light critical strikes refund 25 mana during Avenging Wrath.
旭日再升
Light of Dawn has a 5% chance to cast a second time for no additional mana cost.20% chance to create a second cone of light immediately after the first.
NEW
Your Flash of Light heals for an additional 62 when cast on a target affected by your Beacon of Light.
Artifact Traits
NEW
旭日再升
Light of Dawn has a 5/10/15/20/25/30/35/40% chance to cast a second time for no additional mana cost.
NEW
有难同当
Reduces the damage you take from Blessing of Sacrifice by 10/20/30/40/50/60/70/80%.
Specialization
防护圣骑士
Effect #5 Apply Aura: Modifies Damage/Healing Done
圣光闪现
by 42% 50%.
Effect #6 Apply Aura: Modifies Power Cost
圣光闪现
by 22% 38%.
Effect #7 Apply Aura: Modifies Damage/Healing Done
审判
by 35% -42%.
Effect #8 Apply Aura: Modifies Damage/Healing Done
奉献
奉献
奉献
by -10% 0%.
Effect #9 Apply Aura: Modifies Damage/Healing Done
圣光闪现
by 53% 108%.
Effect #10 Apply Aura: Modifies Power Cost
圣光闪现
by 38% 14%.
REMOVED
Increases your total Stamina by 40% and your block chance by 50%.
Reduces the chance you will be critically hit by melee attacks by 0%.
Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.
Grants 6% of your maximum mana every 5 sec.
REMOVED
复仇者之盾
Hurls your shield at an enemy target, dealing (435%52.416% of Attack power) Holy damage interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies.
Increases the effects of your next Shield of the Righteous by 20%.
炽热防御者
Reduces all damage you take by 20% for 8 sec. Whilesec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 12%20% of your maximum health.
复仇之怒
Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
Cooldown changed from 2 min recharge to 2 min cooldown
Charges changed from 1 Charges to None
保护祝福
Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
牺牲祝福
Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
Lasts 12 sec, or until transferred damage would cause you to fall below 20% health.
Cooldown changed from 2.5 min recharge to 2 min recharge
清毒术
Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
奉献
Consecrates the land beneath you, causing 30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
Cooldown changed from 9 sec to 4.5 sec
圣光闪现
A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
Cost changed from 18.0% of base mana to 22.0%
正义之锤
Hammers the current target for 112%(27% of Attack power) Physical damage.
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
审判
Judges the target, dealing (112.5% of Spell power) Holy damage
Holy (Level 42)Retribution (Level 42)
and causing the target to take 30%them to take 25% increased damage from your next Crusader Strike or Holy Shock
Protection (Level 42)
and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strikeability that costs Holy Power
Retribution
Generates 1 Holy Power
Calls down the Light to heal you for (30% of280% of Spell power), increased by up to 200% based on your missing health.
While you are standing in your Consecration, Light of the Protector's healing is increased by 20%
Cooldown changed from 15 sec recharge to 20 sec recharge
精通:神圣壁垒
Increases damage reduction from Shield of the Righteous by 4%, and increases your chance to block melee attacks by 8%.Reduces all damage taken while inside your Consecration by (-- 3)%. Increases your chance to block melee attacks by 8.0%.
Also increases your attack power by 8%8.0%.
庇护
Decreases damage taken by 0%, increases your chance to dodge by 0%, and reduces the chance for your attacks to be parried by 3%.
REMOVED Effect #5 Apply Aura: Modifies Threat -100%
圣疗术
圣光闪现
正义盾击
Slams the targetenemies in front of you with your shield, causing (400%42.5% of Attack power) Holy damage, and reducing damage you take by (- 1 * 25 ; Min - 80, Max - 25)%increasing your Armor by (150 * Strength / 100) for 4.5 sec.
While you are standing in your Consecration, Shield of the Righteous' effects are increased by 20%
Cooldown changed from 16 sec recharge to 18 sec recharge
Talents
Live
BFA
REMOVED
Hammer of the Righteous has no cooldown.
Hammer of the Righteous, Shield of the Righteous, and Hand of the Protector now always gain the benefit of Consecration
REMOVED
圣堂骑士
Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
NEW
多面防御
Avenger's Shield bounces to 1 additional target and increases your Block by 75% for 8 sec.
