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评论来自
taylorde
This will not be easy by any means if your going to attempt this do it in classes that have pets tanking or use tanks that can do high dps. If you thought that getting You're Doing it Wrong was difficult then getting gold will prove a difficult challenge for a class not suited for it.
评论来自
Tigronn
next up: "You're doing everything wrong" complete 30 waves on proving grounds gold on another spec
评论来自
Cryopathy
Did the Gold Damage challenge as a Blood DK this week. It's a little challenging; in the last 2 waves, you will probably fail if you screw up just a couple GCDs.
Talents: Roiling Blood (use PL after the patch), Chilblains, Blood Tap or Runic Corruption, Remorseless Winter. The other two don't matter because you won't take damage.
Glyphs: Death Grip, Pestilence (Blood Boil after patch), Swift Death
Gear like you would for max DPS in a challenge mode. Reverberating Primal Diamond, Fallen Crusader, DPS enchants, all crit/haste gear. Gem for crit. Hit/exp cap for level 92. Use Strength food and flask. You won't take damage so don't use any Dodge, Parry, or Mastery at all.
The first 7 waves are pretty easy. The last 3, with the Shas where you need to do burst single target damage with their shields down, are the hardest.
The key things to keep in mind are:
-You need to have Raise Dead, Empower Rune Weapon, Dancing Rune Weapon, and Army of the Dead all available at the start of Wave 8. You shouldn't even need to use them before then, so don't. Save the Berserking buffs that spawn for Waves 8 and 9.
-You need to know when you can stop DPSing a mob and trust that your Soul Reaper/diseases will kill it so you can move on to a new melee target. Soul Reaper is your best friend. Take advantage of the Haste buff it provides when you are able to kill a mob before it runs out.
-You need to time Soul Reaper well by casting it before the Shas are at 35% so that it'll explode once they are under. This will probably mean casting it around 45-50%. Time it right, and you get a vital extra Soul Reaper that will probably mean the difference between success and failure.
-AMS can block the debuff from the Amber Globules. Icebound Fortitude will prevent and break the stun if you get hit.
Go to
http://www.wowhead.com/news=219282/wowheads-guide-to-proving-grounds-strategies-bestiary-and-rewards#goldpds-wave-1
for a description of the waves and enemies.
Wave 1: Trivial. Just kite the Amber Globules into the mobs and kill them easily while they take increased damage.
Wave 2: Easy. Same idea as the first Wave. Get the Banana Tosser snared and Death Grip him if he gets away.
Wave 3: Remorseless Winter just before the wave starts, and you should be able to freeze everything in the middle.
Wave 4: Don't touch the Berserking buff that spawns. You will need to save them until Wave 9 and 10. Make quick work of the Banana Tosser and then take out the healer. Remember to interrupt the healer.
Wave 5: Immediately Outbreak and spread your diseases and AOE until the Guardians cast defend. The general idea is to kill each Banshee immediately, get an individual Guardian to below 35%, then Soul Reaper it and move on to the next one.
Wave 6: Start by AOEing the stuff in the middle until the healers start casting their first Heal. Then immediately move to one of the healers and burn it down. Hopefully you can kill it before it casts a heal. If they start casting a heal, you will need to interrupt one and Strangulate the other from range very quickly. Ignore the stuff in the middle until both healers are dead, they die very fast.
Wave 7: Lots of mobs, but don't panic, and DON'T USE YOUR OFFENSIVE CDs. Pop Remorseless Winter in the center immediately to freeze stuff in the middle. Take advantage of the Amber Globules. Interrupt the healer's first heal, and you should be able to get the Banana Tosser, the Guardian, and the first Banshee down before he starts casting a second. Then kill the healer, the Amberweaver, and the last Banshee.
Wave 8: Raise Dead immediately and spread your diseases. Briefly kite the Amber Globules into the Amberweavers and kill them fast. Remember to leave them once you cast Soul Reaper on them under 35%; they will die once it expires. You need to DPS the Sha while his shield is up, but make sure you stop so that, ideally, all your runes are available just as soon as his shield expires. When that happens, Dancing Rune Weapon and burn him hard.
Wave 9: JUST before the wave starts, pop Remorseless Winter in the dead center of the arena. Run over to the Mystic as soon as the mobs spawn and Death Grip the Banana Tosser to you. This will let you freeze them both and save you vital seconds chasing them. Ideally, you should be able to get the Banana Tosser dead and the Mystic into Soul Reaper range before the Banshee spawns. Kill the Banshee ASAP and DPS the Sha hard. Again, try to get your resources all ready to go just as his shield drops. A few seconds before the shield drops, run over and grab one of the Berserking buffs. DPS hard, dump all your resources, and pop Empower Rune Weapon if you have to.
Wave 10: Spread your diseases asap and ignore the Slayer. Focus totally on the Sha, only switching to kill the Banshees. Summon your ghoul as soon as it is off CD. Watch the Sha's timer on his shield; with about 12 seconds left on his shield, cast Army of the Dead. Finish your cast and kill the first Banshee fast, then save your resources and run over to grab the Berserk buff. When the shield drops, Dancing Rune Weapon and dump everything. You'll need to kill the Sha before he puts his shield back up. Once you do, clean up the last Banshee and the Slayer, and you win.
评论来自
Spl4sh3r
Was this in before 6.0? Since I don't think I saw it before until it popped up as changed to accountwide on MMO-Champion. If so I guess I missed it, I only did "You're Doing It Wrong".
评论来自
Locantos
First it was inteded to be a level 90 feat of strengh
You're Really Doing It Wrong (Level 90)
(Link does not work anymore because feat was deleted from database.)
Than it was inteded to be a level 90 and level 100 feat of strengh.
Ofiicially twitterd by Celestalon here:
Celestation tweet one
Celestalon
@Celestalon @TheCrafticus @Foestriker @nite_moogle @Rygarius Change of plans. We're going to leave it visible, and will count either 90 or 100.
12:25 - 6. Okt. 2014
Sadly because of tracking problems it is now a Level 100 feat of strengh
Ofiicially twitterd by Celestalon here:
Celestation tweet two
Celestalon
.@CoryDEdmondson Unfortunately, we were not able to make it retroactive. Only the level 100 Feat of Strength will be available. Apologies.
12:15 - 14. Oct. 2014
I have done proving grounds gold tank one day before 6.0.2 went life and now it is not granted and the tank glyph for warlocks is gone.
评论来自
Deathcam
can i get this achievement now of 6.0 or wait till wod release?
评论来自
Toroq
Laughably easy as a prot warr, the removal of Vengeance and the subsequent increase of tank base damage made this ach a lot easier to complete as any tanking spec, really.
Classes with a healing spec but no tanking spec (shaman and priest) and "pure" classes will likely have a much harder time completing this ach.
评论来自
1399580
I can confirm this achievement is in game as of 11/15/2014
评论来自
Supacharged
Can confirm this Feat of Strength is attainable in Warlords of Draenor
I obtained this on my death knight on Tuesday 18 November, 4 days after release. It was a challenge, but I managed to beat gold DPS as blood.
The first 7 waves were rather easy. The Sha adds in waves 8, 9 and particularly 10 were a challenge.
Wave 8 I focused the large Sha even during his shield, using free blood boil and death and decay (or defile) procs to cleave the Amber adds down. I used soul reaper on them to gain the 50% haste.
Wave 9 I did the same, only changing to kill banshees, interupt the heal and again for soul reapers.
