Balance Druid DPS Talents & Build Guide - Shadowlands 9.1
Talents are one of the core character systems in World of Warcraft, giving players the option to customize their character by choosing different abilities.
In this guide, we will explain how all Balance Druid talents work and what are the best Balance Druid talent builds to use in , including specialized content like Raids and Mythic+. We also highlight all the best uses for each talent, so you can confidently pick the right talent to use for every situation, as well as the best Honor Talents to use while you are enjoying the bonuses from
Note that in order to change talents, you must be out of combat and either be in a rested zone, like a major city or inn, or under the effects of
Your rotation may be affected by different talent selections in this guide, and you can find explanations on all viable rotations on our Balance Druid rotation page.
Balance Druid Rotation and Abilities
Raiding and Mythic+ will usually require you to run different sets of talents. You can find the information about these combinations below, plus more details of when to use each in our Balance Druid Raiding and Mythic+ pages below.
Balance Druid in Mythic+
In PvP, Balance Druid have different priorities when it comes to talents. You can learn more about PvP with your Balance Druid in our Balance Druid PvP Guide.
Balance Druid in PvP
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About the Author
Hello, my name is
, and I am currently a Balance Expert in the
. I am a top Mythic+ player, competed in MDI #2, and am a raider in one of the top NA guilds, Might - Zul'Jin - Horde - NA. You can find me in the
, or on my
Watch live video from Tettles on www.twitch.tv
Covenant Talent Changes
Currently, there are no differences in talent selection regardless of which Covenant you play. There are obvious scenarios where stuff like Necrolord is more potent on Single Target with a talent like
, but that does not change the fact that almost uniformly
will be your AOE go-to.
Don't worry about talent selection in regard to Covenants. Nothing changes much.
Best Balance Druid Talents
Looking for a quick Balance Druid build? This is the right one for you! However, if you are looking into something more specific like serious raiding or Mythic+ Dungeons, check other builds below.
Best Balance Druid Builds
- This talent will be very good because the trees taunt mobs off you and allow you to pull more mobs while leveling. Attempt to group as many mobs and drop the trees inside the reticle.
- Tiger Dash allows you to get around and group mobs a lot more quickly while leveling. That and the effectively decreased cooldown on
makes this talent very strong for leveling.
- When leveling solo, it is best to have Restoration Affinity due to your lack of self-sustain.
- This talent row is very flexible depending on the encounter specifics; however, Heart of the Wild is generally the premiere choice in case you need it.
- The burst cooldown is really good whenever you are running around a large portion of the time, allowing for some nice effective cooldown reduction.
- Just the best talent for killing low HP mobs quickly.
everything up in half the time and blow it up.
- This talent is really good for leveling, but requires your mobs to be grouped up tightly. Use Fury of Elune after you use
so your mobs are held in place
All talents on the Level 15 row are viable for Dungeons. If you have lot of downtime in between pulls or will have a trash-heavy dungeon without a lot of bursts necessary,
is very strong. If you will not have a ton of downtime between pulls or would prefer burst,
is better for 2 Targets and up to 4 targets. If you need tank survivability then
is another solid option, especially early on in the expansion. Force of Nature is also the best single target choice, so even more of a reason to take it! I personally recommend Force of Nature, especially if your tank does not know what they are doing. The burst from Warrior of Elune is very rarely useful when pushing difficult keys.
- This will be the best option for Mythic+ as the mobility on encounters is just too strong compared to
could see some use, but it comes down to the mechanics of the dungeons themselves.
- The off healing provided by Restoration Affinity is very high. You can toss out
on anybody in the party to assist with damage taken. The off healing provided during some affix weeks or during moments of high damage is very potent.
is just overpowered.
- The amount of mob control this adds is solid compared to Mass Entanglement and Heart of the Wild.
- Soul of the Forest is the best multi-target option while having some pretty decent upsides on Single Target. It is the most well rounded talent by far on this row, making it optimal for M+.
- Stellar Drift and Twin Moons are both very competitive on this row. Hard to say right now which will be the best choice, but right now I would lean towards Stellar Drift.
- Solstice got a slight nerf in 9.1, meaning that Fury of Elune is marginally better for dungeons now
Caveat: There is never one correct choice of build except when you think on an individual basis. What is listed is the top performing talents for sustained high target multi-target and the breakpoints associated with them.