Tier 1 Talent
NEW
不败之魂
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
祝福之锤
Throws a Blessed Hammer that spirals outward, dealing (57.4%10% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you onand weakening them, reducing the damage you take from their next auto attack by 12%.
破咒祝福
Places a blessing onBlesses a party or raid member, protecting them from all magical attacksgranting immunity to magical damage and harmful effects for 10 sec. Cannotsec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
圣洁之地
Up to 6 allies standing within your Consecration receive (8.3% of Spell power) healing every 1 secYour Consecration is 15% larger, and enemies within your Consecrationit have 50% reduced movement speed.
复仇原点
Avenger's Shield now deals 50% increased damage to the first target hit. Grandhit.
Grand Crusader now has an additional 10% chance to occur.
Judgment reduces the remaining cooldown on Hammer of Justice by 106 sec.
Calls down the Light to heal a friendly target for (30% of the target's missing health.280% of Spell power), increased by up to 200% based on your missing health.While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Cooldown changed from 10 sec recharge to 15 sec recharge
神圣之盾
Increases Your block chance by 15%, allows youis increased by 15%, you are able to block spells, and your successful blocks deal (75%9.828% of Attack power) Holy damage to your attacker.
圣光审判
Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
最终防御者
Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.up to 3%.
Protects yourself and all party or raid membersYou and your allies within 60 yards withare protected by an aura that dealslashes out against any melee attackers, dealing (5%0.7371% of Attack power) Holy damage when melee attacked.
Azerite Traits
NEW
光明堡垒
Avenger's Shield grants you a shield, absorbing 313 damage for 8 sec.
NEW
Judging a foe heals all allies within 8 yards of that enemy for 96.
NEW
治愈之锤
Hammer of the Righteous heals you for X if your health is below 20%.
NEW
内视之光
When Shield of the Righteous expires, gain 193 Block and deal 154 Holy damage to all attackers for 4 sec.
NEW
激励勇士
Grand Crusader's chance is increased to 20% and it grants you 62 Strength for 8 sec.
NEW
防御判决
Your Judgment critical strikes reduce the damage of the target's melee attacks against you by 193 for 8 sec.
NEW
诸王之盾
When Guardian of Ancient Kings expires, your Block Value is increased by 539 for 10 seconds.
NEW
正义烈焰
When Shield of the Righteous expires, gain 154 block and deal 231 Holy damage to all attackers for 4 seconds.
正义堡垒
Shield of the Righteous grants damage reduction for 0.50.50 additional seconds, and does 231 additional damage.55 additional damage.
Protection
NEW
飞舞之盾
Avenger's Shield now strikes 4 enemy and grants 15 Mastery per enemy struck for 8 sec.
NEW
Gain 116 strength for 6 sec every time you heal a target below 50% HP with Light of the Protector.
Specialization
惩戒圣骑士
Apply Aura: Modifies Damage/Healing Done by 0% -7%.
Effect #8 Apply Aura: Modifies Damage/Healing Done
圣光闪现
by 114%108%.
Effect #9 Apply Aura: Modifies Power Cost
圣光闪现
by 38%25%.
Effect #11 Apply Aura: Modifies Damage/Healing Done
审判
by 45%0%.
Effect #12 Apply Aura: Modifies Damage/Healing Done
十字军打击
by 50%0%.
Effect #13 Apply Aura: Modifies Damage/Healing Done
奉献
奉献
奉献
by 333300.
NEW Effect #14 Apply Aura: Modifies Effect #2's Value
十字军打击
1.
REMOVED
强效审判
Rank 3
Judgment increases damage taken from your Holy Power spenders by 10% for 8 sec.
15 sec.
REMOVED
Judgment Rank 2
Judgment hits 1 additional nearby enemy.
REMOVED
Mastery: Divine Judgment
Increases Judgment damage by 35.0%, and causes Judgment to increase damage taken from your Holy Power spenders by 14.0% for 8 sec.
NEW
战争艺术
Templar's Verdict and Divine Storm each have a 20% chance to make the other free.Your auto attacks have a chance to reset the cooldown of Blade of Justice.
Procs per minute changed from None to 4
NEW
精通:圣光之手
Increases Holy damage done by 13.0%.
