此站点大量使用JavaScript。
请在您的浏览器中
启用JavaScript
。
正式服
PTR
经典怀旧服
TBC
0
7.1.5 PTR: Compilation of All Class Changes From All Builds
由
perculia
发表于
2016/12/18,18:45
Patch 7.1.5 is now live, please check out our
Survival Guide
for an overview of all the patch changes and class guides!
The 7.1.5 PTR has been active for many weeks now, and a popular request we've gotten at Wowhead is to present an overview of the class changes from Patch 7.1 to 7.1.5, aka "unofficial patch notes." Every week Wowhead posts a list of the datamined changes from each 7.1.5 PTR update, but some players would also like to see the changes from the past few months to get an overall sense of how the classes evolve.
We've gone through the spell data from every update and organized all the changes by spec, noting multiple changes to a spell if it was modified several weeks in a row. Not interested in a particular class? Just click the toggle button to hide that class and jump to the next section.
Notes for each specific build can be found here:
Dec 22 Hotfixes
,
23244
,
23194
,
23178
,
23109
,
23038
. On each spell page there is a
spell changelog
tab; this allows you to see the complete history for a spell.
We've also made a similar post compiling all of the
new and changed legendary armor in 7.1.5
.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Talents
饮血者
: AP Mod increased from 4.31 to 10.
活力分流
Consume shadowy essence.
Generates 1 Rune.
Maximum 2 charges. Recharge time reduced by 12 sec whenever a Bone Shield charge is consumed.
血虫
Your auto attack critical strikes have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 5%15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
白骨风暴
A whirl of bone and gore batters nearby enemies every 1 sec, dealing (115.9% of Attack power) Shadow damage every 1 sec, and healing you for 1%2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
碎心打击
Heart Strike generates 32 additional Runic Power per target hit.
诅咒进军
Wraith Walk lasts 50%100% longer and breaks stun, snare, and root effects when cast.
鲜血印记
Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 2% of maximum health.3% of the victim's maximum health.
炼狱
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min.4 min.
迅速凋零
Your Death and Decay deals damage 50%15% more often, and while in your Death and Decay you generate 15% more Runic Power.1 Runic Power per sec.
符文分流
Consume a Rune to reduce all damage taken by 25%40% for 3 sec.
Spectral Deflection (NYI/TBD)
Attacks that deal more than 25% of your maximum health will consume a secondan additional Bone Shield charge to further reduce the damage.
紧绷之握
Reduces the cooldown on Gorefiend's Grasp by 6030 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
墓石
Consume allup to 5 Bone Shield charges. For each charge consumed, you gain 36 Runic Power and absorb damage equal to 3%6% of your maximum health for 8 sec.
浮空城意志
Damage taken below 35% Health is reduced by 20%35%.
Specialization
血魔之握
Shadowy tendrils coil around all enemies within 20 yards of a hostile or friendly target, pulling them to the target's location.
Cooldown changed from 3 min cooldown to 2 min cooldown
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
Specializations changed from Frost/Unholy to Blood/Frost/Unholy
骨髓分裂
Smash the target, dealing 315% Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasing your Haste by 10%. Each damaging attackmelee swing against you consumes a charge. Lasts 30 sec or until all charges are consumed.
吸血鬼之血
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Artifact Traits
吸血鬼之牙
Vampiric Blood increases your maximum health by an additional 5% and increases all healing and absorbs received by an additional 5%.
Talents
憎恶之力
Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
冰龙吐息
Continuously deal (175%287.5% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
Cost changed from 0 Runic Power, plus 13 per sec to 0 Runic Power, plus 15 per sec
冰冻之雾
Howling Blast and Frost Fever deal 25%30% increased damage.
风暴汇聚
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends it15%, and extends its duration by 0.5 sec.
寒冬号角
Blow the Horn of Winter, gaining 2 rune and generating 1020 Runic Power.
饥饿符文武器
Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec for 1215 sec.
杀戮效率
Consuming the Killing Machine effect has a 50%65% chance to cause you to gain 1 Rune.
不稳定的护盾
Your Anti-Magic Shell turns your enemies' pathetic' magic against them, absorbing 35% more damage, but generating no Runic Power. WhenPower.
When it expires, 25% of all damage absorbed is dealt as ArcaneShadow damage divided among nearby enemies.
苍白行者
You take 20%30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50%70% for 3 sec.
Specialization
凛风冲击
Blast the target with a frigid wind, dealing (82.5% of Attack power)
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and * (82.5% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
Specializations changed from Frost/Unholy to Blood/Frost/Unholy
符文强化
When you spend Runic Power, you have a 1%1.5% chance per Runic Power spent to gain a Rune.
Honor Talents
强能符文武器
EmpoweredEmpower Rune Weapon's cooldown is reduced by 2 minutes.
Buffed Spells via Spec Aura
邪恶死亡骑士
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
Death Strike
Clawing Shadows
Soul Reaper
Epidemic
Death Coil
Scourge Strike
Festering Strike
Death and Decay
Sigma
Quick note on a small upcoming change: in the next PTR build,
天启
will burst up to 6
溃烂之伤
s (instead of 8). However, the damage of the summoned ghouls will be increased by 33% (which will not be obvious from data), keeping the total the same. This is also a large buff to the damage of
亡者大军
. Finally, in a separate change, the damage of
召唤石像鬼
and Val'kyr (
黑暗仲裁者
) will be increased.
However, will
天启
continue to burst 4 wounds in pvp?
Yes.
Sigma
At the same time as
脓疮传染
and
符文腐蚀
changes are on PTR, Unholy should also have increases to
灵界传送门
damage,
诅咒大军
proc rate,
凋零缠绕
damage, and a small increase to all damage.
Talents
凋零符文武器
Your next 45 auto attacks infect your target with 2 Festering Wounds.
暗影之爪
Deals 130%156% Shadow damage and causes 1 Festering Wound to burst.
黑暗仲裁者
Summon a Val'kyr to attack the target for 15 sec. The Val'kyr will gain 1% increased damage for every 1 Runic Power you spend.
Cooldown changed from 3 min cooldown to 2 min cooldown
亵渎
Defiles the ground targeted by the Death Knight for 10 sec. EveryDefile the targeted ground, dealing Shadowfrost damage to all enemies over 10 sec.
Every 1 sec, if there are any enemiesany enemies are standing in the Defile, it deals (39.96% of Attack power) Shadowfrost damage to them and grows in radiusgrows in size and increases your Mastery by 1, stacking up to 10 times. Whiletimes.
While you remain within Defile, your your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
黑死病
Virulent Plague deals the same damage20% more damage over time in half the time.duration.
坏疽
Dealing damage with Death Coil causes your next Scourge Strike to deal 35%40% increased damage.
脓疮传染
Every 68 Festering Wounds you burst, you gain 1 Rune.
邪恶突袭
When a Festering Wound bursts, you gain 100% increased attack speed for 22.50 sec.
Specialization
凋零缠绕
Fires a blast of unholy energy at the target, causing (127.5%150% of Attack power) Shadow damage to an enemy.
冰封之韧
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
Specializations changed from Frost/Unholy to Blood/Frost/Unholy
符文腐蚀
You have a 1.25%1.00% chance per Runic Power you spend to increase your Rune regeneration rate by 100% for 3 sec.
Artifact Traits
天启
Strikes the enemy, dealing 900% Physical damage and bursting allup to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 15 sec for each burst Festering Wound.
致命坚韧
Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by 3%8%.
Rank 2: Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by 6%16%.
Rank 3: Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by 10%24%.
Rank 4: Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by 13%32%.
Rank 5: Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by 16%40%.
Rank 6: Increases the effectiveness of Anti-Magic Shell and Icebound Fortitude by 20%48%.
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Read an analysis of the changes by Kib and Munkky
here
.
Talents
盲目之怒
Increases the duration of Eye Beam by 50%.Eye Beam generates 35 Fury every sec. and its duration is increased by 50%.
Increases all damage done by 8%11% (based on Mastery) for 12 sec.
While active, your auto attack deals 200% increased damage, and causes Chaos damage.
混乱顺劈
Chaos Strike hits an additional target for 50% damage.all nearby enemies for an additional 25% damage.
Now requires Level 102, up from 99
Tier 3 Talent, in place of
邪能之刃
恶魔之刃
Your auto attacks have a 75%60% chance to deal additional Shadow damage and generate Fury.
魔化
Eye Beam causes you to enter demon form for 58 sec after it finishes dealing damage.
恶魔食欲
Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 3035 Fury.
绝望本能
Blur now reduces damage taken by an additional %. Additionally, you automatically trigger Blur when you fall below 35% health. This effect can occur every 30 secwhen Blur is not on cooldown.
邪能弹幕
At your command, unleash Fel, inflicting 250%300% of Attack power)] Chaos damage to your target and nearby enemies for each charge. Max 5 charges.
Your damaging abilities have a chance to generate a charge.
邪能爆发
Impales the target for (1050%1365% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.
Cooldown changed from 35 sec cooldown to 30 sec cooldown
第一滴血
Reduces the Fury cost of Blade Dance by 20 and increases its damage to 100% + 23 * 96% + 288%) * (200300) / 100] against the first target struck.
涅墨西斯
Increases damage you inflict against the target by 20%25% for 1 min.
When the target is slain, you will inflict 20%25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration.
虚空行走
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
灵魂劈裂
Gain 100%70% Leech while Metamorphosis is active.
Specialization
黑暗
Summons darkness around you in an 8 yd radius, cloaking friendly targets and grantinggranting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
精通:恶魔形态
Increases your Chaos damage by 8%11% and your movement speed by 8%.
Honor Talents
唤醒心魔
If you reach 50% health, you automatically gain Metamorphosis for 6 sec. This effect has a 1 min cooldown. In addition, the duration of Metamorphosis will be refreshed up to a maximum of 6 sec while at or below 20% health.
Honor Talent 43, up from level 8
法力灼烧
Deals (210% of Attack power) Chaos damage plus an additional 1% of the target's health in Chaos damage per 2% of the target's missing mana.Deals 15% of the target's maximum health in Chaos damage. Damage is increased the lower the target's current mana, up to 30% of the target's maximum health in damage.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
NEW
恶魔起源
The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.While not in Metamorphosis, your damage is increased by 10%.
Honor Talent 8, replaces
唤醒心魔
NEW
法力裂隙
You manifest an 6 yard wide mana rift under the feet of the target. After 1.5 sec, it erupts dealing 8% of enemies maximum health in Chaos damage and destroys 8% of the enemies total mana if present.
Honor Talent 25, replaces
冲刺跳跃
阻滞之光
Eye Beam reduces the target's movement speed by 70% for 4 sec.
Removed; replaced with
唤醒心魔
冲刺跳跃
Using Vengeful Retreat grants a charge of Fel Rush.
Removed; replaced with
法力裂隙
Anytime you're victim to a magical effect, you gain 510 Fury.
Artifact Traits
恶魔之速
Activating
Netherwalk
Netherwalk
Blur generates 2 charges of Fel Rush.Blur now grants a 30% movement speed bonus.
Buffed Spells via Spec Aura
复仇恶魔猎手
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
Fiery Brand
Immolation Aura
Infernal Strike
Soul Cleave
Illidan's Grasp
Shear
Sigil of Misery
Sigil of Chains
Sigil of Flame
Sigil of Silence
Fiery Brand
Talents
深渊打击
Infernal Strike's range is increased by 10 yards, and its cooldown is reduced by 58 sec.
苦痛之焰
Immolation Aura increases your movement speed by 30%, and deals 30%20% increased damage.
剑刃扭转
Parrying an attack increases the Pain generation of your next Shear by 50%70%.
火刑
Every 2 sec, your Fiery Brand deals (45% of Attack power) Fire damage and spreads from the primary target to a nearby enemy.to one nearby enemy.
NEW
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
Tier 7 Talent, in place of
虚空联结
邪能爆发
Impales the target for (1050%1365% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.
Cooldown changed from 35 sec cooldown to 30 sec cooldown
Brutally slam your target for (378% + 756%) Physical damage, and shatter two Lesser Soul Fragments from them.
最后一搏
Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health.
This effect may only occur every 3 min.8 min.
虚空联结
Bind yourself to a friendly player for 15 sec. Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health.
Removed; replaced with
恶魔灌注
锋锐之刺
While Demon Spikes is active, you deal 20%30% increased Physical damage and your melee attacks snare targets by 50% for 6 sec.
锁链咒符
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Shield yourself for 12 sec, absorbing (15002250 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
Soul Barrier's absorption cannot be reduced below (200300 / 100 * Attack power * Percent health).
Consumes all Soul Fragments within 25 yds.
Cooldown changed from 20 sec cooldown to 30 sec cooldown
Launch a nearby Soul Fragment at your target, dealing (252% of Attack power) ShadowFire damage to all nearby enemies and afflicting them with Frailty for 15 sec.20 sec.
You heal for 15%20% of all damage you deal to enemies with Frailty.
Specialization
恶魔尖刺
Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 20%10% for 6 sec.
恶魔结界
Your tattoos reduce magicall damage taken by 10%, and increase your Stamina by 45%55% and your Armor by 120%.
烈火烙印
Brand an enemy with a demonic symbol, instantly dealing (648% of Attack power)% Fire damage and reducing the damage they dodeal to you by 40% for 8 sec.
恶魔变形
Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%, and greatly empowering your Shear ability.
Generates 7 Pain every 1 sec.
Honor Talents
伊利丹之握
You strangle the target with demonic magic, dangling them in place for 6 sec.
Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing 1 Shadow damage.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Spells
刃舞
Strike all nearby enemies for (100% + 23 * 96% + 288%) Physical damage, and increase your chance to dodge by 100% for 1 sec.
混乱打击
Slice your target for (275% + 440%305% + 485%) Chaos damage. Critical strikes refund 20 Fury.
恶魔变形
Leap into the air and land with explosive force, dealing (200% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec.
Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, and gaining 25% Haste.gaining 30% Leech, and 25% Haste.
Talents
邪能之刃
Charge to your target and deal 560% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 20 Pain.
Havoc
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 30 Fury.
Now requires Level 99, down from 102, for Havoc
Tier 1 Talent, in place of
混乱顺劈
Honor Talents
拘押
Imprison can now be used on Humanoids and BeastsI Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 30 sec.
莱欧瑟拉斯之眼
You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 4%6% of their health in Shadow damage and refresh the duration of Eye of Leotheras. Lasts 6 sec.
反转魔法
Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Spells (2)
致命攻击
Increases your chance to critically strike by 10%5%.
禁锢
Imprisons a demon, beast, or humanoid for 1 min. Damage will cancel the effect. Limit 1.
Cooldown changed from 10 sec cooldown to 15 sec cooldown
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
野性德鲁伊
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected Spells:
Thrash
Shadow Thrash
Brutal Slash
Maim
Rake
Shred
Enraged Maim
Ashamane's Frenzy
Swipe
Talents
野蛮挥砍
Strikes all nearby enemies with a massive slash, inflicting 2025% Physical damage. Awards 1 combo point. Maximum 3 charges.
Cooldown changed from 18 sec recharge to 12 sec recharge
月神的守护
Immediately gain 5 combo points and an additional 1 combo point every 1 sec for 58 sec.
守护亲和
You gain:
Thick Hide
Reduces all damage taken by 10%.6%.
You also learn:
Mangle
Ironfur
Frenzied Regeneration
化身:丛林之王
An improved Cat Form that allows the use of Prowl while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by 50%60%, and increases maximum Energy by 50.
Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration.
洞察秋毫
Omen of Clarity now affects the next 3 Cat Form abilities3 Shreds, Thrashes, or Swipes and increases their damage by 15% and your maximum Energy is increased by 30.
掠食者
The cooldown on Tiger's Fury resets when a target dies with one of your Bleed effects active, and Tiger's Fury last 4 additional seconds.
甘霖
Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
剑齿利刃
Ferocious Bite deals 15% increased damage and always refreshes the duration of Rip.
Specialization
致命攻击
Increases your chance to critically strike by 10%5%.
感染伤口
Rake causes an Infected Wound in the target, reducing the target's movement speed by 50%30% for 12 sec.
割碎
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : 65%115% damage, 1 sec
2 points: 130%230% damage, 2 sec
3 points: 195%345% damage, 3 sec
4 points: 260%460% damage, 4 sec
5 points: 325%575% damage, 5 sec
清晰预兆
Your auto attacks have a chance to cause a Clearcasting state, making your next Cat Form abilityShred, Thrash, or Swipe cost no Energy.
斜掠
Rake the target for (91.2% of Attack power) Bleed damage and an additional (456% of Attack power) Bleed damage over 15 sec.
Feral (Level 54)
Reduces the target's movement speed by 50%30% for 12 sec
Feral (Level 25)
While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage
Awards 1 combo point.
Honor Talents
血之恐慌
Maim damage increased by 100%, but now Incapacitates instead of Stuns. Any attack will break the Incapacitate.
Removed; replaced with
暴怒割碎
NEW
大地之握
Entangling Roots is no longer dispellable, reduces the target's chance to hit by 80% but now has a 10 sec coooldown.
Level 43 talent, replaces
狂怒横扫
NEW
暴怒割碎
You deal 600% Physical damage and incapacitate the target for 6 sec.
Level 25 talent, replaces
暴怒割碎
NEW
凶猛伤痕
Attacking with a 5 combo point Ferocious Bite reduces the target's maximum health by 25% for 20 sec. Ferocious Wound can only be active on one target at once.
Level 28 talent, replaces
新伤
新伤
Rake has a 60% increased critical strike chance if used on a target that doesn’t already have Rake active.
Honor Level 10, down from 28
狂怒横扫
Casting Thrash will remove the energy cost of your next Swipe for 12 sec.
Removed; replaced with
大地之握
兽群领袖
Shred heals all nearby allies within 10 yards of the target for (1.100% of Spell power).
Removed; replaced with
荆棘术
NEW
玛洛恩的迅捷
Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
Level 40 talent, replaces
原始活力
扑击
Rip and Maim's range is increased by 5 yards.
Removed
原始活力
When you enter Prowl, the cast time of your next Regrowth is reduced by 100%.
Removed; replaced with
玛洛恩的迅捷
狂野冲撞
Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury.
Honor Level 6, down from 10
变形治愈
Each time you activate a shapeshift form, you are healed for 5% of your maximum health. This effect cannot occur more often than once every 5 sec.
Removed; replaced with
野性力量
NEW
荆棘术
Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals Nature damage equal to 5% of the attackers total health. Attackers also have their movement speed reduced by 50% for 4 sec.
Level 37 talent, replaces
兽群领袖
NEW
野性力量
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. Maul the target for 500% Physical damage.
Level 4 talent, replaces
变形治愈
Artifact Trait
锋锐利齿
Increase damage dealt by Rip by 7%4%.
Buffed Spells via Spec Aura
守护德鲁伊
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
Moonfire
Thrash
Maul
Mangle
Also 4% increased periodic damage on
痛击
and
月火术
.
Bear Form Passive
: Apply Aura: Mod Rage % Generated From Damage Dealt Value 80%60%.
Talents
星河守护者
Your damage has a 10% chance to trigger a free automatic Moonfire on that target.
When this occurs, the next Moonfire you cast generates 108 Rage, and deals 300% increased direct damage.
大地守卫者
Every 6 secWhen you deal direct damage with Thrash, you gain a charge of Earthwarden, reducing the damage of the next auto attack you take by 30%. Earthwarden may have up to 3 charges.
化身:乌索克的守护者
An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec, and causes Mangle to hit up to 3 targets, and increases armor by 15%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
NEW
Unleash a terrifying roar, causing all enemies within 10 yards to cower in fear, disorienting them for 3 sec. Usable in all shapeshift forms.
Tier 2 Talent, in place of
野性位移
明月普照
Summons a beam of lunar light at your location, dealing Arcane damage and healing you for over 8 sec.
Cooldown changed from 1.5 min cooldown to 1.25 min cooldown
粉碎
A devastating blow that consumes 2 stacks of your Thrash on the target to deal 567%850% Physical damage, and reduces all damage you take by 8%9% for 20 sec.
Specialization
致命攻击
Increases your chance to critically strike by 10%5%.
铁鬃
Increases armor by 100%80% for 6 sec. Multiple uses of this ability may overlap.
裂伤
Mangle the target for 337% Physical damage.
Guardian (Level 44)
Deals 20% additional damage against bleeding targets
Generates 6 Rage.5 Rage.
厚皮
Reduces all damage taken by 10%6%.
Honor Talents
When nearby allies within 15 yards are critically hit by any attack, you automatically trigger your Gore effect.
Honor Talent 25, up from 8. Replaces
暴怒裂伤
挫志咆哮
Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for 8 sec.
Cooldown changed from 1 min cooldown to 30 sec cooldown
暴怒裂伤
Mangle the target for 540% Physical damage. Deals 20% additional damage against bleeding targets.
Removed; replaced with
NEW
怒吼之速
Reduces the cooldown of your Stampeding Roar by 60 sec.
Honor Talent 4, replaces
变形治愈
冬眠生长
When you remain in Bear Form for 10 sec seconds, the cast time of your next Regrowth is reduced by 75%.
Removed; replaced with
变形大师
NEW
玛洛恩的迅捷
Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
Honor Talent 37, replaces
强韧
NEW
变形大师
Your Feral, Balance or Restoration Affinity is amplified granting an additional effect.
Honor Talent 19, replaces
冬眠生长
变形治愈
Each time you activate a shapeshift form, you are healed for 5% of your maximum health. This effect cannot occur more often than once every 5 sec.
Removed; replaced with
怒吼之速
NEW
怒火狂热
Your Frenzied Regeneration also generates 60 Rage over 3 sec.
Honor Talent 8, replaces
锋利兽爪
While in Bear Form, Thrash deals 100% more initial damage but now costs 15 Rage.Increases the damage done by your Swipe and Thrash by 100%.
强韧
The duration of all stun effects are reduced by 25%.
Honor Talent 34, down from 37
Artifact Traits (1)
血污毛皮
Mangle has a 15% chance to reduce the Rage cost of your next Ironfur or Mark of Ursol by 50%25%.
Buffed Spells via Spec Aura
平衡德鲁伊
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
Moonfire
Sunfire
Stellar Flare
Fury of Elune
Sunfire
Starfall
Lunar Strike
Solar Wrath
Solar Wrath
Starsurge
New Moon
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (22)
Value: 4%
Affected Spells:
Moonfire
Sunfire
Stellar Flare
Fury of Elune
Sunfire
Talents
艾露恩之怒
Calls down a beam of pure celestial energy at the target location, dealing 145%170% of Spell power)] Astral damage every 1 sec until your Astral Power is exhausted.
While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location.
守护亲和
You gain:
Thick Hide
Reduces all damage taken by 10%.6%.
You also learn:
Mangle
Thrash
Ironfur
Frenzied Regeneration
甘霖
Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
坠星
Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (42%55% of Spell power) Astral damage and generating 4 Astral Power.
丛林之魂
Increases the damage bonus from Lunar and Solar Empowerment by an additional 15%.20%.
Reduces the Astral Power cost of Starfall by 10.20.
星辰漂流
Increases Starfall's radius by 30%, Starfall damage by 20%60%, and allows you to cast while moving while within Starfall's radius.
星辰耀斑
Burns the target for (200%250% of Spell power) Astral damage, and then an additional (780%960% of Spell power) damage over 24 sec.
Stellar Flare benefits from Starfall's Stellar Empowerment.
艾露恩的战士
Your next 23 Lunar Strikes are instant cast.
Specialization
Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 16%18%.
枭兽形态
While in Moonkin Form, single-target attacks against you have a 15% chance make your next Lunar Strike Solar Wrath or Stellar Flare instant.instant.
Honor Talents
星落如雨
Increases the duration of your Starfall by 100%, but only one may be active at a time.
超凡守护
While in Bear Form, you take 30%20% less damage from spells and receive 20% increased healing.
Artifact Traits
回荡之星
Each time Starfall deals damage, it also damages another nearby enemy for (8.4%11% of Spell power) Astral damage.
迅捷激活
Innervate also grants your target 20%10% haste for its duration.
明月繁星
During Celestial Alignment, each harmfuldamaging Balance spell you cast grants 3% haste.
月神之触
When you take damage, you have a 5% chance to heal yourself for (360% of Spell power). Cannot occur more than once every 20 sec.
Talents
守护亲和
You gain:
Thick Hide
Reduces all damage taken by 10%.6%.
You also learn:
Mangle
Thrash
Ironfur
Frenzied Regeneration
Omen of Clarity now affects the next 3
Feral
Cat Form abilities
Restoration
Regrowths
and your maximum Energy is increased by 30
Regrowths and increases their healing by 15%.
Specializations changed from Feral/Restoration to Restoration
甘霖
Instantly heals you for 30% of maximum health. Usable in all shapeshift forms.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Specialization
精通:相生
Your healing is increased by 5% for each of your Restoration heal over time effects on the target$witch.target.
Honor Talents
专注生长
Reduces the mana cost of your Lifebloom by 50%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 20%. Stacks up to 3 times.
坚韧树皮
Reduces the cooldown of your Ironbark by an additional 15 sec, and increases the damage reduction effect by an additional 30%15%.
Reduces the cast time of Healing Touch by 0.5 sec and your Healing Touch automatically applies one of your missing healing over time spells at to the target. If all of them are present, Healing Touch critically heals.
Artifact Traits
大德鲁伊的力量
Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to 2 additional allies within 1520 yards of the target.
Talents
野性位移
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 42 sec.
Now a Balance/Feral/Restoration spell
群体缠绕
Roots the target in place for 2030 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
野兽控制猎人
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
Chimaera Shot
Beast Cleave
Kill Command
Cobra Shot
Talents
野兽守护
Beast Mastery:
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for (135%270% of Attack power) Physical damage over 6 sec.
Tenacity
Your pet also takes 15%30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
王牌猎人
Increases the critical strike chance of your auto shot and Cobra Shot by 50%60% on targets who are above 80% health.
Your pet's Basic Attack deals 50%100% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.
奇美拉射击
A two-headed shot that hits your primary target and another nearby target, dealing 180%288% Nature damage to one and 180%288% Frost damage to the other. Generates 10 Focus for every target hit.
倒刺射击
Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 25 Focus.
Cooldown changed from 15 sec cooldown to 12 sec recharge
Charges changed from None to 1 Charges
兽行成群
Grants Wild Call 15%30% increased chance to reset the cooldown on Dire
Dire Frenzy
Frenzy
Beast.
眼镜蛇之道
Cobra Shot deals 8%10% increased damage for every pet or guardian you have active.
Specialization
逃脱
Leap backwards
Now requires Level 45, up from 8
凶暴野兽
Summons a powerful wild beast to attack your target for 8 sec.
Generates 12 Focus over its duration.
Cooldown changed from 12 sec cooldown to 12 sec recharge
Charges changed from None to 1 Charges
志趣相投
Increases your maximum Focus and your pet's maximum Focus by 20.
Now requires Level 44, up from 36
多重射击
Beast Mastery:
Fires several missiles, hitting your current target and all enemies within 8 yards for 66%100% Physical damage and triggering Beast Cleave.
Sigma
This is further exacerbated in 7.1.5.
耐心的射手
no longer provides an increased Focus pool, and
响尾蛇
generates only 35 Focus. With that in mind, and considering the passive Focus generation of 15 per GCD, Hunters are required to maintain 21.5% Haste in order to generate enough Focus to fire 3
瞄准射击
s during Vulnerable. Firing a 3rd
瞄准射击
during Vulnerable, especially with the new
耐心的射手
design, is a huge DPS increase. 21.5% Haste will essentially be required for MM. This is a hard breakpoint, and should be eliminated before 7.1.5 goes live.
