Restoration Druid Artifact Weapon: G'Hanir the Mother Tree
This overview covers the basics of the Restoration Druid artifact weapon,
. This will be your primary weapon in Legion, allowing you to customize its appearance with numerous styles and tints.
Guide to All Artifacts
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Restoration Druid Guide
Appearances and Tints
Each spec's weapon has 6 styles, which can come in 4 color variations. All of these tints can be previewed on the Appearance tab of the
Legion Dressing Room
G'Hanir, the Mother Tree: Default, Recover one Pillar of Creation, Recover
and bring it to Order Hall, Complete First Major Order Campaign
Eldertree: Complete the Class Hall Campaign (
), Unlock every Artifact Trait (
), Fully research the history of your artifact (
), Obtain 8 rare Archaeology finds (
Crystalline Awakening: Complete the questline Balance of Power (
), Defeat 8 Broken Isles world bosses (
), Complete a Mythic+ Dungeon with a Level 15 Keystone (
), All Legion Dungeon achievements (
Deadwood Keeper: This entire tier is devoted to PvP achievements.
Night's Vigilance: Unlocked through the
Note: The basic tint of the challenge appearance is unobtainable as of Battle for Azeroth prepatch. The other tints can still be unlocked if you finished the Mage Tower Artifact Challenge during Legion.
Warden's Crown: Unlocked via
Order Hall Talent and then plant the Evergreen Soil), 30 dungeons using hidden artifact appearance, 200 world quests using hidden artifact appearance, kill 1,000 players using a hidden artifact appearance
Artifact weapons and order halls drew their inspiration from past iconic tier sets, so here are some transmog ideas for each artifact style. You can also
save and share an Outfit with this artifact
Default + Tier 5
Elder + Season 3 PvP
Crystalline + Tier 13
Nightmarish + Tier 11
Winged + Tier 2
Below is the questline for Restoration Druid to acquire
. More artifact videos can be found on our
YouTube Artifact Acquisition Playlist
The related quest is
and the description of G'Hanir, the Mother Tree is:
Thousands of years ago, Aviana gifted the first druids a branch from the Mother Tree, G'Hanir.
The branch is kept at a shrine beneath the roots of Shaladrassil, but contact has recently been lost with the druids there...
The Restoration Druid artifact questline takes you to Moonglade and the Dreamgrove. In this questline, you will purify
to transform it into
The first part of the questline is one that every Druid completes to unlock the class order hall,
. This part involves traveling to Moonglade and cleansing the corruption in the Emerald Dreamgrove.
Once you've selected G'Hanir's quest path, you'll find Mylune in
. Mylune is the animal-loving dryad from Mount Hyjal who offers quests like
and has the toy
in her honor. She also shows up in your Garrison's Inn to offer
Mylune however is less cheerful than usual due to the corruption of G'Hanir. In
she sends you to prepare to enter the Emerald Nightmare so you can retrieve G'Hanir before it's fully corrupted. Once the preparations are made, you must find Naralex in
. You may remember Naralex from
- held captive in the Nightmare by the final boss
When you find Naralex, he gives you
which lets you enter the Nightmare, escape the corrupted Barrow Dens, and retrieve
. As Naralex explains:
G’hanir rests at the Circle of Spirits above, but it oozes nightmare into the barrow den. You must hurry before you succumb to the corruption!
After meeting up with G'Hanir's keeper in
and assessing the situation, you are now able to start the process of purifying G'Hanir in
. The plan is to travel to
, which grew from an acorn of G'Hanir, and purify G'Hanir in its sacred waters. This is where the most challenging part of the artifact questline takes place - a single-player scenario testing your healing skills.
– The Legion's Devastation
Something terrible has happened here - speak to Skylord Omnuron to get answers.
The gates of hell descended upon us. They were everywhere… The others’ wounds are more severe than my own. They are in dire need of aid.
– Saving the Injured
Arch Druid Hamuul Runetotem and his allies' wounds require your aid.
– The Renewal Begins
Give G'Hanir to Lyessa to begin the cleansing ritual.
I will use the well’s power to absorb G’Hanir’s corruption into my body. You must restore my body while I fight the darkness within my soul. Only then will the ritual complete!
– Cleansing the Corruption
Protect Lyessa while she completes the ritual.
