Subtlety Rogue Artifact Weapon: Fangs of the Devourer
This overview covers the basics of the Subtlety Rogue artifact weapon,
. This will be your primary weapon in Legion, allowing you to customize its appearance with numerous styles and tints.
When you equip
, you automatically also equip
Guide to All Artifacts
Artifact in Calculator
Artifact in Database
Subtlety Rogue Guide
Appearances and Tints
Each spec's weapon has 6 styles, which can come in 4 color variations. All of these tints can be previewed on the Appearance tab of the
Legion Dressing Room
Fangs of the Devourer: Default, Recover one Pillar of Creation, Recover
and bring it to Order Hall, Complete First Major Order Campaign
Shadowblade: Complete the Class Hall Campaign (
), Unlock every Artifact Trait (
), Fully research the history of your artifact (
), Obtain 8 rare Archaeology finds (
Demon's Embrace: Complete the questline Balance of Power (
), Defeat 8 Broken Isles world bosses (
), Complete a Mythic+ Dungeon with a Level 15 Keystone (
), All Legion Dungeon achievements (
Bloodfeaster: This entire tier is devoted to PvP achievements.
Iceshear: Unlocked through the
Note: The basic tint of the challenge appearance is unobtainable as of Battle for Azeroth prepatch. The other tints can still be unlocked if you finished the Mage Tower Artifact Challenge during Legion.
Venombite: Unlocked via
; run the treasure scenario and loot chests when the timer is up), 30 dungeons using hidden artifact appearance, 200 world quests using hidden artifact appearance, kill 1,000 players using a hidden artifact appearance
Artifact weapons and order halls drew their inspiration from past iconic tier sets, so here are some transmog ideas for each artifact style. You can also
save and share an Outfit with this artifact
Icy + Dungeon Gear
Default + Tier 2.5
Shadowy + Tier 5
Felflame + Season 1 PvP
Bloody + Challenge Mode
Below is the questline for Subtlety Rogue to acquire
. More artifact videos can be found on our
YouTube Artifact Acquisition Playlist
The related quest is
and the description of the Gorefang is:
The Legion now boast one Akaari Shadowgore - an eredar assassin unlike any we've seen.
Her daggers twist the very air around their wielder to conceal them in shadow.
We have intelligence pointing to her current location. Now is the time to strike.
, you talk to various members of the Uncrowned to learn their plans to defeat the Legion. Valeera Sanguinar describes her plans for the Subtlety Artifact:
After the fall of Sargeras’ personal hound, Goremaw, his dread lords took the hound’s best teeth back to the Legion home world. Upon the great demon forge they forged the fangs into a pair of daggers, said to still carry Goremaw’s venom, able to twist the very air around them into shadow.
Sargeras called upon Kil’jaeden’s top assassin to wield the Fangs of the Devourer - Akaari Shadowgore. She’s used them to great effect ever since, and despite our attempts we haven’t been able to stop her. With you on our side, though, we just might have a chance.
, you try to track down Akaari's position by interrogating various NPCs around Dalaran.
Nothing to share, I’m afraid. The wine gets people talking, but sometimes they just don’t have anything useful to say.
Say, care for some Moist Azunian Feta while you’re here? It has a lovely tangy flavor!
I was beginning to doubt you would come. It seems fate is on your side, rogue.
Akaari is in this very city as we speak - spying for your masters.
I will gladly tell you where…in exchange for a rune of portals.
Until then our business is complete.
The third, NPC, Desmond, is dead and as you investigate his corpse, you are ambushed by the Shadowgore.
Left with no alternative, you must find a Rune of Portals in
. This quest will teach you about stealth, as you must sneak past arcane sentries that detect stealth. It also adds flavor to the personality of a subtlety rogue - someone who is willing to break the rules and get the work done secretly if they know they'll be told no.
With the Rune of Portals acquired, you learn Akaari's exact location and confront her in
! Unfortunately, it's revealed that you did not kill Akaari but simply a Shadowgore member in disguise. It was a ruse.
Valeera believes Val'zuun lied in
and is none too happy, but he claims he was mislead and helps you reach Akaari's new location -
, you are imprisoned, break out of prison, watch Kil'jaeden bless Akaari's weapons, and then defeat her.
– The Unseen Blade
Engage Akaari Shadowgore while you have the element of surprise.
– Escape Artist
Escape from the holding cell to finish the job.
This requires you to pickpocket the jailor for
– The Eyes of the Deceiver
Akaari has sent Inquisitor Xirus to stop you.
Find Akaari Shadowgore atop the citadel.
Kil'Jaeden: You have done well, Akaari. You have earned my blessing.