There's a lot to discuss here--some we agree with and some we don't--but I want to swing by at least on this specific observation. We agree we don't want a major breakpoint between 2 and 3
瞄准射击
s after a
(at least, not at a middling amount like 21% haste that will affect gear choice throughout the expansion). We're not decided on a fix yet; in particular, whether the standard amount should be two
瞄准射击
s after a
, or three (if two, it would still be okay to have three during Bloodlust and similar situations). The ability would be tuned around whichever option. Two has some advantages like concentrating the Vulnerable burst more, requiring standing still for less time to fully utilize it, and potentially having enough leeway for an instant before one of the
瞄准射击
s.
Talents
黑箭
Fires a Black Arrow at the target, dealing (520% of Attack power) Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Cost changed from 40 Focus to 10 Focus
爆炸射击
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (1000% of Attack power) Fire damage to all enemies within 8 yds, damage based on proximity.
Cost changed from None to 20 Focus
稳定瞄准
Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 810 times. Limit 1 target.
弹幕射击
Rapidly fires a spray of shots for 3 sec, dealing Physical damage to the target and an average of Physical damage to each other enemyall enemies in front of you. Usable while moving.
Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Vulnerable to increase your Marked Shot and Aimed Shot damage by 150%, but only last 6 sec and no longer stack.increasing the damage bonus of Vulnerable by 15% every 1 sec.
穿刺射击
A powerful shot which deals up to (2 * 675%500%) Physical damage to the target and up to 675%500% Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.
哨兵
AppliesYour Sentinel watches over the target area for 20 sec, applying Hunter's Mark to all enemies near the target.every 10 sec.
Cooldown changed from 30 sec recharge to 1 min cooldown
Charges changed from 2 Charges to None
响尾蛇
Launches Sidewinders that travel toward the target, weaving back and forth and dealing (300% of Attack power) Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 50 Focus.
Also replaces Multi-Shot.
Generates 35 Focus.
Also replaces Multi-Shot.
稳固集中
Using Arcane Shot or Multi-Shot threetwo times in a row increases your Focus Regeneration by 25% for 12 sec.
Specialization
瞄准射击
A powerful aimed shot that deals * ((max(0, min(Level - 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 100% if the target is not in combat.
Replaces Cobra Shot.against a target you have not yet damaged.
爆裂射击
Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing 40%60% Physical damage.
奥术射击
A quick shot that causes * ((max(0, min(Level - 10, 10)) * 5 + 80) / 130)] Arcane damage.
Generates 5 Focus.
逃脱
Leap backwards
Now Level 45, up from 8
Approximately 56.5 procs per minute.
Rapidly fires shots at all targets with your Hunter's Mark, dealing 250%450% Physical damage and making them Vulnerable for 307 sec.
Vulnerable
Damage taken from Marked Shot andAimed Shot increased by 50%100% for 307 sec.
多重射击
Marksmanship:
Fires several missiles, hitting your current target and all enemies within 8 yards for 66% Physical damage100% Physical damage
Generates 2 Focus per target hit.
Increases your maximum Focus by 20.
Now requires Level 44, up from 36
Honor Talents
冰冻之箭
Fires a Frozen Arrow, incapacitating the target and all nearby enemies within 6 yards of the target for 8 sec. Any damage caused will break the ice.
Removed; replaced with
高爆陷阱
NEW
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.
狙击
Take a sniper's stance, firing a well-aimed shot dealing 822% Physical damage.850% Physical damage.
Increases the range of all shots by 40% for 10 sec.
Cooldown changed from 6 sec cooldown to None
Buffed Spells via Spec Aura
生存猎人
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
Butchery
Carve
Lacerate
Mongoose Bite
Flanking Strike
Raptor Strike
Ornyx
Sorry for the delay in replying to this. Long story short, we agree with the concerns laid out in this thread:
埋伏
as a damage mechanic isn't playing well, and the increased trap cooldown is a nerf that undermines other utility upgrades. We've been discussing exactly what we want to do about it, and can share some details:
For starters, the Trap cooldown is going back to a baseline of 30 seconds, just like it is in Patch 7.1. We had initially increased it to 40 based on some concerns that
猎人
crowd control might end up too powerful in some situations, but after further consideration, we don't think that'll be necessary.
Regarding
埋伏
, the original intent of the passive was to reinforce Survival's niche as trap experts (especially with other
猎人
specializations getting traps again) by rewarding clever placement of traps when you're able to anticipate your enemy's movement. After all, the very nature of a trap is a hazard set ahead of time for an unsuspecting victim, whereas traps today often end up feeling more like lobbed explosives. However, in group gameplay, the movement of your targets is largely outside of your direct control, and any sort of rotational damage benefit of
埋伏
is likely to be far more frustrating than fun. We're going to remove the damage-increasing benefit that
埋伏
provided to
爆炸陷阱
and let its bonuses focus purely on utility. With the
冰冻陷阱
and
焦油陷阱
cooldown now unchanged, this makes
埋伏
simply a new utility perk over what Survival has on live, and we're excited about some of the potential ways
猎人
s can make use of it in both PvE and PvP.
As an aside (and this is relevant to all classes and specs), part of our goal to keep patches coming at a steady pace in Legion means that you're likely to see more half-completed ideas and strange experiments on PTR than even veteran testers might be used to in previous expansions. Just because a change shows up in a PTR build does not mean that it's something the team views as a final design (or even a design we're necessarily happy with). This has been especially true with 7.1.5, and we've done a poor job of communicating that thus far. We'd like to apologize for that failing, and it's something we're actively working to correct.
Talents
野兽守护
Survival:
Flanking Strike causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for (135%270% of Attack power) Physical damage over 6 sec.
Tenacity
Your pet also takes 15%30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
屠戮
Strike all nearby enemies in a flurry of strikes, inflicting 518%620% Physical damage to each.
Cooldown changed from 15 sec recharge to 12 sec recharge
铁蒺藜
Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take (25%50% of Attack power) Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec.
陷阱专家
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
$esc201158Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate (500% of Attack power) Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
NEW
Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 seconds.
Tar Trap reduces enemies' movement speed by (-- 20 -- 70)% for the first 4 sec seconds.
Survival
Explosive Trap causes the target to miss their next 2 melee attacks
Tier 4 Talent, in place of
强化陷阱
强化陷阱
Reduces the cooldown of Freezing Trap by 15% and the cooldown of Explosive Trap and Tar Trap by 50%.
Removed
毒蛇钉刺
Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing (435%720% of Attack power) Nature damage over 15 sec.
毒蛇猎手
Instantly grants you 3 charges of Mongoose Bite.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
喷毒眼镜蛇
Summons a Spitting Cobra for 30 sec that attacks your target for (20%100% of Attack power) Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec.
精钢陷阱
Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals (1500% of Attack power) bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.
Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
黏性炸弹
Hurls a concussive grenade at your target which sticks to them and explodes after 32 sec, knocking back all nearby enemies.
Cooldown changed from 30 sec cooldown to 25 sec cooldown
莫克纳萨的作战技巧
Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 810 sec, stacking up to 4 times.
Specialization
爆炸陷阱
TossesHurls a fire trap on the ground in front of youto the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 5 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.
Range changed from 5 yd range to 40 yd range
冰冻陷阱
Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 1 min. Damage will break the effect. Limit 1. Trap will exist for 1 min.
Specializations changed from Survival to Beast Mastery/Marksmanship/Survival
Now requires Level 18, up from 16
裂痕
Tears a bleeding wound in the target, dealing Physical damage over 12 sec.
Cooldown changed from 10 sec cooldown to None
生存专家
After you kill a target, you and your pet gain 15% health over 10 sec.
Now requires Level 16, down from 18
焦油陷阱
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Specializations changed from Survival to Beast Mastery/Marksmanship/Survival
NEW
埋伏
After 2 sec, your Traps become fully armed, making them especially devastating:
Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat
Freezing Trap will not break due to damage for the first 4 sec.
Tar Trap reduces enemies' movement speed by 70% for the first 4 sec.
Explosive Trap staggers the target, causing them to miss their next melee attack.
Artifact Traits
雄鹰之怒
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Damage increased by Mongoose Fury.
Talents (1)
远遁
Your ability critical strikes have a 10%15% chance to reset the remaining cooldown on
Survival
Harpoon
Beast Mastery and Marksmanship
Disengage
Disengage.
Now a Beast Mastery/Marksmanship spell
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
奥术法师
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
Supernova
Nether Tempest
Arcane Explosion
Arcane Missiles
Arcane Blast
Arcane Barrage
奥术宝珠
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (22)
Value: 12%
Affected Spells:
Nether Tempest
Talents
NEW
Arcane Missiles deals an additional 15% damage per Arcane Charge.
Tier 1 Talent, in place of
气定神闲
奥术宝珠
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (81.7%500% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
NEW
Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 8 sec.
Tier 5 Talent, in place of
浮冰
NEW
Prismatic Barrier has no cooldown, but your mana is drained by 50% of the damage it absorbs.
Tier 2 Talent, in place of Cold Snap
虚空风暴
Places a Nether Tempest on the target which deals (66%56.4% of Spell power) Arcane damage over 12 sec to the target and 5.5%4.7% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
Damage increased by 60% per Arcane Charge.
超强能量
Casting Arcane Missiles extends Arcane Power by 2 sec.Arcane Power now increases damage by 70% and reduces mana costs by 70%.
气定神闲
Causes your next 2 Arcane Blasts to be instant cast.
Now requires Level 54, up from 30
Now Arcane ability
加速
Arcane Blast and Arcane Explosion grant 5% Haste and increase the mana cost of your spells by 3% for 10 sec. This effect stacks, and is cleared when you cast Arcane Barrage.
Removed; replaced with
时光涡流
NEW
Arcane Missiles and Evocation may be channeled while moving.
Tier 2 Talent, in place of
灸灼
超级新星
Pulses arcane energy around the target enemy or ally, dealing (190%170% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
NEW
Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Tier 7 Talent, in place of
加速
Specialization
唤醒
Returns 100% of your total mana over 6 sec.
Cooldown changed from 3 min cooldown to 3 min recharge
Charges changed from None to 1 Charges
REMOVED
Increases your Mastery by 5.
The duration of all harmful Magic effects used against you is reduced by 25%.
NEW
Shields you for 30 sec, absorbing damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%.
Artifact Traits (1)
力场屏障
Increases damage absorbed by Ice Barrier by 33%.Prismatic Barrier by 20%.
Name changed from Mana Shield to Force Barrier
Buffed Spells via Spec Aura
火焰法师
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Blast Wave
Cinderstorm
Meteor
Dragon's Breath
Flamestrike
Scorch
Fireball
Pyroblast
Fire Blast
Phoenix's Flames
活动炸弹
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (22)
Value: 15%
Affected Spells:
Meteor
Living Bomb
Talents
NEW
Dragon's Breath always critically strikes and contributes to Hot Streak.
Tier 4 Talent, in place of
冲击波
冲击波
Causes an explosion around the target enemy or ally, dealing (200%yourself, dealing (100% of Spell power) Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec.A primary enemy target will take 100% increased damage.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
灸灼
NEW
Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
Tier 2 Talent, in place of Cold Snap
燃烬风暴
Throws a spread of 6 cinders that travel in an arc, each dealing (58%65% of Spell power) Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
洪荒烈火
Fireball also applies Conflagration to the target, dealing an additional (20% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal (40%45% of Spell power) Fire damage to nearby enemies.
可控燃烧
When you gain Heating Up, you have a 10%20% chance to instantly activate Hot Streak.
纵火者
Your Fireball spelland Pyroblast spells always deals a critical strike when the target is above 85%90% health.
烈焰飞舞
Immediately grants 2 chargesReduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
烈焰之地
Flamestrike leaves behind a patch of flames which burns enemies within it for 25%50% of Spell power)] Fire damage over 8 sec.
NEW
Casting Scorch increases your movement speed by 30% for 3 sec.
Tier 5 Talent, in place of
浮冰
流星
Calls down a meteor which lands at the target location after 3 sec, dealing (562.5%1100% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 18.75%35% of Spell power)] Fire damage over 8 sec to all enemies in the area.
Specialization
NEW
Shields you for 30 sec, absorbing damage
Molten Skin
and reducing Physical damage taken by 0%
Melee attacks against you cause the attacker to take (50% of Spell power) Fire damage.
燃烧
Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
临界炽焰
MultipliesYour spells have a 15% increased chance to deal a critical strike.
Now requires Level 10, down from 57
NEW
临界炽焰
(rank 2)
Critical Mass increases your Critical Strike stat from all sources by 10%.
火焰冲击
Blasts the enemy for (140%160% of Spell power) Fire damage. Castable while casting other spells.
火球术
Throws a fiery ball that causes (175%200% of Spell power) Fire damage.
烈焰风暴
Calls down a pillar of fire, burning all enemies within the area for (207%230% of Spell power) Fire damage and reducing their movement speed by 50% for 8 sec.
炎爆术
Hurls an immense fiery boulder that causes (376%420% of Spell power) Fire damage.
灼烧
Scorches an enemy for (50%60% of Spell power) Fire damage. Castable while moving.
Artifact Traits
熔岩之肤
Molten ArmorBlazing Barrier reduces all Physical damage you take by an additional 3%.5%.
凤凰烈焰
Hurls a Phoenix that causes (300%330% of Spell power) Fire damage to the target and splashes (100%110% of Spell power) Fire damage to other nearby enemies. This damage is always a critical strike.
炽烈之咒
Each consecutive critical strike you deal increases critical strike damage you deal by 5%2%.
Buffed Spells via Spec Aura
冰霜法师
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
Ice Nova
Comet Storm
Waterbolt
Cone of Cold
Ice Lance
Blizzard
Frostbolt
Ebonbolt
冰风暴
寒冰宝珠
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (22)
Value: 12%
Affected Spells:
Water Jet
Ray of Frost
Talents (2)
NEW
All of your chilling effects reduces the target's movement speed by an additional 15%.
