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PTR
10.2.5
PTR
10.2.6
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评论来自
Illearth
Fingers crossed that this operates similarly to the Goliath in Borderlands.
评论来自
Bzarth
In order to empower each add you have to drag them to the purple mist spawned when Mar'gok channels during each intermission. Knock backs don't work and it's hard to effectively move the mob without a Death Knight Grip. We only had one Death Knight so he talented into
血魔之握
so he could move the Gorian Warmage three times (2x Death Grip, 1 Gorefiend's) in one intermission. The Warmage did not seem to regain health after receiving the Replication buff after the Fortification Phase so we had our boomkin dps the Warmage to lower health while our Death Knight gripped him over to the new intermission location. As soon as Mar'gok went up and the Warmage received the replicating buff we killed the add and the achievement progress turned from red to white. You just have to finish off the boss then you will get the achievement.
Keep in mind, players will still become fixated through the Fortification phase by the Warmage so make sure the fixates run out of the group!
Video of my Guild Completing this Achievement
评论来自
varenne
Here is short video guide (2 mins):
http://youtu.be/Z28Gv538nAI
1) Keep 1 Warmage from intermission phase
2) Death Grip this Warmage under the Imperator's purple mist
3) Death Grip him under the next Imperator's intermission location and keep him on low hp
4) Kill Warmage after he gets empower from white mist.
Ps: +1 heal will make it much easier.
评论来自
MoDiFiEdLoRd
We completed this with the guild and followed the tacts on how to complete this, we used 3 DK's to move the add around the area to get the achievement
Video from Glory of the Draenor Raider playlist.
https://www.youtube.com/watch?v=SZShHXpqlwI&index=5&list=PLwDwW2m_U9-PUcGaFWHkTXN2OMMFj4-0O
Enjoy!
评论来自
franktacular
Just want to confirm that this is definitely possible with only 1 DK if they take gorefiend's grasp. We had our blood DK handle it. Also, you can start pulling the add towards the 2nd mist puddle after the first puddle disappears.
评论来自
Ashirin
One Dk is enough. Two is almost a luxury.
Play boss like you would play him normal.
During intermission 2 when the two
高里亚战争法师
spawn mark the one on the right and drag him into the purple mist under the boss. Use
死亡之握
and
血魔之握
to drag him along.
As soon as he gets the blue empowered buff you can start dragging him to the pillar right of the bosses spawn position. Because that is where he will get his next empowered buff during intermission 3.
During intermission 3 it is safer to kill
高里亚劫掠者
first and then the two new
高里亚战争法师
.
Once the boss is attackable again and your empowered
高里亚战争法师
has both buffs (one blue one white) you can kill him.
If he doesn't have these buffs you will have to wipe.
Just to repeat myself: The buffs come from the
高里亚战争法师
standing in the purple (intermission 2) and white (intermission 3) fog beneath the boss.
Beware that the aoe damage from
奥能新星:复制
and
混沌标记:复制
during phase 4 is still deadly. Even if you are on normal difficulty.
评论来自
24toten
Did this today with 3 people. A blood DK could easily solo this achievement.
评论来自
skyline33
Being stubborn Paladin that I am, I refuse to believe only Death Knights could do this.
It appears any magical damage blocking spell will cause them to run towards you.
See below.
I have just solo'ed it as a 860 iL Protection Paladin.
On phase 2, stand under boss and wait for adds. When they start casting pop your
圣盾术
and the adds will come to you, try get them both into the gas. Once bubble wears off run to gas cloud spot 2. Right of boss spawn point.
When Phase 3 happens, you can either kill the adds without the buff (i found their damage unnoticeable). Then pop
破咒祝福
and they will run from Gas 1 to Gas 2.
You should now have at least (if not 2) Warmages with the 2 buffs, each. Simply kill at least 1 of them and then the boss. While tracking achievement it should turn white when successful.
评论来自
Matt453
NOTE: You will need a death knight level 102+ recommended.
DO NOT
attempt without a death knight. Impossible at this time.
Did with 2 people, a level 103 blood dk and a level 110 ilevel 895 fury warrior.
This achievement is trackable and the boss should not be killed unless the tracked achievement turns white.
Overview of Achievement:
Facing the bosses throne there will be two gas puddles on each side of the throne that spawn in the two transition phases of the boss fight where the white ghosty adds spawn out of.These gassy puddles will apply two different buffs to any adds inside one called Fortified and the other called Replicating. On the opposite corners of the room, there will be two mages that spawn at each transition phase as well. You only need one mage for the entire duration of the fight to be dipped into these gassy puddles to apply the two buffs and then kill the add and then the boss. Any other adds can be killed throughout this fight.