Akaari: The fangs…their power is beyond comprehension! I am your humble servant, my lord
Kil'Jaeden: It is time for your true test. Use the Fangs of the Devourer and slay your unwelcome guests.
– A Duel of Fate
Kill Akaari Shadowgore.
Do you feel the fangs’ venom coursing through your veins, racing to your heart?
Mephistroph guide my hand - I will not fall!
I have broken entire worlds from the inside out. Azeroth will crumble!
– Master of Shadows
Wield the Fangs of the Devourer.
After acquiring the artifact, you have a series of quests explaining how to use artifact power and select traits.
Artifact Book Text
As players progress with their Artifact Knowledge research, more pages unlock in the Artifact Book in your Class Hall:
Fangs of the Devourer
Exercise caution with these daggers. The assassin you killed, Akaari, paid a terrible price to wield them. Their history is filled with silent, secret murders across countless worlds, but never before have they been used by someone who still possessed their free will.
You will become one of the most dangerous killers the universe has ever known. Tread carefully.
Fangs of the Devourer, Part One
These daggers may have passed through the hands of a master weaponsmith, but their danger wasn't born of his hands. No. These are fangs, ancient yet well preserved, taken from the maw of a slain felhound. This creature was more dangerous than any of its like that we've ever seen. Indeed, it seems that this particular hound was the pet of the Great Enemy, Sargeras.
He must have cared deeply for this hound--in his own way--for he sculpted its power, gifting its sharp teeth with enough shadow energy to pierce reality itself. How many terrified innocents died to these fangs? We may never know.
But we do know this creature's name. Sargeras called it Goremaw the Devourer.
Fangs of the Devourer, Part Two
When the Legion invaded a new world, Goremaw would often accompany them, tearing enemy soldiers to shreds. Between battles, the felhound's eredar caretakers would collect the shadow energy dripping from its fangs, using it to craft powerful new weapons and reagents.
Goremaw's end came on an unremarkable world. It had already been pacified, its leaders corrupted and its heroes slain. A child, burning with righteous fury for his dying world, crept into the Legion's stronghold and killed several eredar guards--and Goremaw--while they rested. When Sargeras saw his slain hound, he was consumed with rage. That world, and all who lived upon it, was scattered as ashes in the Great Dark. Such a quick death was perhaps a small mercy for them.
But though Goremaw had died, its usefulness to the Legion had not ended.
Fangs of the Devourer, Part Three
A dreadlord, Mephistroth, believed that Goremaw could still serve the Legion. He extracted the felhound's fangs and took them to a great demon forge on the eredar homeworld of Argus. There were many challenges in preserving the fangs' dark energies. Mephistroth dared not handle the task himself. His subordinates were eager to distinguish themselves, even at great risk. But the fangs' twisted power often proved too dangerous. When it pierced their minds and inflicted unspeakable agony, the dreadlord simply discarded them, giving their souls to the demon forge and finding another servant to take their place.
But in the end, their work was successful. The fangs had been sharpened to a permanent edge, their shadow powers preserved for all time.
Mephistroth had created two of the deadliest weapons the universe had ever known. These daggers could twist the air and bend light, allowing their wielders to conceal themselves effortlessly. He presented the daggers to Sargeras, who was greatly pleased. Goremaw had been a terror on the battlefield; in the hands of a skilled assassin, its fangs would be a terror in the shadows.
Fangs of the Devourer, Part Four
It took time for Sargeras to find someone worthy of wielding the Fangs of the Devourer. Loyalty was a concern. Skilled assassins are deceptive by nature, all too capable of betrayal. Sargeras would not abide the thought of Goremaw's legacy falling into the hands of the Legion's enemies.
Consider that for a moment: using these weapons against the Legion will be a personal affront to the Legion's lord.
Fangs of the Devourer, Part Five
Finally, Sargeras found someone suitable to carry these daggers into battle. An eredar tracker named Akaari had distinguished herself in several Legion invasions, silently murdering those who suspected that the demons' promises were laced with doom.
She was summoned to Argus and told of the great honor being offered to her. Sargeras promised Akaari that she would become a fearsome instrument of death, one of the deadliest creatures alive in any known realm. The price? Akaari would need to give up her will. If she wanted to be this living weapon, betrayal would become impossible.
It was a grim bargain, but Akaari accepted it.
Fangs of the Devourer, Part Six
There are dark places beneath the surface of Argus. In these secret chambers, weapons are forged and wills are broken. Akaari spent centuries down there, her essence being shaped and molded, intertwined with the daggers' power. The souls of other eredar assassins were sacrificed and bound to hers, granting her the experience of a hundred lifetimes and thousands of kills.
Just as Goremaw had been changed, so was she. She emerged from those chambers a remorseless construct of death, perfectly obedient to Sargeras. He knew that the daggers were safe in her hands, because her hands were an extension of his will.