- Nature's Balance is very strong on sustained 5 target Multi-Target due to the passive Astral Power generated.
is very strong for 2-4 targets, hybrid fights with a changing amount of targets, and burst Astral Power that is needed on multi-target. Both Nature's Balance and Warrior of Elune are solid options depending on the fight.
- This row varies on a per-encounter basis. Wild Charge will be your general default.
- The off healing provided by Restoration Affinity is actually very high and very useful in many situations.
- This talent row is very flexible depending on the encounter specifics; however, Heart of the Wild is the premiere choice.
- Soul of the Forest is the most well rounded choice for AoE since you have the Lunar Strike AOE increase. The other two options just are not that great.
- This is the best choice for sustained AoE damage, substantially better than Twin Moons.
- Fury of Elune is the best multi-target choice in 9.1 with the nerf to solstice.
- With the recent buffs to Mastery, Nature's Balance is now the premier choice as it gives the best AP/Minute gains.
- This row varies on a per-encounter basis. Wild Charge will be your general default.
- The off healing provided by Restoration Affinity is actually very high and useful in many situations.
- This talent row is flexible depending on the encounter specifics; however, Heart of the Wild is generally the premiere choice.
- Incarn makes you do a large amount of damage on a 3:00 cooldown and thus is the preferred choice for this patch.
- Is the top performing talent on Single Target, but gets overshadowed by
if there is ever a second target or you ever have to spam dots on the move.
- With the buffs to Half Moon and New Moon + the change to the recharge rate, the moons are a very competitive option for Single Target for Non-Venthyr players. For Venthyr, giving you some extra burst with Fury of Elune is very solid.
The purpose of the Talent Overview is to explain when and how the talents should be used. Not all talents should be necessarily taken even during their niche, as some other options are just more beneficial in the long term. Understanding the usefulness of all talents is key in making informed decisions.
Tier 1 (Level 15) Talents for Balance Druid
- This talent is the highest Astral Power per Minute value of the talents in this row. This talent is your general go-to for damage under most circumstances. The re-alignment of Astral Power to 50 out of combat is quite nice.
- In general, this option competes directly versus Nature's Balance in terms of power. If Starfire is a considerable amount of your damage and Astral Power is generally worth less then this talent could be decent.
– This talent is very powerful for Mythic+. The taunt relief on the tank is powerful plus it gives you 20 Astral Power instantly. Make sure you drop the trees on top of the mobs that you would like taunted.
Tier 2 (Level 25) Talents for Balance Druid
- Is a
replacement. This talent is mediocre and will see use in niche spots such as leveling and encounters in which
is not favorable, or spots in which you need the Dash cooldown.
– Renewal is pretty strong if used properly. The instant nature of it allows you a pretty hefty heal in a pinch. This talent will see use whenever you need no movement advantages out of your Level 30 row.
– This will be the general purpose talent for this row: a reliable movement source on a 15-second cooldown. You should try to cover short gaps with Wild Charge and attempt to lose as little downtime as possible when using it.
Tier 3 (Level 30) Talents for Balance Druid
- This talent is generally secondary to Restoration Affinity. The flat 6% damage reduction and the access to the active ability, Frenzied Regeneration, to heal yourself in a pinch is very strong. Make sure to sit in Bear Form for the duration of Frenzied Regeneration for the full benefit. Incapacitating Roar can be good, but is hard to use well.
- Restoration Affinity's passive healing and the ability for
to heal for significant amounts gives Restoration Affinity solid usage during spots when you need extra healing. Restoration Affinity is pretty solid overall and has the most use due to Ursol's Vortex.
- Feral Affinity is nice for the movement speed and the content in which you need no self-sustain. As it gives no defensive ability at all, be more careful when playing with this talent. Maim gives very little value.
Tier 4 (Level 35) Talents for Balance Druid
– Moderately useful when single target world questing or for specific niche situations in which you want a single target stun as a druid. Pretty good in World PvP or dungeons.
– There are always one or two fights per raid tier where Mass Entanglement is brokenly strong. The permanent AoE root does not allow mobs to be moved. Be careful about Sunfireing the mobs that are afflicted by the roots, as they will break due to damage.
– Is pretty solid if you need substantial power via
. I think this ability is hard to have a really concrete place where you're saying "this is where I am using HOTW," but it is really flexible in raid in case things go awry. I think it is normally hard to justify in dungeons over something like
, but it is good nevertheless.
