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评论来自
Saispai
I foresee this achievement being the most difficult in Uldir, since you cannot distinguish your own fragments from those spawned by other players. Add the fact that the common strategy, at least right now in the beta, is to leave most existence fragments to tanks, and you have an achievement that requires extreme coordination and very likely a speedkill.
评论来自
Night
November 16 update:
The Existential Crisis achievement now functions as described.
This makes the achievement much more easier, as you just pick up the orbs that you spawned.
In case you want to track the achievement and see who fails it, you can use the
Instance Achievement Tracker Addon
.(##RESPBREAK##)396##DELIM##Nightswifty##DELIM##
评论来自
YariniCeteri
We got this on live servers on September 7th, so it is doable, albeit either bugged or misworded.
As the achievement reads, you can collect
ONLY
orbs that
YOU
spawn. In reality, you can
ONLY
touch orbs spawned by others. In other words,
if anyone touches an orb that they spawned, you lose the achievement.
In practice this doesn't sound too bad but it can really get overwhelming. I'll try to include as much detail as I can, and my Btag will be at the bottom of the comment for anyone with questions.
A smaller group will find this achievement far easier than a bigger one.
Fewer people spawning orbs means fewer orbs down, and fewer people to eat all those extra balls. Our initial team had 26-30 for all the rest of the metas, and ended up splitting into two smaller teams (our was 11) for this one.
Even with a small group this achieve is tough. You can only soak balls if you have stacks of
毁灭
. You will only get stacks from things that also generate balls. The following abilities generate orbs.
P1 orb sources
精华撕裂
- Frontal cone attack used at the active tank. Spawns a bunch of orbs. The boss should be faced away so that only one tank is hit at a time.
湮灭冲击
- Frontal cone attack faced at a random non-tank player. Each person hit generates a few orbs. This should always be dodged during this achievement.
毁灭迫近
- Debuff placed on random targets (2 people per cast with an 11 man group) that does dropoff damage upon expiration. Normally you'd go all the way to a wall to drop this, but for the achievement you should avoid this. I'll explain why this is a little more down below.
P2 orb sources
夏尔扎克斯的觉醒
- As you phase transition the boss will zap everyone in the raid, and spawn orbs around each person. These transitions start at 65% and 30%.
精华撕裂
- Is the same as the P1 Essence Shear but comes from the
恩拉其毁灭者
mobs instead of the boss.
湮灭光束
- Is a frontal beam the boss channels throughout the phase. The channel happens for about 5 seconds at a time before switching to a new direction. Take a look at the boss to see what direction he's facing.
Now in theory this achievement is simple. If you spawn an orb, move away from it and allow it to be soaked by someone else. In practice however, you can't soak all the orbs that were created, and eventually you'll be trying to keep track of where every orb you spawned is. In addition, there are several things that seem to make you instantly pick up your own orbs.
First and foremost, if you're about to spawn any orbs
STOP MOVING
. If you're moving when orbs spawn you can literally colect ne of your own before it appears on your screen. If there's sufficient room around you, the orbs that spawn will always surround you and will NEVER spawn on top of you. However, if you're too close to a wall when spawning orbs, they will occasionally shoot out and land on top of you since the wall is blocking where they were going to land. To prevent this, steer clear of walls, particularly when dropping off Imminent Ruin (since most guilds are likely used to dropping these right against the wall). Hand in hand with the whole "stop moving" theme, don't go barreling off the second your orbs spawn. Take a second and see where they landed. Try to find a quick path that will take you out of your nest of orbs without touching one. If no escape is available, call for someone else to come soak some of them to free you. But don't immediately feel the need to move as soon as you spawn orbs. Slow down. Take a minute.
Dodge Obliteration Blast. Many guilds are probably used to not worrying too much about it, since the damage is low and your tanks probably want extra orbs to clear their stacks anyways, but for the achievement it's highly beneficial to avoid them all. Spawning extra orbs that you need to keep track of is not worthwhile. This ability is frequent, but predictable and should be easily dodgeable every time.
Tanks take care of each other. What we did looked something like this. Tank 1 had boss on pull, and took the first Essence Shear. Tank 1 spawned 5-6 orbs and waited for them to have landed before navigating out of them. Tank 2 taunted after the Shear and stood nearby, but not stacked on Tank 1's orbs. This is imperative. You want a distinct stack of orbs spawned by each tank, not one big clump of "tank orbs". When Tank 2 takes his first Essence Shear, Tank 1 will taunt the boss back and eat all the orbs Tank 2 just spawned. After he's safely out, Tank 2 will go and eat the 5-6 balls Tank 1 spawned earlier in the fight. Essentially when you taunt off your co-tank, you should look to eat all the balls he just spawned so that he doesn't have to worry about them.