复仇之怒
Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
Cooldown changed from 2 min recharge to 2 min cooldown
Charges changed from 1 Charges to None
保护祝福
Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
公正之剑
StrikesPierces an enemy with the Blade of Justicea blade of light, dealing 755%(200% of Attack power) * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
清毒术
Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
神圣风暴
Unleashes a whirl of divine energy, dealing 275%(55% of Attack power) Holy damage to all nearby enemies.
圣光闪现
A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
Cost changed from 18.0% of base mana to 22.0%
Places a blessing on an ally that grants them an absorption shield. Itpowerful blessing on a single ally for 1 hour, granting a shield that absorbs up to (2.70.675 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed. Limit 1.
Places a blessing on an ally that causes them to regenerate 1% of powerful blessing on a single ally for 1 hour, restoring 1% of their maximum health and mana per 10 sec. Limit 1.every 10 sec.
妨害之手
Places a Hand onBurdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
Cost changed from 13.0% of base mana to 10.0% of base mana
强效审判
Judgment increases damage taken from your Holy Power spenders by 10% for 15 sec.causes the target to take 25% increased damage from your next Holy Power spender.
审判
Judges the target, dealing (250%95% of Spell power) Holy damage
Retribution (Level 42)
and causing them to take 25% increased damage from your next ability that costs Holy Power
Generates 1 Holy Power
惩戒光环
When any party or raid member within 40 yardsyds dies, you gain 20% increased damage done and 30% reduced damage taken for 2010 sec.
复仇之盾
Creates a barrier of holy light that absorbs (30 / 100 * Total health) damage for 15 sec. When the barrier fades or is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 ydsshield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
圣殿骑士的裁决
Unleases a powerful weapon strike that deals (115% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage to an enemy target.
Talents
Live
BFA
Removed
REMOVED
神圣之锤
Divine Hammers spin around you, damaging enemies within 8 yds for 73%] Holy damage over 9 sec instantly and every 2 sec for 12 sec.
Generates 2 Holy Power.
REMOVED
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
REMOVED
Execution Sentence
A hammer slowly falls from the sky, dealing (2160%353.808% of Attack power) Holy damage after 7 sec.
Old spell ID
REMOVED
最终审判
Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
REMOVED
强效审判
Your Judgment ability hits 2 additional nearby enemies, andJudgment always deals a critical strike against targets above 50% health.60% health.
REMOVED
Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
Deals 35% of missing health against enemy players.
REMOVED
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
REMOVED
Virtue's Blade
Blade of Justice critical strikes now deal 3 times normal damage.
REMOVED
狂热
Strike the target for (450% Physical damage. Maximum 2 charges.(73.9908% of Attack power) Physical damage.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Recharge changed from 4.5 to 6 sec
New
NEW
Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
Tier 4 Talent
NEW
Calls down the Light's punishment upon an enemy target, dealing (120% of Attack power) Holy damage and increasing the target's Holy damage taken from your attacks by 20% for 12 sec.
Tier 1 Talent, new spell ID
NEW
愤怒之锤
Hurls a divine hammer that strikes an enemy for (92% of Attack power) Holy damage. Only usable on enemies that have less than 20% health or while you are empowered by Crusade/Avenging Wrath.
Generates 1 Holy Power.
Tier 2 talent
NEW
异端裁决
Consumes up to 3 Holy Power to increase your damage done and Haste by 10%.
Lasts 15 sec per Holy Power consumed.
Tier 7 Talent
NEW
正义裁决
Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.
Tier 1 Talent
NEW
无私治愈
Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light by 25%, and increases its healing done by 10%. Stacks up to 4 times.
Tier 1 Talent
NEW
不败之魂
Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
Tier 5 Talent
NEW
灰烬觉醒
Lash out at your enemies, dealing (170% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Tier 4 Talent
Previous artifact trait
灰烬觉醒
NEW
狂热
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
Tier 1 Talent
Swapped Positions
愤怒之剑
Your auto attacks have a chance to resetArt of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
Tier 2 talent
骑手
Divine Steed now has 2 charges.
Tier 5 Talent
奉献
Consecrates the land beneath you, causing 30%4.2% of Attack power) * 127] Holy damage over 126 sec to enemies who enter the area.
Generates 1 Holy Power.
Cooldown changed from 12 to 20 sec
Tier 4 talent
审判官复仇
AFocuses Holy energy to deliver a powerful weapon strike that deals (1000%90% of Attack power) Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healingDamage is increased by 50% when used against a stunned target.