Tier 5 Talent, in place of
浮冰
冰冻之触
Immediately generates 2 chargesIncreases your chance to generate Fingers of Frost charges by 40%.
Increases the maximum number of Fingers of Frost charges by 1.
NEW
Ice Barrier increases your armor by 50% while active, and Ice Block applies Ice Barrier to you when it fades.
Tier 2 Talent, in place of Cold Snap
冰川尖刺
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (750%1000% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
冰霜射线
For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (194.3%205% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
Specialization
NEW
Resets the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block. Ice Block now has 2 charges and also heals you for 3% of your maximum health every 1 sec.
Now an ability, not a talent.
冰锥术
Targets in a cone in front of you take (28.62%57% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
REMOVED
Increases Haste by 8% and causes enemies who strike you to have movement speed slowed by 50% for 15 sec.
寒冰指
Frostbolt and Frozen Orb damage have a 12% chance, and Blizzard damage has a 5% chance, to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
Maximum 2 charges.
寒冰箭
Launches a bolt of frost at the enemy, causing (210%175% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
火焰冲击
Blasts the enemy for (140%160% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
冰枪术
Quickly fling a shard of ice at the target, dealing (89.3%120% of Spell power) Frost damage
Splitting Ice
and 89.3%120% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Honor Talents
寒冰爆发
Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 600%250% for 6 sec.
深度碎裂
Your Frostbolt deals 200%150% additional damage to Frozen targets.
Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost.
寒冰形态
Your body turns into Ice, increasing your Frostbolt damage done by 30% and granting immunity to stun and knockback effects. Lasts 12 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Artifact Traits
连锁反应
Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 20%10% for 6 sec, stacking up to 3 times.
黑冰箭
Deals (900%1100% of Spell power) Shadowfrost damage and grants two charges of Fingers of Frost.causes Brain Freeze.
寒冰世界
Lonely Winter
Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 3% increased damage
Your Water Elemental's Water Bolt deals 30% increased damage.and has a 5% chance to generate a charge of Fingers of Frost.
阿洛迪之盾
Increases damage absorbed by Ice Barrier by 33%.20%.
Spells
寒冰护体
Shields you for 1 min, absorbing (0 + Spell power * 10 * 1) damage. While the shield holds, spellcasting will not be interrupted by damage.Melee attacks against you reduce the attacker's movement speed by 50%.
Now a Frost spell
Now requires Level 26, down from 54
寒冰屏障
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Now requires Level 50, up from 26
Cooldown changed from 5 min recharge to 4 min cooldown
Charges changed from 1 Charges to None
Talents
灸灼
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 25 min.
Now a Fire spell
Now requires Level 52, up from 30
Now Fire ability
REMOVED
Ice Block now has 2 charges and also heals you for 3% of your maximum health every 1 sec.
Now a frost ability
浮冰
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges.
Now a Frost spell
Now requires Level 30, down from 75
Tier 2 Talent, in place of
灸灼
镜像
The abilities used by the Mirror Image "pet" have been buffed:
寒冰箭
SP mod increased to 1.08 up from .6
火球术
SP mod increased to 1.08 up from .72
能量符文
Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50%40% while you stand within 8 yds. Max 2 charges.
动荡魔法
Arcane:
Arcane Blast has a 15%20% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
Honor Talents
NEW
Damage over time effects deal 20% less damage to you.
厚重寒冰
Increases the amount your Ice Barrier absorbs by 60%, but your Ice Barrier can only absorb physical damage.
Removed; replaced with
压制魔力
时光护盾
Envelops you in a temporal shield for 46 sec. All damage taken while shielded will be instantly restored when the shield ends.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
酒仙武僧
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
Tiger Palm
Blackout Kick
Refreshing Jade Wind
Rushing Jade Wind
Song of Chi-Ji
Chi Burst
Blackout Strike
Keg Smash
Breath of Fire
Also 9% periodic damage increase to
碎玉闪电
and
猛虎之眼
.
Talents
Purifying Brew now clears an additional 15% of damage delayed with Stagger.
It also grants up to 15%20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified.
Gift of the Ox has an up to 60%75% increased chance to trigger, based on your missing health.
NEW
神秘活力
Stagger is 40% more effective against magical attacks.
Tier 5 Talent, in place of
散魔功
碧玉疾风
Windwalker:
Summons a whirling tornado around you, causing damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 5 nearby targets.
玄牛雕像
Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards.
You may cast Provoke on the statue to taunt all enemies near the statue.
Specializations changed from Brewmaster to Brewmaster/Windwalker
Specialization
火焰之息
Radius: 812 yards.
醉拳
You shrug off attacks, delaying
High Tolerance
50
40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at half effectiveness.50% effectiveness.
致命攻击
Increases your chance to critically strike by 10%5%.
Honor Talents
怪味发酵
Your Stagger now affects magic attacks at full effectiveness.You gain up to 30% movement speed and 15% magical damage reduction based on your current level of Stagger.
斗转星移
Guard against future attacks, absorbing up to damage for 15 sec.
Guard will also apply to the closest nearby ally within 10 yards.allies within 15 yards for 15 sec, allowing you to Stagger 30% of damage they take.
Now requires Level 25, up from 8
Row 5 Col 2 PvP Talent, in place of
偏转冥想
偏转冥想
The cooldown of Zen Meditation is reduced by 50%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
Zen Meditation is no longer cancelled when being struck by a melee attack.
Now requires Level 8, down from 25
Row 5 Col 1 PvP Talent, in place of
斗转星移
热酿
Purifying Brew deals 25%50% of your staggered damage to all enemies within 10 yards.
烈焰之息
Your nextIncreases the radius and damage of Breath of Fire has
100% increased radius and damage, and disorientsby 100%, causing it to disorient all targets it strikes for 4 sec, but its cooldown is increased by 100%.
Name changed from Incendiary Brew to Incendiary Breath
Cast Time changed from Instant to None
Cooldown changed from 45 sec cooldown to None
私家陈酿
Reduces the cooldown of Fortifying Brew by 75%, and the duration by 66%.50%.
Artifact Traits
酒有余香
Activating Purifying Brew or Ironskin Brew grants you 10% dodge for 1.504.50 sec.
Talents
Instantly dash to a friendly player and heal them for (350%420% of Attack power).
赤精之歌
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Cooldown changed from 30 sec cooldown to 15 sec cooldown
禅意波
Trigger a Zen Pulse around an ally. Deals (200%220% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (200%220% of Spell power) per enemy damaged.
Specialization
精通:迷雾之风
Effect #1: Apply Aura: Dummy (24) (SP mod: 1013)
旭日东升踢
Kick upwards, dealing (910% of Attack power) damage
Windwalker (Level 20)
and reducing the effectiveness of healing on the target for 10 sec
Cost changed from 2.3% of base mana / 2 Chi to 2.0% of base mana / 2 Chi
Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (70%64% of Spell power) every 0.5 sec, until you take any other action.
神鹤引项踢
Windwalker:
Spin while kicking in the air, dealing damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick's damage is increased by 50% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by 50% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Honor Talents
提神微风
Increases the healing of Vivify by 25%20%, and Vivify refreshes the duration of Essence Font on targets it heals.
法术中和
Renewing Mist heals for 150%135% more when the target is affected by a magical damage over time effect.
疗伤珠
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for 1 and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time. Healing Sphere has a 15 sec cooldown.
Cooldown changed from 45 sec recharge to 15 sec recharge
迷雾涌动
Enveloping Mist is now instant cast, but has a 67 sec cooldown.
Increases your Physical damage by 50%, you become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec.
Sigma
In addition to some changes that are visible normally in the client (damage of most Windwalker abilities), a recent hotfix included one change that won't be noticeable until you try it, which is a very large increase to Xuen's damage.
Hinalover has
provided more details
on the Xuen buff:
Ok I need to run some tests but it looks like Blizzard buffed that Attack Power multiplier that Xuen and Niuzao get from players. On live Xuen gets 100% of the player's AP as it's own. On PTR, Xuen now gets 600% of the player's AP as it's own. Crackling Tiger Lightning still does 40% of Xuen's AP. Meaning, say a player has 30,000 AP, on PTR, Xuen will have 180,000 AP. Crackling Tiger Lightning will hit for 72,000 per tick
Niuzao was also buffed. on Live he gets 135% of the player's AP as it's own. on PTR he now gets 330% of the player's AP as it's own.
Buffed Spells via Spec Aura
踏风武僧
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected Spells:
Blackout Kick
Tiger Palm
Song of Chi-Ji
Chi Burst
Whirling Dragon Punch
Refreshing Jade Wind
Rushing Jade Wind
Rising Sun Kick
Blackout Strike
Strike of the Windlord
Also 8% periodic damage increase to
碎玉闪电
and
猛虎之眼
.
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 8%
Affected spells (in addition to Effect #1):
幻灭踢
,
旭日东升踢
,
猛虎掌
.
Talents
REMOVED
Blackout Kick also reduces the target's movement speed by 70% for 3 sec.
Replaced with
玄牛雕像
碧玉疾风
Windwalker:
Summons a whirling tornado around you, causing damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 5 nearby targets.
Specialization
致命攻击
Increases your chance to critically strike by 10%5%.
飓风打击
Spin while kicking in the air, dealing damage over 1.50 sec to enemies within 8 yds.
Windwalker
Spinning Crane Kick's damage is increased by 50% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind
Spinning Crane Kick's damage is increased by 50% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick
旭日东升踢
Kick upwards, dealing (910% of Attack power) damage
Windwalker (Level 20)
and reducing the effectiveness of healing on the target for 10 sec
Cost changed from 2.3% of base mana / 2 Chi to 2.0% of base mana / 2 Chi
神鹤引项踢
Windwalker:
Spin while kicking in the air, dealing damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick's damage is increased by 50% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by 50% for each unique target you've struck in the last 15 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Honor Talents
隔山打牛
Disable now has a 1210 yard range.
Spells
碎玉闪电
Channel Jade lightning, causing (70%140% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
Talents
躯不坏
Reduces all damage you take by 30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned.20% to 50% for 10 sec, with larger attacks being reduced by more.
散魔功
Reduces magic damage you take by 60% for 6 sec, and transfers all currently active harmful magical effects on you back to their original caster if possible.
Now a Windwalker/Mistweaver spell
Cooldown changed from 2 min cooldown to 1.5 min cooldown
平心之环
Form a Ring of Peace around the friendly targetat the target location for 8 sec. Enemies in the ring that use a harmful spell or ability will be knocked out of the ring.that enter will be ejected from the Ring.
Honor Talents
控制迷雾
Every 2010 sec, Effuse can be cast instantly. Each Chi spent reduces the remaining time by 1 sec.
旋转火花
Deals 0 Fire damage to your target.
If Spinning Fire Blossom is cast on a targetalways triggers Combo Strikes, and if cast ouside of melee range, the, damage is increased by 50%, and you root the target for 1.50 sec.
Generates 1 Chi.
Reduces all damage taken by 20% and increases incoming healing by 20% for 10 sec. Each attack that triggers Combo Strikes reduces this effect by 5%.
Cost changed from 5 Chi to 3 Chi
Ornyx
Hey all,
Just to reiterate here (saw it brought up in the Live Q&A chat today), but we are aware of feedback regarding both
风火雷电
and
屏气凝神
on the 7.1.5 PTR.
I don't have anything specific for this moment, but know that we've passed along notes on both of these skills to the development team. We will update you once we have more to share.
Thank you for a response - any response.
Please, though, don't let this be like what happened on the 7.1 ptr and the Demon Hunters, where we got this exact sort of message, and then silence. Last time, when that happened, I rerolled to monk. I'm so anxious it will happen yet again.
Not necessarily our goal, and I'm not saying we have any changes planned for these two skills within 7.1.5's PTR cycle (I am not sure what's on the plate there for further Monk changes), but I would like to at least work to get something shared on this, whether its a bit of philosophy or otherwise.
We have had some communication shortcomings over the past while, but we are trying something a bit new with our internal processes which should benefit us all in the long-term. :)
He also mentioned that they will be taking a look at
屏气凝神
, just as a note!
Edit:
Here's a link
to the portion of the Q&A where Ion and Josh talked about
风火雷电
and
屏气凝神
.
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
惩戒圣骑士
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
Crusader Strike
Judgment
Justicar's Vengeance
Eye for an Eye
Zeal
Consecration
Templar's Verdict
Divine Storm
Blade of Justice
Wake of Ashes
Talents
神圣之锤
Divine Hammers spin around you, damaging enemies within 8 yds for 45%90% Holy damage instantly and every 2 sec for 12 sec.
Generates 2 Holy Power.
Reduces your Divine Shield cooldown by 50%20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
A hammer slowly falls from the sky, dealing (1100%1700% of Attack power) Holy damage after 7 sec.
NEW
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
神圣愤怒
Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
Deals 50%35% of missing health against enemy players.
REMOVED
Infuse yourself with holy energy, increasing your movement speed by 20%.
Lasts 20 sec per Holy Power spent.
Replaced by Talent
圣光审判
Heal yourself and up to 5 friendly targets within 15 yards for (900%1200% of Spell power). Maximum 2 charges.
Specialization
复仇之怒
Increases all damage and healing you dealdone by 35% and all healing done by 35% for 20 sec.
Places a blessing on an ally that grants them an absorption shield. It absorbs up to (1.82.7 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed.
You may only have 3 Greater Blessings active at one time.consumed. Limit 1.
REMOVED
Places a blessing on an ally that gives their attacks a 10% chance to deal 30% additional damage as Holy.
You may only have 3 Greater Blessings active at one time.
Places a blessing on an ally that causes them to regenerate 1% of maximum health and mana per 15 sec.
You may only have 3 Greater Blessings active at one time.10 sec. Limit 1.