When P2 begins, head to whatever side of the room you were assigned to and stop moving. You need to be far enough away from other players that you can tell which orbs are yours so you can avoid them. After the initial burst of orbs spawns, everyone should get out of their area and soak as many orbs as they can
as long as you're SURE you didn't spawn them in P1.
I can't stress enough that this fight isn't a race and you're better off not taking the chance of soaking an orb that may be one of yours. Once you soak the initial orbs switch to the Destroyer adds and blow them up before they get too many Essence Shears off. We had a DPS assigned to each add full time for kicks, and it was up to this DPS to eat the orbs spawned by the tank taking Essence Shear.
You need to do 2 intermission (P2) phases and we found that this is where we most regularly messed up and ate orbs (because there are a LOT of them) so we elected to use Bloodlust in the second P2 so we could get the adds down faster and focus more effort on clearing what orbs we could. Depending on the gear you get here in, you could also lust on pull or after the second P2 to try and burn the boss.
That's all the advice I have for you. It sounds like a lot of things to consider but you need to avoid overcomplicating things. If you're going to spawn an orb, wait to see where it lands before you navigate. If you're ever unsure about an orb, avoid it. If you need to get hit by another source that will spawn orbs, or even die, to avoid being moving when orbs are spawning, do it. You dying is fine. You eating one of your orbs because you just had to get out of that Obliteration Blast is not. Slow down. Take your time.
Use your eyes and take time to consider where you're going. Smaller groups are better. Hopefully the confusing wording of this achievement will be fixed shortly. Even with the incorrect wording, the achievement will still go from white to red if it's being tracked. Track it, and be ready for a bunch of wipes.
FrostyShot#1667 for questions about the metas. (US Servers)
评论来自
Xenokrates
Our group just finished this today at a bit over 100 pulls. As someone who has completed them all, Existential Crisis makes Uldir the most challenging Glory to complete by a tremendous margin. You should read over the other posts in here - there are no shortcuts or cheeses. (In case you haven't read the other comments - the achievement is the opposite of what it says - you can never touch the orbs you yourself spawned). These are my top suggestions -
1) Make your players master Spotting
- Imminent Ruin begins on you - spot the orb you spawned. Imminent Ruin falls off - spot your orbs. Inescapably going to be hit by a beam? Stop moving, spot your orbs. Tanking? After getting hit by sheer, spot your orbs. Your rotation is ALWAYS secondary to spotting your orbs. There's no DPS race here.
2) Transition Sphere
- While hiccups of all sorts are inevitible, I think this is the single deadliest moment in the encounter. There are 2 transition phases. At the start of both transitions, all players will spawn several orbs around themselves - so make sure no players are close to each other so they can clearly identify which orbs are theirs and which belong to someone else. The deadliest moment, however - is that almost simultaneously with the mass orb spawn is an Oblivion Sphere. That means one random player will be placed in a sphere while immediately surrounded by their own orbs.
DO NOT
rush getting them out. Either wait until they can be very precisely gripped by a priest or deathknight, wait until the transition is over, or very carefully communicate which way they are safe to be knocked away.
3) Communicate Spheres
- Fairly straightforward. I would try to announce most beams and spheres a second or two before they were coming out. This wasn't totally necessary, but I wanted to reinforce the "rhythm" to the fight and eliminate surprises and conserve focus. Much more importantly, it's a good idea to have people announce their status when placed in a sphere in the vein of "I'm safe to be knocked out," "I need to be knocked out in X direction," or "I'm surrounded and need a precision grip or help with orbs nearby."
4) Use Every Raid Marker
- We gradually came to the following strategy that made the fight much easier. We tanked Mythrax in the center of the room. We placed 3 markers in a triangle around the center circle, with the rest of the markers encircling the rest of the room around the edges. It's helpful to learn where the adds spawn and use those spots as a baseline for the outer markers. This will help your raiders have a much easier sense of space and eliminate a lot of doubt to think "Okay, those definitely aren't my orbs" or "@#$%, are those mine? Better play it safe and change positions." We did not have strict assignments placing player 1 at A, 2 at B to rotate etc. You may want to seriously consider doing this, but we largely left it to intuition. You may also want to try a "square" marker setup around the circle if you have more melee than we did.