Wave 10 I did the same, focused the large Sha. At 60 seconds remaining I used the first enrage. At 45 seconds remaining I used army of the dead. When my first enrage dropped off I picked up the second. Banshees were useful for getting soul reaper 50% haste procs. When the large Sha was dead, I still had some spare time. During this time another banshee spawned.
Make sure you don't forget the banshees til timer runs out.
Good luck to those attempting this achievement!
评论来自
Cyndrill
Can confirm this Feat of Strength is attainable in Warlords of Draenor as well I obtained this on my Guardian Druid on Saturday 22 November. (thanks Supacharged for the format)
The first 7 waves were really easy but
MAKE SURE TO SAVE THE BERSERKING BUFFS
. The Sha adds in waves 8, 9 and particularly 10 were a challenge.
Wave 8 I focused the large Sha even during his shield, keeping all my bleeds up. I used mangle, maul and thrash to take out the other adds. Then I just tried my best on the Sha when the shield dropped without using Cd's. (it was close)
Wave 9 I focused the large Sha even during his shield, keeping all my bleeds up. But then I used one of the berserking buffs when the shield dropped and I melted the Sha.
Wave 10 I focused the large Sha even during his shield, keeping all my bleeds up. But then I used one of the berserking buffs when the shield dropped I grabbed my second berserking buff and then popped incarnation:son of ursoc and just spammed mangle and maul since I got my bleeds up when he was shielded and the ha melted.
The hardest wave personally was wave 8 because I saved the berserking buffs and my incarnation CD so it was close but by doing that wave 9 and 10 were easily done.
Good luck to those attempting this achievement!
P.s. I got it on accident because I didn't know this was ingame I was just doing it in bear because I more dps in bear than while I'm in feral.
评论来自
Kesliana
I
wrote a comment
sharing some tips for completing the old version of this achievement (
错有错着(90级)
) as a hunter completing Silver Tank. The Proving Grounds themselves haven't changed all that much, so I'll recap the main points:
- Don't get frustrated! This is an achievement for a reason - it's challenging. The more time and effort you put into it, the more you'll progress with each try. Settle in for the long haul, and bring food and a flask. Because you don't actually die between attempts, you can eat a buff food once, and it won't fall off.
- The adds in the Tank challenge only ever spawn from two points: the circles on the ground next to the gate. Mark these with world markers to help you keep track of where each wave spawns.
- Instead of scaling your gear down, the challenges now scale the mobs up with your gear. This means that you can queue at any ilvl and get approximately the same level of challenge. I recommend you wait until after about ilvl 615 to try, though.
- You're not a DPS anymore. You're a tank. Sikari is your DPS (as well as your healer). I did this challenge at ilvl 624 and she was doing more than ten times my damage, so you won't be able to get aggro off her just by doing your normal rotation.
- Look through your spellbook to find any taunts, stuns, slows, snares, and other CC you may have forgotten about. Defensive cooldowns, too, although I found I rarely needed them.
- If you can't pick up aggro on all the mobs outright, do your best to delay them getting to Sikari. The name of the game here is preventing them from hitting her - if a mob is aggroed onto her the whole time, but never gets to her, that's A-OK. If a mob is almost dead but still hitting her, don't DPS it faster - get it off of her.
- Sikari's only heal is a HoT. If you have a moment between waves, heal or bandage yourself and her. Be aware that she'll most likely have a second or two of a bleed effect on her, though, so wait until that wears off before bandaging her!
Hunter-specific tips:
I set myself the insane challenge of completing this with Lone Wolf on. It took me just under an hour, but I finally managed to tank Bronze without a pet out. (I'll be doing Silver and Gold with a tank pet out.)
- The talents Narrow Escape and Binding Shot are a must. The web effect from Narrow Escape now seems to break fairly easily with damage, but it's good for a second or two of delay if you pop it while standing on the spawn point right as mobs spawn.
- Choose your favorites from the other talents. I used Glaive Toss, though Powershot might be a better idea for its knockback effect. If you're not insane like me, the best level 100 talent is probably Exotic Munitions with Frozen Ammo on.
- Glyph of Explosive Trap gives you another powerful knockback on a 12-second cooldown. (Since the change to Explosive Trap that makes it a dot rather than an area effect, there's no reason not to take this.) Glyph of Misdirection and Glyph of Distracting Shot are vital if you're doing this with a pet.
- Drop Ice Trap just in front of the spawn point, then Explosive Trap between the barricades. You can send mobs flying almost all the way back to the walls, forcing them to run all the way across the ice slick again on their way back.
- Explosive Trap plus Binding Shot right on top of Sikari is a good way to give her some breathing room, especially on AoE packs.
Good luck!
评论来自
slagthar
I took this concept a step further and did the 30 wave dps achievement on my brewmaster, I made a video if anyone is interested;
https://www.youtube.com/watch?v=rN0NZFHsL80
I think there should be an achievement for this as well.
评论来自
damekage
Did this as a
Protection Warrior
on November 27th, 2014 with a 627 ilvl.
Tips for everyone:
So first thing to say is that you should learn which waves come when so that you know what you will have to deal with on each and every wave. It will keep you from starting in bad positions when a wave starts.
Know what each of the creatures you are going to be killing do. They are
小型幻影织珀者
,
小型幻影秘法师
,
小型幻影守卫
,
小型幻影杀戮者
,
小型幻影伏击者
小型幻影恶棍
,
小型幻影女妖
,
小型幻影煞魔
plus their large counterparts which have more health. This will allow you to take advantage or not get messed up by them.
Warrior Specific Info:
Do not attempt in
as that counts as a dps spec.
At the time when I did this I had zero enchants on my gear. I used the food you get at the Proving Grounds and
奥拉留斯的低语水晶
to further increase my damage output.
As a warrior one thing to remember is that
狂暴之怒
will
giving you a damage boost.
The
is best used one or two seconds before the start of the waves in which your enemies are grouped up to make the best use of its damage output. Using Thunderclap to immediately when the adds spawn.
Talents
15 ~
再度冲锋
for better movement around to reduce the amount of time you spend running as every second counts.
30 ~ Doesn't matter but
does give you one more damage dealing ability if you need it.
45 ~
猝死
Will give you access to one of your hardest hitting abilities periodically which will reduce the time you spend killing things. It is especially useful on the
小型幻影女妖
as it can basically one shot even the large Banshees.
60 ~
风暴之锤
or
震荡波
Mostly as a way to stun the
小型幻影秘法师
I have a preference for Shockwave because it hits harder for not much more of a cooldown. Though Storm Bolt will allow you to stun at a range in case you cannot get there in time. Ultimately a preference and what works best for you.
75 ~ This tier of talents has no impact what so ever.
90 ~
is a great dps boost when you have a wave that is grouped up or when part of it is with one or two outliers; because you can pop it and then use Thunderclap or Shockwave to spread the bleed around doing more overall damage than the other two options.
100 ~
愤怒掌控
Simply because it gives you more access to your damage dealing abilities by reducing their cooldowns.
Glyphs
被烧毁的雕文
For increased aoe when mobs are close together.
被烧毁的雕文
To increase your ability to spread out
and
重伤
because you have a greater range when using Thunderclap
or
被烧毁的雕文
based on whether you need the silence when you interrupt or the damage boost.
评论来自
Soko1off
Protection Paladin - damage trial.
I used ret gear + 1h + shield. It wasn't hard, but i had some problems with killing big sha (waves 8, 9 & 10). We get berserk x2 for 40sec, i used it on wave 8 &
10
.
