Assassination Rogue Artifact Challenge
Learn how to defeat the Artifact Challenge encounter,
, as an Assassination Rogue. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is written by
, a Rogue in SPK. You can watch Gray_Hound on
. Updated for the latest patch.
The Battle for Azeroth pre-expansion
July 17th (US) / July 18th (EU)
. When the pre-patch hits, the Mage Tower Challenge
can't be completed
, so you have limited time left. Learn more about other
top things removed in 8.0
, and if you've enjoyed learning new classes for the Mage Tower, check out
how classes are changing in BFA
Assassination - Ghostblade
Video for Scenario
Video courtesy of
MarcelianOnline's YouTube channel
For this guide I was item level 910 and using the Assassination Rogue 4pc Tier 19.
Generally I will recommend to have ~900+ item level before you start it. However at this stage in the expansion it is incredibly easy to get 915+ if you have recommended legendaries you can attempt it at lower item level, furthermore you can do at even ~880 without any of the recommended, but it will take a number of tries and fairly solid execution.
Below are the Talents/Legendarys I recommend using. Some of the possible swaps are :
- if you want to multi garrote all 3 targets when you vanish,
- if you are stunning the target, you gain extra damage even if you don't focus it down,
- good, for bursting down the shield when you need to. Can also go
if you are good at keeping up dots + poisons on all targets as you will be fine on energy otherwise.
Due to nature of this being a solo scenario, some of the legendaries excel far above their usual usefulness.
Very good on this fight due to extended execution phase.
Still exceptional due to being strong damage legendary, and helping out a lot with surviving if you are running leeching poison.
One of the strongest legendaries for this challenge, as it provides incredible healing and not limited by a cooldown.
Most of the other legendaries will still have some value, so don't despair if you don't have any of those 3.
Doing the Scenario
The Scenario consists of 3 NPCS :
(342.56mil HP) with the following abilities :
- Throws a spear that creates green puddle which does period damage if you stand in it.
- Summons a wall of val'kyr with a gap in it. You can survive being hit by it if you have feint up and decent health.
- Picks one of the council members to empower them and use a new ability (temporarily)
's Special. After a short cast she will pulse for very high magic damage. Using a
will prevent the damage. If it is currently on cooldown / DR'd you can survive some amount of extra time by chaining (back to back)
(especially if you have
) ; However you most likely won't survive entire duration without hard-cc.
- summons 3 axes that fly in an arc, they don't move too fast so it's possible to move out of their path.
- Heavy hitting AoE, that you need to move out. You can also stun it.
's Special. You can stun it, run away, or use
- Interruptable, does low/moderate damage.
's Special. Gets a shield and starts channeling until the shield is broken or time is expired. Based on personal observation, sometimes it might still explode after the cast, if you silence / stun him after he comes out of the shield instead of just interrupting. Generally doable without any cooldowns, but if you are struggling with breaking it, it's best to save some of the dps cooldowns for it. If he is going to get the cast off because you missed a kick or didn't break the shield in time you can use
to survive it.
Another mechanic that happens more frequently at the start of the fight is :
. You will see 3 runes spawn on the ground, and you need to run over them before they explode. Since they spawn in 3 difference sizes (small / medium / large) it's best to clear out small one first. This damage can be negated by
Finally every once in a while you will see golden orbs spawn on the ground. They are
and will heal you if you run over them.
you are free to multi-dot all of the targets.
There are two viable strategys for this encounter, one involves keeping
out and chain
her, or keeping her in the fight and using her to increase your damage through more cleave/bleed effects.
This late in legion you should have plenty of item level and artifact traits that her passive damage won't kill you especially with leech.
As such i recommend a different approach
, if you keep fighting her and just deal with the fixates/whirlwinds but keep a
close eye on her cast bar you can
AS SHE CASTS
meaning the buff she gains is never applied and she won't recast the spell for quite some time. The risk of this however is if you are slow by even a second you can blind her too late and instantly break the CC and not be able to re CC her and die. With an item level of 915+ you should only see this cast one to three times meaning its not too rough to interrupt that cast with a hard CC, making the challenge far quicker and easier overall.
If you choose the option of
you end up negating a large number of mechanics. However this CC has a DR, meaning it will lose its effectiveness and as such you can't just use it on Cooldown. Eventually it will wear off and you will have to deal with her for an extended period of time where if she casts
you may not be able to stop it and end up wiping.
The fight is over once
reaches 20% health, and since they all have shared HP as soon as the other two die the encounter should end soon.
Overall you will want to put most of your damage into
, so you don't risk losing your cooldown uptime if you need to switch for
or to run away due to
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