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PTR
10.2.5
PTR
10.2.0
Vengeance Demon Hunter Rotation Guide - Dragonflight 10.2.5
来自 Itamae
[Last Updated]:
2024/02/26
变更日志
补丁:10.2.5
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In this Dragonflight rotation guide, we provide the best Vengeance Demon Hunter rotation for all talent builds in both dungeons and raids for .
S3 Season 3
S3 Cheat Sheet
S3 Mythic+
S3 Raid Tips
S3 Talent Builds
S3 Rotation
S3 Support Buffs
S3 Gear
S3 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
This guide is written by Itamae, Vengeance Demon Hunter TheoryCrafter and Moderator from the
Fel Hammer
Demon Hunter discord.
Vengeance Demon Hunter Rotations in Dragonflight
Vengeance Demon Hunter Opener
Talent Selections:
破裂
炽烈灭亡
恶魔追击
灵魂切削
极乐敕令
Heavily recommend switching to
破裂
talent!
幽魂炸弹
if you have Souls and Fury saved from previous pull
地狱火撞击
into the enemy (or edge of enemies if there are multiple)
献祭光环
邪能毁灭
if you have at least 50 Fury
7
破裂
if you won't cap Souls or Fury (<4 Souls/75 Fury normally, <3 Souls/55 Fury in
恶魔变形
)
9
裂魂
10Use
烈焰咒符
.
11
烈火烙印
for fire damage buff.
13(2+ Targets)
幽魂炸弹
with 4+ Souls, 3+ in
恶魔变形
14Spend Fury with
灵魂裂劈
15Use
极乐敕令
with at least 3
脆弱
stacks.
16Use
恶魔追击
with at least 3
脆弱
stacks.
17
灵魂切削
with at least 6
脆弱
stacks.
18Continue to Main Rotation
Vengeance Demon Hunter Single Target Rotation and Priority
Note
: In Single Target specifically, you can skip
幽魂炸弹
entirely and do within margin-of-error DPS by only spending on
灵魂裂劈
while having a simpler rotation if you prefer.
The build names below are nicknames for specific talent builds - with the primary difference being which talent you select on the capstone node between
光耀咒符
and
葬身火海
.
Talent Selections:
破裂
炽烈灭亡
恶魔追击
灵魂切削
极乐敕令
光耀咒符
1Heavily recommend switching to
破裂
talent!
3
幽魂炸弹
if you have Souls and Fury saved from previous pull
4
地狱火撞击
if you are at or near 2 charges.
13
邪能毁灭
if you have at least 50 Fury
5
烈火烙印
if debuff is not currently active.
5
烈火烙印
with 100+ Fury pooled if debuff is not currently active.
14Use
烈焰咒符
if the debuff is not already active.
14Use
烈焰咒符
.
13
邪能毁灭
if you have at least 50 Fury
11Use
恶魔追击
.
10Use
极乐敕令
.
12
灵魂切削
.
7
幽魂炸弹
with 5 Souls during
烈火烙印
8Spend Fury with
灵魂裂劈
9
献祭光环
邪能之刃
if you won't cap Fury
15
破裂
if you won't cap Souls or Fury (<4 Souls/75 Fury normally, <3 Souls/55 Fury in
恶魔变形
)
17
裂魂
18
投掷利刃
for filler or when kiting
Vengeance Demon Hunter Multi Target Rotation and Priority
Talent Selections:
破裂
炽烈灭亡
恶魔追击
灵魂切削
极乐敕令
光耀咒符
1Heavily recommend switching to
破裂
talent!
3
幽魂炸弹
if you have Souls and Fury saved from previous pull
4
地狱火撞击
if you are at or near 2 charges.
13
邪能毁灭
if you have at least 50 Fury
5
烈火烙印
if debuff is currently not active.
5
烈火烙印
with 100+ Fury pooled if debuff is currently not active.
14Use
烈焰咒符
if debuff is not already active.
14Use
烈焰咒符
.
13
邪能毁灭
if you have at least 50 Fury
11Use
恶魔追击
.
10Use
极乐敕令
.
12
灵魂切削
.
7
幽魂炸弹
with 4+ Souls, 3+ in
恶魔变形
8Spend Fury with
灵魂裂劈
9
献祭光环
15
破裂
if you won't cap Souls or Fury (<4 Souls/75 Fury normally, <3 Souls/55 Fury in
恶魔变形
)
邪能之刃
if you won't cap Fury
17
裂魂
18
投掷利刃
for filler or when kiting
Vengeance Demon Hunter Cooldown Usage
Offensive Cooldowns
Note that our burst damage primarily comes from stacking
脆弱
before using hard-hitting abilities, rather than being true offensive cooldowns like most other specs have. See the below section on
脆弱
Stack Management for how to play these cooldowns. All of them should be used whenever they are available, following the stack management described.