And in her hands, the daggers spelled doom for those who opposed the Burning Legion.
Fangs of the Devourer, Part Seven
Sargeras had his eyes on a small, militaristic world. Its inhabitants would have fought hard against a Legion invasion. Though they would have fallen eventually to direct force, Sargeras believed they might be vulnerable to fear and paranoia. This world was Akaari's first mission with her newly granted powers. A test. She infiltrated its strongholds alone.
Within a month, the world was in chaos. Tales of an unseen assassin had spread like wildfire, and as heroes and leaders died silently, the world's warriors broke into factions, believing each other to blame for Akaari's assassinations.
When the Legion finally revealed itself, the world begged to surrender. An eternity of servitude seemed better than living in fear of daggers striking from the shadows.
Akaari had passed her test in stunning fashion. She was brought back into the ranks of the Legion to support their efforts directly.
Fangs of the Devourer, Part Eight
Akaari proved she was an indispensable ally. Her weapons allowed her to play with kings and other leaders like toys. Not only could she eliminate whom she wanted, but she could also take their place in disguise, perfectly mimicking their appearance and manner.
A world does not fall because of a single assassin. But it certainly falls more quickly. A dagger through the right person's heart can win a battle or topple a kingdom. A panicked army that just lost its leader is more easily destroyed than a stalwart, determined force.
The Legion already had plenty of experience in corrupting weak minds and mortal hearts. Akaari was the demons' proof against failure. Whenever someone had the strength or the sense to resist temptation, Akaari's blades handled the rest.
Fangs of the Devourer, Part Nine
Yes, Akaari was Sargeras's asset, loyal and unquestioning. But even though her will was gone, her guile remained. She requested that Sargeras allow her to roam the Twisting Nether for a time. He agreed, curious to see how she would further the goals of the Burning Legion.
She spent time skulking among the ranks of Sargeras's own armies, rooting out discontent and erasing ambitious demons who hoped to seize power at the Legion's expense. She became skilled in the art of interrogation, able to inflict untold pain and suffering upon any creature able to scream. She built a citadel on a dead world to hold prisoners and extract knowledge from them.
Over time, her actions created malcontents within the Legion. The demons imagined her daggers in their throats, and their constant fear of her inspired thoughts of escape.
Fangs of the Devourer, Part Ten
When the location of Akaari's citadel became known to the rest of the Legion, she made a show of abandoning it. It had become useless, an unhelpful symbol. But it had served its purpose. She would return to the citadel in time, but only in secret, and only to prepare for particularly difficult invasions or to interrogate particularly important prisoners.
She returned to Sargeras with new skills and a new philosophy: fear was a double-edged sword, useful, but not always the right choice. An unseen assassin inspired terror, yes, but an unknown assassin inspired complacency. An enemy could not prepare to face a danger that seemingly did not exist.
Akaari dedicated herself to becoming truly invisible. A silent killer. Her work continued.
And then she met her end in her most secure stronghold. It was probably not the fate she imagined for herself.
Fangs of the Devourer, Part Eleven
We may never know what compelled Akaari to sacrifice her free will in service to Sargeras. But there can be no doubt that she served him well.
She embraced the intricacies of fear and knew how to strike it into the hearts of her victims. When confronting those without fear, she skillfully eliminated them. When terror became counterproductive, she learned how to kill without being noticed at all.
These lessons were once employed by the Burning Legion. Now they belong to its enemies.
Only time will tell how Sargeras will respond.
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I just want to alert people. While on the quest , where Val'zuun opens the portal to the Twisting Nether, it is possible that he will despawn, and continue to do so no matter how many times you tell him to open the portal. Personally, I just dropped the quest, picked it back up, and everything worked out okay. I would like to think that is the easiest way to solve it, but if somebody has a different method, I'd love to hear it
Some of the info on the guide is outdated.
In The Final Shadow you take your rightful place in the Uncrowned meeting's room and earn your Order Hall teleport ( Extraction Point), title (Master Assassin %s), and special insignia ( Uncrowned Insignia).
You don't get a teleport, and you don't get the title from this quest, but you do still get the insignia.
REALLY sucks we dont get the extraction "hearthstone" in the Hall of Shadows like we had in beta. D:
Nice guide more or less! Thanks for your time doing it!
Here is mine for the hidden artifact appearance Venombite! :
I was disappointed with both this artifact's look and lore. If Subtlety is supposed to be like Ninjas, I was hoping the artifact would have come from the Shado-pan or the Sha. I also would have rather the shadow damage be related to the Void not the source being a felhound. The look was not subtle at all. I would have rather it looked like an improved version of
. Oh well.
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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