Tier 5 (Level 40) Talents for Balance Druid
– Soul of the Forest is probably more of a M+ talent than a raid talent. The increased area of effect damage by Starfire when in Lunar Eclipse is really strong on AoE, while the Astral Power gain from Wrath on Single Target is a non-zero damage gain.
- Starlord now being 4% haste for 15 seconds removes the conditionals of Starlord cancelling -- thank goodness! With Starsurge being 30 Astral Power now, Starlord is pretty premiere on Single Target whenever Starsurge is your primary spender. However, once you start pressing Starfall, the innate power of Starlord goes down as it becomes harder to maintain the haste.
- Typically the most flexible talent on this row, Incarnation gives you an enhanced
as it lasts 10s longer and has bonus critical strike on it. It also makes you look incredibly dope for 30 seconds.
Tier 6 (Level 45) Talents for Balance Druid
– BiS choice if you are ever pressing Starfall. Basically for 2 targets or more, Stellar Drift is lit. The movement is so so so so nice.
– With Moonfire being quite bad for Balance Druid's kit right now, Twin Moons is unfortunately not that great.
– Stellar Flare is currently (and always will be) the top single target talent. It is the only one that has any real impact for Single Target for this row in general.
Tier 7 (Level 50) Talents for Balance Druid
- Solstice - During the first 6 seconds of every eclipse
procs 300% more often. With Shooting Stars proc rate being 1/SQRT(N) there is heavy diminishing returns on Shooting Stars for AoE. Depending on tuning, this will typically be your all-around option or spread cleave option.
– Fury of Elune is incredibly strong for burst damage. It also does full damage to your primary target and does reduced damage on secondary targets. Even still, the Astral Power gains / split damage is good for AoE.
- New Moon actually generates substantial Astral Power and is pretty solid for single target. Full Moon does decreased damage on multi-target as it meteors, so this is largely a patchwerk single target option if ever taken.
War Mode for Balance Druid
is a World PvP system. You are now able to toggle War Mode while in Stormwind or Orgrimmar to gain access to PvP Talents in the outdoor world as well as other bonuses, like increased rewards from World quests and 10% extra experience. The downside is that you will always be in PvP combat mode, with the rewards counterbalancing that risk.
With that in mind, not all talents give the best throughput for your Balance Druid. We've selected the best options for you to use while doing outdoor content with this mode turned on. Keep in mind that these are the best options for PvE activities and may differ from those used when fighting other players.
War Mode bonuses may now scale up to 30%, based on how imbalanced is the PvP situation against your faction. On top of that, you will be able to turn off War Mode in any resting area, like smaller cities and inns, allowing you to leave unfavorable situations if you so desire.
War-Mode Talents for Balance Druid
– Moonfiring a target that is already afflicted by Moonfire makes the initial damage do 35% more. This is obviously pretty good for leveling because you will be spamming Moonfire quite often while running around.
- This increases your and your allies Critical Strike any time you press Starsurge. This is a pretty decent option for group content and group world-quests. Also pretty solid by itself when just being alone.
- If you get ganked by a melee then they just kill themselves. Also whenever mobs are just attacking you, applying thorns to yourself actually does considerable damage.
Our Balance Druid guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
at the top of the page. If you are interested in more in-depth Balance Druid guides for , make sure to browse the
below, and our list of
just beneath the
Table of Contents
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Rotation, Priority, and Abilities
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The war mode talent Celestial Downpour isn't in the game anymore. Suggestions for another?
The talent section lists talents for shadowlands, while we're still in patch 8.3.7
Yo Tettles. I think the logic for level 50 row needs to be updated since last weeks tuning changes. SOL should probably be recommended in most scenarios now.
The War Mode Talents Ironfeather Armor and Celestial Downpour aren't any more ingame. They are removed with Patch 8.2.
Pls Update this to 9.0.2
Under the best builds Dungeon tab, there are some old traces and it needs to be corrected, as it is now irrelevant!
Hey I think there is a mistake on the new 9.1 M+ talents, it says:
- Solstice got a slight nerf in 9.1, meaning that Fury of Elune is marginally better for dungeons now.
Fury of Elune
- With Shooting Stars being slightly better and baseline, Solstice is the top choice for M+ at the moment."
but the selected talents in the talent calculator are twin moon and fury of elune.
Stellar Drift - Solstice got a slight nerf in 9.1, meaning that
Fury of Elune is marginally better for dungeons
Fury of Elune - With Shooting Stars being slightly better and baseline,
Solstice is the top choice for M+
at the moment.
Excuse me, what?
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