At this point, the demon Destromath is summoned through a Legion portal. You must heal the druids fighting Destromath while also healing Lyessa during her ritual.
– Wielding the Mother Tree
Wield G'Hanir, the Mother Tree.
– Nature's Wrath
Call upon the souls of the forest and eliminate Destromath.
Lyessa Bloomwatcher proclaims you the next guardian of G'Hanir:
Friends, for centuries I have watched over G’Hanir. Today it nearly fell to the corruption I swore to fight.
Therefore I enact my right as guardian to pass my station to X. They have proven themselves a true protector of life - a true guardian of the Dream.
Thank you again, Shan’do. I will remain here in the Dreamgrove if you ever require my guidance.
At this point, the remaining quests help you familiarize yourself with the Artifact Weapon UI and spend your initial Artifact Power.
Artifact Book Text
As players progress with their Artifact Knowledge research, more pages unlock in the Artifact Book in your Class Hall:
G'Hanir, the Mother Tree
The Emerald Dream is at risk. The Nightmare seeks to corrupt all of its power.
This branch was critically important in keeping the Dream stable and peaceful, but it is not safe to leave it there any longer. You are one of the most astonishingly capable druids in history. Carry this staff with you, protect it, and use it to drive the Legion off of our world.
G'Hanir, the Mother Tree, Part One
In Azeroth's ancient days, natural life never had a chance to emerge due to the horrifying reign of the Old Gods. Without help, nature would not have risen at all. The titans knew this. One of their final acts of aid for us was to give the keepers the knowledge and power to reverse the Old Gods' unspeakable destruction.
In time, nature would rise. Life would flourish. Generations of plants and animals would grow and change.
This miraculous recovery did not come from any one place. But at the beginning, there was a source of healing and balance, a place where all life could rest and revive.
It was called G'Hanir, the Mother Tree.
G'Hanir, the Mother Tree, Part Two
Keeper Freya was charged by the titans to guide the seeding of Azeroth's natural life. To aid in this task, she shaped a mystical realm that would become known as the Emerald Dream. She wanted it to be an unspoiled vision of nature, undisturbed by the forces of evil or external civilizations.
She began by creating a single, massive tree, set atop a high peak within the Dream. From it bloomed many different fruits and flowers, and new life flowed outward in waves, sweeping across the land.
Freya sculpted pools of life in other locations within the Emerald Dream, but this tree was the first, the tallest, and the most radiant. For millennia, it served as a source of healing and balance that extended beyond the Dream and into the physical world.
G'Hanir, the Mother Tree, Part Three
As life flourished on Azeroth, generations of animals came and went. Soon the Emerald Dream was filled with the spirits of countless beasts.
That first tree that Freya had created, G'Hanir, became a haven for winged creatures. Its many boughs and branches had room for all, and its healing, peaceful energy calmed even the most distressed minds.
Many powerful spirits were drawn to G'Hanir. Some wanted to simply gaze upon it; others wanted to sit at its base and bask in its shade for a while.
One never left. A Wild God named Aviana made the Mother Tree her home for as long as she lived.
G'Hanir, the Mother Tree, Part Four
Aviana was known as the Mistress of Birds. Unlike some other Wild Gods, she did not keep herself distant from lesser, mortal creatures. She was a predator, delighting in swooping down on prey from the sky.
Eventually she was called something new: the Mistress of the Mother Tree. She had grown utterly enchanted with G'Hanir. It was more than a tree; it was a source of life, healing, and peace. Aviana spent years melding her power into the tree, and soon all living winged creatures on Azeroth dreamed of spending the afterlife flying through its branches.
Aviana's spirit became intertwined with the Mother Tree. In time, this would have lasting consequences.
G'Hanir, the Mother Tree, Part Five
Ten thousand years ago, Azeroth was invaded. The Burning Legion stormed onto our lands and waged war on all who would resist it. There were few people inclined to fight back, and they were greatly outnumbered.
The first druid, Malfurion Stormrage, called upon the Wild Gods to join the fight. Not only would a Legion victory eradicate the elves, but it would also spell doom for all life on Azeroth.
Many Wild Gods answered Malfurion's cry. Aviana was one of them.