Steps:
1) DPS THE BOSS DOWN TO 55%. Phase One (100-85%) -> Phase Two (85%-55%) -> First Transition Phase.
2) First Transition Phase: This phase lasts for one minute. At this time two mages will spawn in the back. One of them has to be killed, the other has to be death gripped to the corner to the left of the throne to receive its first buff required for the achievement (Fortified). You can do this successfully with a minimum of two death grips. This mage should not be damaged throughout the fight. Once the add receives its first buff, the Death Knight can begin death gripping to the other corner to the right of the throne to prepare for the Second Transition Phase for the second and final debuff applied to the mage.
3) After First Transition Phase (60 seconds), the add should at this time have its first achievement buff applied (Fortified) and be ready for the second and last achievement buff applied (Replicating) to the right corner of the boss's throne. If this is not the case, wipe the group and start over.
4) DPS THE BOSS DOWN TO 25%. Phase Three (55-25%) -> Second Transition Phase
5) Second Transition Phase: The mage will get its second and final buff for the achievement (Replicating). Once the second buff is applied, the go ahead to kill the add has been given and nuke all adds in sight down. This transition phase lasts for 60 seconds, so just keep killing the ghosts until the boss becomes killable again. The achievement should turn white, if not, you messed up somewhere and should wipe and try again.
6) NUKE BOSS DOWN. Achievement is yours!
Let me know of any questions! Thanks and good luck!
评论来自
Sablen
Good news, you can solo this as a mage.
And by solo I mean you
have to be alone
in the the group, or the
高里亚战争法师
won't move and will attack another player.
I recommend Fire spec, so you can heal yourself with
火疗闪烁
. Also set the raid in normal for less troubles.
1) Pull the Imperator, bring him to the intermission phase
2) Kill one of the
高里亚战争法师
, preferably the left one
3) Use
寒冰屏障
under the Imperator. That will force the
高里亚战争法师
to move at melee range. He'll gain a new buff once he reaches the magic smoke.
4) Survive Phase 2, wait for
寒冰屏障
cooldown to comeback (4 minutes)
5) Repeat the
寒冰屏障
trick in the intermission phase. He'll gain another buff.
6) Once you're sure the
高里亚战争法师
have both buffs, nuke everything !
And that's it !
评论来自
zotox
Just solo'd this as a BM hunter with legendary leggings on.
What you want to do is phase him to 55%, then kill one of the casters.
Then put your pet on "Move To" command and on Passive to the far corner of the pink mist with the buff.
Then misdirect your pet, put in a few autoattacks(no spells or the mage will die), and then when your MD buff is over you Feign Death.
The warmage will stop casting and run to melee on your pet.
Now take the boss to 25% for the second buff, kill both new mages and the melee dude that charges in with cobra shots & amoc
Then just do the same thing, put the pet in the far corner, misdirect pet and put in some autoattacks, feign death and the gorian mage will move into the smoke for the second buff.
When he has a total of 4 buffs, kill the gorian war mage and then the boss :)
评论来自
Beace
Druid Typhoon knockback spell does not work on the Warmage.
评论来自
KyrosKrane
We decided to do this fight with a large-ish group of people (8-10) on mythic difficulty to speed up the achievement-getting, but we didn't have a death knight to grip the adds. We did have a paladin and some hunters. So, we came up with a new strategy. We are all level 110 with 950-ish gear
Preparation
1) Have everyone except one paladin and the hunters take off all their gear except weapons. It's critical that only one paladin be up for this; two or more will make it way harder to coordinate.
2) Have hunters and paladin dismiss their pets and remove anything that can proc damage (typically necks and trinkets).
3) Have the chosen paladin be in prot (tank) spec and use the talent Blessing of Spellwarding. (BoS isn't strictly necessary, but it speeds up the fight.)
Execution
1) Paladin pulls the boss. The rest of the raid slowly dpses him down to about 75%. DO NOT RUSH THIS. You want the boss to start his Destructive Resonance attacks so the ungeared players can die in the next step.
2) Once the boss starts his area attacks (Destructive Resonance and such), have the ungeared characters die by standing in the effects.
3) Once the paladin and the hunters are the only ones alive, push the boss down to the first transition at 66%. Kill any adds during this phase.
4) Kill the first round of Volatile Anomalies and kill the Gorian Warmage furthest from the boss. Leave one Warmage alive.
5) Have the paladin stand in the gas cloud under the boss.
6) Hunters feign death.