Lastly,
#@$% Mythrax - If you can beat the second transition, the fights effectively over. We made a point to stop picking up any orbs whatsoever in the final phase and just burn him. We did, however, use lust during the adds in transition two to make sure it was still relatively clean going back to the boss.
评论来自
Entrophius
This was a lot of pain. We ended up having 3 tanks, 2 of which were refreshing the essence shear debuff and then running around picking up orbs from the rest of the raid to keep it as clean as possible. Doing that also allowed us to have enough stacks of annihilation to clear the room completely in the second phase. Even so this takes a fair bit of coordination and practice, everyone needs to be aware of the timers for the ruin and the blast so that they don't accidentally run into an orb as it spawns.
评论来自
Riggo
Hopefully this gets fixed either by the correct tool-tip or changed - It's much harder then the other ones. I've sunk a good 8+hours and 150 pulls.
评论来自
Ghurhgs
This truly is a pain to do. Our group managed to do it in ~55 pulls (about 2ish hours), which isn't too bad considering some people saying it took much longer. We tanked the boss where he starts and fanned out around him (10 man group) and divided our raid into two groups for positioning during both phases. On normal he doesn't hit hard, so the toughest part besides actually doing this achievement is dealing with the Visions of Madness adds since multiples of them can potentially channel on one player. As a BM Hunter, I intentionally took some of his Obliteration Blasts during P1 because more often than not, it spawns less orbs than I get stacks (it usually put a 12 stack on me and spawned an average of three orbs, so I was able to soak six while only creating three.)
The transition is the toughest part to deal with, as Xalzaix's Awakening hits as a person is mind controlled*, making it difficult to knock them out. I dealt with that personally, as my spells are mostly instant cast and I can knock them out where I want to. Afterwards, we all moved clockwise and soaked the next person's orbs. Our tank would place the N'raqi Destroyer along the wall on their assigned side and shimmy clockwise with the rest of the group behind him. Once that add was dealt with, we crossed sides and cleaned up orbs from the other group, killed Visions, and re-positioned where we were in P1. Having only two melee was a substantial boon, limiting the orbs in melee range of the boss. Dps is a non-issue because the boss just melts, so it is definitely more important just to know where your orbs are and trying to keep them bundled, while not screwing yourself. If you have Imminent Ruin and the boss faces you with Obliteration Blast, just take it. You won't die, and neither will any players near you. After we killed the two Destroyers during the second P2, we got to a safe spot and ignored green orbs completely while finishing off Visions. Our two melee were plate dps and occasionally they would take an Essence Shear to get the ability to absorb orbs with the off-tank, giving us more space.
We saved lust for the third P1, nuked the boss, and ignored mind controlled players unless they were absolutely safe to be knocked out. I think we had two players mc'd as we killed the boss, so it really has no impact on finishing the fight successfully. Watch your cleaves and assign capable players on knocking people out of mc's.
*-When I say mind controlled, I'm talking about Oblivion Spheres.
评论来自
1539365
First of all, sorry if my english is not perfect, i hope you'll understand what i mean.
-----------------------------------------------------------------------------------------------------------------------
We managed to get this Achievement with a PuG without Voice in 5 Pulls.
Setup
We were 20 people, but you could even do this with 25.
The Key is to have a medium to big-size Group and a lot of DPS...Players with sustained less then 12k-13k DPS if they can full DPS (meaning, not getting MC'd) will make this Achievement almost impossible with this Strategy.
2 Brewmaster Tanks (mandatory)
3 Heals (4 if you are at 25 Players)
A maximum of 2 Melees (if you have a Mistweaver, cut a Melee-Spot)
Fill up last Spots with Ranges
Positioning
Move the Boss right to the Center from the Cave (where he stands during his Transition), one Tank in the East of him, the other one in the West.
Use 2 Worldmarks for orientation. Now you need two more Marks, about 15 Yard behind the Tank-Position.
These marks are a complete "I won't get close to it"-Zone for DPS and Healers.
DPS-Players spread around the Boss in a Circle, with a minimum of 10 Yard between each other.
Make room for your healers close to the Center, so that they can heal-up everyone.
Strategie
As soon as the Fight starts, everyone run to his Position (assign them, and use the same spot in every single pull).