复仇之盾
Creates a barrier of holy light that absorbs (Attack power * 1020) damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds.
Fixing tooltip error.
Honor Talents (1)
庇护祝福
Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.
Cooldown changed from 25 sec cooldown to 30 sec cooldown
Talents
Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%.
Cooldown changed from 5 min cooldown to 3 min cooldown
祝福之锤
Throws a Blessed Hammer that spirals outward, dealing (57.4% of Attack power) Holy damage to enemies that it hits, and causing them to deal 15%12% less damage to you on their next auto attack.
Hammer of the Righteous has no cooldown.
Protection
Hammer of the Righteous, Shield of the Righteous, and Hand of the Protector now always gain the benefit of Consecration
Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration
Calls down the Light to heal a friendly target for 30% of the target's missing health.
Cooldown changed from 10 sec cooldown to 10 sec recharge
Charges changed from None to 1 Charges
Calls down the Light to heal a friendly target for 30% of the target's missing health.
Protection
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%
神圣之盾
Increases your block chance by 10%15%, allows you to block spells, and your successful blocks deal (75% of Attack power) Holy damage to your attacker.
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20% of Spell power). This effect can only occur once per 1 sec on each target.
Now available to all specs
Specialization
复仇之怒
Increases all damage and healing you dealdone by 35% and all healing done by 35% for 20 sec.
祝福之锤
Throws a Blessed Hammer that spirals outward, dealing (57.4% of Attack power) Holy damage to enemies that it hits, and causing them to deal 15%12% less damage to you on their next auto attack.
Calls down the Light to heal you for 30% of your missing health.
Protection
While you are standing in your Consecration, Light of the Protector's healing is increased by 20%
Cooldown changed from 15 sec cooldown to 15 sec recharge
Charges changed from None to 1 Charges
Honor Talents
圣光守护
Reduces the mana cost of your Flash of Light by 50%, and Your Flash of Light reduces all damage the target receives by 10% for 6 sec. Stacks up to 32 times.
神圣之地
Your Consecration clears and suppresses all snare effects on allies within its area of effect.when cast.
Talents
信仰道标
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Cooldown changed from 3 sec cooldown to None
美德道标
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec. Yoursec.
Your heals will heal all of them for 40% of the amount healed.healed.
Holy
Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost
Cost changed from 15.0% of base mana to 10.0% of base mana
狂热殉道者
Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
圣光审判
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20% of Spell power). This effect can only occur once per 1 sec on each target.
Now available to all specs
Specialization
圣光道标
Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed.
Holy (Level 52)
Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost
Cooldown changed from 3 sec cooldown to None
神圣震击
Triggers a burst of Light on the target, dealing (350%280% of Spell power) Holy damage to an enemy, or (400% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
Honor Talents
复仇十字军
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 40%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec.
Cost changed from None to 35.0% of base mana
无尽牺牲
Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.
Talents
Retribution
Your damage dealing abilities that spend Holy Power reduce the remaining cooldown on Hammer of Justice by 8 sec
Holy and Protection
JudgmentJudgment reduces the remaining cooldown on Hammer of Justice by 10 sec
sec.
Now a Holy/Protection spell
Honor Talents
明光
Whenever you're healed by any sourceWhen you are healed by an ally, all nearby allies within 20 yards are also healed for 30% of the amount.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Talents
忍辱负重
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (550%450% of Spell power), but leaves a shell on them that absorbs the next 550%450% of Spell power) * 50 / 100] healing they receive within 6 sec.
Cast Time changed from 1.5 sec cast to Instant
No longer replaces
真言术:耀
闪光力场
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Specialization
暗言术:痛
Discipline:
A word of darkness that causes (41% of Spell power) Shadow damage instantly, and an additional (287%369% of Spell power) Shadow damage over 14 sec.18 sec.
Honor Talents
圣光罩顶
Power Word: Barrier reduces damage taken by an additional 25%45%, and the cooldown of Power Word: Barrier is reduced by (60)) sec.
预兆
Heals nearby targets within 20 yards for (300% of Spell power), and applies Atonement to yourself.
Deals (shadow% * $BC) Shadow damage to yourself for each Atonement you have active, and increases their duration by 3 sec.5 sec.
真言术:韧
Infuses the target with vitality, increasing maximum health by 15%20% for 1 hour. Maximum of 2 targets.
复苏希望
Power Word: Shield and Power Word: Barrier also heals targets affected for 200% of Spell power).1.
Removed; replaced with
极致光辉
灼热之光
The damage of your Smite is increased by 30%.15%.
When you deal damage with Smite the cooldown of your Penance is reduced by (1)) sec.
灵魂之力
Your Power Word: Shield instantly heals targets for (200% of Spell power) and reduces all Physical damage taken by 30% while the shield persists.
NEW
Your Power Word: Radiance is now instant cast and the healing is increased by 250% but now has a 6 sec cooldown.
Artifact Traits
禁忌烈焰
The unstable power within Light's Wrath succumbs to your command, further empoweirng your spells.empowering your spells.
Increases all damage and healing by 5%.4%.
虔诚之速
You move 30% faster whilefor 2 sec after casting Penance.
Talents
祈福
Your Prayer of Mending has a 50%40% chance to leave a Renew on each target it heals.
绝望祷言
Heals you for 30% of your maximum health, and increases your maximum health by 30%, decreasing by 2% every second.
Now requires Level 52, up from 30
Now Holy ability
NEW
When you cast Renew on yourself, it reduces all damage you take by 10%.
Tier 2 Talent, in place of
绝望祷言
虔敬
Prayer of MendingMending's cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify.
闪光力场
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Cooldown changed from 1 min cooldown to 45 sec cooldown
希望象征
Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 1012 sec.
Specialization
圣言术:静
Perform a miracle, healing an ally for (2000% of Spell power).
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
治疗祷言
A powerful prayer that heals up to 5 injured allies within 20 yds of the target for (200%the target and the 4 nearest allies within 40 yards for (250% of Spell power).
Honor Talents
远离邪恶
Leap of Faith removes all movement impairing effects and grants an absorption shield equal to 20% of their maximum health for 20 sec.Reduces the cooldown of Leap of Faith by 45 sec., and Leap of Faith removes all movement impairing effects.
圣灵护体
Reduces the cooldown of Guardian Spirit by 60%, but its duration is reduced to 3 sec.2 min.
信仰焕发
Your Renew instantly heals for 50% more when cast, and heals an additional 15% over time.
Removed
强化渐隐术
Fade out, removing all threat, increasing your movement speed by 50% and causing the next 3 melee attacks to be dodged.most melee, ranged and spells to miss you. Lasts 6 sec.
强效治疗术
The healing done by your Heal is increased by 200% but the mana cost is increased by 30%.Reduces the cast time of your Heal by 15% and your Heal also causes Inspiration on the target, increasing their maximum health by 20% for 15 sec.
神圣守卫
Wards the friendly target against the next full loss of control effect.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
急速愈合
Prayer of Mending is now instant cast, and its jump range is increased by 20 yards.
希望之光
For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 100%.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Artifact Traits
念诵祷言
Prayer of Mending has a 10%6% chance to not consume a charge when it jumps to a new target.
Rank 2: Prayer of Mending has a 15%12% chance to not consume a charge when it jumps to a new target.
Rank 3: Prayer of Mending has a 20%18% chance to not consume a charge when it jumps to a new target.
Rank 4: Prayer of Mending has a 25%24% chance to not consume a charge when it jumps to a new target.
Rank 6: Prayer of Mending has a 35%36% chance to not consume a charge when it jumps to a new target.
Buffed Spells via Spec Aura
暗影牧师
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Shadow Crash
Shadow Word: Void
Mind Spike
Shadow Word: Death
Void Eruption
Mind Blast
Shadow Word: Pain
Shadowy Apparition
虚空箭
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (22)
Value: 25%
Affected Spells:
Vampiric Touch
Mind Flay
Shadow Word: Pain
Void Torrent
Specialization
心灵震爆
Blasts the target's mind for (275% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 12 Insanity.15 Insanity.
精神鞭笞
Assaults the target's mind with Shadow energy, causing (220% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%. Generates 812 Insanity over the duration.
Corrosive shadow energy radiates from the target, dealing Shadow damage over 5 sec to all enemies within 10 yards of the target. Generates 9 Insanity over the duration per target hit.When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals (40% of Spell power) damage to all nearby targets. Generates 1 Insanity per target hit.
暗言术:灭
A word of dark binding that inflicts (325% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 1015 Insanity, or 30 Insanity if the target dies.
虚空爆发
Releases an explosive blast of pure void energy, activating Voidform and causing (150% of Spell power) Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch.
During Voidform, this ability is replaced by Void Bolt.
Requires 100 Insanity to activate.
Cooldown changed from 3 sec cooldown to 1.5 sec cooldown
暗言术:痛
Shadow:
A word of darkness that causes (41% of Spell power) Shadow damage instantly, and an additional (287%369% of Spell power) Shadow damage over 14 sec.18 sec.
Generates 3 Insanity.4 Insanity.
吸血鬼之触
A touch of darkness that causes 68 Shadow damage over 1824 sec, and heals the Priest for 50% of damage dealt.
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 46 Insanity.
虚空箭
For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt: Sends a bolt of pure void energy at the enemy, causing (200% of Spell power) Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch to their original durationon all nearby targets by 3.0 sec Requires Voidform. Generates 16 Insanity.
虚空形态
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing allshadow damage you deal by 30%
When Voidform ends, you return to normal Shadowform, and you gain Lingering Insanity, allowing the Haste bonus to persist for 1 min or until you next enter Voidform.
Talents
吉兆
Your Shadowy Apparitions now deal 100% increased damage and generate 43 Insanity.
虚空之遗
Voidform may be activatedVoid Eruption may be castanytime your Insanity level is 70 or higher.65 or higher and Voidform increases Shadow damage dealt by an additional 5%.
狂欢
You move 1% faster for every 53 Insanity you have.
忍辱负重
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
心灵炸弹
Inflicts the target with a Mind Bomb.
After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 2 sec.4 sec.
Mind Spike
Assail the target with shadowy spikes, dealing (45% of Spell power) Shadowfrost damage and leaving a spike embedded in their mind. Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Removed; replaced with
暗影冲撞
NEW
Vampiric Touch also applies Shadow Word: Pain to the target.
Tier 6 Talent, in place of
暗影冲撞
暗影冲撞
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (640%960% of Spell power) Shadow damage to all targets within 8 yards.
Generates 15 Insanity.
Now requires Level 100, up from 90
Tier 7 Talent, in place of Mind Spike
暗言术:虚
Blasts the target's mind for (220% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 25 Insanity.
Cooldown changed from 30 sec recharge to 20 sec recharge
疯入膏肓
All your Insanity-generating abilities generate 150%100% more Insanity, and you can cast while moving, until you exit Voidform.
Then you die. Horribly.
延宕狂乱
Lingering Insanity persists for 8 seconds after you next enter Void Form.When Voidform ends, its haste bonus fades by 2% every second, instead of ending immediately.
Name changed from Void Lord to Lingering Insanity
Honor Talents
精神创伤
Mind Spike
Mind Spike
Mind Flay has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target.
心智联结
Mind Blast now deals 30% of itsand Void Bolt now deal 100% of their damage to all targets within 40 yards that are afflicted by your Shadow Word: Pain within 40 yards.
Honor Talents
三位一体
The duration of your Atonement is increased to 1 minby 15 sec and the healing transferred through Atonement is increased by 20%.
However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
Lore
Thanks for this. Some great feedback here.
Overall, our goal in 7.1.5 is not to nerf Shadow's damage across-the-board, just the extreme cases that can occur with
疯入膏肓
. Some of the mechanical changes will likely mean you're weaker or stronger in certain situations, but our intent is not to make Shadow "worse."
To speak more directly to your points:
1.
疯入膏肓
Since Legion launched, most of the changes we’ve seen to Shadow have revolved around the balance of
疯入膏肓
(S2M). The main issue with
疯入膏肓
is the amount of damage happening at high stacks of
虚空形态
(VF). This gives Shadow a significant damage lead over other classes when played in the top 10 or so percentiles. This is illustrated in the WarcraftLogs analysis I made the week after the Mythic Emerald Nightmare opened:
http://imgur.com/a/B84cl
The top percentile players are able to extend their
疯入膏肓
the most, allowing them to spend a significant period of the fight at 100 stacks of
虚空形态
, which wasn’t the intention when designing the spell.
疯入膏肓
DPS definitely needs to be addressed. However, the methods being utilized right now are not only affecting top end players but also those at the lower ends of the spectrum. The drain formula change in the 7.1 hotfix (8+0.55 per stack) and the proposed change on the 7.1.5 PTR (6+2/3 per stack) "fix" the issue of the top end damage of
疯入膏肓
but also make
疯入膏肓
more difficult to play. This means that players who were struggling before may now find it impossible to reach decent
疯入膏肓
uptimes and as a result the gap between top performers and the rest will widen.
A different approach, to address the exponential growth of damage between the two groups without negatively affecting gameplay, would be to limit the stacks from
群体狂乱
(MH). Consider Mythic Emerald Nightmare gearing over a 300s fight, using the 7.0 drain formula (9 + 0.5 per stack). A change to
群体狂乱
’s cap from 100 to 50 stacks would reduce overall
疯入膏肓
single target damage by around 5% while reducing the peak DPS (100 stacks of
虚空形态
and PI) by around 16%. The PTR proposed drain, and leaving
群体狂乱
capped at 100 stacks, reduces the overall damage by around 16% but only reduces the peak DPS by around 4%. This happens because, while they won’t be able to maintain 100 stacks of
虚空形态
and
群体狂乱
for very long, high percentile players will still be able to reach that point and, combined with
能量灌注
, they'll reach a similar peak DPS.
Bottom line, increasing the drain rate has a larger negative impact on
虚空形态
as a whole than it helps to curb the extraordinarily high DPS achieved at high stacks of
虚空形态
.