7) As soon as the hunters are down, the paladin uses Divine Shield. The remaining Gorian Warmage will run to the gas under the boss and get the first buff (Power of Fortification). (If you're too slow with Divine Shield, the hunters might get hit with an AE and stand up again. This likely means you'll have to wipe to reset the fight.)
8) As soon as the Warmage gets the buff from the gas, the hunters should stand up (to reset the timer on Feign Death).
9) Paladin moves away from the gas. The Warmage will stay there, but the Anomalies will follow. Hunters help dps the Anomalies down.
10) Slowly dps the boss down to about 35% - you just need to wait until Feign Death is off cooldown. (If the paladin didn't talent BoS, then stretch this step out until Divine Shield is off cooldown.)
11) Push the boss to 33% and transition. Hunters kill ALL the new adds. Don't touch the Warmage from the first transition!
12) Paladin moves to the second gas cloud.
13) Hunters feign death.
14) Paladin uses Blessing of Spellwarding (or Divine Shield again). The Warmage will run to the paladin and gain the second buff (Power of Replication).
15) Hunters stand back up and kill the Warmage. This completes the requirements for the achievement, and if you're tracking it, it will turn white.
16) Kill the boss.
评论来自
Feltongue
This is rather neat and easy atm if you have DK cause Death's Reach resets Death Grip on kill and the Wraiths are still green. So you can make the fatty fly all over the place.
评论来自
shipwreck
I just soloed this achievement in normal mode on a 120 protection warrior. If I can do it, any class should be able to do it as long as they can sustain the damage from the encounter. I took almost no damage, so I don't expect it would be a stumbling block for any other class/spec at 120.
1. You'll want to push the boss to the intermission, and then run to the blue circle for the
高里亚战争法师
that spawns closer to the boss (to the right if you're looking at the mages from the center of the room).
2. Using the circle at the
高里亚战争法师
's feet as a guide, you want to stand in or near the edge of the mage's melee range and watch his cast bar.
3. When he finishes a cast, run towards the cloud under the boss. The
高里亚战争法师
should take one or more steps in your direction if you time it right. Once you have the timing right, just repeat for as many cast intervals as you can until he's in the cloud.
4. Once he's in the cloud, be careful not to drag him out of it until the intermission is over. Kill the other adds including the other
高里亚战争法师
.
5. When the intermission is over, check that he has the buff and begin moving him to the area for the second cloud
BEFORE
you deal any damage to the boss. It's a lot easier to get him into place if you don't have to worry about the intermission time window and adds.
6. Once he's in place, DPS the boss until the final intermission starts. Kill the adds that spawn, being careful not to kill the boss or the one
高里亚战争法师
you've been dragging around. When the intermission ends, check that the
高里亚战争法师
has both buffs (Fortification and Replication) before killing him. Once he's dead, you can finish the boss.
Notes: I had a pretty healthy buffer of time to do this despite not getting the timing right for several casts. The
高里亚战争法师
also casts
减速
which is really annoying but should allow you to keep moving the mage if you're careful with the timing. It's a magic effect and snare, so use any abilities you have to dispel it. I used
天神下凡
once during each intermission. You can move to the spawn location for the
高里亚战争法师
before the first intermission, but the delay between the start of the intermission and the mage's spawn should be long enough that most people shouldn't have to worry about this.
I hope this helps! Good luck!
评论来自
Xarinor
Just soloed this as a Priest (Works for everyone!).
Just play boss down to first intermission (55%) and move to the mage closer to boss.
You can now move him by starting inside his melee range and moving out of it close to when he finishes his cast. if you succeed he will walk up to you so you can kite him a few steps and repeat. This requires some tries maybe since you have limited time until the mist despawns and the mob does not always move correctly or far enough to make it in time.
For the second buff you can already position the mage with this same tactic before damaging the boss to second intermission (25%). Once there make sure the mage has both buffs, kill him and then finally finish the boss.
Greets
Xari
评论来自
DiviNe187
For those wanting to solo this as 120 and are getting a headache about all the strats posted here.. i found out it is rather easy to do this without any skills or talents or whatnot.
1: Run to the boss, smack his ass untill he is going into his first intermission.
2: Run up to 1 of the warmage and start strafing (sideways works best for view) on his toes to the left and right (towards and away from him) What happends is this: Right between his casts, if you are close enough, he will start walking towards you for just a step or 2. Keep doing this and you can kite him easily towards the first purple cloud.
3: Smack the boss to start his second intermission.
4: Again, start strafing on his toes back and forth (sideways works best for view) to get him to the second (white) cloud. At this point, if you have something like bubble like me, you might want to use this to not be ganked/slowed too much by the adds, this way you can easily just ignore them.
5: Kill the mage and after that mr. boss, enjoy.