G'Hanir, the Mother Tree, Part Six
When the Wild Gods joined the battle against the Burning Legion, the demons were taken aback. Surely they had not been expecting nature to produce such powerful enemies. That day will never be forgotten as long as Azeroth remains free of the Legion's control.
Aviana led flocks of birds from all the land on the hunt for Legion minions. Untold numbers of demons died to her and her children.
But the Burning Legion's forces were too great. Aviana fell from the sky, and demonic spears ended her life.
G'Hanir, the Mother Tree, Part Seven
The shock of Aviana's death reverberated through the Emerald Dream, and all the leaves of G'Hanir fell from their branches. The great Mother Tree, home to the spirits of countless creatures, was dead. Many mourned for it, and some succumbed to the temptation of serving dark forces in Aviana's absence.
But although she had died, her spirit still lingered.
As the night elves struggled to rebuild their society in the wake of the Sundering, members of the green dragonflight discovered a gift. A single branch of G'Hanir, with a single acorn hanging off its leaves, had been left in their keeping in the Emerald Dream.
The acorn was used by Alexstrasza, Aspect of the red dragonflight, to create Nordrassil, the great World Tree that would protect the second Well of Eternity.
G'Hanir, the Mother Tree, Part Eight
Malfurion Stormrage sensed that Aviana's spirit had been the one to bestow the branch of G'Hanir, and he believed it was best kept hidden. Many of Aviana's children had been lost to chaos, and they might be driven to claim any remnant of her legacy for their new masters.
Quietly, Malfurion moved the branch of G'Hanir to a safe location deep within the Emerald Dream. Only a few people ever knew where it was kept, but its influence was felt far and wide.
For many millennia, the branch served as a stabilizing force for the Emerald Dream, and the land near it was said to be a place of great healing and peace.
G'Hanir, the Mother Tree, Part Nine
The events of the Cataclysm shook Azeroth and the Emerald Dream to their roots. As the night elves fought to repel the forces of Ragnaros from Mount Hyjal, they asked the champions of Azeroth to summon new allies--or, to be specific, old ones.
Many of the Wild Gods who had died in the War of the Ancients were resurrected. Aviana returned to life on Azeroth and joined the Horde and the Alliance in successfully pushing the elemental forces back into the Firelands. In the end, Ragnaros was killed, and Mount Hyjal was saved.
Aviana turned her attention to G'Hanir once again. Times had changed, but her dream of providing a spiritual haven for her kind had not. She set out to restore the Mother Tree to its full glory.
G'Hanir, the Mother Tree, Part Ten
The branch of the Mother Tree remained in the Emerald Dream. Unbeknownst to the druids, the forces of the Emerald Nightmare were already gathering for an assault. When they investigated key sources of power within the Dream, they discovered the true nature of G'Hanir.
The satyr lord Xavius, working on behalf of the Burning Legion to taint the Dream, ordered his forces to exercise caution. This branch of G'Hanir was corrupted slowly, very slowly, in such ways that even its guardians could not sense it.
When the Nightmare revealed itself, this branch suddenly pulsed with evil. Had it been left corrupted, it might have thrown the entire Emerald Dream into chaos.
Since it has been cleansed, that plan, at least, was thwarted.
G'Hanir, the Mother Tree, Part Eleven
It is too dangerous to leave G'Hanir hidden anymore. The Nightmare covets the branch's power; obscurity will no longer suffice. The strength of the Mother Tree must be used to drive the forces of evil away from Azeroth. Aviana agrees, and sends it off with her blessing.
Perhaps one day this branch will be returned to the Dream to once again bring peace and stability to the realm.
But for now, its true value will be in the hands of a champion. Its destiny is to save countless lives and cleanse corruption from our world.
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Best artifact weapon
In order to finish the scenario and "call the soul of the forest" you have to click the special button for the staff itself. If you don't use the blizzard default UI, this button appears on the far right where the scenario objectives are listed. The button added to your bar simply boosts your healing and it's what you need to click.
If you are trying to finish the scenario during a newer expansion and find that you can't complete the scenario, just an FYI that I hearthed out then flew back to The Dreamgrove from new Dalaran and I was able to turn it in without actually completing the last part of the scenario.
You can finish scenario by doing /reload and clicking call the soul of the forest button.
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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