Spell
Cooldown
When to use
恶魔追击
90 seconds
On cooldown, ideally with at least 3(5 on primary target) stacks of
脆弱
邪能毁灭
40 seconds(24-32 seconds with
黑眼之赐
if fully channeled)
Generally on cooldown, ideally with at least 2(3 on primary target) stacks of
脆弱
. If you have
炽烈灭亡
and
葬身火海
, sync it with one cast of
烈火烙印
. This will also proc
恶魔变形
with
魔化
, so you may want to hold it defensively for up to 10 seconds.
灵魂切削
1 minute
On cooldown, with fewer than 3 souls and ideally at least 5 stacks of
脆弱
. If you have
炽烈灭亡
talented, sync it with
烈火烙印
.
极乐敕令
1 minute
On cooldown, ideally with at least 3(5 on primary target) stacks of
脆弱
.
Defensive Cooldowns
None of our defensive cooldowns are particularly powerful, so in general we recommend maximizing usage by using them as they become available. If you aren't actively tanking, you can hold for a short period.
Spell
Cooldown
When to use
恶魔变形
2 minutes
On cooldown, but not if you are already in
恶魔变形
from another proc and it has more than 5 seconds remaining as it will overwrite the duration instead of extending.
邪能毁灭
40 seconds (24-32 seconds with
黑眼之赐
if fully channeled)
Generally on cooldown, ideally with at least 2(3 on primary target) stacks of
脆弱
. If you have
炽烈灭亡
and
葬身火海
, sync it with one cast of
烈火烙印
. This will also proc
恶魔变形
with
魔化
, so you may want to hold it defensively for up to 10 seconds.
烈火烙印
1 minute (45s with
葬身火海
)
On cooldown. If you have a large tankbuster coming soon, you can hold it for up to 10 seconds. If running
葬身火海
, sync one charge with offensive cooldowns.
Advanced Vengeance Demon Hunter Tips
脆弱
Stack Management and Fury Pooling
You'll typically not need to think about managing your stacks, outside of burst windows. During burst windows, which are whenever your cooldowns are available, you'll want to start preparing by pooling Souls and Fury about 5-10 seconds before they are off cooldown, so you can go into the ability with as many stacks of
脆弱
as possible. Ideally you're looking at a minimum of 3-4 stacks in AoE, or 6-8 stacks on your primary target for each of these abilities. Since the buff duration is only 5 seconds, it can be rather tricky to land all your abilities during one window without enough haste, so you may want to pool for each cooldown and use them in sequence. Remember that one stack of
脆弱
is applied onto all damaged targets by these 3 spells with all recommended talent builds:
灵魂裂劈
,
幽魂炸弹
, and
烈焰咒符
. In addition,
灵魂裂劈
grants an additional stack on your primary target for a total of 2 per cast.
Maximizing AoE burst
AoE burst plays slightly differently from the rotation guide above, which maximizes overall damage at the cost of immediate burst threat. Often in AoE, you will want to immediately open with a pooled
幽魂炸弹
, followed by
献祭光环
,
破裂
if needed for Souls into another
幽魂炸弹
, then
破裂
,
灵魂切削
,
幽魂炸弹
,
破裂
,
幽魂炸弹
. This nets you much more burst threat for a fresh pull in Mythic+ or when adds spawn on a boss.
炽烈灭亡
in AoE
Another somewhat tricky cooldown to play around is
炽烈灭亡
with
火刑
in AoE. Due to the spread time, you'll want to pool all your resources, followed by
烈火烙印
and then stacking
脆弱
quickly by spending resources before dumping into
灵魂切削
,
邪能毁灭
, and
幽魂炸弹
.
Mitigation Juggling
恶魔尖刺
is what would be traditionally active mitigation, but with the changes in 10.2 you will have multiple sources of mitigation to juggle including
恶魔变形
(including uptime from
魔化
),
烈火烙印
, and
烈焰咒符
with
光耀咒符
talented.
With
光耀咒符
, you want to ensure that you are spreading out the casts of
烈焰咒符
to keep consistent uptime on the bonus 15% parry, since it doesn't stack with itself.
恶魔变形
and
邪能毁灭
should pretty much always be used on cooldown, since it allows you to recharge your other sources of mitigation while they are active, and allows
烈火烙印
time to spread through
火刑
. It's okay to overlap this with
烈焰咒符
.
烈火烙印
should generally be used on cooldown, but can be held for short periods to avoid overlap with
恶魔变形
in ST. In AoE, you'll want to use it near the end so that you have a defensive active while it is spreading to multiple targets.
恶魔尖刺
reduces physical damage during its duration while also increasing parry chance. Ideally, you should aim to have at least 30% uptime on this ability during a raid encounter, assuming you have no haste and aren't taking any additional talents/tier. This benefits from Mastery as well as Agility gain, as it gives you Armor based on your Agility. Mastery is additive with the baseline buff from
恶魔尖刺
.