1) Not sure we agree that capping
群体狂乱
is the right approach. It would feel pretty artificial, and while we'll make those sorts of changes when absolutely necessary, we don't think that's the case here. Also, we don't agree that the change to Insanity drain makes
疯入膏肓
more difficult for lower-end players; keep in mind that Insanity drain is actually lower for the first 18 seconds than it used to be.
2.
虚空箭
The changes to
虚空箭
(VB), having it interact with an area rather than only one target, are long overdue but they hurt
虚空形态
's gameplay more than help in the current state. The main issue here is that by making it possible for DoTs to fall off during
虚空形态
, you're stealth nerfing
虚空形态
's average duration. When they fall off, we have to replace GCDs that would be used by
虚空箭
,
心灵震爆
, or
精神鞭笞
with Vampiric Touch or Shadow Word: Pain, both of which are poor insanity generators.
DoTs will fall off during VF with the current design because VB is only extending all DoTs in the area by 2 seconds. In order to keep a DoT duration the same, VB would need to have a 2s cooldown, which only happens at 125% haste , a value virtually unreachable at low stacks of
虚空形态
.
For spread targets, Council-style fights (the ever famous niche of Shadow), the situation only gets worse; now we're having to refresh many different sets of DoTs, making the whole idea of VF being a "burn" phase a fallacy because we’re spending most of time inside
虚空形态
refreshing DoTs instead of using nukes.
A possible solution would be for
虚空箭
to refresh the duration of DoTs on the main target while increasing the duration of DoTs on nearby targets by a flat amount. That way we would have an improved version of today's multidotting for Dungeons and stacked groups, but wouldn't be punished on single or spread targets.
2) We had several issues with the way
虚空箭
fully refreshing DoTs was working out. In multi-target encounters, it required you to constantly switch between targets to refresh (which gets highly APM-intensive during
虚空形态
), and there was a high penalty for accidentally letting DoTs drop off before you could
虚空箭
. Changing it to add duration to all nearby DoTs helps resolve both of those issues.
Conversely, in single-target situations, you were able to extend your DoTs pretty much infinitely. We want to move away from that. As a DoT-based class, you should have to re-cast them from time to time.
However, we do agree that you're probably having to re-cast them more than is necessary in the current build. We've increased the duration of Shadow's DoTs for the next build, to reduce how much time you actually have to spend maintaining them.
3.
虚空之遗
Right now
虚空之遗
(LotV) has no feeling around it. It’s just the talent that you pick when you don't want to
疯入膏肓
; it offers nothing special and gives an almost negligible benefit. As a lvl 100 talent it needs to be spiced up and should offer the player something noticeable. In addition, prior to the 7.1 drain change, LotV was more of a trap than a benefit because if you entered at 70 insanity in a non-execute or multitarget situation you would likely never reach 100 insanity, effectively reducing your
虚空形态
duration.
3) We think it works well as a passive option in that row, and expect its DPS value to go up as a result of some of the other changes in 7.1.5. Depending on how much that is, we can buff it further if necessary.
4.
心灵尖刺
The recent rework of
心灵尖刺
is something interesting. It opens up the talent for an option that the player can pick when they want passive cleave (Dungeons and some raid encounters) akin to what Mages and Warlocks have with Ignite and Fire and Brimstone. The version pushed to PTR (Build 23109) has the same issue as another talent you’ve tried in the past, Shadow Word: Insanity - The removal of DoTs in a base rotation.
Shadow is a DoT based spec. It has been centered around DoTs and so far that play style has been a success in most situations in Legion. Having a spell that "requires" you to apply both DoTs to a target just to remove them feels really wrong and runs counter to the core mechanics of the class.
心灵尖刺
has great potential in this new form. With the changes to
精神鞭笞
, having it become
when used against a target with Shadow Word: Pain,
心灵尖刺
has the potential to be an upgraded version of that. The talent could replace
精神鞭笞
, not remove DoTs, and give us a strong specialized filler AoE spell, while still preserving the multidotting aspect of Shadow.
4) The new
心灵尖刺
is an experimental change that we're not entirely certain is going to work out. We put it out for testing with the knowledge that, worst case, we can pretty easily revert it to how it is in 7.1. We'd ultimately like to rework
心灵尖刺
in some fashion, but the version currently on the PTR might not be it.
5. Multidotting Potential
Right now, one of the main balancing issues with Shadow is multidotting. When there are many high health targets Shadow is able to DoT them and melt them with
能量灌注
and
疯入膏肓
. While it creates a good gameplay to players, it becomes hard to balance when there are too many targets (3-4). A way to counter that effect would be to swap some of the damage today present on dots into
虚空箭
or maybe into
心灵震爆
, but not too much because multidotting should feel strong.
5) It's true that multidotting presents some challenges for balancing Shadow, but we don't see that inherently as an issue. We want you to be strong in certain areas (for example, Shadow excels on multiple spread-out targets, such as the majority of the Odyn encounter), which in turn means you'll be weaker in others. As long as the variance between those areas doesn't get too large, we see that as a good thing.
6.
延宕狂乱
延宕狂乱
(LI) delivered an odd situation for Shadow because our highest haste moment could be outside of
虚空形态
. The new
延宕狂乱
talent makes a nice middle ground, having you gradually lose haste while outside of
虚空形态
. However, not having LI without the talent will create an even worse situation because you'll get to your peak haste and then drop straight to the bottom, making the rotation feel slow and a huge climb, like it is today at start of the fights. Even with the buffs to the insanity generators it hurts the flow the rotation had before.
A nice middle ground would be having the current PTR
延宕狂乱
implementation baseline and having Void Lord back, but now it would allow
延宕狂乱
to stay during
虚空形态
, maybe now losing only 1 or 1.5 2 stack per second, which would reward getting back quicker to
虚空形态
and make the haste change in the rotation smoother.
6) We think that hard “drop” is a good thing – it provides a stark contrast between how the spec feels inside and outside of
虚空形态
. When dropping out of
虚空形态
has such a noticeable impact, you get a much more direct sense of just how much you were getting out of it before. That said, we did recognize that some players might disagree, which is why we reworked
延宕狂乱
into a talent.
7.
双生子的痛苦之触
Having its effect tied to our filler spell creates two undesirable scenarios: either we underuse its effects, wasting it by using
精神鞭笞
normally; or we’re forced to not use our filler spell in order to save the effect for future add spawns. Neither of these are fun gameplay scenarios and make an interesting Legendary a pain to utilize.
The advantage that the ring had before, having the DoT spread tied to
, was that it allowed you to control when to spread them, promoting smart gameplay. Since that isn't an option anymore, a possible fix would be to have the ring modify the next SWP and VT casts, giving them a Sunfire-like effect where they spread to up to 3 nearby targets. This would allow us to use our filler spell normally and also maintain the controlled nature of the effect that we have on live. Furthermore, this would also allow us to recast our dots during periods of high drain as the extra applications would also generate insanity, an indirect effect of the ring on live.
PS.: I left mostly spell coeficients out of feedback because the issue we're having right now is a possible playstyle one. Numbers are easily tuned, but gameplay isn't.
Written in collaboration with HowToPriest Staff and MVPs
7) This is an interesting suggestion. It should still be pretty effective as-is, but we’ll talk about this idea some more.
Lore
To clarify on the 18 seconds thing: The changes to Insanity drain are obviously an overall nerf to
疯入膏肓
. That's intentional. We just disagree that it is proportionately more of a problem for lower-skilled players. If you weren't pushing Surrender past 100 stacks already anyway, the difference for you won't be as substantial. If anything, those players are likely to see an increase in duration of their non-Surrender
虚空形态
.
That said, there's obviously a lot changing for Shadow in 7.1.5, and once things stabilize, we intend to take another look at the rate of Insanity drain to make sure things end up where they should be.
Couple other notes for you:
We're planning to increase
虚空箭
's DoT extension to 3 seconds, up from 2.
We're also increasing Shadow's damage across the board in the next build.
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
奇袭潜行者
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 7%
Affected Spells:
Death from Above
Hemorrhage
Shuriken Storm
Fan of Knives
Poisoned Knife
Envenom
Ambush
Shuriken Toss
Deadly Poison
Kingsbane
毁伤
剧毒创伤
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done (22)
Value: 7%
Affected Spells:
Rupture
Garrote
Deadly Poison
Kingsbane
Effect #4 Apply Aura: Modifies Spell Effectiveness (8)
Value: 5
Affected Spells:
Prey on the Weak
Talents
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 20%30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.
Damage bonus increased by Mastery: Potent Poisons.
深谋远虑
Your finishing moves grant 15%12% increased damage done for 5 sec.
内出血
Kidney Shot also deals (124.2%144% of Attack power) Bleed damage per combo point over 12 sec.
暗影集中
Assassination:
Abilities cost 50%75% less Energy while Stealth is active.
诡诈
Assassination:
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 100%125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
Specialization
减速药膏
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance to poison the enemy, slowing movement speed by 50%30% for 12 sec.
Now requires Level 38, up from 24
割裂
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 25%150% of Attack power) * 1) * 8 / 2] over 8 sec
2 points: 25%150% of Attack power) * 2) * 12 / 2] over 12 sec
3 points: 25%150% of Attack power) * 3) * 16 / 2] over 16 sec
4 points: 25%150% of Attack power) * 4) * 20 / 2] over 20 sec
5 points: 25%150% of Attack power) * 5) * 24 / 2] over 24 sec
Deeper Stratagem
6 points: 25%150% of Attack power) * 6) * 28 / 2] over 28 sec
搜索
Pick the target's pocket.
Range changed from Melee Range to 10 yd range
Honor Talents
匕首飞掷
Fan of Knives' radius is increased by 100% and deals 150% more damage when it strikes 3 or more targets.
神经冲击
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1 Nature damage, and reduces their movement speed by 90% for 42 sec.
Buffed Spells via Spec Aura
狂徒潜行者
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 16%
Affected Spells:
Cannonball Barrage
Ghostly Strike
Killing Spree
Death from Above
Ambush
Between the Eyes
Run Through
Pistol Shot
Saber Slash
Blunderbuss
Talents
致盲
Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Specializations changed from Outlaw/Subtlety to Assassination/Outlaw/Subtlety
Command a ghost ship crew to barrage the target area with cannonballs doing 120%150% of Attack power) * 6] Physical damage over 1.802 sec and slowing enemies by 50% for 1.50 sec.
鬼魅攻击
Strikes an enemy with your cursed weapon, dealing 176%194% Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Tooltip fix, not a new change.
影舞步
Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 210%260% Physical damage with your main-hand and 210%260% Physical damage with your off-hand.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
搜索
Pick the target's pocket.
Range changed from Melee Range to 10 yd range
手枪射击
Draw a concealed pistol and fire a quick shot at an enemy, dealing (150%165% of Attack power) Physical damage and reducing movement speed by 50%30% for 6 sec.
Awards 1 combo point.
Tooltip fix; not a new change.
影袭
Viciously slash an enemy, causing * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Tooltip fix; not a new change.
切割
Finishing move that consumes combo points to increase attack speed by 100% and Energy regeneration rate by 15%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
Deeper Stratagem
6 points: 42 seconds
Specialization
剑刃乱舞
While active, your melee attacks also strike all nearby enemies for 35%30% of normal damage, but your Energy regeneration is reduced by 20%. Lasts until cancelled.
Artifact Traits
前膛火枪
When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.
Blunderbuss
Draws a concealed blunderbuss and fires a quick shot at the target, dealing 55%121% of Attack power) * 7] damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point.
迷离时刻
During Adrenaline RushWhile Adrenaline Rush is active, your ability cooldowns recover 15% faster.
命运使者
Reduces the Energy cost of finishing moves by 32.
命运的渴望
Increases damage dealt by Run Through by 6%4%.
Buffed Spells via Spec Aura
敏锐潜行者
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
Gloomblade
Death from Above
Shadowstrike
Shuriken Storm
Backstab
Poisoned Knife
Shuriken Toss
Eviscerate
Also 12% periodic damage increase to
夜刃
Talents
幽暗之刃
Punctures your target with your shadow-infused blade for 425%525% Shadow damage.
Awards 1 combo point.
暗影大师
You immediately gain 3025 Energy when you enter Stealth or activate Shadow Dance.
敏锐大师
Attacks made while stealthed and for 65 seconds after breaking stealth cause an additional 10% damage.
暗影集中
Subtlety:
Abilities cost 20%25% less Energy while Stealth or Shadow Dance are active.
诡诈
Assassination:
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 100%125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
Specialization
夜刃
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50%30% for 8 sec. Lasts longer per combo point.
1 point : over 8 sec
2 points: over 10 sec
3 points: over 12 sec
4 points: over 14 sec
5 points: over 16 sec
Deeper Stratagem
6 points: over 18 sec
搜索
Pick the target's pocket.
Range changed from Melee Range to 10 yd range
致盲
Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Specializations changed from Outlaw/Subtlety to Assassination/Outlaw/Subtlety
Artifact Traits
阿卡丽之魂
After you use Cheap Shot or Shadowstrikeusing Shadowstrike or Cheap Shot, Akaari's Soul appears 42 sec later and Soul Rips theyour target, dealing (150% of Attack power) Shadow damage.
赤喉之咬
Lashes out at the target, inflicting (500% + 500%1000% + 1000%) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec.
Awards 3 combo point.
暗影新星
When you exit Stealth, youAfter using Shadowstrike or Cheap Shot or using Shuriken Storm while Shadow Dance is active, you explode, dealing (150% of Attack power) Shadow damage to all nearby enemies. This effect may occur once every 5 sec.
Spells
致命攻击
Increases your chance to critically strike by 10%5%.
NEW
Extend a cloak that wraps party and raid members within 20 yards in shadows, providing stealth for 15 sec.
Talents
敏锐
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 1%2% Haste for 20 sec, stacking up to 2010 times.