The Brewmasters place their
魂体双分
on their World-Mark and quickly change position to the opposite-Mark (you have enough time before the first Tank-Hit happens, no worries about timing).
While falling, set up the
召唤玄牛雕像
on the "outer" Worldmark on the same side of your own Transcendence.
You can now see why you want a maximum of 2 Melees: There is only one spot in the North and one in the South for the Melees to Position, and they can't do any Damage during the Transition (but, as soon as the Big-Adds are dead you can start doing Damage on Mythrax, his Damage-Reuction-Aura breaks when they both die).
When everyone reach their position, they stand still, the whole fight. Until the Boss dies. They don't even make a Minimal-Step. Just.stand.still.
If a player get into the MC-Orb
do.not.touch.them
. Even if it's a Healer:
Don't touchy touchy da Orb.
As soon as the Boss starts his Transition and he finishes his cast, both Tanks teleport to the other side, collect as many Orbs as possible while moving to the outer Mark and tank the Add.
DPS nuke the living hell out of these Adds, while still don't moving at all. If they get target by the Beam, immediate call to your Healers (if you use voice) and use a Def CD. If the Healers know that a player get hit by the beam they won't die, the damage is not that high in Normal.
Beware: If you call when you already getting damage from the Beam you are dead, Healers have to Spot-Heal you before the Channel starts.
As soon as the big Adds are dead, kill and interrupt the Small ones.
While DPS focussing down the Adds, both Tanks walking back to the "inner" Worldmark, waiting for the End of the Transition.
When all Adds are dead and you still have a white-Achievement, Repeat the fight from now on. It's basically won.
The Tanks Swap again when the AE-Cast from the 2nd Intermission finishes.
Use Hero to burn Mythrax during Phase 3, if you get there, nothing can really wipe you anymore.
Important-Note: Specs with unavoidable Spread-Cleave (esp. Frostmages, Balance-Druids): Get rid of these Spread-Spells as soon as a Melee is caught in a Orb or don't use these Talents, you'll wipe the raid otherwise.
Tank-Positioning-picture for clarification
Good Luck everyone.
评论来自
kjeksomanen
Careful not to have anyone equip an azerite piece with
激光矩阵
as it can inadvertently knock people inside
湮灭之球
. Had this happen a couple of times during our progress on this achievement before someone checked damage meters.
This achievement is rather difficult even with good gear, and even more so if you have a melee heavy composition and/or large raid. I think we had about 70 pulls over two nights before nailing this one down. As this comment was written the achievement seems to actually be even rarer than killing Mythic G'huun! :o
https://www.worldofwargraphs.com/global-stats/achievements/achievement-category-15286
评论来自
DJplayz
Having done the achievement after more than 220 wipes, I truly hope Blizz won't nerf the achieve into oblivion. If they do, they should at least give the players who already completed it a FoS.
评论来自
Schorle
So what we did - we had to split our 20man raid into two 10 man raids, we had to choose one spot and than stand still from the beginning to the end, except for tanks ofc, and we just nuked boss down with noone moving. No kicking out of spheres, no avoiding stuff, no collecting ANY green orb, we used bl to second small adds.
Avg ilvl of group was 380, we had 2 tanks, 2 melee, 2healers and 4 casters split all over that boss room. Took us +- 25 pulls to do on normal diff OFC!
Does not matter now - its fixed. Sadly..
评论来自
MoreDragons
more like luck based crisis, amirite?
评论来自
ToadyRAIDZ
This achievement has been fixed and works as intended, you can only collect your own orbs.
评论来自
LoLAkali
As of some hotfix I don't know when, this achievement works as intended. On 15/11-2018 me and 9 guildies did Mythrax whilst ONLY picking up our own orbs and got the achievement on kill.
评论来自
Jekada
As of tonight, 11/15/18, this achievement worked as it reads. My 10 man group collected only our orbs and we got the achievement.
评论来自
Aisenfaire
Hotfixes 11/15/18:
We've recently applied a couple of hotfixes to the Mythrax encounter:
湮灭之球
now prioritizes ranged targets when possible, and the
存续危机
achievement now functions as described.
Source:
https://twitter.com/WarcraftDevs/status/1063263066735824898
评论来自
quarny
Doing this achievement tonight after the hotfix we found out pets hit by
湮灭冲击
\
毁灭迫近
spawn orbs and getting that orb WILL fail the achievement, make sure you have NO PETS at all (even things like
被征服的戈霍恩的触须
or mistweaver statue ect).