(there's nothing actually to explain - just try and you'll manage, but if you want to check my talents/gear or how trial looks like, there's
link for youtube
).
p.s.
机械轰击火箭
= free ~80k dmg (you don't need engi to use it), on my video ^ with all buffs it deals ~350k.
p.p.s. as a
healer
you certanly can do silver
tanking
trial, not sure about gold.
评论来自
1409298
I completed this achievement as a Blood Deathknight. It took quite a few attempts, I kept failing on wave 10 on the final Shah. I waited until wave 9 (Around 35 seconds left on the clock) and 10 (Around 40 seconds left on the clock) to use the beserker buffs on the large Shahs. On the final wave I used Army of the Undead.
评论来自
Durendillehunt
Did anyone manage this as a hunter? (level 100 version).
At level 90, I went all the way to endless tank 39 with my hunter, but when I tried at level 100... the mobs seemed to do less damage (proportionally) but it was near impossible to keep aggro on a mob - if I just let it be, Sikari would grab aggro after a few seconds just by healing, and If she AoE'd even bestial wrath + mass multishot could barely grab aggro (when they actually managed to).
Copying my post on EJ (
http://forums.elitistjerks.com/topic/43513-hunters-soloing-old-instances-for-fun-and-profit/?p=2277076
):
Now, when I tried it, I thought it would be easy, or rather hard but quickly done since I had done it at level 90.
Hours after hours, tries after tries, I realized that it was the same mobs, but a completely different challenge. Why? Well there are 3 differences:
-pet survives more easily, hunter too, sikari too: less overall damage, great!
-massive aggro from Sikari. As in massive. If I focused a mob while my pet hit another, I could barely keep up with Sikari's healing aggro. If a mob had aggro on Sikari (without being attacked), then to get it back on my pet I'd better be under bestial wrath. And if she AoE'd, and I aoe'd under Bestial wrath... well it was 50/50. For example, for the second wave (lots of virmen) I stated with BW + Mass AoE (I also had thrill of the hunt) and about half the time the adds still went for her (100% of the time one or two would leave my pet after a while). By the way, BW+ AoE does the biggest AoE damage a hunter can muster.
So basically, if she starts aoeing, any mob that isn't focused by your pet will attack Sikari. You'll see in the video, I have omen activated, so you can see just how quickly her aggro rises. In the level 90 version, I'd put mobs on my pet, then take care of others, misdirect them on pet... that didn't work here, if she was damaging something (or healed a bit too much) then either I was focusing him or she'd just grab aggro. And my pet had to be 100% on the mantid since at each wind blast they'd lose aggro.
And the Conquerors weren't tauntable.
And wave 10 figures 2 conquerors.
And lots of Hozen.
So Sikari AoE's a lot.
Let's say that for my kill, Conqueror number 1 got to 110% aggro for Sikari (130% to grab aggro - and regrabbing aggro was impossible on them after about 10 seconds of fight), and number 2 got to 120%. In other words, had they been in melee range of Sikari, I'd have wiped. Again.
So yes, I'm extremely interested to know if any hunter has managed this before (the level 100 version), because either there is a way I didn't think of, or I may be the first hunter to have achieved this. Seriously, even for me that was extremely hard.
I will make a video and then a guide since it really deserves one, but I'm still curious to know if any other hunter managed this (if yes, I'm especially interested in knowing what he did differently - maybe MM could have generated more aggro on the two conquerors of wave 10?)
评论来自
Cloudburst
Earned this achievement on the Dec. 7th, 2014, as an ilvl 638 Mistweaver Monk attempting the Gold Damage challenge.
Relevant talent choices:
15 /
动如脱兔
or
You need every global cooldown you can get; Tiger's Lust is useless.
30 /
真气波
I admittedly didn't try this with
真气爆裂
; the 30s cooldown and 1s cast time make it a little more than clunky to use. Chi Wave provided a good chunk of focused semi-burst damage (it appears to prefer closer targets when jumping to enemies); use it when you need to pool Chi or save charges of Rising Sun Kick.
45 /
力贯千钧
or
玄牛酒
Ascension provides no additional Chi generation. Power Strikes gives you more total Chi per minute (4) over Chi Brew (2), but the latter provides finer control over when you get that Chi. I imagine both work, but I did it with Chi Brew. If you plan on using Power Strikes, you'll probably want to set up PowerAuras/WeakAuras to help out.
60 /
扫堂腿
or
Matter of preference. You need the positional lockdown of these two over
平心之环
to maximize the damage bonus from amber orbs.
75 / Irrelevant
90 /
白虎下凡
There's no choice here. In my experiences/experiments, you 100% need the burst damage from Xuen to complete wave 10.
碧玉疾风
is nice but only really relevant for wave 6's Varmints; that wave is perfectly doable without RJW.
100 /
Apart from the other two talents being mostly garbage on patch 6.0.3, Pool of Mists is the engine that makes Crane DPS even remotely work. Rising Sun Kick becomes a readily available, hard-hitting, semi-spammable ability. At ilvl 638, my typical hits were averaging around 19-20k.
I didn't follow any super-strict strategy, but here's what I did/tried to do, and some general rules of thumb.
碎玉闪电
is
expensive
. Do not use unless you absolutely, positively need the burst damage/Chi, as for the most part you won't have time to drink in-between or during waves. For most of the waves,
猛虎掌
will do just fine as your bread-and-butter Chi generator.
旭日东升踢
is your best friend; don't abuse him. Always be aware of how much damage you need to kill something, and don't use this if you can kill something without it in the same amount of time. Managing RSK's charges properly is a huge part of what makes this possible.
will clear the amber orb stun if you happen to get hit by one.
轮回之触
is your panic button. Use with caution, and make sure you have it up by the tail end of wave 10.
If you have downtime between waves, prioritize drinking for mana and going into the next wave with maximum Chi. For most waves I aimed to start them with 4 Chi, except for wave 10. Wave 10 needed me to be full on mana more than it needed me to be capped on Chi.
Wave 1
Straightforward. DPS the Slayers, kite the orbs into them/the Weaver, punch things, kick stuff, win wave.
Wave 2
As soon as the wave starts, use
分筋错骨
or stun
just
the Tosser and start hitting one of them (the Weaver if you chose to paralyze the Tosser). When the Amber orb explodes it will probably hit both of them; kill the Tosser, then the Weaver.
Wave 3
Paralyze the Tosser right off the bat, start hitting the Mystic but save at least 2-3 Chi. When the orb hits the Tosser, run over and kill him (should take a few seconds, tops), then go back to the Mystic, interrupting as needed. Kill the Weaver afterwards, and if you accidentally kill one before the orb hits them, just kite the orb.
Wave 4
Save the Berserking buff. Kill order doesn't matter here as long as you CC the one you're not killing. Personally I found Paralyzing the Tosser first worked just fine, since I could just start hitting him after killing the Mystic, instead of having to run to the Mystic after chasing and killing the Tosser.
Wave 5
Self-explanatory. DPS guardians and pool Chi for when Banshee's spawn. I found I didn't need to do much more than one RSK+a couple Jabs and/or Chi Wave to kill each Banshee. Note that a Chi Wave that hits a guardian from the front will
not
continue bouncing.
Wave 6
This is where I started having trouble; not clearing this wave itself, but doing it with enough unused cooldowns for the last three waves. Paralyze a Mystic and kill the other, then kill the Varmints, then the other Mystic.