预感
You may have a maximum of 810 combo points. Finishers still consume a maximum of 5 combo points.
装死
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 26 min.
天降杀机
Assassination:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (366%440% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.
Subtlety:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (366%440% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Outlaw:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (366%440% of Attack power) damage to all enemies within 8 yds, then leap into the air and Run Through your target on the way back down, with such force that it has a 50% stronger effect.
深邃诡计
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 10%5% increased damage.
佯攻
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50%
Elusiveness
and all other damage taken by 0%
for 5 sec.
Cost changed from 20 Energy to 35 Energy
死亡标记
Marks the target, instantly generating 05 combo points. Cooldown reset if the target dies within 1 min.
欺凌
Assassination:
Enemies disabled with your Kidney Shot, Cheap Shot, or SapBlind, take 10% increased damage from all sources.
Sigma
装死
at 6 minutes is ridiculous...
At the very least they need to make it reset on death, or no one is going to use it.
It does.
To say a bit more on the 7.1.5 changes to various “cheat death” effects, including
装死
,
灸灼
,
炼狱
, and
最后一搏
: firstly, the cooldown increase is not the only change—the cooldowns (specifically, the cooldown-enforcing debuffs) will now clear on death. So if you
装死
early in a dungeon, yes, you should avoid dying again for the next 6 minutes. However, in the event you do die (or the group wipes), you will return to combat with
装死
once again available.
More broadly, we examined the value of these effects as a whole and concluded they are too easily available. When
装死
was first added as a deep Subtlety talent (before the change to modern talent rows), its power and cooldown reflected the significant investment into that tree. In the current game, not only is its opportunity cost much lower, but, taking a look at the gameplay of healing and survivability challenges, the power level of such a frequent extra life is very high. For example,
复生
has a 10 minute cooldown, and is a distinctively powerful ability that significantly contributes to a class’s perceived power in dungeons.
复生
has a 30 minute cooldown, and is far from being meaningless or forgotten. If we were adding
装死
and its ilk today and evaluating its power, there would be little justification for a cooldown as short as 2 minutes. Preventing a death that might otherwise have scuttled the entire current attempt at a dungeon or raid boss has more value than that.
On
最后一搏
in particular, we are aware that Vengeance Demon Hunters felt somewhat reliant on this to avoid deaths to unexpected burst damage, and we will be monitoring whether they need other changes to compensate (for example, they have increased health on PTR, increased baseline damage reduction, and a stronger Metamorphosis effect). And on
炼狱
, its cooldown was increased the least because it conditional, and it was also made more reliable: the effect will now always last for 3 seconds regardless of whether you momentarily go above 0 HP during that window.
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization
土元素
Calls forth a Greater Earth Elemental to protect you and your allies for 15 sec.1 min.
Cooldown changed from 2 min cooldown to 5 min cooldown
大地震击
Instantly shocks the target with concussive force, causing up to (800%920% of Spell power) Nature damage based on Maelstrom spent.
地震术
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.5 * 6) Physical damage over 106 sec and sometimes knocking down enemies.
冰霜震击
Chills the target with frost, causing (56%64.4% of Spell power) Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%.
熔岩爆裂
Hurls molten lava at the target, dealing (220%275% of Spell power) Fire damage.
Elemental (Level 20) and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom.
精通:元素过载
Your Lightning Bolt, Chain Lightning, and Lava Burst casts have a 18% chance to trigger a second cast on the same target for 75% of normal damage and Maelstrom generation.75% of normal Maelstrom generation.
Talents
余震
Your spells refund 25%30% of all Maelstrom spent on them.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
元素冲击
灼热强袭
Increases haste by 10%6%.
大地狂怒
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (50%55% of Spell power) Nature damage to your most recently attacked target.
元素冲击
Harnesses the raw power of the elements, dealing (525%680% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 12002400 for 10 sec.
Now requires Level 75, up from 60
Tier 5 Talent, in place of
冰怒
元素宗师
Elemental forces empower you with 20% haste for 20 sec.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
元素回响
冰怒
Hurls frigid ice at the target, dealing (180%900% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Now requires Level 100, up from 75
Tier 7 Talent, in place of
岩浆图腾
岩浆图腾
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (80%110% of Spell power) Fire damage to all enemies within 8 yards.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
元素宗师
烈焰之路
Lava Burst deals 5%10% more damage and causes Flame Shock to spread from the target to a nearby enemy.
风暴元素
Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 1 min.30 sec.
Cooldown changed from 5 min cooldown to 2.5 min cooldown
Honor Talents
熔岩掌控
Your Lava Burst deals 100% additional damage, and generates 30 Maelstrom when it deals damage.Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.
Artifact Traits
震颤大地
Increases damage dealt by Earthquake Totem by 5%.
Buffed Spells via Spec Aura
增强萨满祭司
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 16%
Affected Spells:
Windsong
Lightning Shield
Boulderfist
Crash Lightning
Flametongue
Lava Lash
Lightning Bolt
Lightning Bolt
Rockbiter
Lightning Bolt
风暴打击
Talents
灼热强袭
Increases haste by 10%6%.
升腾
Transform into an Air Ascendant for 15 sec, generating 1012 Maelstrom per second, and transforming your auto attack and Stormstrike into Wind attacks, which bypass armor and have a 30 yd range.
Slams your target with the power of stone, dealing (250% of Attack power) Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 5% and all damage you deal by 5%.
毁灭风暴
Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 14%16% of Attack power)] Nature damage over 6 sec.
大地之刺
Summons an Earthen Spike under an enemy, dealing (800%1100% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 15% for 10 sec.
10 yard range
强化风暴之鞭
Stormlash now spreads to 1 additional target and deals 35%50% additional damage.
空气之怒
Creates a vortex of wind 8 yards around you, dealing (30%40% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Cost changed from 5 Maelstrom, plus 5 per sec to 3 Maelstrom, plus 3 per sec
元素突袭
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 35%21% Frost damage.
超载
Lightning Bolt now consumes up to 4540 Maelstrom for up to 1500% increased damage, but has a 912 sec cooldown.
Blankets the target area in healing rain, restoring health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
裂地术
Shatters a line of earth in front of you with your main hand weapon, causing (1000%1300% of Attack power) Physical damage and knocking enemies to the side.
20 Maelstrom cost down from 60
Specialization
毁灭闪电
Electrocutes all enemies in front of you, dealing 100% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 100%110% Nature damage to all targets in front of you.
致命攻击
Increases your chance to critically strike by 10%5%.
熔岩猛击
Charges your off-hand weapon with lava and burns your target, dealing 505%625% Fire damage.
Fires a bolt of lightning at the target, dealing
Overcharge
up to 30%45% of Spell power)]
(30%45% of Spell power) Nature damage.
石化
Assaults your target with earthen power, dealing (155% of Attack power) Nature damage.
Generates 15 Maelstrom.20 Maelstrom.
Talents
生命释放
Unleashes elemental forces of Life, healing a friendly target for (325%350% of Spell power) and increasing the effect of the Shaman's next direct heal by 45%.
奔涌之流
Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (375%450% of Spell power).
Specialization
治疗链
Heals the friendly target for (400%380% of Spell power), then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 3 total targets.
治疗之泉图腾
Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (70%82% of Spell power) every 2 sec.
熔岩爆裂
Hurls molten lava at the target, dealing (220%275% of Spell power) Fire damage.
Elemental (Level 20) and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom.
Honor Talents
平静之水
After being interrupted while casting a spell, the duration of silence and interrupt effects is reduced by 70% for 20 sec.
Now requires Level 34, up from 22. Replaces
心灵恢复
.
大地之盾
Protects the target with an earthen shield, reducing all damage the target recieves by 20% and causes the target to be healed for 0 when they take an attack equal to 6%8% of their total health. 3 Charges.
Earth Shield can only be placed on one target at a time.
Cooldown changed from None to 12 sec cooldown
通电
When you successfully Purge a beneficial effect, the enemy suffers (450%540% of Spell power) Nature damage over 3 sec.
水之涟漪
Riptide has 1 additional charge.
Riptide Heals for (175%270% of Spell power) when the spell ends its duration, is refreshed on the target, or is dispelled.
灵魂链接
You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and RiptideHealing Rain. Lasts for 2030 sec.
Cost changed from 28.0% of base mana to 15.0% of base mana
Cooldown changed from 30 sec cooldown to None
NEW
Every 8 sec, the cast time of your next Chain Heal is reduced by 50%. Maximum of 2 charges.
Level 22 Honor talent, replaces
平静之水
.
Artifact Traits
女王法令
Healing Stream Totem heals each affected ally for an additional 60%72% of Spell power) * 2] over 6 sec.
Spells (1)
地震术
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.3 * 10 * 10.5 * 6) Physical damage over 106 sec and sometimes knocking down enemies.
Talents (1)
陷地图腾
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 10 yards for 58 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Honor Talents
反击图腾
Summons an Air Totem with 10 health at the feet of the caster for 15 sec.
Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. attacker.
风怒图腾
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing 80% Physical damage.
Range changed from 40 yd range to None
Sigma
is intended as a talent choice that creates some gaps in your rotation, by replacing your no-cooldown resource builder with something that’s overall stronger, but has charges. In 7.1, the recharge time isn’t long enough for those gaps to ever actually happen, especially with the most popular Enhancement talent build adding several more active abilities to your rotation. Its power level was also simply too high, and in this case, we’d rather let this talent have its intended effect on the pace of your rotation and buff the spec as a whole to compensate.
Our intent is that if you want to use an ability every GCD, you should choose one of the other options in that row.
should result in an overall more methodical pace that is more about having a little time to plan upcoming abilities. When
is the hands-down best option in that row, that doesn’t feel like much of a choice, and as we continue tuning for 7.1.5, we hope to address this by bringing it in line with the others.
While I can appreciate that there was an original design intent behind Boulderfist, the spec as it currently exists on Live is as enjoyable to play as it's ever been since I rolled my Shaman back in BC.
We've heard it reiterated over and over (and over) again by the developers that if something about a spec felt too mandatory, it would just get rolled into the spec. I play this spec as my main because it is fun; if I cared strictly about maximum overall damage output, I'd focus on my Rogue instead. Changing a mechanic like this runs counter to the design philosophy that's been so oft repeated.
Thanks for all the feedback; this has been a consistent theme throughout the thread and elsewhere. And we don't want to disrupt the familiar playstyle of 7.1 Enhancement, if in fact the specific pacing of
's recharge time is a major part of what makes it work so well. We will still have to address the power level in some way without diluting the feel that's been discussed here. We are currently planning the following for PTR (uncertain on timing):
--
recharge time back to 6 seconds
--
no longer gives a bonus to critical strike
--
石化
generates 20 Maelstrom (from 15)
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization
REMOVED
Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Affliction
Replaces Shadow Bolt
Removed; only for Demonology/Destruction
REMOVED
Your Drain Life is massively empowered, dealing 200% increased damage (its healing is unchanged).
腐蚀之种
Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (138%215% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 3.000) damage from your spells.
Cost changed from 4.5% of base mana / 0 Soul Shards to 1 Soul Shards
痛苦无常
Afflicts the target with (386.4% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.
If dispelled, deals 200400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction (Level 26)
Refunds 1 Soul Shard if the target dies while afflicted.
Talents
传染
You deal 12%18% increased damage to targets affected by your Unstable Affliction.
吸取灵魂
Drains the target's soul, causing 6 Shadow damage over 6 sec, and healing you for 400%200% of the damage done.
Generates 1 Soul Shard if the target dies during this effect.
Affliction
Replaces Shadow Bolt
Now requires Level 13, down from 15
Now Affliction ability
牺牲魔典
Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal (100%75% of Spell power) Shadow damage to the target and other enemies within 8 yds. Lasts 1 hour or until you summon a demon.
鬼影缠身
A ghostly soul haunts the target, dealing (805% of Spell power) Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies within 15 sec, Haunt's cooldown is reset.
Cooldown changed from 15 sec cooldown to 30 sec cooldown
NEW
灾难之握
While channeling Drain Soul, your damage over time effects deal 80% increased damage to the target.
Tier 1 Talent, in place of
吸取灵魂
腐蚀播种
Seed of Corruption will now consume a Soul Shard, if available, to embed a demon seed in 42 additional nearby enemies.
Honor Talents
NEW
暗影之灾
Magical damage over time effects will strike the target an additional time for 30% of their damage as Shadow. Lasts 10 sec.
Level 46 Talent, replaces
灵魂交换
NEW
Corruption, Unstable Affliction and Agony deal an additional 100% damage on targets that are at or below 30% health.
Level 43 Talent, replaces
灵魂虹吸
NEW
灵魂破碎
Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage. For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 sec.
Level 25 Talent, replaces
灵魂燃烧
灵魂虹吸
When you have Unstable Affliction active on 2 or more targets, you generate 1 Soul Shard every 3 sec.
Removed; replaced with
灵魂交换
Inhales your damage over time effects from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale those damage over time effects onto the new target and deal 6% of the target's total health in Shadow damage.
Removed; replaced with
暗影之灾
灵魂燃烧
Consumes a Soul Shard, increasing the duration of your next Unstable Affliction by 10 sec. Lasts 10 sec.
Removed; replaced with
灵魂破碎
Talents
恶魔之箭
Draws energy from your demons and launches a ball of demonic energy at the target, dealing (88% of Spell power) Chaos damage. Damage increased 20%18% for each demon you have active.
Generates 1 Soul Shard.
协同魔典
Damage done by you or your demon has a chance to grant the other one 40%25% increased damage for 15 sec.
末日迫近
Doom alsodeals damage 3 sec faster, and it summons 1 Wild Imp when it deals damage.
能量环流
Demonic Empowerment has a 50%65% chance to generate 1 Soul Shard when used in combat.
---
Artifact Traits (1)
萨奇尔的纷乱
Demonbolt
Demonbolt
Shadowbolt and Demonwrath sometimes enrages Thal'kiel, causing him to teleport to an enemy and scream for Shadow damage to all nearby enemies over 6 sec.
