anyone know the range of the shockwave?
Hits like a truck. If links with 2+ characters it is wipe.
Procs everywhere - in combat, without combat, in CoS ships, near the theasure chest after the boss.
The description is poorly worded. It will also interrupt you if you're casting at the end, even if you're by yourself.
Easy affix to deal with. Do not stack when you see the visual under you. Its not an insta skill. Gives you time to react. You can also understand how much time left to get intrupted and lose hp while the mud color which starts at center and grows to circle edges. Affix happens when you have fully circle under you. You can even do audi sembol as long as one player edge doesn't touch another player.
Otherwise known as the meme affix. Right now it procs out of combat, which means you can wipe during cutscenes like the one in Maw of Souls, or during the boat ride thru Court of Stars.
Here's one take of it in action:
This affix will cause each player to periodically "quake", which causes a pair of circles to appear under your feet. The larger circle indicates the range of the effect, about 8 yards - if anyone else is standing in your circle when the smaller circle expands to the same size (about three seconds), they will take damage from you (20% of max health, subject to reductions) and have their spellcasting interrupted. If interrupted, you'll be locked out of that school for four seconds.
This effect applies to you as well, so this is unavoidable damage, and casters need to be careful of their timing to avoid lockouts. It is generally easy to avoid taking additional, unnecessary damage by just spreading apart when the visual appears. The double-circle bit makes the visual unusually helpful at showing how much time you have to move. The only places this is likely to be a significant problem would be in cramped dungeons like Black Rook Hold or certain areas of Karazhan, or if the affix procs when everyone needs to stack for some other mechanic.
This does seem to be a bit bugged; it will proc outside of combat, even after you've finished the dungeon and during times when you don't have control of your character. This can lead to some heavy hits and even deaths in extreme cases. Also, you may occasionally see the visual get permanently stuck on someone, making it appear as though the affix is repeatedly proc'ing on them. The quake affix will hit everyone at once, so if this occurs you needn't worry about someone else's circle unless you've got one as well.
The modifier is generally easy to deal with, but a few situations where the group normally stacks up can be problematic if quaking happens at the wrong time.
The "miniboss" trash mob
in Vault of the Wardens has the
ability that would normally be countered by having the group stack up. When fortifying is active an unshared meteor is lethal. Fortunately this mob can be easily skipped, with the enemy forces % made up by killing some extra trash in the darkened basement area.
In Cathedral of Eternal Night the need to hide in the small area of the shield to avoid
can be made dangerous by a poorly timed quake. Keep in mind that you only need to be within the shielded area at the moment the spell cast finishes. But very unlucky timing can be a wipe risk.
There are a few other cases where the group would normally stack up, such as
on the final boss in Eye of Azshara, Talixae Flamewreath's
in Court of Stars, and Hyrja's
eye of the storm
in the Halls of Valor. But in all these cases there should be enough space to be spread far enough to not be hit by quaking while still dealing with the boss mechanic correctly.
If anyone is wondering, this does affect Invisibility Potion. Invis is canceled upon taking damage from this so it's better to wait for next quaking before drinking the potion, learned this hard way trying to skip trash at BRH beginning.
The actual spell for this affix is
Are ranged dps far superior to melee for this affix?
Quaking is the the worst M+ affix concept in the game. It is the only affix that actively prevents players from playing, i.e. pressing their buttons - a huge taboo in game design.
It is particularly insidious because it has very different impact on different classes, different roles (a bane of healers), different contexts and it occurs even outside of combat. For example, little known fact: it breaks Mage Invisibility.
The only reason there is relatively little player uproar is because people only focus on the moderate damage it does when players are not stacked and it is possible for addons to schedule most occurrences.
Unfortunately, Quaking also sets a bad precedent in affix design ...
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