Wave 7
I went into this wave with both Berserking buffs still available; I picked one up here while Paralyzing the Tosser, then ran to DPS the Mystic. The Banshee spawns a bit after the amber orb explodes on the Guardian and Tosser; I ran over and was able to kill both the Banshee and Tosser during the amber orb stun. After they're both down, do
not
DPS the Guardian; run straight back to the Mystic and continue punching face. If you don't he'll just heal the Guardian, wasting you precious time.
This was by far the toughest wave; there's a lot of quick thinking involved and you have to be as conservative as you can be with your cooldowns for the last few waves.
Wave 8
Straightforward. Kill the Weavers, using their amber orbs if you can; don't try and leave one up to kite an orb into the Sha when his shield goes down, the Sha's immune. This wave was a godsend because at this point I was forced to use CJL a few times and my mana was starting to hurt; I was able to kill both Mystics, drink to full mana, pool 4 Chi, and have both
and
up before the Sha's shield dropped. At that point I mashed out RSK with one use of Chi Brew thrown in for extra burst; one charge of RSK and a second or so's worth of autos easily took down the Banshee that spawns.
I cut this one fairly close; keep an eye on the window you have to DPS. Whether you need to use CJL or not is a call you have to make.
Wave 9
Stun Tosser/Mystic, kill Tosser, interrupt Mystic, kill Mystic, blah blah. I think I grabbed the second Berserking buff here to avoid having to use Xuen; either way, this is identical to wave 8 once the Tosser and Mystic are down, and I distinctly remember not having Berserking (available or already active) going into wave 10.
Wave 10
Kill Slayer and Banshees as they spawn. When hitting the Sha before his shield drops, just use Jab and Blackout Kick; make sure you have 4 Chi and both Tiger Power and Crane's Zeal up going into the burn phase. As soon as the burn phase starts, hit all your buttons; pop Xuen, RSK the Sha in the face, RSK him again, Chi Brew and RSK him
again
, CJL into Blackout Kicks, the whole nine yards. You need to be using every charge of RSK you get here. If you have 2+ Chi and no charges for a while, you need to be spending the Chi on Blackout Kick; CJL will give you the Chi you need for RSK when you have charges again.
Even with all that the Sha's shield still came up before I could kill him, to which I say...praise Touch of Death!
This took me a good solid few days of attempts before I pulled it off, and even then it took
库鲁斯托的符文报警器
and some heavy spending to get another real caster DPS trinket (
睡魔之袋
) to go with it.
Good luck and don't give up!
评论来自
Aethrios
Completed 12/8/14 - Pandaren Brewmaster Monk doing the Gold DPS challenge.
I'm built for mastery (gemmed and enchanted as such), and did this is my everyday tanking gear, at ilvl 637 (though because of scaling, this is
mostly
meaningless).
The only consumable I used was the available buff food, though as a Pandaren I got 200 mastery, instead of the usual 100.
General Notes:
- As others have stated, there are only two things that will really make a big difference in getting through this challenge: saving the two available enrage boxes, and practice. I found that on my 6th attempt (the successful one), I was ending the first six waves with at least ten seconds of down time. This comes from learning which mob you want to focus first (for me, the Tossers were the most annoying). Good organization, and tightly controlled stuns, can make it easy to cleave down everything all at once.
Brewmaster Specifics:
-Talents: mostly, take what you're comfortable with. Having looked over what other people recommend, and what I use, I was evidently making it harder than it needed to be. However, I used the following:
-
15
迅如猛虎
, for catching the Tossers if they get away from you.
-
30
真气波
, the highest burst dps talent of the row
-
45
力贯千钧
, for maximum (though not controllable) chi generation. If you want more control over your chi, which would be understandable, take
instead.
-
60
扫堂腿
, arguably the most important, and non-negotiable talent, this allows you to simultaneously stun Tossers and Mystics, when they spawn next to each other. Also helps lock down a Tosser if it gets away from you.
-
75
Irrelevant, since you can't take damage.
-
90
碧玉疾风
was my choice, for the limited situations where it allowed me to get an extra chi while still doing some damage, though there's a strong argument for
白虎下凡
, though I didn't find it to be necessary.
-
100
, clearly, since it provides dramatically more sustained dps than any other option. Being able to pick between when to use a two-chi Chi-Ex and a four-chi Chi-Ex can make or break tight timers. My rule of thumb: if more than one mob is in range, then go for four. Otherwise, use two (Yes, really, two. It's a bigger single-target DPS gain than any other Chi-Ex level).
- In a perfect run, you will never get caught in the amber mechanic. However, if you do, waiting out the stun is almost a guaranteed wipe. What to do? Use
! Don't get caught off guard, and put it within easy reach.
-You can abuse
轮回之触
, however, be sure that you'll have it available for wave 10. I don't believe it would have been completable without it.
Waves Nine and Ten:
-Throughout the encounter, two boxes will spawn in the front corners of the room, between the inner and outer circle. Running over them will provide a heroism/bloodlust effect.
6.2 Edit
It should be noted that
剑圣之镜
is usable by Brewmasters! If you are able to get your hands on it, I highly recommend it, as it totally trivializes more than a few waves and is usually up for the more challenging ones.
For the sake of "thebdc", I went back one more time and powered through the Gold DPS Proving Grounds, in my tanking gear, at item level 728 (with a capped legendary ring, and tanking trinkets
安苏的诅咒之羽
and
神圣的德拉诺熏炉
, both heroic with a socket), to see if this really was more difficult at a higher ilvl with more "realistic" trinkets (speaking as someone who progresses mythic content with SDI and the aforementioned Mirror).
The result? It was a little tougher. I ran with Xuen and Chi Explosion, and cut it close a couple times. I mismanaged a few waves and probably should have failed (I used my first bloodlust on wave 6 on accident!), and tried to use my cooldowns as little as possible. I found that although I had to use each of my major CDs once, if I had done it cleanly and not made any silly mistakes, it likely would have been possible without them. Although it might seem easier at a lower item level, this data, to me, indicates that it really doesn't matter. True to their mechanics, the Proving Grounds scale to your item level, whether you're wearing tanking trinkets or DPS ones. A subsequent run through, using my cooldowns pretty much on CD and wearing DPS trinkets (Mirror says hello!) just really goes to show that it can be done, even without getting specialized gear or anything like that.
评论来自
TMLB
Done it @ 21/1/2015 as holy paladin and received the achievement, i did the tank part wiped for 2 hours on wave 9 and 10 ( insane and massive numbers ) finally i done it after i started tanking all the conquerors to avoid getting the healer stunned to push the dmg more.
评论来自
ilostmahbucket
Prot paladin did gold dps trial
. Really not that difficult.
Pursuit of Justice, Divine Purpose, Execution Sentence, Seraphim.
Glyph of Focused Shield, Double Jeopardy, Harsh Words (key).
Seal of Truth. Make sure you're Word of Glorying offensively.
Ret gear + unenchanted sword and board.
Mecha-blast rockets suggested were quite helpful. I took zerker buff on 8 and 9 then used trinket, seraphim, es, rocket together on 10.
Oddly you don't get credit for the silver version You're doing it wrong! when you get the gold You're really doing it wrong!
评论来自
Jouninz
Take your (Blood) DK you used for gold CMs, go unholy presence and DPS.
Rune Weapon on 8
Berserker on 9
Rune Weapon + berserker on 10
GG
评论来自
Scanda1ous
Breezed through as bm monk. Make sure to have some food and drinks (flask). U can buy buff food from a vendor in the arena. Dont forget about little crates with mini-bloodlust and save all dps cooldowns for last wave.