Buffed Spells via Spec Aura
毁灭术士
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
Cataclysm
Shadowburn
Felbolt
Firebolt
Doom Bolt
Rain of Fire
Chaos Bolt
Conflagrate
Immolate
Incinerate
Also 4% periodic damage increase to
献祭
.
Talents
爆燃
Casting Conflagrate reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 sec.your next two Incinerates or Chaos Bolts by 30%.
大灾变
Conjures a cataclysm at the target location, dealing (777% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
Now requires Level 60, up from 30
Tier 4 Talent, in place of
灭杀
恶魔之火
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (46.62%64% of Spell power) Fire damage to the target and (23.31%32% of Spell power) Fire damage to nearby enemies.
灭杀
Chaos Bolt increases the damage you deal to the target by 12% for 6 sec.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
大灾变
牺牲魔典
Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal (100%75% of Spell power) Shadow damage to the target and other enemies within 8 yds. Lasts 1 hour or until you summon a demon.
熵能返转
Reduces the cast time of Chaos Bolt and Rain of Fire by (-- 500 / 1000) sec and they restore 35% of your maximum mana, and Chaos Bolt's cast time is reduced by (-- 500 / 1000) sec.
暗影灼烧
Blasts a target for (315% of Spell power) Shadowflame damage.
Generates 2 Soul Shard1 Soul Shard, and an additional 1 if the target dies within 5 sec.
Cost changed from 1 Soul Shards to 2.0% of base mana
Cooldown changed from None to 12 sec recharge
Charges changed from None to 1 Charges
Specialization
燃烧
Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage.
Backdraft
Reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 sec10 sec
Generates 1 Soul Shard.
Honor Talents
火葬
Immolate is now instant cast, and ConflagrateYour Incinerate automatically applies Immolate, and Conflagrate deals an additional 5% of the target's totalmaximum health in Fire damage.
烈焰缠身
Conflagrate roots targets for 43 sec. This effect does not break from damage.
邪能裂痕
Chaos Bolt creates ana 5 yard wide eruption of Felfire under the target, dealing Shadow damage every 1 secreducing movement speed by 50% and reducing all healing received by 50% for 10 sec sec toon all enemies within 5 yards of the initial target.the fissure. Lasts 15 sec.
火焰石
Restores 2 Soul Shards and increases your spell critical strike chance by 100% for 7 sec.
Cooldown changed from 45 sec cooldown to 25 sec cooldown
聚焦混乱
Chaos Bolt damage is increased by 150%100%, but no longer strikes additional targets afflicted by Havoc.
Spells
征服恶魔
Enslaves the target demon up to level 5557, forcing it to do your bidding for 5 min.
Talents
NEW
强化生命分流
Life Tap increases your damage dealt by 10% for 20 sec.
Tier 2 Talent, in place of Mana Tap
REMOVED
Consumes 25% of your current mana to grant 10% increased damage for 20 sec.
恶魔法阵
Summons a Demonic Circle for 615 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
死亡缠绕
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 11%20% of maximum health.
灵魂收割
Affliction:
Increases your damage and your pets' damage by 20%. Lasts 1015 sec, increased by 2 sec for each target afflicted by your Agony up to a maximum of 30 sec.35 sec.
Demonology:
Increases your damage and your pets' damage by 20%. Lasts 1015 sec, increased by 2 sec for each target afflicted by your Doom up to a maximum of 30 sec.35 sec.
Destruction:
Increases your damage and your pets' damage by 20%. Lasts 1015 sec, increased by 2 sec for each target afflicted by your Immolate up to a maximum of 30 sec.35 sec.
Honor Talents
精华汲取
Whenever you heal yourself with Drain Life, the enemy target deals 10%5% reduced damage to you for 6 sec. Stacks up to 5 times.
Sigma
One problem that Destruction Warlock had was a number of talent rows with very obvious "single-target" vs. "AoE" talent picks. This has clear downsides--a requirement to swap talents often (and as a corollary, a feeling of being significantly crippled when not using the ideal talent loadout for a given situation). Clearly, it's a DPS loss single-target to say you can no longer have both
灭杀
and
熵能返转
, and a DPS loss in some AoE situations to say you can no longer have both
大灾变
and
硫磺烈火
. But making that swap, and then making sure throughout PTR that Destruction DPS remains reasonably consistent with live, will leave the spec more well-rounded and not as pigeonholed by talent choices in a given situation. PTR already has buffs to Doomguard and Imp damage that help with numbers in all situations, as well as buffs to various talents to help futher improve flexibility.
Sigma
Incidentally--Imp/Succubus/Voidwalker/Felhunter/Felguard all deal 20% more damage. Most of that was datamined normally, but in particular, the increase to Felguard's attack power likely was not (simply because it's something that happens server-side).
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Buffed Spells via Spec Aura
武器战士
:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
Deep Wounds
Heroic Throw
Heroic Leap
Impending Victory
Storm Bolt
Overpower
Shockwave
Bladestorm
Ravager
Rend
Ravager
Bladestorm
Whirlwind
Whirlwind
Cleave
Victory Rush
Slam
Execute
Execute
Colossus Smash
Mortal Strike
Hamstring
Talents
愤怒掌控
Protection:
Every 10 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, and Shield WallShield Wall, and Demoralizing Shout by 1 sec.
战斗狂热
Whirlwind deals 30%45% increased damage to your primary target.
Mortal Strike refunds 2030 Rage when used against targets that are below 20% health.
破坏者
Throws a whirling weapon at the target location that inflicts 270%337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec.
撕裂
Wounds the target, causing (540%108% of Attack power) Bleed damage instantly and an additional (559% of Attack power) over 15 sec.
Cost changed from 15 Rage to 10 Rage
震荡波
Sends a wave of force in a frontal cone, causing (47.5% of Attack power) damage and stunning all enemies within 10 yards for 43 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
Mortal Strike and Execute hit a second nearby target.2 additional nearby target.
泰坦之力
Increases the duration of Colossus Smash by 16 sec.but reduces its effectiveness by 20%.
创伤
Slam and Whirlwind now cause the target to bleed for 20%25% additional damage over 6 sec. Multiple uses accumulate increased damage.
Specialization
断筋
Maims the enemy for 5%105% Physical damage, reducing movement speed by 50% for 15 sec.
Honor Talents
NEW
决斗
You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 sec.Level 25 Talent, replaces
巨人之影
回音猛击
Colossus Smash deals an additional 5% of the target's total health in damage 2.50 sec later. Damage done ignores all armor.
Removed; replaced with
巨人之影
Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept will root them for 1.50 sec
When targeting an ally, Intercept will intercept all melee and ranged attacks against them within 10 sec while the target remains within 10 yards.
Generates 20 Rage.
This ability replaces Charge.
Removed; replaced with
巨人之影
Charge resets the cooldown of your Colossus Smash and Rage gained from Charge increased by 15.
Honor Level 28, up from 25
: Reduces the cooldown of Battle Cry by 15 sec and Battle Cry now also affects all nearby allies within 10 yards.
Honor level 8 down from 43.
打磨利刃
When activated, your next Mortal Strike will deal 30% increased damage and reduce healing taken by 70% for 4 sec.
Cooldown changed from 45 sec cooldown to 25 sec cooldown
NEW
毁灭风暴
Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
Level 10 Talent, replaces
破坏能手
NEW
战旗
You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within X yards of the war banner. Lasts 15 sec.
Level 43 Talent, replaces
破坏能手
Mortal Strike's effect now also is applied to all nearby enemies within 8 yards of the target.
Removed; replaced with
毁灭风暴
Buffed Spells via Spec Aura
狂怒战士
:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
Heroic Throw
Storm Bolt
Bladestorm
Dragon Roar
Shockwave
Whirlwind
Whirlwind
Bladestorm
Execute
Furious Slash
Bloodthirst
Rampage
Execute
Odyn's Fury
Talents
巨龙怒吼
Roar explosively, dealing (162% of Attack power) damage to all enemies within 8 yards and increasing all damage you deal by 20%16% for 6 sec. Dragon Roar ignores all armor and always critically strikes.
新鲜血肉
Bloodthirst has a 40%60% increased critical strike chance against targets above 80% health.
暴乱狂战士
When you reach 100 Rage, your damage is increased by 10%15% and your movement speed by 30% for 6 sec.
Berserker Rage now causes Enrage, and its cooldown is reduced by 15 sec.
肆意放纵
Battle Cry lasts 2 sec longer and generates 100 Rage.
震荡波
Sends a wave of force in a frontal cone, causing (47.5% of Attack power) damage and stunning all enemies within 10 yards for 43 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
Killing a target grants you 30% Haste and 30% movement speed for 1015 sec.
摧枯拉朽
Your attacks have a chance to make your next Whirlwind deal 200%250% increased damage.
Honor Talents
死亡之愿
Increases your damage done by 5% at the cost of 10% of your health. Stacks up to 515 times.
Cooldown changed from None to 10 sec cooldown
Talents
愤怒掌控
Protection:
Every 10 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
痛宰
Revenge generates 2 additional Rage for each target that it hits.deals 5% more damage per target hit, up to 5.
Now requires Level 45, down from 75
Tier 3 Talent, in place of
震耳嗓音
Demoralizing Shout also generates 5060 Rage, and increases damage you deal to affected targets by 20%25%.
爆裂闪电
Increases the radius of Thunder Clap by 100%50%.
NEW
Your auto attacks deal an additional Physical damage, generate 5 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Tier 5 Talent, in place of
痛宰
强力反击
Shield Slam extends the duration of Shield Block by 1.51.0 sec, and Shield Block increases the damage of Shield Slam by an additional 30%.
投入战斗
You gain 3% Haste for each enemy within 1015 yards, up to 5 enemies.
绝不屈服
Ignore Pain will ignore up to 75%100% more damage, based on your missing health.
破坏者
Throws a whirling weapon at the target location that inflicts 270%337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec.
Protection
Also increases your Parry chance by 30%35% for 12 sec
捍卫
Intercepting a friendly target now also causes 20%30% of their damage taken to transfer to you for 6 sec.
震荡波
Sends a wave of force in a frontal cone, causing (47.5% of Attack power) damage and stunning all enemies within 10 yards for 43 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.
Your Shield Slam critical strikes cause your next Focused Rage to cost no Rage.
Removed
报复
Ignore Pain reduces the Rage cost of your next Focused RageRevenge by 35%, and Focused RageRevenge reduces the Rage cost of your next Ignore Pain by 35%.
战神
Charge now deals (108% of Attack power) damage to all enemies within 5 yds of the target, and stuns them for 1.50 sec.until cancelled.
Reduces the cooldown on Berserker Rage by 15 sec, and while Berserker Rage is active you may use Taunt with no cooldown and Taunted enemies move 50% faster towards you.
Specialization
Focus your rage on your next Shield Slam, increasing its damage by 50%, stacking up to 3 times. Unaffected by the global cooldown
Removed
拦截
Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept will root for 1.5reducing the target's movement speed by 50% for 6 sec, but has a minimum range of 8 yds.
When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
Generates 10 Rage.15 Rage.
复仇
Swing in a wide arc, dealing (340.2%440% of Attack power) damage to all enemies in front of you.
Your successful dodges and parries cause your next Revenge to become free.Your successful dodges and parries reset the remaining cooldown on Revenge up to once per 3 sec.
Cost changed from None to 30 Rage
Cooldown changed from 9 sec cooldown to 3 sec cooldown
盾牌格挡
Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active.
Cost changed from 10 Rage to 15 Rage
盾牌猛击
Slams the target with your shield, causing (492.8% of Attack power) Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam
雷霆一击
Blasts all enemies within 8 yards for (165.4%330.8% of Attack power) damage
Thunderstruck
rooting them for 1 sec and reducing their movement speed by 50% for 10 sec
and reduces their movement speed by 50% for 10 sec.
Generates 5 Rage.
Honor Talents
护卫
Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your RevengeShield Slam cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 1 min.
Only one target can be Bodyguarded at a time.
全力备战
Rage gained from Charge increased by 15.
Now a Protection spell; Honor Level 40
分筋裂骨
Auto-attacks against targets above 80% health generate 5 Rage.
Removed; replaced with
缴械
Artifact Traits
维库之力
Shield Slam and RevengeThunder Clap generate 50% increased Rage during Demoralizing Shout.
Honor Talents
鲜血狩猎
When within 10 yards of enemies at execute range, your movement speed is increased by 15% and all snares are suppressed for at least 5 sec.
Removed; replaced with
缴械
for Arms and Fury
NEW
缴械
Disarm the enemy's weapons and shield for 8 sec. Disarmed creatures deal significantly reduced damage.
Level 19 Talent, replaces
鲜血狩猎
NEW
指挥大师
Cooldown of Commanding Shout reduced by 2 min.
Level 40 Talent, replaces
全力备战
全力备战
Rage gained from Charge increased by 15.
Removed; replaced with
指挥大师
for Arms and Fury
获取 Wowhead 高级会员
[As little as
less than $1 a month
to enjoy an ad-free experience, unlock premium features, and support the site!]
相关文章
7.1.5 PTR Hotfixes for January 5th - Tier 19 Set Bonuses
0 条评论
7.1.5 PTR Legendary Item Changes for January 4th and Blue Posts on PTR Communication
0 条评论
7.1.5 PTR Hotfixes for December 22nd: Class Updates, Spell Auras, Legendary Changes
0 条评论
7.1.5 PTR: Build 23244 Spell and Legendary Updates
0 条评论
Patch 7.1.5: Build 23194 Spell, Legendary, and Spec Aura Changes
0 条评论
7.1.5 PTR: Build 23178 Spell Changes, Brawler's Guild Music, Changed Nighthold Loot Stats
0 条评论
评论
[Sign In to Post a Comment]
0 条评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
« 下一篇
上一篇 »
© 2021 Fanbyte
评论
[Sign In to Post a Comment] 0 条评论