评论来自
Rastm4N
Soloed it as Warlock 120, no pet.
Couple tips.
1)As mentioned above, you have to kite the first intermission. Stand in the orange circle and when he ends the cast, move. Also slowly kill the abberations while he casts, otherwise they stun you (I think it's them, lazy to look for it)
2) You can kite him before the second intermission, but I had problems with stuns. Everytime boss stunned me, the gorion mage went back to the starting point. BUT. What actually happens is that he wants to get some distance. So I basically put myself to the opposite side of the orange circle so that when I get stunned, he runs two steps to the side I need him at. It's messy, but it's safer than kiting during second intermission (you got unlimited time). When he's in place, get boss to 20%, intermission starts, check if Gorion Mage has both buffs, if yes, kill him and then kill the boss.
Good luck, it's definitely doable as Warlock. :)
评论来自
EragonArgetlam
The previously mentioned (shipwreck's) guide works still in 8.3.
Completed
solo
as resto druid using the following technique
make the following macro for single-targetting the annoying adds:
/cleartarget
/target Volatile Anomaly
/cast Moonfire
replace normal Moonfire with macro version temporarily
hit boss with normal Moonfire + Sunfire + 1x Solar Wrath. This should cause the boss to start his first intermission phase
stand near entrance (opposite where boss is sitting at start) and when the two mage spawn, kill one with a cast of Sunfire
stutter step the remaining mage toward the boss's cloud; your mage needs to be in the cloud before intermission ends
after confirming that your mage has the Fortify buff, stutter step him back to the center of the room
hit boss with a normal Moonfire to get him to start his 2nd intermission
finish kiting your mage to new boss cloud location
after your mage is in cloud, wait for boss to cast Replicate buff; make sure your mage has both on him
Kill your mage
Kill the boss
Achievement completed :)
Note: throughout this process, spam the macro you made b/c those adds & the not-your's mages will annoy the heck out of you during the kiting process.
Hoping this is helpful; first comment on Wowhead
评论来自
hascat
I tried this on my Death Knight and accidentally killed the warmage with autoattacks after death-gripping it. I used this macro instead:
/cast Death Grip
/stopattack
Worked like a charm!
评论来自
wootmang
I just tried this with 2 different toons, I'm not sure if it was because of the demoralized debuff that the bosses have, but the mages were not getting the buff when I moved them into the cloud. I swapped over to my dk toon, and put him flat in the middle of both clouds and he wasn't getting it. On normal at least, haven't tried any higher difficulty.
评论来自
hotcore
I recently did this achievement at max level (Level 70) and what a nightmare! Any mistakes and you will one shot the boss. After attempting many times, I decided to level a death knight to level 45-50 just to do this achievement. At level 50, you can solo this fight (will take a while) but its much safier as you cannot kill the boss in 1 hit. The fight took about 10 minutes and I was able to get the achievement on mythic difficulity.
评论来自
JPObserver
I've been reading that a max leveled DK using deathgrip on the add will kill it. so we used shrinkas on all 4 Death Knights.
We had also a monk that would take care of rest of the adds with shrinking, as long as it wasn't close to boss..
This was easily done on first try.
Once you enter the room, park a Death Knight where the first fog will spawn (it's on your left side on the other side of the room).
Second Death Knight, park it in the middle-left side of the room. So you let it use deathgrip first, and the one in the fog will deathgrip second.
3:rd Death Knight, park it in the middle next to the wall on the other side of the room.
And last Death Knight, park it on the right side, on the other side of the room.
Make sure you check the videos where the fog spawns, so that you get a hum of where it is.
So here is the strategy:
Make sure everyone is fully naked, and let the 3:rd DK have a weapon.
First use Shrinkas on all DK:s, and the random guy too (player 5).
Taunt the boss with 3:rd DK, and use your BIG player who also is naked to autoattack the boss to 55%, at most.
Adds will spawn. WARNING: I don't know if it's the race it depends on, but just in case, DO NOT use mages. They don't seem to make much dmg undressed.
Use Second DK's deathgrip on the add, and now the DK in the fog too. Make sure you remove target on the add.
Wait until fog despawns.
Now use the big guy again on boss with autoattack to 25%.
The DK that taunted the boss will use deathgrip on add, and the last DK will use it's deathgrip too, to the fog it's in.
Once fog vanishes, check that the add has both the buffs, and then kill it.
And kill boss last.
Good Luck!
链接
权力的血统
在强化并击败一名强化复制的高里亚战争法师之后击败悬槌堡的元首马尔高克(普通或更高难度)。
指南
Imperator Mar'gok (Highmaul Raid) Strategy Guide
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