As advice to fellow monks - be sure to make use of xuen, chi burst/serenity, and touch of death
评论来自
007RD
Very easy way to get it is doing it as a death knight tank, even did the endless challenge up to 48 waves on my first try no flask and random gear.
youtube.com/watch?v=thCORdrlyQM
For more proving ground challenges check out my youtube
youtube.com/channel/UC8iZkAOwteVIlOzUgHevmeQ
good luck!
评论来自
Kathe
I wonder which class gets easier.
评论来自
Hydracen
Heads up for protection warriors doing gold damage challenge -
avoid using gladiator stance on the last wave
! You'll be accounted for as a damage dealer and the achievement will NOT be granted.
评论来自
Nalumis
Done this for DD Gold as Blood DK. Don't try to do this in your raid equip, scaling does not work good enough. I farmed 630 equip and used a blacksmithed weapon and it was much easier than in 670 equip.
BTW, you do not get
错有错着
when doing this, you have to do it separately.
评论来自
teis0165
Hello!
I've just did this achievement on my resto shaman (Did the Gold Tank with ilvl 696 equipped) i haven't seen anyone giving tips for resto shamans for this particular achievement so i thought i might aswell help out.
Link to my Shaman
http://eu.battle.net/wow/en/character/aggramar/M%C3%A5/advanced
First of all if you are planning to do this achievement then i would recommend you to farm full draenor heroic dungeon gear first (630ilvl) since the scaling inside the proving grounds are a little bit weird.
But now to some tips.
I would recommend using Heroism/Bloodlust at wave 6-7 since if the conquerors starts chain stunning your npc you might aswell restart since it's nearly impossible to get back from that point.
Also use your Earth Elemental around wave 6-7 so your npc won't be taking as much damage during the first few enrages from the conquerors.
Remeber to use your hex when there are only 3 adds up and preferredly on the big bugs (can't remeber their name) since they are putting out strong auto attacks.
Also remeber to always interrupt the large flamecallers since their pyroblasts are putting out large hits which can be hard to recover from (not impossible to stop all casts just don't let it get out of hand). Another good abillity to stop those pyroblasts are your grounding totem which i also recommend that you always use when their is a flamecaller up.
If you make it all the way to wave 10 then beware because this wave will be extremely hard because there will be 2x Large Conquerors so try to save your spirit link totem for when they enrage the first time and if you can save your Asendance for the 2nd time they enrage.
A last tip is also to use your capacitor totem every time it's off cd since it's reducing the damage your npc is taking by a good bit and it will also give you time to catch up with healing and mana.
Now for the talents and glyphs i used myself.
Talents:
Lvl15: Nature's Guardian
Lvl30: Windwalk Totem (Earthgrab Totem can be used aswell)
Lvl45: Call of the Elements
Lvl60: Ancestral Swiftness (For extra haste and panic button)
Lvl75: Rushing Streams
Lvl90:Elemental blast (good for gaining mana back use whenever possible)
Lvl100: High Tide (whatever you use here doesn't really matter)
Glyphs:
Glyph of Healing Wave (you will probaly be taking damage at the same time as the npc so this helps out the self healing a little)
Glyph of Riptide (For constant Tidal Waves)
Glyph of Healing Stream Totem (For reduced damage taken from Flamecallers)
I hope these few tips will help some of you Resto Shamans out there :)
Good Luck with beating the Gold Tank Challenge.
评论来自
lpfanatic54669
Completed this tonight with my Draenei Brewmaster Monk. While I won't go into as many specifics as others as there are plenty of Brewmaster guides already in these forums, I will say this, even with Bonus Armor being our best stat offensively, it's actually still better to use DPS trinkets over a BA one.
I ran this with a Crit/ MS build with these stats currently (including the buffs you gain for being in Proving Grounds as well as an AGI flask and 250 Crit food):
Crit: 35.67%
Haste: 6.71%
Mastery: 10.76%
Bonus Armor: 913
Multistrike: 30.26%
Versatility: 5.88%
I used Mark of the Thunderlord for my weapon enchant.
Now, to help make this a lot easier to manage, I actually used the Mirror of the Blademaster trinket off of Normal/ Heroic/ Mythic Hellfire High Council (I have the heroic one). Not only does this do a lot of AoE AND Single Target damage, it only has a 1 minute CD, which means you can use it more frequently. I highly recommend it.
My other trinket was the Knight's Badge (Stage 4 of 6). This isn't horrible as the crit was giving me an extra 5%, and it had a decent amount of Bonus Armor (also the Crit proc works well with the Thunderlord enchant to help proc it more frequently).
Lastly, the legendary ring does work, and can be added as another offensive CD (50%+ Versatility causes you to do a lot of damage).
Overall, this is a fun little challenge to get through. Keep practicinng at it and figuring out where your CDs work best on which waves and you'll have the achievement soon yourself!
评论来自
Vagiulis
I earned the achievement today with my Paladin in protection (6.2.2) doing Gold Damage in about an hour or so.
Information
Item level 670: I used my Baleful retribution gear with random 600 ilvl sword and shield (Enchant Weapon: Mark of the Shattered Hand, mastery enchants ).
Consumables:
德拉诺强效力量合剂
,
温热的烤牦牛汤
(100 Mastery. Haste food is better here).
机械轰击火箭
(*benefits from damage increases).
奥拉留斯的低语水晶
should be just as fine.
Talents:
15 -
正义追击
. In Protection you'll be using your holy power on Seraphim, so you will be spending a lot of time with 5. Long Arm of the Law should work just as fine in pursuing the monkeys.
30 -
忏悔
. For CCing one of the two healers. You don't really need
as
责难
always cools down before you have to interrupt the heal again. The only target you'll want to be stunning is the monkey.
40 - Inconsequential.
60 - Inconsequential.
75 - I used
as I'd be using
十字军打击
often, although, bad RNG has the possibility of screwing you up a little. If you go for
神圣复仇者
, you'll need it at waves 8-10, or even 7, if you are falling behind.
90 -
. You won't be needing heavy AoE damage.
100 -
. You'll need the burst for the Sha.
Glyphs:
Glyph of Double Jeopardy- Target switch for maximum value.
Glyph of Focused Shield- As I said above, you won't be needing heavy AoE damage output.
Glyph of Final Wrath - Even if it's one target only, do not forget to use this ability.
General tips:
- Always kill the monkey first. I stunned it as soon as it spawned and burst it down for a second or two. If it's the wave where the healer is near the monkey, be ready to interrupt the heal. If the healer is away, use Repentance to CC him. They don't start healing immediately. The sooner you kill the monkey, the less time you'll spend running (and wasting dps).
- Don't cast
奉献
near the healer you plan to CC!
- Kill the Amber-Shaper last, so as to get maximum damage increase. The orbs persist through waves, so you can kite it around and land it on the newly spawned adds, if you are careful. If you get caught, don't panic! Use
圣盾术
(and remove it immediately) or
生存意志
, if you're a human.
-
复仇者之盾
deals a lot of damage, so don't waste it in place of
愤怒之锤
to finish off targets while there are other adds up (unless HoW is on cd and you must hurry). If time permits it, try to combo it with the Amber-Shaper orb.
- If you missed the interrupt or you see yourself falling behind, use Seraphim/Execution Sentence or the rocket accordingly. Try to have these CDs active at wave 7, though.
