Windwalker Monk Talents Page
This section of the Windwalker Monk guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written by
, author/creator of the Monk focused site
, moderator of MMOChampion
. Windwalker in
Rotation & Abilities
Macros & Addons
(1s cast, 30s cooldown) – Casts a ball of Chi that damages enemies and heals allies in a 40y line.
(Passive) – Applies a debuff to the target that damages the enemy and heals the caster over 8s.
(Instant, 15s cooldown) – Bounces a wave of Chi alternating between an enemy and friendly, including the caster, up to 7 bounces.
for single target,
does more damage for single target, but most people choose to stick with the ease of
for a free cast with half the CD to help keep up Mastery. You can use
if you are using
as free GCDs aren’t as easy to come by, so using
on cooldown can be difficult.
(Passive) – Turns
into a torpedo, travelling slightly farther, also gains a buff that increases movement speed by 30% for 10s, stacking up to two times.
( Instant, 30s cooldown) – Increases the target's movement speed by 70% for 6s, removing all roots and snares.
(Passive) – Reduces
cooldown by 5s and increases its charges from 2 to 3.
is good for prolonged movement, such as kiting.
works for short bursts of movement.
will be used in most situations because it is not linked to other skills like
(Passive) – Increases energy regeneration by 10% and maximum Chi from 5 to 6.
(Instant, 1 min cooldown.) – Fills energy and Chi to cap instantly.
(Passive) - Every 15s the next
will generate an additional Chi.
all the time; it provides more Chi and Energy than the other options, and being able to use it on demand increases its efficacy.
is close behind on single target and can be used on single target if you’re not comfortable using
, however the maximum benefit of
is well behind
exists for now.
(Instant, 45s cooldown) - Form a Ring of Peace at the target location for 8 sec. Enemies that enter will be ejected from the Ring.
(Instant, 10s cooldown) – Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards. You may cast Provoke on the statue to taunt all enemies near the statue.
(Instant, 45s cooldown) - Knocks down all enemies within 5 yards, stunning them for 5s.
will be the default for almost all situations.
can be used to group enemies up, should a grip not be available.
can be used to knockback enemies that need to be kept from a certain location.
(Instant, 90s cooldown) – Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more.
(Instant, 90s cooldown) – Reduces incoming magic damage by 60% for 6 seconds and removes harmful magic effects.
(Instant, 2 Charges, 30s recharge) – Heal yourself for 15% of your maximum health. Will trigger automatically if your health drops below 35% and a charge is available.
for large physical damage,
for large magic damage,
for on-demand healing where the other two talents wouldn't be as useful.
(Instant, 6s cooldown) - Damage all enemies in 8 yards around the caster. Tags up to 4 targets for Mark of the Crane.
(Instant, 3min cooldown) - Summons a white tiger for 45s that attacks your primary target and attacks 3 nearby enemies every 1s with lightning.
(Stacking Passive) – Adds a stacking buff that increases damage by 2% for every ability that is not a repeat of the previous ability. Stacks up to 8 times.
will be best for 99.99% of the time.
can be used when there are consistently 5 or more targets when using
or many more targets with
to cut down on AOE ramp up time, but this is almost never a reality.
is useful for very high priority burst that lines up with its uptime and cooldown.
(Passive) – Summons a Chi orb every 5s that spins around the caster, up to a maximum of 4 orbs. When an orb impacts with an enemy it deals damage to all nearby enemies.
(Instant, 24s cooldown) – Deals damage to all nearby enemies. Only usable when
are on cooldown.
(Instant, 90s cooldown) – Replaces
; Deals 40% increased damage and reduces the Chi cost of all spells to 0 and their cooldowns by 50%. Lasts for 8s.
wins out in nearly all situations.
can be used ONLY with
in any situation if that is your preference, and should be used with
in single target.
if you want to be lazy.
Return to Table of Contents
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