Tier 6 Talent
Heal yourself and up to 5 friendly targetsHeals a friendly target and the 2 most injured targets within 1530 yards for (1200%560% of Spell power).
Tier 6 Talent, range changed from None to 40 yards
Changed
征伐
IncreasesCall upon the Light and begin a crusade, increasing your damage done and Haste by 3.0%3% for 2025 sec.
Each Holy Power spent during Crusade increases damage done and Haste by an additional 3.0%3%.
Maximum 1510 stacks.
神圣意志
Your Holy Power spending abilities abilities that consume Holy Power have a 20%15% chance to make your next Holy Power spending ability free.ability that consumes Holy Power free and deal 20% increased damage and healing.
以眼还眼
Reduces Physical damage you takeSurround yourself with a bladed bulwark, reducing Physical damage taken by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 215%dealing (35.3028% of Attack power) Physical damage. Lasts 10 secto any melee attackers for 10 sec.
制裁之拳
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.52 sec.
正义之火
Reduces the cooldown of Crusader Strike by 1 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
Name changed from The Fires of Justice to Fires of Justice
Honor Talents
秩序之源
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their totalmaximum health in Holy damage.
炽天使祝福
When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.
Azerite Traits
复仇者之力
While Avenging Wrath is active, your Mastery is increased by 46.
NEW
Crusader Strike has a 3% chance to Condemn your target, dealing X Holy damage after 7 seconds.
NEW
神圣权利
When Divine Storm damages an enemy who is below 20% health, your Strength is increased by 35 for 10 sec.
NEW
异端逐除
Your Blade of Justice critical hits cause the target to burn for an additional 208 Holy damage every 2 sec over 6 sec.
NEW
复仇狂怒
When your Avenging Wrath ends, gain up to 616 Strength/Intellect for 15 seconds, based on how much damage and healing you did while Avenging Wrath was active.
NEW
审判官的优雅
Judging a foe heals all allies within 8 yards of that enemy for 96.
NEW
不屈审判
Judgment deals additional damage when your health percentage exceeds the target's, up to 120 damage.
NEW
无情审讯
Spending Holy Power grants you 1 haste for 10 sec per Holy Power spent, stacking up to 20 times.
NEW
灼热之刃
Your Blade of Justice critical hits also burn the target for 96 holy damage over 6 seconds.
NEW
狂热
Casting Crusader Strike increases the damage of your Crusader Strike by 20 for 20 sec, stacking up to 10 times.
Spells
自由祝福
Places a blessing onBlesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom: and increasing movement speed by 30%
for 8 sec.
十字军打击
Strike the target for 90% of Attack power) Physical damage.
Retribution: Generates 1 Holy Power.
Cooldown changed from 4.5 sec recharge to 6 sec recharge
圣盾术
Protects you fromGrants immunity to all damage and spellsharmful effects for 8 sec.
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
神圣马驹
Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
清算之手
Taunts the targetCommands the attention of an enemy target, forcing them to attack you.and increases threat that you generate against the target for 3 sec.
Cost changed from 3.5% of base mana to 3.0% of base mana
十字军光环
Increases your mounted speed by 20%You move 20% faster while mounted. This does not stack with other movement speed increasing effects.
Talents
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
Now Holy/Protection, no longer Retribution
忏悔
Forces an enemy target to meditate, incapacitating them
Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Honor Talents (2)
异端裁决
Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.
美德之盾
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
Azerite Traits
NEW
壮士烈马
Inspire yourself and nearby allies while Divine Steed is active, granting 77 Speed for 5 sec. Divine Steed's cooldown is reduced to 40 seconds.
NEW
坚定保护者
When you cast Divine Shield, grant 182 absorb for 15 sec to nearby allies.
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评论
评论来自
spellswords
@perculia. The prot paladin talent tree comparsion picture is just live twice. it doesnt show the changes on bfa.
评论来自
jessihealz
Sac aura AM !@#$ on, 25% bonus crit chance on holy shock down from 50%, 1 minute CD on wheelchair pony and a longer cooldown on blessing of freedom too. Fantastic time to reroll feels&*!@ingbadman
评论来自
aperturedwizard
Has mana regen been changed for healers in BFA? I feel like 13% of base mana for Holy alight is going to be really heavy even with a Holy Priest giving back 20% of max mana every five minutes
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