- Waves 8, 9 and 10 are the waves with the Sha. You'll be able to use the berserk buff on two of those. You must have the rocket and Execution Sentence off cooldown for the one without the berserk buff. (and use them when you have Seraphim active).
- In wave 10, two Banshees spawn; the dangerous one is that in the end. I find it safer to kill of the Sha, if the shield is going to go up in mere seconds, and then kill the Banshee. If you have time before the shield goes up, kill the Banshee instead.
Good luck and have fun!
评论来自
Elektrophorus
Here's a more in-depth guide for Protection Paladins (6.2.3) on Gold DPS.
This is a really easy achievement. Just focus and manage your cooldowns well. When I did it, I had 10-20 seconds left on each wave, and almost 40 left over on the final boss.
Talents
法网恢恢
忏悔
- No point for Fist of Justice here.
Glyphs
-- Can be anything. I don't really agree with using
.
***Be sure you are using useful trinkets (i.e. not the Archimonde trinket).
If you are having trouble, you can unequip some of your gear. This will skew the mobs to your decreased item level, but your weapon and trinkets will still be full power. You won't need to, though.
Wave 1
-- Super easy wave. Kill the saurok, avoid the amber. You should have plenty of time to spare after this.
Wave 2
-- Stun the monkey as soon as it spawns and burst it down. Avoid the amber. Really easy.
Wave 3
-- Stun the monkey as soon as it spawns and start bursting it down. The healer will try to cast a heal on it, so either use Avenger's Shield, Rebuke, or Arcane Torrent (if Blood Elf). Once the monkey is down, destroy the healer, then the amber-weaver.
Wave 4
-- The same deal as the last round, only without the amber-weaver. Make sure you get the monkey down before it strays too far. Don't get overconfident, though: the healer still has a hefty health pool.
is useful here. Use
on it if you feel you are not on time.
Wave 5
-- Easy wave. Hit the mogu until the banshee spawns, kill the banshee, and swap back to mogu. Repeat until you've killed three banshees.
Wave 6
-- Pop
奉献
before the wave starts and stand in the middle. Once it starts, use
and
复仇者之盾
on the virmen to bait the heal. Feel free to use
on the first healer. Once it's dead, run across and AoE the virmen on your way. Kill the second healer and finish off the virmen. Easy.
Wave 7
-- This is one of the tighter waves. Stun the monkey as soon as it spawns (middle of the room) and quickly tab over to the healer and cast
忏悔
. Start attacking the monkey, but switch to the banshee when it spawns. If you're lucky, the amber will just arrive at the monkey and stun it. Clean up after that.
Wave 8
-- Kill the amber-weavers, then get ready for the banshee to come. Kill the banshee and switch over the the sha.
Don't pick up the Berserking chest in this round.
Instead, just use
,
, and your legendary ring if you have it.
Wave 9
-- Stun the monkey as soon as it spawns, then start bursting it down, saving your interrupt for the healer. Swap to the healer and get it down. Pool 5 Holy Power. Once the sha's shield is around 2 seconds remaining, use Judgment for the speed boost and grab one of the Berserking chests. Pop
and get ready for the banshee that spawns almost immediately and kill it. Burst the sha before the shield comes back up.
Wave 10
-- Kill the saurok, then the banshee as it spawns. As the sha's shield is around 2 seconds, Judgment and pick up the second Berserking chest. A second banshee will spawn. Pop
,
, and your legendary ring if you have it. You should be able to get the boss down in a matter of seconds.
评论来自
Gershuun
Was very tightly tuned. I did it as a Gladiator\Protection Warrior using the
Tank
Legendary ring. Be careful not to change your ring or the fight resets.
Do Waves 1-7 in Gladiator Stance
Before Wave 8: Change to Defensive Stance so you can use your Tank Legendary ring on the wave 8 Sha.
Before Wave 9: Switch back to Gladiator Stance and use 1 Berserking Buff on the Sha
Before Wave 10: Switch back to Defensive Stance. The DPS here is very tight, so just start working on the Sha right away and ignore that 1 guy just standing there, he can get cleaved down. Finally use the last Berserking Buff and your Tank Ring to blow through the boss.
评论来自
EvilMist
Warrior
https://www.youtube.com/watch?v=S8AofyYJBC4&feature=youtu.be
评论来自
kaminaris
Done with warrior few days ago:
https://www.youtube.com/watch?v=Nyu3X2gSbqQ
1. Talents are at the end of movie
2. Enchant everything in Crit
3. Use this food (procing quite a lot):
魔口狂鱼
4. Strength (250) flask
5. 715 hierloom DPS trinket (it is procing and quite a lot)
6. 715 legendary ring (it does not seems to be procing)
7. Weapon enchant does not seems to be procing
8. Swap to defensive stance before last wave
评论来自
Patros
Though I'm salty about doing this in MOP thinking the achieve was hidden and would carry over and be recognized in WOD... it was insanely easy to do in 6.2 as a bear doing dps. Based on the scaling info I read elsewhere, I used mostly 620-630 gear from honor and apexis, except I used any item level I could get for bonus armor for neck, cloak, rings, and trinkets. Flask and food. Save bers buffs for vulnerable phases in 9 and 10. DPS-increasing talents and glyphs. No wave was even close.
评论来自
Chenzii
The Silver version can easily be done with a healing class, but since I didn't see any posts about healing this one, I just wanted to let it be known that it can be done!
For this challenge, you'll be letting Sikari tank everything while keeping her in good health and controlling adds when able.
I healed it as a Holy Paladin, with ilvl 630 gear and 730 mace, 715 off-hand, 768/715 rings (Legendary), 720/730 trinkets (Demonic Phylactery/Libram of Vindication) prioritizing Crit->Haste. I used Whispers of Insanity rather than a flask, and ate the 100 stat food.
The legendary ring is not critical here, as I primarily used Avenging Wrath as my go-to cooldown, but it is a good safety net if you happen to slip up on a heal and get overwhelmed or come to a near death.
Glyphs:
--Hand of Sacrifice - Almost always essential on paladins as it is completely beneficial.
--Flash of Light - Provides additional healing and great when you need to spam FoL at critical levels.
--Merciful Wrath - The Merciful Wrath/Sanctified Wrath combo is killer, allowing you to heal more, more often. Plus it's what I had coming out of Healing Proving Grounds.
Talents:
--15: Speed of Light - This talent is nonessential since you won't be moving much throughout each round (Curse you cast healing!). Although Speed of Light provides a great burst of speed when you're wanting to run over and interrupt a mob.
--30: Fist of Justice - In the last few rounds, Fist of Justice will be useful for stunning mobs that you aggro and for stunning hard-hitting mobs to lessen the damage load. In the final rounds, you'll most likely want to use it off cd so you can keep up with the damage.
--45: Eternal Flame - You could also go Sacred Shield here, but I decided to stick with healing ticks as it's more useful to use on both Sikari and yourself. You'll want to keep this up constantly through each round, which is easily done as there's not much else to use holy power on.
--60: Clemency - Very important. Clemency provides you with TWO invulnerability buffs (BoP) and also two damage-lessening abilities (HoS) to use when needed.
--75: Sanctified Wrath - As said before, you'll be utilizing Avenging Wrath often as it is your most effective healing CD, especially if you do not have the legendary ring.
--90: Execution Sentence - Also very important. Much more useful than the other choices, use ES when you feel your normal healing alone is not going to be enough (Conqueror Enrage) and your CDs are on cd. The burst from ES is a great lifesaver.