You want to always be using at least one charge of this to keep the cooldown rolling when actively tanking. Don't let it sit at two charges unless you are not actively tanking or you have
恶魔变形
active and the remaining duration is lower than your
恶魔尖刺
recharge timer. If you do, let it recharge and don't activate it, since it provides minimal benefit.
Notes on some other abilities
This section covers some more in-depth stuff about abilities. Click the toggle to view.
破裂
破裂
has 2 charges, the cd is reduced by haste, and it generates 25 Fury & 2 souls per cast. In a standard rotation, you will be able to press this every 3rd GCD. In order to maximize this talent, you must not waste souls or Fury. Work your casts of
灵魂裂劈
and
幽魂炸弹
around this ability. If you see that you have 4 souls active or have 0 souls and are high on Fury, and a charge of
破裂
is coming off cooldown, then press
幽魂炸弹
/
灵魂裂劈
prior to using
破裂
.
幽魂炸弹
You want to spam as many souls into the enemies as possible while hitting as many enemies as possible. You want to cast
幽魂炸弹
at 4+ souls, ideally only at 5.
Note that you cannot use souls until they land, so there is a slight delay in soul usage as well as the soul fragment buff tracker (what most WeakAuras track) having a delay.
Consuming souls in this manner do not take away any of the normal benefits you receive from souls (healing/
喂食恶魔
).
Soul Fragments
We have two kinds of Soul Fragments. Lesser and Greater. Greater Soul Fragments come from killing enemies. This must be the last hit, meaning you did the last damage to kill them. This can go above the soul fragment cap. Lesser Soul Fragments are spawned from
裂魂
,
破裂
and Fallout. We have a 5 Lesser Soul Fragment cap. If you go above this cap, souls will be automatically consumed until you are lowered to 5. So if you go 2 over you consume 2 old souls. Note that you cannot use souls until they land, so there is a slight delay in soul usage. The soul fragment buff tracker (what most WeakAuras track) has a delay.
灵魂裂劈
As for the offensive side, if you are not running
幽魂炸弹
nothing is changed. If you run
幽魂炸弹
, you will cast
灵魂裂劈
when at or above 60 Fury and you have no souls to burn Fury and maximize your global cooldown usage.
Consuming souls in this manner do not take away any of the normal benefits you receive from souls (healing/
喂食恶魔
).
烈火烙印
烈火烙印
is on the Global Cooldown and deals a large amount of damage to your target, as well as applying a 40% damage reduction. Its usage is variable. If the target has choreographed, high damage phases, it should be used during those times. If the encounter does not, it should be used on cooldown while actively tanking the boss (this is the defensive side) ideally not while
恶魔尖刺
or
恶魔变形
is up, in order to maximize the window of having a buff active. If you feel comfortable with your damage intake and don't need this, it should be used on cooldown regardless of whether you are tanking the boss or not.
地狱火撞击
Using
地狱火撞击
in combat:
地狱火撞击
is off the global cooldown, and deals damage on impact. It should be used on cooldown as much as possible, though charges should be saved if movement is required.
It is preferable to stack as many of these as you can.
Our Vengeance Demon Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Vengeance Demon Hunter guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
Renmir
Hi, I'm just getting started learning to tank with Demon Hunter with some friends, and I went through a dungeon and was having trouble holding aggro. Our paladin was in DPS spec but his item score was much higher than mine, and he was pulling all the aggro from me it seemed. Is this normal or do you have suggestions of generating threat as a DH?
评论来自
Lazjub
Covenant Abilities: Necrolord section - Fodder to Flame is using the wrong spell id. Current live version is passive.
评论来自
Horsekebab
One thing that I've been trying to find information about, is the balancing between using soul cleave for damage and for healing. This guide seems to straight out ignore the fact that if you use soul cleave at max hp and >1 souls, those souls are straight out wasted, suggesting that it's not very important to properly time the consumption of souls. Is that really so?
I've been comparing soul cleave to DK's death strike (DK main), but perhaps that's the wrong way to look at it. After all, soul cleave is a huge portion of Vengeance's AoE damage, and the trade-off for pooling souls will lead to a lot fewer soul cleave casts. In contrast, a DK can pool runic power to sit on 1 death strike always ready, and another death strike after one more GCD of RP-generation, without ever wasting any RP at all. They can of course also choose to pool 3 death strikes at a DPS loss, but much less significant (at least in multi-target situations) than DH's equivalent of sitting at 5 souls, especially now with set bonus and heart strike spam.
On top of it all, without borrowed power, DH's AoE damage without soul cleave is just not enough to keep up with threat generation during the burst of many classes, which rules out pooling souls during big pulls, which is exactly when reactive self-healing is needed the most.
I don't see any option but to accept that souls don't really comprise a reactive gameplay element, and the ability to self-heal is based on being lucky with the timing of incoming damage. Are Vengeance players happy with the design of souls and soul cleave?
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