评论来自
DrHeckyll
It was clear to my group that the tooltip in the achievement was a mistake, or the achievement was tracking wrong so we were in no rush to do this one (that said we did come up with workable strategies for the old version). This week after the hot fix we went in and nailed it. Some helpful hints below:
1) Whole raid everyone 8 yard spreed.
2) If you spawned the orb its now YOUR responsibility to soak it. Thus, we made sure only 3 mele on the boss (excess mele hung out on their assigned side of the room away from the boss and watched till P2. This stopped ruiner from overlapping with anyone causing more orbs and confusion.
2) Communicate! eg "That orb behind the tank is MINE" - this shows the raid you are aware of your own mess to clean up.
3) 0-2 max orbs up going into P2.
4) SPREAD and STAND STILL on T1/T2 and clean up your orbs that spawn on everyone before you deal with adds.
5) On the 2nd P1 - EVERYONE stands still and spreads - no need to soak (hero if not in 2nd P2).
6) No addon needed - no WA needed just track the achievement - if it turns read jump into a sphere to wipe it.
NB: Ave ilvl of group 376.3 (combined mythic raider pug / <The DEDICATED> Xrealm community group).
Video:
https://youtu.be/X6R3_LIlSCw
评论来自
Neryssa
Not sure if this is a glitch or not, but the orbs seem to have a "tag" timer that lasts a few seconds. If you don't collect the orb immediately after spawning it, you will fail the achievement upon touching it.
Failed an attempt because I touched an orb that I knew was mine (left a Demonic Circle on top of it, one of the spares from the intermission) 10 seconds after it was spawned.
TL;DR if you don't grab orbs after they immediately spawn, they'll go bad.
评论来自
Flameout
This is only able to be done without pets or anything that has a health pool, this is still an issue after patch 8.1 has been released. Wiped for 1.5 hours with pets out, after not having them we completed first attempt.
This was stated prior by:
By quarny (8,993 – 5·11·48) 23 days ago (Patch 8.0.1)
Doing this achievement tonight after the hotfix we found out pets hit by Obliteration Blast \ Imminent Ruin spawn orbs and getting that orb WILL fail the achievement, make sure you have NO PETS at all (even things like Vanquished Tendril of G'huun or mistweaver statue ect).
Last edited by quarny 23 days ago (Patch 8.0.1)
Katastrof2 21 days ago (Patch 8.0.1)
We spent an hour on this before seeing your post. Got it first attempt without pets. THANK YOU!
Karidormi 12 days ago (Patch 8.0.1)
Hard to definitively say because nobody could tell what exactly was failing my group to start, but the number of unexplained failures went down significantly after removing pets from the raid, and we got it within four or five pulls.
评论来自
Caissa
As of today this achievement seems to work even with hunter's pets out.
We tried the achievement with pets out and fulfilled it when the boss went down.
评论来自
Koolnerd17
Make sure you grab your own balls, otherwise it is very hard
Also, if you look at the mini map - nobody should be close to each other - if they are close on the mini map / 8 yrd, you will probably fail
used the 'instance achievement tracker' add-on, we failed quite a bit
The balls are basically a soft range check - if you are close to someone you will accidentally touch someone else's green balls
评论来自
hjp426
Any others having issues with this cheev bugging since prepatch? Our guild is having a heck of a time completing it.
评论来自
EctobiusRex
Solo'd this as a 411 feral. If you burst hard enough you can skip the first MC orb. I used wild charge to dodge the second (I watched boss timers to press at the right time), and then killed him through the 99% damage reduction before the third orb. I used drums, pot, full consumables, etc. Should be very doable 10.1 and beyond as long as your class can dodge one orb
评论来自
ResidentNileist
Just solo'd this as a 433 arcane mage on normal. Take double Time Warp, channel Evo as you drop down, and use arcane surge + touch of the magi snappishly, then get ready to ice block the MC orb (make sure to remove Ice Cold, so that IB actually gives you immunity). About 1 in 3 times, you'll be able to cancel ice block after the orb spawns and blink out before it kills you, at which point you should have plenty of time to get 1.5M+ damage stored in your touch, which should kill mythrax before the second orb spawns.
链接
存续危机
在没有玩家触碰队友生成的存续碎片的情况下,击败奥迪尔的拆解者米斯拉克斯(普通或更高难度)。
指南
Uldir Raider
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