--100: Saved by the Light - Probably the only time I've ever truly found use in this talent. It wonderfully provides yet another safety net when either you or Sikari take a burst of damage that would other-wise kill you. It also gives you more time to notice a potentially dangerous situation and pop a CD. Keep your beacon on Sikari as this will proc on you without.
Tips:
--Eventually, you'll have ES up every wave which really helps as a really strong heal.
--Although you'll want to stun off CD, it also helps to control adds that you aggro (Wind-Guards using Wing-Blast, Sikari not AoEing, etc.) so Sikari has time to finish whatever add she's focusing and which to it.
--After the first few waves, I found that I rarely had the time to do interrupts, but this is okay as the damage can be healed through.
--You'll want to save a Sac for Conquerors' enrage, as even healing sometimes isn't quick enough for their heavy damage, especially for the last wave when there are two.
--Saved by the Light has a debuff, so once you see it on Sikari or you (although you'll probably notice when you yourself are low), pop a CD and heal back up quickly.
--The adds from waves will start to overlap halfway through due to Sikari not being able to do enough damage each round to clear (lack of what would normally be tank damage), but do not fret, just keep healing and paying attention to what adds are out. This also allows Sikari to AoE, since she normally only does it when there are more than 3 adds.
--Divine Protection is useful when you get healing aggro of a Flamecaller.
--Bubble or BoP youself when you feel like an add on you will kill you (Obvious, but just said to know your charges do not only have to be saved for Sikari.
--Devotion Aura is a great last resort defensive CD as well (Although I may have forgotten about it when I did it :/) Other players will utilize this well.
评论来自
stym
Guardian Druid guide to the Gold DPS challenge
1- Gear
I overwhelmingly had ilvl 630 items from heroic dungeons but for a few notable exceptions:
- My bracers, boots and shoulders were ilvl 582 questing greens. The idea was to drop my average ilvl a little bit and be able to add Pandaria enchants and inscriptions on those:
附魔靴子 - 水上漂
,
附魔护腕 - 强效敏捷
and
强效虎爪铭文
.
- I kept an ilvl 705 upgraded baleful weapon (not completely sure that was the best choice, but there you have it.
-I used a
烈火之石
and a
虚空之触
as my trinkets. While I'm not absolutely certain that this trinket combination was optimal, your best damage stat is Agility (hence the Stone) and having an on-use trinket is really helpful in some waves.
2- Talent Choices, enchanting and consumables
Tier 1:
豹之迅捷
as mobility is helpful, especially in waves with banana tossers.
Tier 2: Does not matter.
Tier 3:
because slowing those banana tossers is somewhat helpful.
Tier 4:
化身:乌索克的守护者
That's one of your DPS cooldowns in this endeavor.
Tier 5:
蛮力猛击
Can be used on banana tossers or mystics.
Tier 6:
野性之心
That's your other DPS cooldown.
Tier 7:
粉碎
Because that's the only spell on this tier with DPS implications.
I ate some
魔口狂鱼
and used a
德拉诺强效敏捷合剂
.
I enchanted my rings, weapon, amulet and cloak to multistrike, not absolutely certain it was the best choice either, as it's possible that critical strike is a better dps increase.
3- Waves
Wave 1 to Wave 3:
Just dps and don't worry about anything. Interrupt the mystic in wave 3 to save some time.
Wave 4:
I Mighty bashed the banana tosser to avoid wasting time, because the mystic has a significant health pool.
Wave 5:
dot the three guardians and dps them, switching to the banshees when they appear.
Wave 6:
Thrash the virmen in the middle a couple times, the two mystics will waste their time healing them. kill a mystic, thrash the virmen on your way across to the other mystic and kill him. You may have to interrupt the second mystic.
Wave 7:
This one is tough. I used my trinket just before the pull to ease the pressure a little bit. Mighty bash the banana tosser and thrash it, start dpsing it but interrupt the mystic. If everything works as planned, the banana tosser will be encased in amber when you get back from your interrupt. kill the banshee and the tosser quickly. Then kill the mystic, the second banshee and any stragglers.
Wave 8:
This was the tightest wave for me: I killed the two amber weavers and started chipping away at the Sha's health. just before its shield dropped, I popped
化身:乌索克的守护者
. I finished the wave with a couple seconds left.
Wave 9:
Mighty bash and kill the banana tosser, interrupting the mystic.Kill the banshee, then the mystic and start hitting the Sha. When there are 40 seconds left, use your trinket and grab one of the berserking buffs, then kill the Sha. You should finish with a comfortable margin.
Wave 10:
Put a bleed on the Sha, start killing the Slayer and quickly kill the first banshee. When there's little over 40 seconds left, grab the second berserking buff, pop
野性之心
, switch to cat form and use
. The Sha will melt in no time. Kill the straggling banshee and demand congratulations from your guildies.
评论来自
D154RR4Y
So I just got this after 2 attempts, and it turned out to actually be pretty easy. I did gold damage with a DK in blood spec and unholy presence (for the extra haste). Because of the way the scaling works currently, I did have to drop my ilvl, managed to get down to 655. No legendary ring, a couple pieces from the daily heroic, some highmaul LFR gear, and for trinkets I used Forgemaster's Insgnia and Tectus' Beating heart. No enchants except for Rune of the Fallen Crusader. I used these talents and gylphs:
http://us.battle.net/wow/en/tool/talent-calculator#daa
!1200001!UoJRjT
Link is broken after the exclamation point, so you'll have to copy and paste.
I failed the first time on wave 10 because I stopped attacking the big shielded guy while the shield was down to go after the banshee and his shield went back up. So I recommend killing him off and then going after the banshee (1 Deathstrike and 1 Death Coil is all it took to take out the banshee). I would also recommend saving the treasure chest buff thing for waves 8 and 10, and then picking them up just as the shield is about to drop.
评论来自
veyn8
Just did gold DPS in legion prepatch using freshly boosted Holy Priest.
Gear was mostly default 640 greens (+ 660 blue cloak with crit I've got from timewalk), with the following changes:
- mastery is completely useless, so pieces with mastery were replaced with heirlooms (head, shoulders, chest, legs, ring); this dropped ilvl to 630
- mastery trinket was replaced with
虚空之触
(was critical for success)
- cloak/rings/neck were enchanted with crit, weapon was enchanted with
附魔武器 - 霜狼之印
Talents:
- lvl 15 - irrelevant
- lvl 30 - Body and Mind - useful when need to reposition
- lvl 45 - Censure - useful during wave 2 to kill large banana thrower
- lvl 60 - irrelevant
- lvl 75 - irrelevant
- lvl 90 - Halo - good aoe dps, used at specific points during waves
- lvl 100 - irrelevant
Consumables:
- int flask, crit food
-
机械轰击火箭
(very important during waves 8 and 10, I've macroed it together with trinket)
- potions and runes can't be used, unfortunately
General notes:
- it is extremely important to manage cooldown for Holy Word: Chastise well (and Halo, to a lesser extent)
- the simplest way to deal with banana throwers was to run near them and spam Holy Nova
Specific waves:
-
wave 1
: very simple, just aoe everything
-
wave 2
: stun banana thrower with Chastise, then spam Smite for a bit; if you're lucky, it will get hit by amber - then just kill it with smites - otherwise kill via Holy Nova after stun ends
-
wave 3
: start by aoes, stun mystic as soon as he starts healing, then kill banana thrower. Stunning second mystic's heal is dangerous, since Chastise has to be off CD at the beginning of the next wave - it is better to let mystic heal amber weaver, he has very low hp. Not recommended to use Halo, since it has to be off CD at the beginning of next wave.
