Windwalker Monk Artifact Challenge Guide
Learn how to defeat the Artifact Challenge encounter,
, as a Windwalker Monk. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is written by
, author/creator of the Monk focused site
, former moderator of MMOChampion
. Windwalker in
For more Monk discussion, visit their
, or ask our guide writers questions on
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visit our Discord Servers page
Rotation & Abilities
Macros & Addons
I'll be covering some strategy for the Windwalker Artifact Challenge appearance. The artifact appearance is a reward from completing
, a solo scenario that requires the Mage Tower building to be active on the Broken Shore.
Windwalker - Xuen's Enforcer
First you will need to collect some
s. Each attempt, after the first, at this challenge requires 100
, and it could take you a few tries. You can certainly finish the scenario without all these preparations, but it will make it easier. Be prepared for it to take a few attempts, regardless of gear and preparation you will need to do the mechanics of the encounter to succeed.
At this stage of the expansion Its recommended to have an item level of around 910+. Lower item levels will make the fight last much longer and more difficult to consistently perform the movement and interrupts. Having an item level above 910 will make the challenge far easier. You should also have at least 60 traits, the more the merrier.
While you can complete this fight without these legendaries, they will make it easier.
- the frequent health bubbles can make up for any mistakes and help you survive more easily.
- This fight involves nearly constant stunning and interrupting, making this legendary proc very often.
If you don't have either of these, just use the best legendaries you have available they all serve some purpose even if only for their high item level.
Nothing special, standard single target build. Choosing between
can largely be left up to personal preference.
will provide more single target damage, but a little more difficulty with the adds, and
will make the adds easier, at the cost of slightly less single target damage.
should be the default choice, although
can be used to survive some mechanics.
This scenario consists of killing two targets,
. The best strategy is to kill
is much easier to deal with solo due to one of the mechanics of the fight. Once one is dead, the other will deal 150% increased damage. The fight should last around 6 or so minutes depending on your gear. You'll need to avoid most or all avoidable damage, keep yourself alive, and interrupt frequently.
- This is cast roughly every 12-15s and needs to be interrupted every time. You can use
. This is the most important part of the fight, missing these casts will be what kills you.
- Tugar casts this and it drops rocks in three spots around the area.
will tunnel under the ground and do laps around the room, occasionally surfacing. When he surfaces, he will then charge at you. You want
to charge into as many of the rocks that fell during
as you can, he starts with a 90% damage reduction buff, each rock he hits removes a stack of that allowing you to kill him in stage two.
DO NOT GET HIT BY THE CHARGE
will stun you if you are hit.
, eggs will spawn around the room. After a short channel, small dragons will spawn and cast damage spells at you. This will rarely be fatal, but are easy to kill quickly, specially if you're using
- This cannot be avoided, but is easily healed through with
can be pretty nearly ignored while you focus on
as he will remain stationary on the edge of the area. When he tunnels, you need to avoid getting hit as you will be stunned in addition to taking damage.
- Starting the fight with 9 stacks, Jormog takes a total of 90% reduced damage. He loses a stack when he charges through the rocks that are dropped on the ground during
- This is cast periodically when Jormog is stationary on the side of the platform. It does noticeable, but non-lethal damage when
is still alive. Once
dies, Jormog gains 150% damage, which makes this spell very dangerous. This is where
is a HUGE benefit. This can be interrupted through
- This will only be lethal if paired with other potentially lethal abilities.
Phase 1: Tugar
You want to start this fight with a pre-pot and any other consumables. Feel free to pop cooldowns here. Depending on your gear you may want to save
for Stage Two. You can pull Tugar into the center of the room so that there is limited movement during the other portions of the fight.
. You can interrupt every one by alternating
as simply using
cuts the timer very close. This is the biggest key to the fight and you will need to continue to stop this cast while performing all other mechanics.
Minimize damage during
by avoiding getting hit by the rocks falling from the ceiling.
Cleave and burst down eggs and when they spawn.
Avoid getting hit by Jormog while he tunnels and charges and do what you can to guide him into the rocks that dropped on the floor so he loses stacks of
will spawn throughout the fight. They must be killed immediately as they will stun you for 5s which can be disastrous. Any form of damage will kill them instantly.
Phase 2: Jormog
After Tugar is killed, Jormog gains 150% increased damage and will not tunnel under the ground anymore, nor will add spawn. This is a simple tank and spank DPS race, so every stack of
that you were able to remove in Phase 1, will make this phase easier and faster.
You will want to be sure to have as many cooldowns and second potion for this phase as you need to kill him as quickly as possible. You can use
here as well.
You can interrupt nearly all casts of
Rinse and repeat until one of you die.
Kill everything. Interrupt or stun everything. Keep yourself alive.
With practice and gear, this scenario is very doable, typically considered one of the easiest appearance scenarios. After a dozen or so attempts the previous night (after raid so I was struggling to attend to all the interrupts), I was able to one-shot it on the second day with an item level of 912.
I hope this was helpful and you get to enjoy the only artifact appearance that justified me not hiding my fist weapons, no matter how temporary.
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