-
wave 4
: start by casting Halo in the middle, then follow banana thrower and aoe. Stun mystic's heal. As soon as banana thrower is dead, start Smites on mystic - it is very important to have another Chastise ready for second heal.
-
wave 5
: very simple, just stand in the middle and aoe
-
wave 6
: start by Halo + Holy Nova aoe, but leave few low-hp mobs at the center. Don't stun first mystic heals - they will either heal low-hp mobs, or will even be interrupted due to their target dying. After first heals, kill both mystics - again, don't stun second mystic's heal, it should target low-hp mobs - you need Chastise at the beginning of the next wave.
-
wave 7
: start by Halo + Holy Nova, stun mystic's first heal, then kill banana thrower. Kill mystic, then kill the rest of the mobs. Banshee often got trapped in the amber for me.
-
wave 8
: aoe mobs, do some dps to sha while it's shielded, but make sure that Chastise is off CD by the time shield ends. As soon as sha shield drops, use rockets+trinket and dps hard. Don't use berserking yet.
-
wave 9
: as usual, start by killing banana thrower. I always had Chastise on CD, so couldn't interrupt first heal - no big deal. After that kill mystic. Just before sha shield ends, pick up first berserking buff and kill sha (trinket and rockets should still be on CD, in any case they will be needed for the last wave).
-
wave 10
: you need to dps sha very hard while it's vulnerable - use second berserking buff, rockets and trinket, make sure both Chastise and Halo are off CD by the beginning of the burn phase.
It took me 2-3 hours to do that, it's quite tight, there is not much room for errors. Hardest waves were 4, 7 and 9. I think a decent second trinket would help a lot.
Hope this helps someone :)
评论来自
ArciSVK
Damage (gold) is easily doable with Vengeance Demon Hunter atm. Did it on first try after few unsuccessful attempts as prot war that lacks damage for the waves 8, 9 and 10.
I used invasion/dh starting equip only (693 ilvl) with following talents:
Agonizing Flames
Burning Alive
评论来自
Wyo1
done this with a discipline priest spec today in gold trial. took quite some practicing until i figured the last two waves can only be best done with both berserking buffs to spare. this requires to not use them before, wave 7can be quite difficult if you miss the tosser early. i figured that schism is great talent especially for the banana tossers which need to get killed instantly. make sure to fear mystics whenever possible to interrupt them. also i used the artifact spell as huge cooldown to smash this nasty large mystic in wave 9. Good Luck to you, dont give up.
评论来自
ryuuk94
Still doable with vengeance demon hunters. I had never played vengeance, and all I did was line up the damage dealing abilities in priority using the wowhead guide. Make good use of imprison, particularly on either the banana tosser, or the mystics during the nasty rounds like #4. Save the bloodlust for the sha during round 10. Once you get used to the spec, this becomes very easy, though it may take a few attempts as mistakes can be punishing.
评论来自
Vashavi
I just did the gold dps challenge as a tauren resto druid. My equipped ilvl was 963. I was using
塞弗斯的秘密
and
月神艾露恩的应许
as my two legendaries.
I would have used other moonkin legendaries but it was the only ones I had. I think it would have been much easier had I had some better moonkin legendaries such as
女神与爱子
,
基尔加丹的炽燃决心
, and/or
自然之怒
.
For trinkets I used
醒神宝典
(925) and
灼光之瓶
(960).
Noteable talent choices were:
野性位移
,
野性亲和
&
群体缠绕
.
The hardest waves were 7, 8, 9, and 10. With wave 10 being the absolute hardest.
On an overall difficulty scale I would say this rates 7 out of 10. I spent about an hour and a half on the challenge.
NOTE: I did this without the use of bloodlust/drums, I had totally forgotten those existed.
Regards,
Vashavi
评论来自
Adrena1in
At the end of Legion this was possible with at least prot war and guard druid, doing the dps challenge, I did it twice because I forgot the first time...
评论来自
eskilajnen
Resto druid with Balance Affinity and Concentrated Flames essence destroys the damage challenge. Save a berserk for wave 10 and use it once the damage reduction falls off.
评论来自
Hessu
Any 1 know if it's possible 2 do it with lock on tank challange? ( void tank )
评论来自
Zachen
Attempted this during patch 8.3 doing Gold Damage as Resto Druid with Feral Affinity - ilvl 477, no dps corruptions (e.g. no twilight dev, echoing void, etc.) and it was an absolute joke. Get this while the getting is good. Only "major" DPS item I have is the Maut trinket. Crucible of Flame essence would trivialize it.
评论来自
sk8er2000
I just did it as 468 Fury Warrior (Arms was useless, as dps wasn't the point here, while survi is the key) in 8.3
Essences:
Purification as main (sometimes it did trigger annihilation and this really helps)
Breath, Crucible and Focusing as minors.
I was on potion, food and rune. I also used Drums in last 10th phase for CDs.
From talents the crucial was Bounding Stride and Double Time, as you really need to be mobile.
Phases 1-9 are easy, as you just gather mobs before NPC aggro them. Keep an eye on Ambushers and casters when they cast Pyroblast.
In later phases when Small and Large Conquerors will appear, stay away from their stuns and Leap away when enraged.
The case is Phase 10, when there a lot of things is happening.
SURVIVE. Just survive the enrage of 2 Large Conquerors, then 2 Ambushers will spawn. Get them before they will aggro on NPC, or they will kill him fast. If you manage to survive the enrage and gather those 2 Ambushers, rest is easy.
I did it at 4th time, each time i was struggling in 10th round.
评论来自
Bloodleh
Just completed this (oneshotted) on a 442 restoration druid specced into Balance Affinity and Mighty Bash. I had Forbidden Obsidian Claw (445) trinket from Maut and rank 1 Crucible of Flame as major essence and they helped a lot with dps. I don't have any corruptions.
I didn't have any problems with the wave timer. Just save Mighty Bash for mystic's heal, kill banana throwers fast (I used Crucible cast for this) and it's a piece of cake.
I recommend doing this now while it's still easy before the next expansion.
评论来自
metroid112
Just completed it as a Fury Warrior (silver tank), iLvl 225
Just kiting around, using the heart of azeroth for extra stamina and using healthstones and defensive CDs in the last round.
评论来自
Rygeru
Never did this back in the day but is this achievable on all classes? especially rogue anybody have some information for shadowlands or i guess just before>?
评论来自
Beace
I did the damage challenge in guardian druid spec. Equipped the gear I usually use for tanking timewalking dungeons (which is fairly optimized), and it just tore through this challenge.
评论来自
Kvasi
As a warrior I tried the tank challenge as fury, completely impossible.
Then tried dps challenge as prot spec and it was super easy.
评论来自
Crazywoman
I finally did this after probably 40-50 attempts as a paladin tank on Gold dps... Item lvl 395..
评论来自
elemenn7al
Just did this (Season 3 Dragonflight). Did it with ret paladin doing the tank challenge, quite easy to keep aggro. I had last season heroic gear. Only sweaty part was wave 10 when both mobs enraged at the same time, just bubble and put hand of protection on Sikari.
链接
大错特错
在专精不符的情况下,在试炼场中成功完成任意基础(黄金)的试炼。
指南
A Guide for Obtainable Feats of Strength
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